The State of The Nightmare
It's well known that the Nightmare is the worst killer in DBD, but how should he be buffed without making him OP? I was thinking about survivors in the dream world not being able to drop pallets, but I would love to hear other people's opinions.
Comments
I'm pretty sure that Freddy's not worse than Leatherface, but aside from that point your suggestion to prevent pallet drops would skyrocket Freddy to "better than Nurse", who is already arguably OP.
Freddy doesn't need much, make Self Care not wake people up, and make the action speed during Dream Transition 0%. Those two changes would make him much more powerful without really changing his gameplay. If they wanted to go a bit further with the buffs, they could try extending the range of Dream Demon a little bit.
1) Survivors are prevented from doing all actions except vaults and pallet drops during the transition period. This forces them to treat it like the start of a chase and stops the BS when people just do stuff in your face.
2) Invert skill check zones so that the failed zone is the same size as a normal skill check, and a normal skill check is the size of the fail zone (ie. most of the circle). Great skill check zones are removed and the skill checks are red. Think like doing a skill check with Autodidact with the Ruin color bug, except the small part is the fail zone. This means you can't just mash the button to wake up, you have to sort of hit a skill check but it's a fail skill check meaning you still lose progress on whatever you were doing.
3) Reduce fog and grey scale of Dream World. This helps everyone.
4) Increase lullaby range to 32m (heartbeat stays 24m and is affected by perks/add-ons) with the outer 8m being directional. This makes it a bit easier to avoid Freddy (especially now since with #3 he could potentially see you better at a distance).
5) All killer aura reading perks work on Freddy even if you are awake. This includes OoO, Alert, Dark Sense, and Kindred. However, it does NOT include Rancor, as it is a killer perk with a unique effect on Freddy I personally wouldn't want to lose that. You would only see a Rancor aura on Freddy if you are asleep.
6) Freddy's aura reading intensity now based on range and number of survivors asleep. The closer you are to Freddy without being in his heartbeat range, the brighter your aura will be. The farther, the dimmer your aura. The limit for the aura on a single survivor would be something like 40m. But if 2 survivors are asleep it would be 60, and so on. This gives you more of a chance to get away from Freddy if he is tunneling you. He would be forced to sleep others if he wants to track you, which then both make them potential targets and allow them to body block or something if needed).
7) Freddy leaves the Dream World and enters the real world when inside an open exit gate or within a short range of it. This let's you hit people at the exit gate even if they are awake. Freddy can also put them to sleep here but he doesn't have to in order to hit them. There's no animation to this, just a threshold where if he crosses he's just there in the real world, and if he goes back he goes back to the Dream World. Awake survivors would not see him while he is still in the DW and will hear a lullaby up until the moment he crosses over, at which point they would hear a heartbeat (assuming they are in range, eg. M&A + paint brush).
I like your suggestions, but what Freddy needs the most is a buff to his chase potential. increased movement speed is really the only way to do that without making him OP.
Worst killer and most boring killer to verse
They need to make him more true to his movie character i.e. has a host of different powers once in the DreamWorld. His add-ons could support this (e.g. add-ons that let him teleport / block windows / doors / throw projectiles) . Currently he's just like any other slasher killer when in the DreamWorld.
Good idea.
Like an add on that could make his Dream demon power activate window blocker when used on a window.
Or an add on that makes someone fall asleep when he tries to wake someone up.^^
Yep totally. There's SO much potential for Freddy - he could easily be top tier if his rework is done right.
Good suggestion, but remember that in order to pay less in royalties, Freddy in the game is based off of the 2010 Platinum Dunes remake, and his powers are different and don't seem as powerful.
True, although I'm pretty sure MK9 had the same rights for Freddy and they still managed to incorporate more "Freddy-like" abilities into his game play (projectiles, teleportation).
Uhh so where is the buff?
With all these changes you literally just nerfed the worst killer in the game extensively...like what lol
Literally this is what he needs. I'd also throw on no SC wake up though.
I don't think he needs all these crazy complete reworks like some people are thinking. He just needs some tweaks.
1 and 2 are the buffs, HUGE buffs. The two biggest problems Freddy has is not having ANY defense and it being too easy to wake up. Fix those two things and he becomes significantly better. Also 7 is huge because he can just hit you without putting you to sleep. Considering Blood Warden is one of his perks, this is a good buff.
The "nerfs" are really just minor things to make him less frustrating to play against. Like do you really care if you can be seen for like 4 seconds from Alert? "OMG he knows I just kicked a pallet across the map" like he will still see you coming. As far as the lullaby, adding 8m and making it directional would not hurt him that much. He moves at 4.6 m/s, meaning he would cover that distance in less than 2 seconds. You would have to be paying good attention to the direction to have a heads up where is coming from and it's no guarantee he doesn't see you. More that you know definitely do not run in this direction. You could argue 6 is a big nerf, but you can take it or leave it. The idea there was to give more wiggle room to avoid a tunneling Freddy, which is a very lame thing to go against.
The important ones though are 1-5.
You guys all want him to be this crazy thing in a chase, when his power already slows the game and tracks survivors. When it's harder to wake up, Freddy is a lot stronger. Depip squad sort of kind of proved this, as half of the killers that 4k'd them were Freddy (and because they couldn't Self Care awake). He doesn't need crazy buffs.
Honestly if they undo his nerfs I will be triggered. That EW3 myers lunge used to counter normal loops (i.e the ones in the middle of autohaven maps) if you moved back a bit and the survivor slowed down just for a second, that lunge would get u. And that was even with the pallet teleporting glitch. I remember how his low terror radius was the most annoying thing ever too. He had mindgames on a level higher then Spirit, a power more useful then the Nurse at the time. He was about the same level as Nurse is rn. Before he was better by a mile. But she was bugged back then I recall her not being able to blink properly. I'm a fan of his idea but any undo to his nerfs and he'll dominate like he used to. Hopefully his rework makes him as strong as the second best killer (hag) and not better then Nurse ^^
1) Sure that's a buff he definitely needed.
However, (2) doesn't keep people in the dream state longer at all.
You gave minor buffs that don't fully even address his issues while adding nerfs that are way more sever than the buffs you gave. You nerfed him way more than you buffed him. I don't think you see how little you gave him or how much you really took away from him.
If you can't mash the button to wake up the instant a skill check appears then yes, it will be more difficult to wake up. You basically have to wait for a skill check, then hit it successfully, to wake up (though with them being inverted you actually fail the skill check). If you are being chased then it becomes impossible to just tap a heal or gen and wake up immediately. Not to mention that some survivors might actually succeed the skill check (because it's inverted now) by accident. It makes Unnerving actually valuable on him because with inversion it would mean most of the skill check is a success zone, with a small fail zone you have to hit like a normal skill check.
What would happen is that the only way you could wake up is if you weren't in immediately danger. If you are it will be significantly harder to wake up than it is now just because you have to focus on what you are doing and not mindlessly spam a button.
To be clear, it doesn't need to be harder to wake up IN GENERAL, it only needs to be harder to wake up in a chase or right in Freddy's face, which this does.
I'm just hoping that the Freddy rework will make him viable.