Mr_K
Mr_K
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Otz =/= all of us
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basement
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@Archol123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3718149#Comment_3718149
You can use traps in chase what are you even talking about?
Ok, we are talking early game here. The survivor has plenty of options besides the loop you are wasting your time trapping.
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@Archol123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3718145#Comment_3718145
It would be an improvement compared to the current state, also apparently it is debatable whether or not you should set up a web beforehand or rather start chasing immediatly, as far as I know Hens for example prefers the second idea.
If you want to place all your traps around the hook survivor, you do you.
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@justadreampallet said:
the reason is it’s a free second chance. The killer won chase and now you get one more chance to escape. It would be like if a survivor got a gen done but the killer was able to regress it back to 50 with one tap
Correction, it was a free 2nd chance perk. Because you could use it before getting hook.
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@Archol123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3718035#Comment_3718035
Ok, even so now he has his first chase, it already improves his situation, and when you have to run close enough towards him to start a chase you are already in his web, it is not like you immediatly know where exactly he spawned either. Even if he does not get to setup 20 traps he can get down like 2-3 until they show up and then he can directly chse them into those traps.
When the strong killer gets a quick down, he beforehand gets a fast chase, and then the feature already deactivates… soooo where is the issue?
Issue is the killer has a terror radius making them easy to locate. The strength of Trapper is to put down traps so chasing the 1st survivor you see won't go well in the long run. Remember that Trapper has to pick up their power, there's a high chance of seeing a survivor before your "web" is setup.
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I guess it's because the survivor never has to keep track what resources have been used or where the next pallet is located.
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This has been suggest before. Devs think Hexes are strong enough and won't do anything to buff them. They would tell you they solved the issue by hiding totems better anyways.
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Hex Totems are perks that offer very powerful "boons" to the killer
Boons are the Hexes of survivors not the other way around. 😡
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BHVR'd?
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@Archol123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3717825#Comment_3717825
How is it OP if it turns off as soon as you enter chase or lose a health state?
Say the killer is the Trapper, the killer that comes to mind with this feature. You block gens until the first chase. Gives plently of time to setup right? No, the correct response is to run into LOS of the killer and trigger a chase as soon as possible. No time to setup and gens are available.
Poor Trapper.
On the other hand a stronger killer can take their time finding the first survivor and get a quick hook before any gen progress had been made.
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Early game collapse. The statement itself is asinine. Collapse being the ending of or the falling apart.
The concept though by the Devs was to have a time prior to gens being repairable where killers had time to "setup" or hunt survivors. For what the game is, this was a horrible idea. There are maybe one or two killers that have setup time. The rest would have a free for all without risk of lossing gens.
BHVR only mentioned this once then dropped it. But of course the community hangs onto every word an believes it to be deployed next patch.
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@DragonMasterDarren said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3717296#Comment_3717296
- I only brought up reporting once, and that was in a example of a cheater, someone who should be able to be reported through Steam, not BHVR’s mess of a reporting system
- I do not check profiles unless it’s a TTV to see if they are live, the point of the thread was not “I don’t like Anon Mode because I can’t check people”, the point was “I do not like Anon Mode because the people who use it are #########”, which my varying screenshots show,
- What oh pray tell is the oh so important reason for this setting to exist? Because the only people I see using it are either big streamers or trolls with minimal exception
Steam won't do anything about cheaters on non-vac games. It's on the game developer to ban players. You are letting cheaters go by doing this.
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Or this Ace, who was cheating and couldn't be reported on Steam due to Anon Mode preventing that
You can report them. Why didn't you report them? Why do you think a profile link is still required?
Just push the report button, submit a support ticket with video evidence. It's not hard.
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Actually, all it takes is chasing down a survivor, hitting them twice (typically), and carrying them to a hook. I mean, how hard is that? 🤓
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@Rudjohns said:
You know what they can do to make everyone happy?
Remove hook suicides, however every survivor still has 3 free chances to self unhook without compromising the hook timer. Done.
I guess its for the best, no?And then completely remove the skill checks when 2nd stage, just leave the survivor for 1 minute there. Maybe in case there are 2 survivors left in the game they should give a "die now" option if you are on hook.
One suggestion I've made was to have one auto unhook attempt before 2nd stage. Perks that allow you to unhook yourself can be used anytime during the 2nd stage.
Really the 2nd stage should be open up for self unhook perks since the anti face camping system allows self unhooks now.
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@MoNosEmpire said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3717235#Comment_3717235
Yeah.. no. I'm not reading nor replying to all of that. OP wanted answers and I gave them. If you want to be upset about the truth, enjoy.
Not fair, I read your long ass post.
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@dknb said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3717218#Comment_3717218
Deja Vu rework was last June. It's been less than a year.
Rework just made the issue worse!
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It's happen in the past where they release a completely broken perk without thinking of the ramifications. That is still a possibility.
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@MoNosEmpire said:
You have frustrations with other survivors not enjoying the game? Let me easily explain why, killers will hate this post because they know most of it is true but I'll be straight to the point with it.
Survivors have had the following butchered:
- Gens take longer to do
- Healing is currently ridiculously too slow so if a killer is fairly close it is virtually impossible to finish one heal if they have even 1 slowdown perk due to how fast killers currently move.
- Maps are ridiculously small or terribly redesigned
- Loops are 50/50 but with killer speed they start becoming useless fast
- survivor perks that would give you some sort of protection like dead hard is now butchered
- Boil over is useless and should be deleted from the game already
- Most PC killers still don't even feel the wiggle when carrying someone
- If you don't have at least one healing perk in moderate+ MMR games you can forget healing most of the time
- Survivors quit when 3 people are injured at the start before a gen is done because of the above healing issue, knowing it's useless to continue.
- Still nothing can be done about stopping a killer hard tunnelling without throwing the game unless your team is good
- Pallets are still 50/50 when they should 60/40 to survivor due to all the killer buffs and outdated pallet drop mechanics (Getting hit when you're in the pallet drop animation and the killer hasn't even finished the animation on their side)
- If a survivor does not bring a toolbox, unless the killer is bad you can forget finishing all the gens in time
- Ridiculously large hitboxes for killers still exist (huntress hatchets hitting you around corners for example)
- Nurse still exists in the game and impossible to beat unless she's awful at the game (killer has a headset which you can't reduce them hearing you at close range like iron will used to
- Unlimited map distance for range killers with miniscule objects in the way to stop them
- Still getting stuck on absolutely everything for no reason (Garbage map optimisation)
- PC players being able to play with filters (Clearly borderline cheating because it gives a lighting/tint advantage but if dev's don't want to address and accept that then so be it)
- Survivor perks are starting to become borderline useless and will continue to be when they continue to get massacred
- Killer movement speed is starting to get out of control when using survivor perks like lithe and they are still directly behind you within 3s (I honestly think this is a bug somewhere because killers should lose bloodlust but they don't, I also had a killer traverse 8 different rooms with me on his shoulders with 0 movement perks and without iron grasp (so clearly something is wrong)
- PTB is on PC so only the PC audience is being taken into consideration when getting feedback (one sided feedback, you do the math)
- Foliage such as bushes have also been nerfed on some maps so it's just chases unless again, the killer is bad as they were in 1 of my games today
- Turning animation for survivors needs to be adjusted and sped up slightly.
- Targeted before the game has even started for being TTV or a high prestige when you're just trying to chill
- Being forced to save teammates but they don't do the same back
- Being left on the hook
Of course you'll have the white knights who main killer saying "git good" or "skill issue" after this post because they win 3 games out of 10+ in the games that they play which suddenly makes them a legendary killer who magically knows all about the game and have secretly been watching you play DBD in your bedroom and magically knows your skill level, then get upset about a survivor tapping a button on the controller at the exit gate like it affects them in real life.
I used to get annoyed at people DC'ing but now? How can you blame them? They're not enjoying the match or the game anymore and you're at the sole mercy of the killer, these matches do tend to be funny at parts if you do decide to stay though, and there are nice killers.. I had one where 2 people DC'd and me and a random were still in the game, I let the Wesker practise chasing me probably for around 7 minutes or so while the random did other stuff and it was still fun. The point with this last para? People do have the right to choose and DBD is still a casual game, adding a harsher penalty than one already in place will hurt the player base.
I could go on forever with this post and this list but you get the gist.
Survivors have had the following butchered:
- Gens take longer to do
- Damn 10s, or do you mean that BnPs don't instantly complete gens anymore, or that Commodious toolboxes aren't the ultimate toolbox now? Is it the killer's slowdown perks? The same ones that are getting nerfed again and again? You may not want to realize this, if survivors played optimal gen can be done within 5 to 6 minutes.
- Healing is currently ridiculously too slow so if a killer is fairly close it is virtually impossible to finish one heal if they have even 1 slowdown perk due to how fast killers currently move.
- Solo healing is slower. From other points in here I'm getting the picture you're a solo player that stands in a bush self-caring.
- Maps are ridiculously small or terribly redesigned
- Historically maps have been ridiculously large. There are only a few maps I would consider small.
- Loops are 50/50 but with killer speed they start becoming useless fast
- You talk about loops being 50/50 a couple times here. Maybe you want to explain what you mean by 50/50? Are you saying that loops should be safe? That there shouldn't be a way for the killer to get a hit if the survivor messes up?
- survivor perks that would give you some sort of protection like dead hard is now butchered
- What was removed from DH was the sudden speed increase. IE DH for distance. You retained the protection.
- Boil over is useless and should be deleted from the game already
- From another in this list you have the idea that wiggling is there to let you escape the killer. Wiggling primary roll is to limit the killer's options. Do you want to be in the basement every match?
- Most PC killers still don't even feel the wiggle when carrying someone
- Pickup a survivor in an indoor map and tell me that. Also implying that wiggle should get you free.
- If you don't have at least one healing perk in moderate+ MMR games you can forget healing most of the time
- Shame there is only one way to heal. If only teammates could give back rubs.
- Survivors quit when 3 people are injured at the start before a gen is done because of the above healing issue, knowing it's useless to continue.
- No, they quit because survivors have this idea that they can get their way if they constantly drive up kill ratio by giving up when the match doesn't go as smoothly.
- Still nothing can be done about stopping a killer hard tunnelling without throwing the game unless your team is good
- Maybe you should of played back in 2018 when you had nothing. BHVR has done a lot in this category and it really shows when survivors show no appreciation for it.
- Pallets are still 50/50 when they should 60/40 to survivor due to all the killer buffs and outdated pallet drop mechanics (Getting it when you're in the pallet drop animation and the killer hasn't even finished the animation on their side)
- Still need to explain 50/50. The server determines this and is based on who reached the server first. The stun or the hit. This is an issue with all online games not just DBD. There is nothing that can be done. Maybe you just want the survivor to always get the stun and pop back up off the ground because of it.
- If a survivor does not bring a toolbox, unless the killer is bad you can forget finishing all the gens in time
- Maybe in your matches. Survivor get the gens done just fine in mine.
- Ridiculously large hitboxes for killers still exist (huntress hatchets hitting you around corners for example)
- You can go back and look why Huntress's hatchets are the way the are. What other examples do you have besides this? I find it ridiculous that the survivor hitbox doesn't conform to the model.
- Nurse still exists in the game and impossible to beat unless she's awful at the game (killer has a headset which you can't reduce them hearing you at close range like iron will used to.
- Let me tell you the sound design in DBD is the worst it has ever been. You think a headset gives you god level hearing? Ha! I can't even tell there's a survivor running around me if there's an object in between us. Go main Ace if you want a survivor that barely makes a sound.
- Unlimited map distance for range killers with miniscule objects in the way to stop them
- Huntress hate again I see. Cross maps are not easy and not as many maps provide what you are claiming here. Either you are not paying attention or you faced one too many Huntess mains with hours lining up shots.
- Still getting stuck on absolutely everything for no reason (Garbage map optimisation)
- Ya don't think that's an issue on both sides!
- PC players being able to play with filters (Clearly borderline cheating because it gives a lighting/tint advantage but if dev's don't want to address and accept that then so be it)
- What can you do about it? BHVR has voluntarily given NVIDIA permission to add DBD to the supported games.
- Survivor perks are starting to become borderline useless and will continue to be when they continue to get massacred
- Clearly not paying attention to the changes to killer perks. Historically is has been a massacre on killer perks while survivor perks go unchanged for years. You are just now feeling what killer had to before.
- Killer movement speed is starting to get out of control when using survivor perks like lithe and they are still directly behind you within 3s (I honestly think this is a bug somewhere because killers should lose bloodlust but they don't, I also had a killer traverse 8 different rooms with me on his shoulders with 0 movement perks and without iron grasp (so clearly something is wrong).
- Killer movement speed has not changed. 4.6m/s has been the baseline movement speed since beta. Slower is the exception not faster. 4.4m/s for Huntress as an example.
- There hasn't been any new perks that increase movement speed for killer. So I don't know where you are getting this feeling from.
- PTB is on PC so only the PC audience is being taken into consideration when getting feedback (one sided feedback, you do the math)
- It's not PC for PTB, it's Steam. Steam has the feature to allow Beta or past versions of a game to be downloaded and played. That's why the PTB is only on PC. XBOX, Playstation, and Nintendo do not have this feature. The reason we can only have two bug fix patches a chapter is because these console platforms don't allow constant updates and must go through a validation process.
- Foliage such as bushes have also been nerfed on some maps so it's just chases unless again, the killer is bad as they were in 1 of my games today
- Clearly not a Trapper main to think this is just a survivor issue.
- Like one of the earlier points, I feel you are the type that hides the moment you hear a TR.
- Turning animation for survivors needs to be adjusted and sped up slightly.
- One of those old animation was better types. I don't have an opinion besides turning shouldn't increase movement speed.
- Targeted before the game has even started for being TTV or a high prestige when you're just trying to chill
- Now you must be new to DBD. Explains the hiding in bushes. You think targeting is something new? You think hiding information will stop it. 🤣 Just so you know there were years when your rank was hidden, and since it was mostly Steam users, your name was effectively hidden. Didn't stop targeting at all. Idiots out there will target based on any factor. You run at a certain loop. How dare you. You can't stop it, welcome to online gaming.
- Being forced to save teammates but they don't do the same back
- Clearly you aren't forced.
- Being left on the hook
- Clearly you aren't forced.
- How is this a survivor butcher and not a general complaint about other players?
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I've been saying this for years. Deja Vu is the most broken perk and is never addressed. Can we finally nerf this perk, bhvr?!
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I've never had this free hit from Scamper. Survivors are usually halfway around the loop by the time the animation completes. Honestly surprised this is viewed as an issue. The only complaints I've seen about Chucky have been the flicks at release.
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@Rudjohns said:
I just had a game against Plague where she immediately got her power and downed 2 survivors within seconds, and then she found me after hooking both of them, and the first survivor hooked killed themselves on hook
Now, did they give up at 5 gens? Yes.
Was it for no reason? No, that game started absurdly bad and the chances of us escaping were minimal
Do I care? No, I also gave up, because I rather move on with the next match as soon as possibleSo you don't mind if the killer gives up after 3 gens pop without a hook? Yeah it sounds like a bad start but if you and the first guy tried you never know the outcome. I've seen bad starts where half make it out the gate in the end.
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I expect all gen slowdown threads to cease.
🤣
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@TheArbiter said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3716353#Comment_3716353
Do you feel like the 30 second cooldown with an 8m condition is fair or would you adjust the cooldown or get rid of the 8m requirement? Genuinely curious if people think the perk is fine as is
8m is so a survivor farther than that doesn't waste the perk.
30s is for the same reason bamboozle only blocks one window.
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The problem with nerfing the top 10 is there will always be a top 10.
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15% vs 40%
I don't believe Bamboozle is use for it's vault speed. As long as the totem remains, Crowd Control is a better Bamboozle. Because some perks have similar effects doesn't make them worse or better versions of others.
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@jotaro said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3715216#Comment_3715216
i started playing a lot of killer like half a year-year ago after all the survivor nerfs. I rarely have ever got stunned by ds because i dont tunnel and if i have to, i leave the survivor on the ground. And what do you mean bodyblocked by a survivor with ds in a door? Ds doesnt work after last gen is done. Sounds like you haven’t played survivor a day in your life. Ds is rarely effective at all and a waste of perk slot unless the killer decides to focus you.
Slugging for map pressure mid game or protecting gens instead of tunneling isn’t a waste of time.
They mean doorway not the exit gate.
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Be lucky they didn't nerf it to 15%. Worse than it was prior to buffing it.
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Issue was the same as old BT. I wouldn't mind if they kept the endurance for the survivor being picked up. But the one doing the picking up shouldn't be protected. There should be risk with the action.
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It's not just 50s, it's 50s of unregressable progress. There are survivors that run around injured all match anyways.
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Both are likely. Being an engine update and its BHVR, it could just be a bug.
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When they buff a weak killer the survivor perception of them being weak while being beaten hurts the ego more than getting beaten by a perceived strong killer. Thus survivors will complain more, getting the changes reverted or more likely worse than they were before the buff.
To more of the point, perks should not be basis of a killer's strength. The killer's strength is with their base kit and respective addons.
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Unless you're downing a survivor every 20s, not really. The bigger issue is it won't take away other exhaustion perks for 40s.
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3714772#Comment_3714772
I only noticed that Killers tried to blow this out of proportion, nothing else.
Just about.
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@robrob909 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3715228#Comment_3715228
Ds is commonly ran with unbreakable so now you slug a survivor who can pick themselves up and lost where the next person is meanwhile two gens are being worked on. Congrats you lost the game being an anti tunneler who went out his way to avoid a ds user being aggressive
Opposed to what? Chasing the survivor that did the unhook? Guess where the unhook survivor is going to run to. To a gen to finish. At least in the scenairo where you slugged it's two on gens instead of three.
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You can just play M1 Trapper or T2 Myers.
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@jokere98 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3715284#Comment_3715284
"How do you know what the perk is meant for? BHVR itself has never determined DS should be just an anti-tunnel perk."
Patch 4.6.0:- Decisive Strike - Now deactivates when performing certain actions that are not part of evading the Killer
in what world is bodyblocking a killer can be considered "part of evading the killer"?
How is body blocking solved with this change?
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/413589/how-is-5-second-ds-too-effective
It leads to being used offensively.
Now it means that, if you are being tunneled, you are fine, because, in theory, you should be going down near some structure or pallet or something, you DS, and you have time to get there.
But at 5 seconds, you could just body block in a corner of the map dead zone and have enough time to run to the opposite end of the map.
How does 4s make it any better? A survivor can still block you from hitting another survivor. The same dilemma exists with the same options on the table.
Remember, the point of DS is to make enough distance from the killer where they have to go out of their way to down you again. It is not supposed to be a minor annoyance.
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@Junylar said:
constantly give up for no reason
If you don't know the reason, doesn't mean there is none.
Not all reasons are reasonable.
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Mad Grit
Lightborn
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I was able to pull it off with Unnerving added to the mix.
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Both of these settings are for over the air broadcasts where information could be loss. This won't do anything for you when your system is directly connected to the TV.
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Perks and addons are hidden because swfs exists. Prestige has no bearing on the match so there is no need to hide it.
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Yeah it's both sided, but take the reply in context of OP's post.
A lot of what you list are situation I've pressed ready on and guess what? I get survivors DCing in those matches.
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I've seen streamer complain when one of their teammates DC. Especially when its the beginning of the match.
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What perk?
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@Rick1998 said:
i heard someone who had a great idea. Just add the extra deactivation on DS if the killer hooks someone else. The fact i can hook someone and then another survivor plot twists in front of me to force DS is a bit dumb.
Polt Twist can only activate if the survivor goes into the dying state on their own. Hardly a good body block imo.
Have you never had more than one survivor down before? Can you not see situations where that is possible? Why should a perk deactivate because of another survivors incompetence? There's a reason why DS deactivates when the survivor does an action and not when an action is performed on their behalf.