NekoGamerX
NekoGamerX
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- Username
- NekoGamerX
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Comments
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main them so I'm happy tho what happens to the music if you use two different mix tape add on? to the music
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2915473#Comment_2915473
can confirm there's been changes to the GF's music.
good
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@Malicius said:
I made a post about removing depiping, and when you look at the forums, it is full of people saying the same thing.
You simply should get 0, 1, or 2 pips per game. There should no longer be -1 pips.
It's like it forces me to play a certain way to make sure I can secure at least a 0 pip. I will hide until the killer is chasing someone else at the start of the game. Maybe you would argue I should do that, but if I knew I would never lose a pip, I would probably just start working on a gen instead of making sure I am not the first one chased.
yea if grade are time play we shouldn't de pip.
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@ThiccBudhha said:
The pip system is just based on time played, ask any developer or content creator and they will tell you. Just play longer and you will pip.
@Bwsted said:
If grades are to represent time played, depipping is an obsolete mechanic. Just like degrading has been prevented.
The minimum result should always be a black pip, for both roles.
That would make the system and its goals consistent, avoiding abuses (for example afk farming).
we shouldn't depip if it time played yet we depip hell we shouldn't even safety pip we should pip 1 time for every match or at least when we 4k or escape.
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I don't mind noed I mean it puts the danger back in the game I play solo and I do at least 2 to 3 totems some time 4 and 5 make sure I do it if I see one
if I get hit with noed I blame my teammates more then the killer using it I mean whole game they were only using 3 perks
like I said in other posts I use it sometime on weaker killers I like to use sometime never get used either by survivors do all 5 bones or I killed everyone before the last gen done.
with boons going up every match noed looking like pretty good perk, survivor hate doing bones but don't mind putting a boon back up many time funny right?
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@Mandy said:
Removing Grades from the end screen has been one of the most requested things from the Community.
A lot of the community believed that grades = MMR which it clearly does not, Grades are pretty much only a representative of time played that month and nothing else.
It does not affect matchmaking in the slightest.
The matchmaking changes that were implemented will affect a very small portion of the players - those at the very peak off MMR.
if grade are representative of time played then why do I keep de pipping or safety pip Ive played 8 matches as killer grade silver 4 I got good game and bad game so it up and down in pipping still in killer grade silver 4 8 matches only need 5 pip to grade up but didn't pip up don't look or sound like time played.
btw same killer I got 6 hooks maybe 7 anyways got brutal killer all got out 0k I safety pip then I 4k next match same killer got brutal killer safety pip what this game want to pip?
survivor pipping not any better don't sound like time played.
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I use it on low not good killer as back up because how fast gen go when playing not OP killers
which boom on the rise noed great perk but can be taken out just as easy tho when it pops I try down them near the totem they missed funny some still try save when it still up.
also remember the killer did the whole match with only 3 perks
almost want noed to be basekit that way you most do totems
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@xBEATDOWNSx said:
https://forum.deadbydaylight.com/en/discussion/comment/2913310#Comment_2913310
Bro just give it up hahahah. She's 200% correct.
she is but 99% the gate does heavily favour the survivors tho 99% it can be a double edged sword sometime as survivor sometime hate when they 99% it.
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Nurse,Blight,Deathslinger,Hillbilly
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@TheArbiter said:
https://forum.deadbydaylight.com/en/discussion/comment/2913754#Comment_2913754
Absolutely, right now the game is more survivor sided
that's big duh with how survivor is I mean I don't even use meta perk other then spinechill if it is meta still not hard only thing mess up survivor winning a match is if you have crappy/dumb teammates or the killer using one of the most OP killers in the game with good add on and perks.
we may have a lot of killers not many are OP most my killer mains are not OP
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@TheArbiter said:
https://forum.deadbydaylight.com/en/discussion/comment/2913742#Comment_2913742
I'd say im 70/30 killer survivor
more of 50/50 player my self I feel if you don't play both side you wont know what going on survivor is more kick back role to play even in solo
as survivor I don't always win sometimes I first one dead or I'm the only survivor left but still less aggravating then playing killer.
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@TheArbiter said:
https://forum.deadbydaylight.com/en/discussion/comment/2913737#Comment_2913737
Sounds like you might wanna take a break from the game lol
sounds like you don't play killer
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@TheArbiter said:
https://forum.deadbydaylight.com/en/discussion/comment/2913696#Comment_2913696
- Both sides get chase points and extra bloodpoints
- the game ends faster
- you don't give them the satisfaction of knowing they aggravated you enough to not come to the gate
I'm done with this topic but they be satisfaction they aggravated me if I got to the gate or not
because playing killer is aggravated anyways.
think it pisses them off more when you don't go to the gate how many time I hear them vault something.
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hide them wont matter MMR terrible anyway they don't know how to fix it.
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@Veinslay said:
https://forum.deadbydaylight.com/en/discussion/comment/2913654#Comment_2913654
You see, that's where you're wrong. The killer bots are just around the corner to fill the queues
sure that will kill the game fast survivor will have no fun no one to bully
can't bully a bot.
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@TheArbiter said:
https://forum.deadbydaylight.com/en/discussion/comment/2913630#Comment_2913630
That's why you just push them out at the end smh
why should I have to go to the gate to push them out I get nothing out of other then the game ending giving them what they want?
them wanting give the killer points total bull.
I understand people stay at gate if some downed or hooked but other then that they just being little brats wasting people time.
got better Idea if survivor are all safe at the gate for to long like when they only sec left gate gets blocked
survivors wasting time at the exit gate no different then a killer blooding everyone out not hooking.
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@DriplordDrew said:
No sorry but they should not be given more info than they have and as swfs are not talking in game they can't force the other players to let the killer in to listen and know everything. Sorry but swfs have an advantage if you can't deal with it don't play killer.
well when all killer stop playing we wont have to worry about swf because there be no game.
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@TheArbiter said:
https://forum.deadbydaylight.com/en/discussion/comment/2913583#Comment_2913583
What does fnaf even have to do with hitting people out of the exit gate?
nothing fact was we play a game where no matter if they Children or adult they all immature brats either they glot when they win or throw temper tantrum when they lose.
wasting people time at the exit gate just a way they glot when they win.
I wish if survivors stay in the exit gate to long entity push them out and moved a cross the map far from the exit gates
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@TheArbiter said:
https://forum.deadbydaylight.com/en/discussion/comment/2912841#Comment_2912841
Im not gonna lie this made me lol pretty hard . Based on upvotes id say you are in the minority bud
ok? didn't say what I said to get upvotes
what so funny that people think bring fnaf will bring more kids playing this game or the fact that kids are already playing this game?
I mean I'm either playing with little brats or adult brats which not much better.
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it is hard try get every on deaath hook with out killing them but I try keep track.
what makes it harder is when people using same survivor and skin.
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only really good licensed perks is bbq and chili that mostly for the BP.
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this is how dbd is😿
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@TheArbiter said:
Go to the gate and force them out?
giving them what they want
funny how people don't want FNAF in this game because (I don't want to play with Children) like sorry to break this to you but you already are.
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@lauraa said:
Itd be less annoying if it wasnt predictable.
It's just as annoying as a killer who let's all survivors bleed on the floor for no other reason than to be a...DbD Gamer.
But people always pipe up disingenuously on the topic by saying "I'm just giving the killer some BP!" or "I'm making sure all our team gets out!" as if they dont know what ppl are actually talking about.
General rule of thumb is dont be a jerkwad, and dont waste peoples time.
But respecting peoples time is a mind blowing concept it seems.
It's a little thing called Empathy and the Golden Rule
"I'm making sure all our team gets out!" yea I can see that but "I'm just giving the killer some BP!" is total BS every time you do go to the door the survivor alway dead hard out so you don't even get a hit so that total bull.
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@bm33 said:
I find it funny because I don't go to the exit. I walk around breaking pallets I missed and then try to guess where the hatch will spawn in case I can close it. The number of survivors that die to EGC because they are trying to wait until very last second is also pretty amusing.
like to know what they get out of it
it is funny tho because like you never really go to the gate.
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I'm on ps4 and I play alot with crossplay on.
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@cburton311 said:
How is dead harding for distance any different then, lithe, sprint burst, or balanced landing. They all grant 150% speed for 3 seconds, which if I am doing my math right is a ~5m distance gain on the killer (4m/s * 150% = 6m/s for 3 seconds = 18 meters of distance traveled, killer travels 4.6*3 - 13.8 m or 4.4*3=13.2 m depending on running speed).
After dead hard do all these other perks need to get nerfed next?
Of course, perks should grant the user of the perk an advantage when used?
I think got to do with survivors got total control all they have to do be injured and press a button at the right time but with lithe, sprint burst, or balanced landing you got to do something to get that boost.
lithe: find something to vault at right time.
balanced landing: falling from great heights need to find good play to fall.
sprint burst: you got to hold on to it walking around the map
all 3 perks survivors don't have total control like with deadhard
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then dev read this nerf come make killers harder....🙀
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@RakimSockem said:
https://forum.deadbydaylight.com/en/discussion/comment/2909172#Comment_2909172
He did a 50 win streak with the Clown and Legion as well (and yes, I know they both have their own m2 as well but they're essentially m1 killers to get downs). And streaks do matter because it shows that with enough skill, you can consistently perform well with a killer.
Again it doesn't make sense to ask me who does not main killer, what a killer should do in order to perform well. That isn't my strength in this game. But to claim a killer is unviable because you or I can't win consistently with them means nothing when there is someone out there who can
you are saying all killers are viable because someone who got hours makes a living playing the game can oook
you also don't main killer I'm sure don't play killer at all so really you don't know what your talking about
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@Aurelle said:
https://forum.deadbydaylight.com/en/discussion/comment/2906178#Comment_2906178
They're supposed to be strong by design, same with Boons and Hex perks. The downside is the RNG that comes with it. Boons are strong perks, but their downside is that they can be snuffed. Hex totem perks are very strong, but they're downside is that they can get cleansed. So... Yeah. 🤷♀️
thing is with boom ones they snuffed can be re lit but hex can't be re lit ones they are cleansed they a BIG different there.
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killer is hard but game don't really start till there like 2 or 1 gen left for killer anyways
why you should also make sure there gens close to each other not done.
when they 3 gens left on the map to do they far apart well you not winning that unless you have end game build or just NOED.
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I don't know ps4 wont tell us.
got the game on steam first but play it first on PS4
ps4 ver the only one I play.
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I think survivors should share items,offering
all perks and Tier for said perks you got from 1 to 50 before P1ing them should stay on that survivor/killer.
also killer should share offering but not add on DUH I know
also like an opinion to sell useless offering,items and addon maybe for half price
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@HaunterofShadows said:
https://forum.deadbydaylight.com/en/discussion/comment/2904932#Comment_2904932
There's also nemesis
nemesis one of my mains he my pallet remover.
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Weak but fun
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@Icaurs said:
https://forum.deadbydaylight.com/en/discussion/comment/2904556#Comment_2904556
Yeah this attitude is a prime example of why DBD has taken such a negative direction.
You utilize strategies that are simply unfun. The devs have allowed this and players see no issue with abusing this. So others respond in kind and those same players seem shocked that people respond just as negatively.
The devs stance on camping/tunelling is always amusing.
"it's a legitimate strategy, so we won't fix it." However here are a bunch of small bandaid solutions, that don't really fix it but make it somewhat bearable. D strike, BT, soul guard, off the record, baby sitter ect. Its like they are saying, we know its awful and we want to fix it but we also don't want to upset killers. So please use this and we hope it helps.
It would be far easier to just to outright fix it.
how would you fix it? don't say stop/slow sacrifice Hook Stages if killer near by because it been done in a PTB soon removed because survivors abused it.
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I don't think they want people to really play they game just login ones a day they happy.
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I been doing pretty good with her she a lot of fun.
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@MikaelaWantsYourBoon said:
2 killer sets, 2 survivor sets (loved all cosmetics) and now useless charm.
I don't know why BHVR is doing that much charm, is anyone cares those charms? Cuz i don't.
no I don't still get it but only use them for hooks.
also I hate this prime thing because I share prime so this how it worked I got both killer outfits and my partner got both survivor outfits but I really wanted that jake one oh well.
oh I got this dumb charm Yay😿
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/2900726#Comment_2900726
https://forum.deadbydaylight.com/en/discussion/comment/2900725#Comment_2900725
I was posting the question to everyone. The op is mixing up the meta by using slightly less top tier perks, a weaker killer and I was asking every survivor "would you rather have faced a nurse or blight?"
I should have explained myself better. My bad.
think I like to face them I hate facing Pinhead and I don't use meta perks as survivor other then spine chill.
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@EvilJoshy said:
Would you rather have faced a Nurse or a Blight?
think he was the killer facing meta survivors.
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@SomberNokk said:
https://forum.deadbydaylight.com/en/discussion/comment/2893895#Comment_2893895
How do you "bait out" a DH for distance? Sub 100 hours comment.
you can't. anyone one who said they can are lying.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2897998#Comment_2897998
What was scary about this match was that it wasn't subtle at all. It was just done in a way that the killer wouldn't be sure enough to report on, unless they actually scanned the perks in postgame - and worse, if I hadn't been there, nobody would have reported.
all 4 boon were in play but was there the boon sound when it went up?
because there no boon in any perk slot and I would of reported that.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2897577#Comment_2897577
Maybe they´re not killer mains and play both sides equally.
like me solo can be hard or easy matter how the teams work together,I said many time solo can act like a swf group.
@Tsulan said:
Solo queue is fine most of the time.
But sometimes you just have one of "those" days. Like mine today... which started with me being gold 1 with 4 pips and uhh yeah, this is how its going:
https://us.v-cdn.net/6030815/uploads/15P1U4VAKWSR/inked20220411135239-1-li.jpg
https://us.v-cdn.net/6030815/uploads/06SA87RPB3UV/inked20220411124249-1-li.jpg
https://us.v-cdn.net/6030815/uploads/S0KSQ4BUOPG5/inked20220410175536-1-li.jpg
https://us.v-cdn.net/6030815/uploads/EWGA0UK56W1T/inked20220409124206-1-li.jpg
been there.
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all for this.
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@CharlieChatBox said:
https://forum.deadbydaylight.com/en/discussion/comment/2896142#Comment_2896142
Because even if MMR doesn't reset, the metric off of which you get the adept off of is. What is a merciless at Ash is barely a Ruthless if not a brutal at iridescent.
Also, failing the first 2-3 attempts drops your MMR enough to get it on the next 2 attempts. The Adepts shouldn't be attainable after 2 matches, unless you really know the killer and/or their perks.
I can get merciless too in silver and gold thing is for most killers you can't use your power if your trying for the adept, it shouldn't be this hard to get an adept for killers when survivor is way to easy.
btw I got all killers adepts on PS4 and I still ok if they change it.
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why do people keep saying do this when rank reset(I think they mean grades) and MMR don't reset like grades.
btw I have all killers and survivors adepts and you know what they can change it because survivor is to easy to get and killer to hard sometime.
and true should be 4k or 3k because as other have said we can't use are power if we trying to get adept there no skill in getting adept on both side just pain on the killers side.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2895053#Comment_2895053
Here's the one thing I learned about playing killer.
After a certain point, it's not about the ability to chase. It's about gamesense and decision making. Chasing can be very difficult as killer, but if you plan your approach smartly and are good at anticipating where survivors will be, you can often circumvent them partially - unless you're playing someone like Onryo, Pig, Myers etc. Those killers desperately need help.
last killer you pointed out are the ones I play tho I have I think 8 or 9 main killers I need to count but yea I know how to play smart end a chase if needed but don't alway help.
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I play solo and I don't think it hard I mean just like killer your not meant to get 4 escape ever match sometimes you and one other maybe get killed or could be 3k or 4k for the killer.
now killer I don't want easy 4k or 3k I'm happy with 2k fun game but most of my games are 4 escape or I get 1k from camping near the end of the game.
killers are not easy and I don't want to play and learn the 2 or 3 killers who can handle swf group or 4 good solo.
I said this before 4 solo can easily act like 4 man swf group I been in one.
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@tippy2k2 said:
Killing 3 survivors should be the adept
No more, no less
If you do too well too fast, you get screwed. If you do too poorly, you don't get it (which I suppose that one does make sense). If you do well at just the right speed but the RNG gifts the last person with the Hatch, well that sucks to be you I guess (though granted if you did REALLY well the rest of the time, you still might get the adept, its not impossible to Adept with a Hatch escape, it's just damn hard)!
If they're going to insist on this Kills = Skills garbage, make it at least be in the killers favor when it comes to getting adepts
this