NerfDHalready
NerfDHalready
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- NerfDHalready
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you know for sure you'll see killers dc the second they load into a "lovely" map. and survivors will leave their place to bots after the smallest inconvenience so no, i'm against removing the penalties.
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3487043#Comment_3487043
The problem is that Bloodlust (and many other bandaids BHVR introduced over time) are used for things where it is not needed. If you have an unsafe Pallet, this is usually a fair Loop because both players can outplay each other. However, with Bloodlust, this is not the case anymore since the Killer will get the Hit once reaching Bloodlust 1.
There are not really any structures in the game anymore where Bloodlust is needed. Because you would either need to break the Pallet (resetting Bloodlust anyway) OR you have a fair chance of outplaying the Survivor. And if this does not work, there should be no handholding so that the Killer can catch the player who is better than them.
(Bamboozle is another example - introduced to combat strong Windows which lead to long Loops. Nowadays people use it for simple T/L-Walls which, when played correctly by the Killer, should grant a Hit anyway)
connected loops, straight up broken set ups, some mains like garden's could buy minutes if bloodlust didn't exist. i 100% agree on your take about "bloodlusting killers", but idk how bearable the game would be for especially weaker killers if bl didn't exist.
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@MikaelaWantsYourBoon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3486385#Comment_3486385
You really did not play this game in first years, do you? Where Gyms had 2 pallets. Where god pallets was next to each other. It was nightmare.
Non of current maps can compare with this
i didn't. old dbd had lots of... interesting stuff back then, and i don't think we should compare anything to those. most maps are still, maybe not as heavily, survivor sided.
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noone wants bloodlust AND maps that are the reason it is in the game in the first place.
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@NoOneKnowsNova said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3486517#Comment_3486517
Nothings stopping the survivor from refusing to die however, forcing the killer to either open the gate or basically hatch stand off 2.0
yea killer has the option to be petty or not care about the last survivor escaping. hatch makes that decision on behalf of the killer. hope you can see the problem.
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@[Deleted User] said:
It's not a free escape. Hatch is still a loss for them. They just get 5000BP as a compensation of inconvenience for the effort to find it.
it's 7k now for an escape, and 2.5k extra in objective category. 500 extra if they are the obsession. and it's enough of a reason for some people to actually run left behind sole survivor and all that "i'll be a useless teammate" perks and play accordingly.
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@NoOneKnowsNova said:
Hatch exists so the game isn't held hostage. It's needed for that reason alone.
give killers the ability to open gates (after some time has passed, even if there are more than 1 survivor), and survivors the ability to die on demand after being slugged/carried for some amount of time. boom, the problem is solved. i simply don't believe people genuinely think hatch is the only solution imaginable to fix such easy problems.
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It was understandable when maps were so survivorside.
were? WERE??? i'm sorry??
yes tunnelling needs addressing but damn.
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if the said teammate is the only one left alive then 95% of killers will chase their 4k. if it's early-mid game your teammate might be out of position and an easy hit/down, so pretty much free pressure. if it's end game they want to snowball or your teammate isn't death hook so that might induce some altruistic gameplay. slugging is strong.
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@Sharby said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3485570#Comment_3485570
Grrr I just want more than one item to be consistently useful
https://r2.e-z.host/438a3e69-40d2-4994-a0bb-d5fbaabd097d/xcrl5q8h.png
engineer's is better if you use double charges unless you are a hyperfocus enjoyer.
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solidarity on survivor. probably not that off meta but i love discordance on killer.
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i'd play any killer except dredge, billy, blight, knight and dull merchant pre mft but i'm only playing oni and wesker rn with some occasional wraith nemmy and others when i get too tired of those two.
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yea, after dev notes read devs were aiming to weaken the main too. i was literally shocked when i figured this out so i have no idea why they made it this way.
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wraith suffers problems every other m1 killers do. but wraith can actually avoid them, you can catch people off guard (with his power). you just need to leave chases when they are around strong set ups.
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survivor bots aren't intended to be a punishment for the killer, they are helping the remaining survivors.
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useless offerings filling webs is fine so people don't have millions of strong stuff available. offerings severely altering matches (map offerings, oaks) should go, others are whatever. comment above is actually my thoughts exactly, if shrouds were backwards they would be problematic but they are not so yea mists, shrouds and hatch basement offerings are just bloodweb fillers rn and that's ok.
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ahh i used to hide the keys i found with my loot build in the darkest corners of basement so noone could find them and **** the whole match over by escaping all by themselves. they were fun but it was the most broken and nonsensical thing this game will ever see imo, so no missing from me. there are easier ways to escape a sm match anyway... just break the 3 gen :)
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they fly in the air when thrown at a hook so looking up isn't foolproof. you don't look down against fbangs either, that will i think always blind you, it's thrown on the ground, makes sense. just turn around and you'll be good
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8 weskers, out of how many tho?
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@NomiNomad said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3483488#Comment_3483488
Hmm. I noticed I could wipe Hag's traps away now, so I'm guessing it applies to her as well.
Do flashlights still work against Artist's Crows? I know I can still blind Nemesis zombies, so I'm not sure.
flashlights are only for blinds now. it only works against nemesis' zombies, and that's it
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@Leachy_Jr said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3483129#Comment_3483129
Hmm good idea for PC players. Not so much console since onis flick is significantly worse.
Might try him with purple add ons.
oni on console sounds tough. good luck
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oni oni oni. ONIIIII. they want value from mft? bet! stay injured then. you never have to chase injured survivors m1 anyway, just tag them, get the blood and leave.
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@Wampirita said:
3-genning is ALWAYS survivor's fault.
I'm gonna get downvoted into oblivion, but I'm tired of my teammates braindead doing the gens they spawn on, without even doing a surroundings check. They do the first gen they see and then cry they can't finish the 3 closest to each other gens. If all survivors checked gens locations before starting a single one, 3-genning wouldn't be a thing. Yes, I know, you want to leave with the game lasting 3 min, but it won't hurt you to extend it by a bit of an effort. Even if killer forces the 3-gen, it's easy to break if all 3 gens are being chipped separately. And if killer lets their attention on one of them too long, they gonna lose it. Oh but wait, survivors most of the time absolutely SUCK at looping the killer for more than 10s and DC on the first down, because they rather do that than learn.
As u can probably tell, I'm not a very happy solo Q enthusiast XD
wrong. some killers will look for and protect a 3 gen right from the start and you can pressure those gens for so long before all the resources in the area are gone. of course it is 5 times more likely survivors won't break it in soloq since ppl don't know to save pallets and attack the gens simultaneously and know when the killer can't protect them, but still.
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@shelobster said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3481079#Comment_3481079
Your poor attempt at a meme failed to capture the whole point of this post.
what's the "whole point" again? you are upset that a killer is getting picked often and the reason to that is because the killer is healthy and fun, it's not rocket science is it? so what's the issue again? you just wanted to rant?
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@Piruluk said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3481063#Comment_3481063
I think he would be fine if his tunneling ability get reduced
that doesn't sound like being overtuned to me.
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used to be using boons and always trying to keep one up.
umm, hiding i guess. i rarely do it and i do it against really oppressive and good killers and if they are playing a strong one like nurse oni or blight.
sticking my body to gens before getting healed. i'll heal ppl w/e i run botany but i won't let them heal me and as killer when especially multiple survivors do that **** i'll switch to my sweaty mode.
as killer i'd say leaving a chase when i get a valuable info and if the chase is around a strong structure but, that doesn't annoy me as the survivor when the killer does it so...
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it needs a set total amount of time it can be active, like lucky break. currently it's unnecessarily free. and i really wonder who thought the haste wasn't enough and suggested adding an endurance effect.
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@jayz666 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3479600#Comment_3479600
It really isn’t tho the tiles aren’t unbalanced killers will say anything is unbalanced to get an easier game lol
you are obviously baiting. try harder
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@nickoli2233 said:
I usually have 60 ping and since I got back from vacation and started rushing challenges the connection has been all over the place. Around 80 to 100 and quite frequently the killers are in the red bar connection too. Something is happening with the servers and from what I've looked at a lot of people are having the same issues.
i see, thanks a lot. my internet seems fine too, i'm not having any issues anywhere else.
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this actually sounds great and gives fair opportunity to the survivor especially if the match was a complete stomp or ppl just gave up since all resources would still be available then. i am and will always be the biggest advocate of hatch getting removed so anything goes really. they can just remove hatch and give the killer the ability to open door themselves and start egc, and even that would solve the problem. it's not like hatch is the only sensible solution to this whole holding hostage problem.
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@MikaelaWantsYourBoon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3479312#Comment_3479312
If it is fine for killer, it is fine for me. We can sit for 5 minutes and wait for game over. But like i said, i won't help to killer hook me.
yea, then i'm assuming you'll keep this energy on posts complaining about getting bled out. it is not like it's ok when you think it is okay and it is not when you don't.
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4 times maybe? he is hard to play and i understand ppl don't want to commit that much time to learning a killer.
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mine was with a jake as well, i think they are generally extra clueless, i was nemesis and spared him because he was death hook and i didn't have many hooks on other people. got t-bagged by him at the gate :)
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@MikaelaWantsYourBoon said:
Why i will help you to hook me? You can also carry me to deadzone and then get me down again. But you don't wanna risk to lose me.
So if you are okey to waiting 5 minutes doing nothing gameplay, i am okey too. We both will wait until i bleed out.
so bleeding the last person out is okay in your eyes? they are explaining the reason, and sometimes the survivors themselves are the cause of it. noone is begging you to let them hook you lol you can bleed out for 1 hour if you would like fine by me w/e, like...
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iri badge and purple coin makes them almost as fast as me, it's actually scary
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ace yui cheryl. they are generally decent
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basement needs to go already.
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i would just pick them up and not move to see if they are gonna wiggle. if they do, i'll drop them right down. pretty sure they understand why i do it after that point
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there is no killer sided map other than midwich. dds can have disgusting 3 gens but that's just a gen spawn issue not the map's. lery is tough because it's almost worse than garden for some killers, the best map for stealth killers and somewhat good for m1s.
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@ad19970 said:
Lmao this is not a case of nerfing perks just for the sake of nerfing a perk, and then just randomly deciding on which perk to nerf. There is no reason for any killer perk to be nerfed at the moment, I do not see how Jolt or PR would need a nerf in any way.
It's debateable whether Prove Thyself needed a nerf or not, I personally think it didn't. But that doesn't mean perks like Jolt need to be nerfed as well.
jolt is bugged or shadow buffed, it makes survivors scream working on an affected gen now.
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please don't mind those die hard defenders of this abomination, let them enjoy their toy while they can because bhvr eventually will nerf this after they see it tops the pick rates for so long. that's their bar to balance things after all
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i'm sorry but after hundreds of hours of finding progressed gens but not finding a single soul nearby, i don't sympathize with people struggling against this perk. just welcome a chase or abandon the gen. lockers work as well
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sad? you mean very bad or just upset? my killers don't really get upset but sometimes they would just dc or camp a gate if all of us are performing well.
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knight and sm chapters were oopsies but end transmission is fine. singularity is just perfect; fun, unique, skillful and a strong killer. survivor is fine and his perks are, you already know. map is fine too imo at least.
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6-7 hook states are fine. in fact, 9 hooks and 3 out is "more win" than a 6-7 hook 2 kills.
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idk mmr feels like it is doing its thing to me; if i'm on my main and am constantly winning, matches turn competitive real quick and when i'm playing other killers lobbies i get are quite weak. but for the current "high mmr" state of the game, it's not all that fun and memey that's for sure. there have been a fair amount of matches where i loosen up just to prolong it for points and lost because of it. it feels like there is no room to play relaxed and for fun sometimes.
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yea killer is easy mode in this event. but hell i faced good survivors as plague and those fake pallets are annoying
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super super late, idk how that **** survived until now but still appreciated
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they ARE nerfs. being able to deposit to any tv destroys her alone.
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@not_Queef said:
Please devs, make it work on all stuns so I can pair it with Head On.
it also is an exhaustion perk, but if its conditions matched with hubris, i wouldn't mind (ds, fl saves, blast mine etc.)