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Nihlus

Nihlus

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Nihlus
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  • I say he's not fun. You counter with nuh-uh. There's no point in this discussion.

  • @RavenzZ said:

    https://forum.deadbydaylight.com/en/discussion/comment/3181814#Comment_3181814

    Ok, playing for multiple years doesn't mean you're going against good people though. You rank resets, not as bad as it used to, but it still can put you back down if you don't play killer enough for a long period of time. There's absolutely nothing wrong with not playing killer if you don't find it fun, but if you don't play a lot then you won't end up with great players. MMR also hasn't been around forever, back in the day it was just 20-1 and the game would try its best to put you with relevant ranks, and so not all of your years of playing are taken into account by MMR.

    Sure. Whatever helps you decide your argument is truth and makes you feel superior about not winning as much. Though I would wager that you're just lying to make your argument more credible.

    Fact of the matter, I find blight unpleasant to go against. Just like huntress and her corner curving hatchets or Legion and forever mending, it not fun. Nothing you can say or do will make him feel fun to go against.

  • @RatbasterdJr said:

    https://forum.deadbydaylight.com/en/discussion/comment/3181796#Comment_3181796

    You totally ignored what I said, because you know you can’t defend what you said.

    Pot. Kettle. Have a good day.

  • @Brokenbones said:

    https://forum.deadbydaylight.com/en/discussion/comment/3181801#Comment_3181801

    If you have to put forth effort to win then how is that tormenting people? Like if you don't enjoy killer I 100% respect your POV but it's far from effortless.

    Can it be easy sometimes? Def. Same for survivor though, sometimes matchmaking has a moment and gives you BabyMyers20 who's got 1 yellow perk

    You can tunnel someone out every game. It's incredibly easy to win. It's not fun for them. It's not fun for me. So I avoid playing it at all. I really only play survivor and I go in with the expectation of everyone dying. I've played about 14-15 hours in the last three days. All survivor. I have escaped 5 times. Most were hatch. Doesn't matter if I can loop the killer 5+ minutes. The gens will not be done regardless of if they do get done, I get camped.

    The game is severely slanted towards killer. It might have, years ago, been in the favor of top end survivors. It is far from it now.

  • @RavenzZ said:

    https://forum.deadbydaylight.com/en/discussion/comment/3181801#Comment_3181801

    Ok once again, you play at very high ranks, you're gonna destroy. I'm not saying you've never played killer at all but if you haven't played blight past a couple games then you haven't faced good players. Going back to my example of when I started the game: My first game I loaded up as Hillbilly and absolutely demolished them, it made me think "Wow, killers have it soooo easy, how can they complain? They're just big babies!" and so I went on the forums (steam discussions) and made tons of anti-killer pro-survivor posts, and then I kept playing and as I made my way down in the ranks I realized that playing against competent people sucked. There was the pallet vacuum, old decisive, and everything like that. Of course it isn't near as bad now but the same logic still applies. If you are experienced at the game and play killer, even if you don't do it a lot, you will 90% of the time stomp people in higher ranks.

    I rarely lose and I typically play Doc or Nemesis. I've been playing for 4 years now, so I'm fairly certain my mmr is more than high enough on them both, though I wish it wasn't. It's very easy to win, but it's not fun to.

    I don't play blight for the same reason I stopped playing Legion. It's agonizingly unpleasant to play against.

  • @RavenzZ said:

    https://forum.deadbydaylight.com/en/discussion/comment/3181790#Comment_3181790

    So you don't play killer.... But you just know how easy it is? Listen man I thought this way when I first started, I was a hard survivor main even back in the 2017 days when the game was most definitely survivor sided, all I can say to you is: Play killer. Don't just hop on one game, play until you get a decent rank and actually face semi-competent survivors that know how to work together. If you don't then you can't really comment on how easy someone is or isn't hard to play.

    I have played killer. I have to do it for challenges. I do not enjoy it. It's not fun.

    I can win almost every game if I want to put forth the effort as killer. I don't want to torment people, so I don't enjoy it. I play survivor with friends or solo for blood points. Once bots come out, I'll never touch a game with random people again.

  • @RatbasterdJr said:

    https://forum.deadbydaylight.com/en/discussion/comment/3181788#Comment_3181788

    Keep on dc’ing then. 2100 hours and you still can’t hold your own in game, but rather dc cause something doesn’t go your way.

    Blight is one of the more fun killers to go against.

    Never once said I DC, but I don't expect you to actually understand what I wrote since you haven't paid attention to it yet.

  • @RatbasterdJr said:

    https://forum.deadbydaylight.com/en/discussion/comment/3181781#Comment_3181781

    Explain how he’s on par with nurse?

    nurse - negates pallets, negates windows, negates floors, negates walls, her power counts as a basic attack.

    literally none of that applies to blight. Blight can be looped just like any other killer.

    I'm done talking with you. You've made your point clear. It's irrelevant, since what is fun to go against is subjective, but you do you.

    I could counter that infinite loops should come back and you should have just learned to "git gud" yourself, but that's equally as asinine.

  • @SuzuKR said:

    https://forum.deadbydaylight.com/en/discussion/comment/3181778#Comment_3181778

    So… Don’t be in his potential trajectory. That is what mindgaming is for. If you think Blight is going to take a certain path, don’t be in that path. Bait him into thinking you’ll take a path you won’t. Etc.

    What a wonderful idea. "Just don't be where the killer is". What an amazing revelation. My solution for you for gen rush teams is to just not let gens get done. What an incredible insight.

    I will make sure I'm not where blight is... By not playing the boring games where he is at all. There's the counterplay. Counter by not playing.

  • Considering he's on par with nurse in terms of power, neither does anyone else. Could it be because he's overturned? Nah. Game isn't balanced unless survivors spawn on hooks when the trial loads.

  • @SuzuKR said:

    https://forum.deadbydaylight.com/en/discussion/comment/3181757#Comment_3181757

    Mindgame better. If you could nullify a power by stepping to the side, that would be stupid weak.

    He can swing around corners. This is flat out wrong. You can't just juke the hit. You need a big, open area and plenty of distance already in order to turn and avoid a hit.

    But I don't expect anyone on this forum to be anything but severely biased in favor of killers. No one will be happy here until survivors spawn on hooks.

  • @RatbasterdJr said:

    https://forum.deadbydaylight.com/en/discussion/comment/3181757#Comment_3181757

    You just don’t know how to play against a blight then. It’s ok admit you’re inexperienced. There are several tiles that render most blight’s a basic m1 killer. There are also more than several loops that can not be curved or flicked. There are a bunch of maps that completely obliterate blight’s ability to rush.

    people like you who claim these things on blight are the same people who have never played as him. New blights get absolutely bullied.

    I get it. You love blight. I don't care. You win. Enjoy your free wins. I am not going to bother trying because it's not worth the effort. It's not fun being tagged around corners. There's a reason he's S tier with Nurse. They're basically a free win against all but the sweatiest of sweaty SWF squads.

  • @RatbasterdJr said:

    https://forum.deadbydaylight.com/en/discussion/comment/3181749#Comment_3181749

    Clearly you represent the survivors in my post lol. Blight has a ton of counterplay. Go play some blight and tell me he’s “op”. Perhaps work on your looping skills and blight won’t be an issue for you.

    I have 2100 hours in the game. You can swing around corners. You cannot just juke the swings. Blight, like Nurse, auto wins if played well. Waste of time.

  • @RatbasterdJr said:

    Blight is perfectly balanced. I main blight, don’t use addons ever unless I’m pushing rank irid 4-1. Then back to no addons ever.

    He’s got really nice potential as a killer while having a lot of counterplay.

    You mistyped "no counterplay". When you can swing around corners, the only opportunity to juke or dodge his power is gone. It would be one thing if you had to move in a straight line and could be dodged. You cannot.

  • @RatbasterdJr said:

    https://forum.deadbydaylight.com/en/discussion/comment/3181075#Comment_3181075

    It happens when I play all killers. The “disease” is cry baby survivors who can’t stand losing. I’m literally running addon-less blight AND on Gideon. That map is so good for survivors. I’ve never once DC’d because of a map, or at all for that matter. Can’t say I can recall a time I’ve had a killer DC because of a map, and it’s a subjective truth. How could you possibly know?

    I will end the game the moment I go down against Blight period. The fact that he can swing around corners removes any real counter and he's not fun to play against. I don't care what add-ons you have. The killer itself is just annoying and a waste of time. I'll do gens until I go down. Then it's out and off to the next game. You want to play the character that wins every game, well congrats, you win. I'll move on while you finish.

  • @Fred_krueger said:

    https://forum.deadbydaylight.com/en/discussion/comment/3181057#Comment_3181057

    Im saying if you're not bad, its an advantage for you too.......

    You know how he loops, how he plays, perks he uses. You hiding your name doesnt change that.

    But I am the survivor. I don't know who I am playing against until the game is over. I'm just making it even.

  • Also note: You do not have to heal yourself with self-care. You only have to FINISH healing yourself with self-care. I just helped my wife with this challenge earlier tonight. I healed her to 99%, she topped it off, and we ran out of the gate. Complete.

  • @RatbasterdJr said:

    https://us.v-cdn.net/6030815/uploads/JQRFC6DACOUT/image.png

    Title. Y’all really that salty about being downed? 5 gens left, meat packing plant, all dc’d as soon as they went down. I let last one get hatch. And y’all complain about solo q.. THIS is one of your main issues.

    Yup. Complain about the cough and not what's causing it. Treat the symptom and not the disease. The disease is Blight isn't fun to go against. As long as there are killers that feel BS to go against, you will have people DCing or throwing themselves out of the game on first hook. Don't pretend there aren't killer players out there that DC the second they see a map they do not like.

  • *Reads title.*

    Yes.

    *Reads post.*

    I don't think they will. Considering the last kill rate numbers we saw had every single killer aside from Nurse well over 50% kill rate, and they wanted them higher, I think we already have our answer. Survivors should be renamed to Victims for clarity. You exist for the killer to stab, slash, punch, kick, main, bully, torture, and slaughter. Nothing more. Even after one of the most ridiculously one-sided patches in this game's history, they still scream for survivor nerfs here. I'm convinced they won't be happy until there's a baseline Corrupt intervention that never ends (which means all 3 gens can never be touched making it impossible to ever power the gates.) That way, they can play the game as they like, pulling the wings of of their flies.

  • @Neprašheart said:

    https://forum.deadbydaylight.com/en/discussion/comment/3158266#Comment_3158266

    You're right about that, but that's just because they don't know or can't properly deal with the gathered informations, which makes Solo Queue so weak in comparison.

    Even a silly information like the killer's position, where is each survivor at the current moment, or how much is each generator repaired for can change the outcome of the entire match, if you react accordingly and in-time.

    I am having a feeling, that the more people play, the more they do learn.. Which does eventually lead to encountering literally every single SWF premade with „god looping skills“, until there'll be next to nobody newbie survivors, making the game even more stale and somewhat losing its charm.

    This won't happen. Why? Most people treat this game as it was designed: An imbalanced mess of ridiculousness to screw around in. It's a party game. Somethign that's infintiely more fun when hanging out with friends and drinking. I had the most fun I think I've ever had on this game on Thursday as I downed about half a bottle of vodka over the hours. Take a shot if killer camps/tunnels. I think I escaped once the entire night, but felt far better about the experience than trying to focus on winning sober.

    Most SWF are just friends hanging out. They are not sweating buckets pushing to bully the killer or rush the gens. We're laughing at the squeals when that one friend gets jumpscared by Peekaboo Myers. I'm not saying there's no advantage to SWF, but to pretend that everyone spends the entire match focused on callouts is ridiculous. We're BS'ing and telling stories. Chatting. We aren't giving minute by minute reports on gen progress and our locations. Those groups are far less common than sweaty Nurses tunneling someone out at 5 gens so let's stop pretending they're in every game kicking your exit gates open.

  • ...thanks for proving my point? With this, he can't know he's playing the same guy 4 times in a row. He can guess, at best, but unless I tell him who I am each game, he'll never know for sure it was me. I've been playing for 4 years, I'm nearing 2100 hours in the game. I've seen, I think, 3 overt hackers in the entire time I've played. Sure, they're a problem when they are there, but it's so incredibly rare that it's not really worth dwelling on. Report them and sooner or later someone will give video evidence and they'll be gone.

    For the same reason, I am also not really all that concerned about a comet hitting the Earth. The odds of it happening are infintiesimally small.

  • Any of these would be a good idea, really.

  • Luck + game experience for knowing common spawn points. That's assuming no one used the newish offerings that increase the odds of where it spawns. Like on the Grim Pantry, it seems to have a very high spawn chance in the bottom of the small building. Badham used to have an extremely high chance of spawning in the basement of the school. It also seems to spawn near exit gates ridiculously often.

    Even taking all these factors into account, the end result is still pure chance. There's no guarantee where it will spawn, even with the offerings. You're just lucky or unlucky with some tweaked odds.

  • @Fred_krueger said:

    https://forum.deadbydaylight.com/en/discussion/comment/3181035#Comment_3181035

    You realise you can make your profile only visible to friends right? Infact you can make it so even friends cant see your games info.

    This is a huge issue with hackers like @allmadhere said

    Yes. I do know that. I also know that people will use the info of who I am to tunnel me in later games or will bring a mori specifically for me. Less of an issue now that mori's basically require you to be dead first anyway now, but it still happens. Some people are very sore losers and will take it out on you if they know who you are and see you again. With MMR, I see the same groups of people sometimes 3-4 games in a row. Now I just switch characters and skins often and keep my name and profile inaccessible and they have no reason to believe it's the same person. You don't necessarily need to see the profile info to know who it is. Just their name history and profile picture are enough. Now, you can't see either.

  • I use the mode. I like it. I get accused of being a bot. I enjoy their reaction when I explain that it's the new privacy settings. I call the mode "No, you cannot scout my profile before match." No seeing if I'm in a SWF so you can dodge. No seeing that I have 2100 hours in the game, so you can dodge. You can just dodge on a whim, or play the game without the meta info.

    For cheaters, since this feature is unique to steam, just make sure your own name is visible in yoru video. They should be able to look up your own steam ID what characters you played against, and who was using the privacy mode in said match. Who played what and where are all known on the servers. Steam tracks people you played with recently, so it shouldn't be difficult for BHVR and Steam to figure out who the hacker is eventually. It's just a matter of if they're willing to put forth the effort to stop them.

  • @SunsetSherbet said:

    https://forum.deadbydaylight.com/en/discussion/comment/3180966#Comment_3180966

    Maybe try incentives not to. Punishment never works in a match setting. and something like Actually banning/timing out players would be a good way to kill a game that has lost players 10 out of the past 12 months.

    Both incentives and punishments are treating symptoms and not the problem. Make it impossible to camp. If killer is within say... 32m from a hook, the hooked survivor should be moved to a random hook on the map with the killer not aware of the location. The only time it doesn't is if a survivor was already within the radius. Is it perfect? No. I'm sure there are flaws we can find. However, it's a hell of a lot better than what we have right now.

    Other idea: Killer must get 8 combined hooks before unlocking the ability to kill at all. No timers. If you want to stare at that hook until everyone else leaves the trial, so be it. Camped survivor gets an ever increasing amount of BP every 30 seconds for being camped. Nineth hook and beyond are lethal automatically. Killer must now earn the same number of hooks regardless of who they down. If someone is really bad at looping and getting tunneled, they can be left on the hook a while to keep the number of hooks from progressing too quickly.

    Then we can look at a way to make the gens both more interactive and less possible to rush. Something involving collecting parts to install or fuel to power them at certain points.

  • @Murgleïs said:

    https://forum.deadbydaylight.com/en/discussion/comment/3180933#Comment_3180933

    Just use Saboteur…without throwing that’s 3-4 games. If you throw you can use a chase build (because you will alert the killer a lot) and do a in a single trial.

    I used a toolbox with the 8 charge part so I could break 4 per trial. Still a big waste of time.

  • @Plsfix369 said:

    Bring Clairvoyance and Deliverance. You'll have to master "the way of the hatch."

    Hatch is neutral, doesn't improve MMR.

  • @Akumakaji said:

    https://forum.deadbydaylight.com/en/discussion/comment/3180545#Comment_3180545

    PTSD of the release days of CoH with survivors healing up so fast, that you couldn't possibly keep up with damaging them and even a strong 3 gen offered no recluse

    a period of temporary delay; an interval of rest or relief… See the full definition

    https://www.merriam-webster.com/dictionary/recluse

    😥

  • You have to play like escape is all that matters. Your own personal escape. No one else's. Sole Survivor. Wake up. Distortion. Things that keep you hidden and away from the killer while all your teammates drop like flies. You have to escape via the exit for MMR to improve, so unless you have a team that seems like they might actually get gens done, you have to play like the most self-centered trash on the planet.

    And then you'll get to High MMR and be tunneled and camped every game by the super sweaty killers. Enjoy.

  • @ScrantonicityMK said:

    https://forum.deadbydaylight.com/en/discussion/comment/3179991#Comment_3179991

    Yeah, playing survivor is pretty awful right now unless you’re in a 4 team SwF group. I don’t mind the nerfs to Spine Chill and Dead Hard and the increased gen times, but there was no need for the speed nerf after being hit and the basic attack/pallet & gen break cooldown.

    This might be an unpopular opinion, but I also hate how challenges have become such a big focus for players. If you’re not being screwed over in a regular solo queue game, you’re being screwed over by people focused on completing challenges above all else.

    This is big too. Challenges are alot of the time "throw game for bonus bp". Sabotage 12 hooks. Want that done this millenium? Better waste a bunch of time every game breaking pointless hooks or you'll be on this challenge a while. Just an example.

  • @shiroo said:

    https://forum.deadbydaylight.com/en/discussion/comment/3179279#Comment_3179279

    Wait, what? You want to play against bots all the time? What's the point?

    I'm pretty sure they will implement a way of trying out different killers with bots to practice, not as a standalone single player mode. Like the bots in tutorial have negative IQ.

    How is that different than half the people in solo queue? I can tell you I'll be happy not to have to deal with the random people in this community ever again once bots go live. Friends and AI only.

  • @Dem34888 said:

    How often you take something: yellow, green, purple, red, while playing soloQ?

    I have been seeing that almost no one use items above brown (my teammates), except those that can't be brown (flashlight, map, key) despite new grind system

    I never bring items unless a challenge requires one. I feel they're just being wasted as it's pretty much guaranteed they are lost. I'm not terrible at the game, but I still have had a grand total of 2 escapes in the last two days. Solo queue is a disaster. I have learned that the only way to enjoy myself is to be drunk and play a troll build with head-on, Q&Q, and flashbang.

  • @Akumakaji said:

    Ok, we have the survivors rulebook, now lets try to codify the killers one.

    1. No killing before two gens are done
    2. No camping and tunneling by default. The survivors can unlock this features if desired by simple actions detailed later
    3. Always go for the unhooker and let the unhooked survivors run away
    4. Unless the unhooked survivor bodyblocks; then they void their protection for some powerplay and are fair game to down again
    5. Tunneling protection can be politely renounced by any survivor by t-bagging after every vault or palette stun or by using flashlight macros
    6. Flashlight clicking to gain our attention are rude and shall be ignored, other survivors also want to be entertained
    7. Every survivor has the right to ask for a private camping session, idealy in the basement, simply by being as obnoxious and rude as possible for at least three consecutive instances
    8. Should you encounter original survivors in default clothes who play very unefficient and fall for every trick, scare them senseless, but also whiff a couple of times. Neophytes must be protecc
    9. Everything is fair game when you are down to two gens remaining
    10. The rule of 2 times 2: if at two gens remaining exactly two survivors remain, they may ask for mercy by taking up a penitent position and offering their items as payment. The killer is under no obligation to grant this mercy, but it is strongly encouraged
    11. It is strongly encouraged to give the last survivor the hatch, unless they politely renounced their protective rights earlier that match. It is allowed to assert dominance first and down the survivor in order to rollplay a legit win
    12. If you are within 2 pips of grading up or are pursuing a tome challenge, all other rules are void

    Honestly? I kind of like it. Would make for more overall fun games across the board.

  • I just like how they had a test weekend without bloodlust, determined that it didn't have a meaningful affect on kill rate, and then decided to buff it instead of remove it.

  • @SweetTerror said:

    Not to say that every killer is playing super sweaty, but lately when I load up the game it always has blood point incentives for survivor. We're talking 100% blood point incentive. With that kind of incentive and BBQ being nerfed, I definitely don't want to be playing killer. But maybe I should because every single match is just tunnel after tunnel after tunnel.

    I'm a casual DBD player at best, but SBMM puts me into matches that I clearly don't belong in. Can we please have the bots already, because this #########'s getting old.

    Know why? Because there are so many more killers than survivors that they have to try and give an extra cake worth of BP to all survivors to try and incentivize people to play survivor to make up the difference. There's a reason for that. It's because killer has longer queue times because playing survivor right now is about the equivalent of cutting oneself. It's painful. Unpleasant. And as far from fun as one can get.

  • @YOURFRIEND said:

    What is tunneling? What is camping? There's no consensus definition.

    Let's not be facetious. Tunneling is going after a recently unhooked survivor before others. Camping is sticking near the hook either with the intent of preventing the unhook, or so one could tunnel the unhooked immediately. We know what these terms mean. There's no poing in playing dumb.

  • @kizuati said:

    So I've reported some of these things as bugs,some of them as issues that needed addressing and so far BHVR has mostly if not completely ignored them and now instead added JPEG at the boot screen.

    Please,upvote this thread and talk about it. We need to get BHVR to address the issues at hand.

    INSANE MAP FLICKERING

    Haddonfield Lights - The New Haddonfield has been reported as an insane seizure fest for a while now and BHVR has done nothing to address or even acknowledge the issues. All lights in all houses occasionally (rather often really) start flickering at insanely high speeds until the generator is done - enough to even make some non-photo-sensitive folk uncomfortable.

    Springwood & Lery's Lights - All of these maps have the same issues,thankfully it's not as ######### bad as Haddonfield. There are still very intense and really stupid at their current rate.

    Additionally,I've also encountered insane shack texture flickering on Eyrie of Crows - for some reason the LOD keeps switching at insane speeds. There's been a lot more LOD flickering on the new RPD too.

    THE MENUS

    The menus in DBD - along with the bloody prestige highlights and archives menus and all the effects in it just start going at thousand times the normal speed. This is just..really hard on the eyes. It looks like this has been a bug since the dawn of DBD and BHVR never bothered to fix it. How about you do,dear developers.

    THE KILLERS

    The Onryo - This has been a killer with many concerns brought about by me specifically and some community members in the thread. I was very saddened to see that not all of our concerns were addressed. I personally still cant play that Killer in non-windowed mode and for slightly prolonged periods of time - the static VFX while demanifested is too intense. It needs to either be optionally turned off or toned down.

    The Doctor - Do I even need to explain him? Delete it or again,bring a photosensitivity option.

    You dont just slap a seizure warning and call it a day. That's legal mumbo jumbo. I want to see actions. I want to see this be the start to make DBD actually accessible. I've heard plenty of concerns from people hard of hearing and even a lot of people talking about how your color blindness options are not enough. I'd love to see people who know more about those issues due to their own experience to come and weigh on this.

    BHVR needs to up their game.

    I know this may come as a shock, but not every game is meant for every person to play it. There's a warning about epilepsy at the beginning now. If you suffer from seizures, perhaps you should play something else.

  • @Sharpefern said:

    This is something that I've wonder and am still not 100% sure on.

    Like if we go by "win" condition the answer is no right? Like the win condition for survivor is escape. Now helping the other survivors may allow you to achieve this but the win condition is just based on your survival.

    That being said on the competitive circuit they are counted as a team. Many players killer and survivor alike call the survivors teammates. One of the BP sections is based on Altruism which would be helping others out.

    Like killers are definitely in a 1v4 but are survivors in a 1v1 or a 4v1

    Correct. Outside of SWF, you're pretty much only working together if it improves your own odds of survival. Unhooking after the gates are powered, for example, is an extreme risk and only done by the most altruistic people. You only unhook or heal if keeping the other cannon fodder alive is necessary for your escape.

  • @EvieSimpsForCrowLady said:

    I'll start: Spirit

    Honestly mainly because I feel sad about her but she's pretty cute

    Also can relate to batshit crazy mood swings coz same lol

    Susie. She didn't want to hurt anybody. Her friends were just the worst.

  • "Can you guys stop suiciding on hooks already?"

    No. Make the game fun if you want people to actually play. Plenty of reason right now not to try.

  • @scawyxd said:

    the delay on the activation on dead hard, fix it.

    50% or more of the time, im in a sprint, i press dead hard, and it doesnt work. fix it.

    for all the 100 hour killer mains that occupy the forums and reply "skill issue" and don't actually play the game, they've added a delay to dead hard. its not ping, even though that plays a factor in everything else in the game, its not a skill issue, its a they nerfed it twice and didn't mention it. if i press shift and my dead hard button, it should work just like any other exhaustion perk. fix this mess.

    Dead hard has pretty much always been a meme for leaving you exhausted on the ground. The only reliable use for it was distance, and that's gone. Now it's just "hope the latency doesn't screw your millisecond timing".

  • @Magicmaster0702 said:

    I'm so tired of the sweaty killers, and the SWF. That's all I get anymore, and it's so exhausting. Even after like 10 games with 0 kills, or like 10 games where I barely do anything cause I get tunneled immediately it's the same story. I can take break after break, and I still come back to the same mess. Sorry for the rant. I'm just tired of every game, not even just dbd being filled with people so competitive.

    If you want to have fun, get 4 friends and play customs or play something else. DbD is just torture.

  • @pseudechis said:

    https://forum.deadbydaylight.com/en/discussion/comment/3175748#Comment_3175748

    Play killer then if you think its the only thing that's fun.

    Its only a game best bet would be to stow the melodrama or play something else.

    That's why I have never enjoyed killer. At this point, you've already shown your hand and your bias. Nothing you type is worth reading.

  • @HappiestSimp said:

    https://forum.deadbydaylight.com/en/discussion/comment/3175761#Comment_3175761

    That’s cool if you and your buds don’t care about saying any callouts, but that’s just your group at the end of your day other teams callout frequently and for swf like that can counter eruption so easily while solo q can’t, it just doesn’t seem very fair.

    I'm saying that's the majority of SWF. Even then, full SWF groups are a minority of games. Having someone occasionally able to evade a part of a single perk out of hundreds is not a big deal. Setting up things like Head-ons is far more of a problem than not making someone scream and get unable to work on a gen for 20-30 seconds.

  • The problem is that you just can't know what the random person on the internet playing againt you is thinking. Sometimes you'll get people that just want to play a fun game. Usually, you'll get sweaty tryhards that will stop at nothing to get their kill asap so they can brag to their 10 cats about how good they are before their mom tells them to wash off that sweat and go to bed. It's just the way PvP games will always be.

    Best way to avoid these kinds of games is to have 4 friends and just play customs where you can control how people play better.

  • @HappiestSimp said:

    https://forum.deadbydaylight.com/en/discussion/comment/3175754#Comment_3175754

    Sure, it could be just Call of Brine or Overcharge, but most players know killers run Call/Overcharge along side eruption and will still always keep it in the back of their mind until confirmed if they have the perk

    And yeah most swf group just play to have fun but it’s not difficult just saying to your buds “I’m going to go down.”

    Yeah, I don't think anyone I play with in the hundreds and hundred of hours I have in this game, has announced they were going down before. You might be able to guess if they blurt out a swear after making a mistake, but no one has ever announced they were going down. Hell, I'm the only one that ever says if the killer starts chasing me. The game is far too casual to treat that seriously.

  • @HappiestSimp said:

    https://forum.deadbydaylight.com/en/discussion/comment/3175617#Comment_3175617

    I personally disagree with both of your points

    If you leave a gen and the killer instead of immediately chasing after you they kick the gen, it’s a huge red flag that he got eruption, sure it’s not known yet but it will always be on the back of your mind.

    With the unknown down part literally just say “hey I might go down here” and prevent eruption that way and sure you might be wasting gen time but it’s better than doing nothing for 30 seconds.

    Or Overcharge. Or Call of Brine. Or a myriad of other "on gen kick" perks. There are several now. It does not immediately mean Eruption.

    Also, most SWF groups are just friends playing together. We do not all work like a military unit making callouts of every single thing happening all the time.

  • @pseudechis said:

    https://forum.deadbydaylight.com/en/discussion/comment/3175724#Comment_3175724

    Sounds like a bad attitude about the game to me.

    But it’s easier to blame other stuff than to fix one’s self so if you want to keep making it a miserable experience for yourself you are more than capable of doing so.

    I’m sure it’s the game’s fault 😉

    Well, congratulations on enjoying Solo Queue. It's just a sandbox playground for killers to have fun.

    I personally only ever have fun in custom games where the chance of getting sweaty or toxic people in my trial is nonexistent. Cannot wait for them bots.

  • Only one of those actually counts as 'holding the game hostage' and that's the bodyblocking in a corner. It's reportable.

    The others are just people being toxic. I usually just alt tab and look at other things.

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