NickMilian
NickMilian
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- NickMilian
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@Skitten56 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3639150#Comment_3639150
The current version of Iri-tape does not remove her entire power. Her power is condemn as well as the mobility gained from Projecting. The add-on shifts the balance between these two all the way to the mobility side by removing the TV cool-downs from Projection but removing any condemn pressure. This would be a perfectly fine add-on if it were not for a major issue.
The issue is that survivors can remove her entire power when running this add-on. Without any condemn pressure, with no downsides to grabbing and holding tapes, and with longer TV cool-downs, survivors can easily have someone go from TV to TV using the auras and completely deny your power. This is completely broken and makes the add-on worthless against smart teams.
BHVR needs to make it so when running this add-on, survivors carrying a tape cannot interact with any other TVs until they drop their tape off. They should also hide TV auras other than the drop off TV when holding a tape.
i know what the add-on does, my point is for an IRI add-on you are taking away her strongest trait and that is to build condemn on survivors and add pressure to them throughout the duration of the game. I would say by removing this you are effectively removing her power and you might as well play any other teleportation killer in that instance, like dredge or freddy (who at least both have some kind of anti-loop too).
This could easily be one of those meme brown add-ons for extra BP, not her iridescent.
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@jonifire said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3639075#Comment_3639075
I can only agree, that she is terrible now. Even her first version, which was called weak by many, was far stronger than this version.
Agree, at least her first version had Iridescent Tape - the current version is so bad and I can't believe they made it an iridescent add on that removes her entire power LOL.
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I hope all the effort y’all are putting in giving this great feedback won’t go unnoticed, it was disregarded last time so I just don’t want people wasting their time again.
I agree PTB Sadako didn’t feel particularly strong either, however it’s better than the dumpster fire we have right now so I guess we can compromise. There are lots of great ideas to make her better on this thread and the previous ones they can look up, if they care to.
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I’m still astounded they pushed these changes live and were happy with them.
It just makes me worried what else they’ll do with Sadako in these “follow up adjustments”.
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@MechWarrior3 said:
Behavior talks about hearing the cries of the anguishing sadako mains.
They will certainly hear it today!
Ironic that they actually said that.
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Anyone know who owns Sadako’s license and if they have socials? it might be an idea to let them know how unhappy we are with BHVR butchering her, maybe some pressure from them would help actually get our points across since they clearly don’t listen to us.
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On paper, she sounds worse than old Sadako. It’s honestly really disappointing that they ignored and disregarded all the feedback they ASKED for and got and came left field with these nerfs on an already (below?) average killer.
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It’s the fact that they asked for and received a lot of pretty consistent feedback for PTB Sadako on the forums then decided to ignore all of it and just nerf her even more. What is their thought process here?
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I'm also finding that confident survivors are just holding tapes - perhaps make them exposed if they hold them for long enough? Or bring back the passive condemned. It is a "cursed tape" after all so should have some kind of threat.
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Not gonna lie, it feels like they've just ######### on all Sadako players with this update going live. I appreciate that they've tried to make her feel better to play compared to the PTB version, however all the feedback and suggestions that we (and content creators) gave them was ignored which is sad to see. Also, really disappointed that they've went ahead with the Reiko's Watch nerf without understanding why people use it in the first place. I'll play her to see how she feels, but can't lie I'm really disappointed with BHVR this time around.
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Another vote for clunky to play lol and add ons are boring.
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I hope we get an update today or tomorrow, I'm concerned that the PTB version is gonna go live..
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Sadako 🙏
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It's a license to a flop 2010 remake of Nightmare on Elm Street so they're probably more restricted with what they can do with Freddy and Quentin (when it comes to cosmetics, lobby music, voice lines etc).
I think they would have a lot more creativity and input if they had the original 1985 New Line license with Freddy and Nancy, especially since there's so many sequels with various looks over the years. It would also be extremely cool if they had Robert Englund do voice lines for him since OG Freddy has so many one liners.
Gamplay wise, I loved release Freddy where he had to grab survivors into the Dreamworld but was invisible when they were awake. I wish the devs kept that concept but just made the transition to Dreamworld quicker.
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I think current Sadako, although "weak" is a lot more satisfying to play as - mainly because you have to use predicition (for TVs) and you gain information when projecting to survivor's whereabouts. Reiko's Watch was also fun to use in chase as it helped her mindgame safer pallets and loops which is one of her weaknesses - for some reason they nerfed this add on in the PTB.
The PTB version felt far more restricted because of all the TV cooldowns and I found myself just mindlessley teleporting to try and build condemned. Good survivors who can loop also just held tapes with no repurcussions or fear since condemned doesn't build for tape holders and her chase power is still too weak for it to be a threat. PTB although it had it's positives, overall felt like a nerf to play as.
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It wasn't there for long but there used to be a timer in the lobby that gave you a rough idea how long you'd be waiting to find a match.
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It sucks when this happens but it's clear that it's a coordinated 4 man SWF - this wouldn't happen against solo / duo players to this extent and doesn't reflect the average match. If they're happy to wait 5-10 minutes for a lobby just to rush through the game with 4 BNPs then that's on them and can't imagine their games must be that exciting.
However the flip side to this is being slugged at 4/5 gens by the killer then being one hooked so I wouldn't say it was a one sided issue.
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/386150#Comment_386150
I'm glad it is reverted and I play on console. It usually took me 5+ minutes to get into a lobby (that usually wasn't even full) with the new matchmaking. Before the update I found lobbies almost instantly.
Good for you. You're obviously the exception. Sadly for me and many others (you just need to look at their Twitter mentions) that's not the case.
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@BBQnDemogorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/386150#Comment_386150
@NickMilian What role? I'm getting instant games as killer again.
Survivor. Has taken me between 5-15 minutes so far to find a lobby.
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They just took a massive dump on console players by reverting it. It was nice to actually get lobbies quickly for a change.
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Well yeah, if they deny her power they're essentially playing the game with "No Mither" which is a one shot down for the killer. I think I'd rather cleanse and at least stand a chance against her.
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I've started watching ryanpez69 on Twitch - he's a Billy main and really good. Chill streamer too.
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It seems very situational for now but I guess we'll see when the PTB goes live.
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Thanks for summarising. Pretty sure Dave was trolling with diarrhoea comment lol.
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They are very vague when it comes to giving dates / times - I'm assuming it's in the event something goes wrong. Nonetheless, I'd expect the PTB live at 11AM EST.
I'm also sure they don't work weekends so surely they'd want the majority of the week to monitor the PTB feedback.
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I'm guessing the "sick and noisy" will be base but add-ons will increase / change the effect of the plague?
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Yeah they didn't go into great detail with the ability at all. Wish they would have spent more time explaining the ability and some of the add-ons.
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I'm guessing it'll be used by more immersed survivors. Altruistic survivors will still use DH or BL I think.
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I would have rather it was it's own unique map, to be honest. There was a huge amount of potential with a temple / the killer's lore. Using the Red Forest as a base just seems a bit lazy - IMO.
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Maybe being infected will have a similar action speed as Freddy's dreamworld.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/346650#Comment_346650
It does need to have a drawback that's stronger than revealing your location, to make survivors want to cleanse themselves.
Exactly. Altruistic survivors won't bother cleansing if it doesn't have a significant drawback.
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I was also wondering this - if they choose not to cleanse will it kill them eventually? I would assume so with it being a "plague".
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I like Pig's stealth attack, especially when you use the add-ons stacked that reduces the crouch / attack time.
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They seem fun to play as but I'd still increase their base level speed and give them an ultra-rare add-on that lets frenzy down injured survivors.
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They haven't confirmed a date / time - I've noticed they are reluctant on giving out dates now. We will probably only find out when it goes live.
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Did devs actually say no more licensed killers?
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I wouldn't mind Jason being in the game, although I always imagined "Spirit Fury" would be suited to his character of being unstoppable. I would be interested to see what they came up with.
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@FreddyOP said:
@NickMilian said:
They need to make him more true to his movie character i.e. has a host of different powers once in the DreamWorld. His add-ons could support this (e.g. add-ons that let him teleport / block windows / doors / throw projectiles) . Currently he's just like any other slasher killer when in the DreamWorld.Good suggestion, but remember that in order to pay less in royalties, Freddy in the game is based off of the 2010 Platinum Dunes remake, and his powers are different and don't seem as powerful.
True, although I'm pretty sure MK9 had the same rights for Freddy and they still managed to incorporate more "Freddy-like" abilities into his game play (projectiles, teleportation).
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@Wolf74 said:
@NickMilian said:
They need to make him more true to his movie character i.e. has a host of different powers once in the DreamWorld. His add-ons could support this (e.g. add-ons that let him teleport / block windows / doors / throw projectiles) . Currently he's just like any other slasher killer when in the DreamWorld.Good idea.
Like an add on that could make his Dream demon power activate window blocker when used on a window.
Or an add on that makes someone fall asleep when he tries to wake someone up.^^Yep totally. There's SO much potential for Freddy - he could easily be top tier if his rework is done right.
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I've had success with it on the Game map, but it usually gets cleansed pretty quickly which is the general issue with totems and their placements.
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Remove the notifications for the Hexes. If survivors are good and pay attention to detail they will find the Hexes regardless. Also, make the hiding spots better - they have improved but I still see some really obviousl placements for the totems. When I play survivor, I actually spawn next to totems at the beginning of the match sometimes.
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They need to make him more true to his movie character i.e. has a host of different powers once in the DreamWorld. His add-ons could support this (e.g. add-ons that let him teleport / block windows / doors / throw projectiles) . Currently he's just like any other slasher killer when in the DreamWorld.
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I mean some of their "fog whisperers" intentionally DC from matches on a regular basis so I'm pretty sure they aren't going to do anything about it.
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I mean they don't help themselves at times. The decent thing to do would have been to just shut down the expectations that the new Chapter was gonna be out yesterday.
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I'd like to think they would have "debunked" the rumour by now if it wasn't true... as I'm sure many people outside of the forums too (i.e. Twitter) have been speculating the 11th as the release date.
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My view is:
Freddy (from the movies) can adapt his powers to anything he wants once his "victims" are in Dreamworld. They should find a way to creatively implement some new abilities for Freddy in game (whether it be add on / new perks) - ideas could be; mimicking other survivors, teleportation, creating blocks to loops / exits, projectile gloves (I'm trying to think what the game could realistically introduce).
He has so much more scope rather than just being a "slasher" killer - which is what he is currently once the survivors are in Dreamworld.
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I have seen a massive surge recently in "survivor mains" DC'ing as a tactic to down rank or as a way of helping other team members get the hatch / exit gate. I watched one yesterday lure the killer to the basement, then DC so the rest of the team could escape. My question is, do these players need multiple reports in order to receive a ban for DCs?
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Yep, Ghostface and Pinhead should be the next licensed killers IMO.
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Are licensed killers a thing of the past since it is unlikely we'll be able to use auric cells to buy them or any cosmetics?