NerfDHalready
NerfDHalready
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myers
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@HugTechLover said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3469645#Comment_3469645
A quarter of his addons and “all of his addons” are massively different. As I said, it was a stretch. Thanks for proving my point. Lol
one single killer having 5 very strong add ons unlike any other killer except maybe pre nerf nurse deserves this exaggeration. i'm sure noone will think i mean his brown charge add on needs a nerf lol
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@HugTechLover said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3469635#Comment_3469635
“All of his addons” is a STRETCH.
c33, ring, vial, both speeds. that's literally a quarter of his add ons in need of heavy nerfs
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basekit doesn't, but almost all his add ons do.
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i have 1.5k cakes on oni and i refuse to play anything else until this perk is nerfed. he actually isn't affected all that much if you play correctly; just tag people for charges and leave chase. and with mask/hull you'll have power 24/7 after anyway then 3% is nothing
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@SANGU1NEM said:
https://us.v-cdn.net/6030815/uploads/HTVFAXS2FAHR/img-1027.jpeg
https://us.v-cdn.net/6030815/uploads/X6KT79CBAO7B/img-1026.jpeg
look at top right in first picture, then look at killer’s perks. something else that i noticed is that none of his perks never activated, when I tried to open exit gate no way out activated w/o any alert on the hud (correct me if I’m wrong but isn’t there some sort of notification once you touch the gate and it locks?) and he had light born somehow. i didn’t know where to post this so don’t come for me please lmao
it's probably a random perk challenge bug yes, but NWO doesn't give any notifications whatsoever, it just blocks the gate
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fake window vaults
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every single lobby with competent survivors is full of this perk, so i'm just waiting until bhvr takes action when they see the situation when looking at the stats. nothing else matters to them sadly so just gotta wait
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it is extra challenge for killers so they should be rewarded with extra bloodpoints. other than that, it's fine people can play a game with their friends
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2 things: afk crows if no meaningful gen progress is done and removal of hatch
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they want their hope. mft made hope really popular and also the stay injured stick to the closest gen in sight playstyle ft. resilience.
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not only for wesker but hex builds vary depending on your preferences;
speedrun: haunted undying devour retribution
slowdown: plaything and pentimento, with some regression like pop and eruption. or ruin over those two and one other perk.
help with chases: blood favor undying crowd control thrill
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i used it for a period of time because it's fun but i realized that botany is simply better unless it's half an hour long match with a hit and run killer.
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if we are to compare haste perks on both sides, i really don't know why the comparison is between these two and not pwyf. playing for pwyf stacks is a whole another game, this perk is no different i feel like.
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they might be thinking you are trying to plug your channel. people would link their channel in other games with an in game chat and the streamers generally don't like that either. idk for sure tho i'm not a streamer myself.
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@Spare_Them_Mori_Me said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3456871#Comment_3456871
Your forum name explains it all. Yes, Im not adding anything to the conversation. But I wanted to add that. GL NG!
this is the best you can come up with? sure, have a nice day
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return? are they gone?
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@Aurelle said:
- Made For This isn't free or permanent. You have to be injured in order for it to work. Being injured is a great risk. Also yeah it's a perk that rewards the player for being outplayed. But Bloodlust, NOED, Machine Learning, etc. Also exist. All perks/mechanics that reward the killer for being outplayed.
- The second effect isn't even that strong and it DOES require you to do things. You have to 1. Be injured, 2. Find an injured survivor, 3. Finish healing them then finally 4. Gain the Endurance effect for 10 seconds, which isn't that much.
- "Made For This is the new Dead Hard". Just because MFT is strong doesn't make it OP. How dare survivors actually have a decent and viable perk, right?
Being injured is a great risk.
getting injured isn't a risk you can choose to take or not. you get injured after the killer manages to hit you and unless it's a oneshot killer, this is what happens every chase. shouldn't be that complex of a concept but here we are and this is like 10th time i saw such a comment about this damn perk.
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adepts. or just they don't want to see the last survivor squat on the hatch/at the gate
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the arguments people bring to defend this abomination is truly hilarious, every one of them. this perk need to go asap and you also know it.
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idk why we aren't able to reach a killswitched killer's loadout and bloodweb. i'm not going to level him but i would be so upset if i was planning to
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@AmpersandUnderscore said:
Did I miss that they're adding the bloodlust equivalent of this as well?
Where after 15 seconds of a survivor being in chase, the killer suffers 5% hindered effect that stacks up to 3 times?
If we're going with analogous perks, you need to include at least one of the base kit effects that goes along with it.
i would be more than happy with the removal of bloodlust after maps are balanced so bl isn't needed anymore
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i think i'm alone when i say a few more nerfs to the emps and he is a strong killer.
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@Green_Sliche said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3454380#Comment_3454380
Have you red what exactly was problematic in the first place? They feared it would make him too strong at camping because unhooker would get condemned almost always during unhook process. They already have a mechanic that prevents PH from putting a trail of torment near hooks and generators, all they had to do is make sure he can't condemn from his power near the hook and introduce this change but they didn't so it got all wrapped up and thrown to the bin.
They do the similar stuff when it comes to changes that can make killer(s) a little bit more powerful.
they could bring many different counter measurements but they just said "**** this they didn't have it before anyway". i wonder if they make some changes and release this buff in the future.
besides, ph's camping abilities (camping cages more specifically, which was the main concern regarding the buff) still exist and still need addressing. but we probably will act like problems don't exist so they don't exist anymore?
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i don't have major issues with the chapter yet including the map surprisingly, but the only 2 things i'm excited "about this chapter" are the pop buff and that zarina cosmetics are finally purchasable for shards. made for this shouldn't have made it live but it did, alas, but probably because i am going to use it as survivor i'm not super upset about it.
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@Sharby said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3452487#Comment_3452487
Has its uses =! strong/meta defining.
There is nothing wrong with Survivors getting a new meta perk, and it doesn't need to be nerfed just because its strong.
tbf getting a "meta defining" perk sounds scary to me because the last one was coh as many mentioned above, and the dreaded eruption buff on the killer side. don't get me wrong, as an exhaustion perks disliker this perk is going to be basekit for me and as killer we got pgtw back so i'm happy. but those perks i named aren't irrelevant at all.
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emp nerfs are welcome but i really hoped they would make them they couldn't be used while running; at full speed at least.
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@Sharby said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3452357#Comment_3452357
Of the last four chapters, only Reassurance is even remotely relevant.
hyperfocus fogwise wiretap. background player also has its uses.
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hopefully one day they add an option to suicide on the ground after you are left for too long
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they give whenever they feel like it, i don't think anyone here can explain the general underlying psychological reasons.
for me; i give hatch if the player is very clearly way better than their teammates, if i had to slug them because i felt petty towards their immersive useless teammate, or they are left behind in end game when it's an easy rescue.
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i hate being saved in lost matches, there is no coming back so let me go next. especially if a teammate saves and tries to hide i will chase them "for a heal". don't do it, get your hatch.
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either tilt/broken ego or trying to get better at chase.
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i'm just going to leave it for last and play normally like i did with "blood debt" challenges. tenacity would help and you could purposefully go down when the killer is carrying someone.
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people don't look for totems to bless right at the start of the match anymore, and i think i noticed new totem spawns especially on autohaven maps.
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weakest bubba GIGACHAD
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i'm just going to say "map offerings aren't healthy because maps are nowhere near balanced therefore they should be removed until maps are fixed" and dip. bye
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@Chocolate_Cosmos said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3451526#Comment_3451526
https://us.v-cdn.net/6030815/uploads/M2FIOV5629A6/image.png
Ready for Chapter! (+ daily logins, + tome challenges) + Rank reset on the same day lol.
Btw don't ask me why the cap is at 2 050 000 and not at 2 000 000 I don't know haha...
i still would and will wait until cakes are available to spend mine
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i rarely see survivors start to chill out in matches i am getting destroyed. it becomes fun obviously, i realize i am being spared a stomp so i give what they want; get some hooks and give some chases so it becomes a semi-farm game. but understandably solo q survivors don't do that on a regular basis since they can easily get 4k'd by noed or the killer could simply decide to camp.
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it is perfectly fine. what isn't fine is his ability to easily tunnel someone infected and survivors not having anything to do about it.
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i don't think those killers need a nerf :)
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@whickedchainsaw said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3450553#Comment_3450553
why is behvior forcing us to play these broken maps? garden of joy, rpd and borgo.. whhy
noone knows. maybe it is their intention: blasting player count during the event because ppl took a 1 week break.
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i am actively trying to not play the game even though i want to sometimes just so i have the desire to play it in the anniversary event. also this week is the worst time imaginable to play killer with these garbage map odds so wouldn't suggest doing it. no need to play until you burn out
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fav: zarina and dweet. but for gameplay reasons it's renato. he is very silent and makes almost no footstep sounds. and blends well with the environment most of the time.
least fav: jeff and haddie.
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they will either gen rush you and end it real quick, or just try to have fun getting your attention and chases. this can be a good opportunity to practice and try different stuff, the match is already lost.
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wish bhvr was more strict towards those kind of players. she doesnt deserve any less than a perma ban.
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i wait at the hook and will only leave if i get good odds of catching someone else eg. they are far away from a gate/out of position. depends on the killer i am playing as well.
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i don't want to fight for a win for 40 minutes, not worth it and you most of the time can't win anyways against a 3 gen defending sm with solo q teammates.
so it is her "superior" ability to defend 3 gens for me.
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rift pass is basically free, so let dbd be a chill environment where everyone can get whatever cosmetic they want. they will still need to pay cells/shards for it and you got them for free.
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@fulltonon said:
Here goes the shroud of separation!
out of topic but that's one of the biggest jokes that devs thought killers would want to use it
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doesn't finisher mori system come with basekit ub, 45 second recovery time and all that? i thought they meant no basekit ub alone, but finisher mori is being worked on.