Mr_K
Mr_K
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- Mr_K
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Speaking of long term when the game is over 9 years old.
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@NarkoTri1er said:
MMR is based on:
Individual match outcome (gate escape/hatch escape/death) as survivor.
Amount of kills as killer (<2k, 2k, 2k+)
These are multiplied by various factors in game, such as difference in MMR between players, SWF vs. solo, how many teammates escaped as surv etc.
But taking all this in mind, it's still atrocious due to how low soft MMR cap (the point at which game just randomly matches everybody at and above soft MMR cap) is. This is why winstreaks on both sides exist, because people who have reached such an MMR score that is extremely above soft MMR cap are being matched with people at soft MMR cap (very big skill difference).
Devs explain it as a bunch of 1v1s. How many you kill doesn't mean your MMR goes up. You could kill 3 and still lose MMR.
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An outfit for my outfit.
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@AlreadyTracer said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3706214#Comment_3706214
None of those change core game mechanics. High contrast with nothing else in dbd is actually a DISadvantage. High DPI in dbd itself requires going into the game files to make it not lag to hell and back every time you move your camera. Headphones are how the game is MEANT to be played.
So many false equivalences
False? No. They are the same as using an equalizer. A really good monitor has features to enhance dark areas and make them brighter and easer to see. A high quality headset will make sounds such as footsteps and grass more noticable. You miss a lot of audio when using just speakers. High DPI with some killers helps with making sharper turns. Some logitech mice come with a button that incresse the dpi only when you press it so having to play the whole match with high settings is not required.
All these thing create some advantage over another player using a controller playing on a 1000:1 contrast ratio 19in monitor with built in speakers.
Anyways as stated before, an Equalizer isn't some magic tool that can remove unwanted audio. The sound you get from the game is already mixed and cannot be separated. You cannot remove just chase music. You cannot just increase footsteps and breathing. You cannot just increase these things because other game audio blends into these frequences causing distortion.
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@NarkoTri1er said:
https://forums.bhvr.com/dead-by-daylight/discussion/445549/all-the-oni-players
it takes quite a bit to get used to new changes, with the latest bugfix it has been toned down but he still feels really sensitive and problem is that even 180s are inconsistent because you can randomly end up doing a 180-360 flick.
I wish old Oni was back
2v8 or normal Oni?
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The bubbles are there to block your vision of the event. In other words, they are working as intended.
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Anonymous Mode does not mean they are anonymous from BHVR. If they chat something that goes against ToS, BHVR can still take action if you report it.
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@Mandy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3927290#Comment_3927290
the difference in this case, is that survivors can do nothing about the being in dying state, however the killer can do a lot to force survivors out of the match.
While somewhat true why does the button appear immediately? I've had situations where three survivors are down at the same time and DC before I'm done wiping my blade. There should be a grace period where we have a chance to hook them. Now I'm stuck hooking bots or DCing myself.
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I like it.
But knowing this community it will probably turn into "this is why we can't have nice things" situation.
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They have a kill switch system in place now where they don't have to threaten normal players with bans.
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"Always false" yeah no, a % can be false but not all. The ban is for 10 years because BHVR doesn't expect the game to last that long.
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I had the same issue but it was fue to the new Nvidia driver and Window's Game Bar feature. The black screen for me was for multiple games, not just DBD. Disabling Game bar and clean install of the driver took care of the issue.
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Yeah, not a bug. Some fun times in the past using insidious/noed and waiting for survivors to open the door.
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@DragonMasterDarren said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3924257#Comment_3924257
Because PWYF isn't the only perk that is currently broken on specifically Nemesis
Nemi currently has a lunge while carrying survivors (Same as the Oni bug from a few months back), and all of his m1s count as neither Basic or Special attacks, meaning that every m1 perk is currently non-functional on himNemesis is broken, not PWYF
I wasn't given that from the OP. As far as I know only PWYF is broken.
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Your 0% is countered by someones 100%. It's 40% average across all players.
Just like 60% kill rate isn't saying every killer gets a 3K.
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If PWYF is needed then why not suggest kill switching it? Why take away an entire killer?
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@Defnotmeghead said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3922538#Comment_3922538
After an entire month of free hits with basically no counterplay, he can do with an entire month of nerfs being gone overboard a lil and then find a healthy average
So are you saying all those nerfs would be reverted in a month? Or are you after revenge instead of balance?
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Because heavy handed nerfs tend to go overboard?
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How does it look from the other direction? Not every hook needs to take 15s to do.
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@XDgamer018 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3920410#Comment_3920410
worst part of this if the survivor abandons mid mori the killer gets punished for it…
How are they being punished? Won't they just become a bot? Or do you mean the DRAW outcome?
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@crogers271 said:
It's just kind of a waste of your time and anyone who wasn't throwing, but I don't think its toxic.
This is very true. It is a waste of time for anyone not throwing.
But, thats the choice the slug made. To have them go to the next match and do the same to 4 more players or keep them here on the ground wasting their time. It's really doing a public service.
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I would contact support a soon as possible.
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Abandon == I give up
Even with everyone slugged someone may have unbreakable, kobe, or wiggle free.
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No
Now picking them up at the last second and forcing them off your shoulder, by a stun or pallet, then ignoring them until the end of the match just to down them for insta death.
Then thats a little toxic. 😈
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@Hex_Ignored said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3920200#Comment_3920200
I am well aware that they reduced it, but it should have been removed. He still has auto aim, it just no longer covers the entire screen, but still lines up his reticle for him.
You have to click on the survivor. The cursor doesn't move for you. If you're talking about the animation that comes after, I have nothing for you.
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You don't need to be a P100 Blight or Nurse to camp or tunnel at 5 gens. A P0 Bubba would do a better job at that.
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@Hex_Ignored said:
As long as he has a hit scan auto aim attack, he is quite literally the polar opposite of a skillful killer.
- Reduced Reticle aiming on Survivor detection for grab-attack by 94%.
What's that?
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If you rush it, you may end up spending 5 million on one web because of bhvr spaghetti.
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@Mondhirsch said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3919904#Comment_3919904
I don't think you have any rights to claim when you got the game FOR FREE.
Receiving the game for free just to have it pulled from you and can't get it back unless you pay, is extortion. Could also be viewed as false pretenses or fraud.
The game was advertised as free, not a free trial.
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@Mondhirsch said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3919832#Comment_3919832
Wouldn't that be a solid way to get the genie back into the bottle?
Would be a solid lawsuit.
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@HeroLives said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3917634#Comment_3917634
https://us.v-cdn.net/6030815/uploads/FXGGU9UCDK3B/image.jpeg
bestie…you tell tales taller than Everest.
Well I am slightly incorrect. It's not the survivor but the killer.
https://youtube.com/shorts/5jmKy0CBALo?si=EM09Ry8hZm69dpzd
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Idk, but I believe you can pet it when it's in search mode.
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That's the funny part, you can't.
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DBD has been around so long we have this gap between those that know and those that don't. In this case those that played DBD before EGC and after.
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@VirtuaTyKing said:
I got surprise ambushed by a hag earlier. I wiped one trap then they spotted me so panicked and ran into building that was trapped in a few spots. Almost instant down then put in basement. I stayed on hook not really wanting them to come. They got down to 1 gen whilst I was camped.
I didn't cry like a child. Was it fun? No.
I didn't ruin everybody else's game by doing myself in though.
So I won in my book.
To those that bring up the 60% kill rate. If this survivor gave up and went next the outcome of the match is more than likely a 4k. But because they were a team player, three survivors may have made it out. At the very least had a chance to.
The issue with the go next bs many are push is its a self fulfilling prophecy. You leave and it greatly favors the killer.
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@AmpersandUnderscore said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3914996#Comment_3914996
The "slugging meta" kicked off shortly after this change.
Almost as if at least some players wanted to send a message that they didn't have to but really want to.
While I was not in this camp, the reasons for slugging was due to removing the viability of gen slowdown perks. I've never seen a killer state "I slug because there are too many hooks". There have though, instances where survivors run to an area where it would be impossible to make it to a hook.
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3914989#Comment_3914989
Come on, everyone knows that Killers dont slug because of Hook Deadzones.
But they will if there is one.
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Because they are bad at making hook distrbution algorithms that cause deadzones after sacrficing one or two survivors. This forces the killer to slug until they die or crawl to a hook.
As you know, survivors hate to be slugged for even a second and come crying to the forums.
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@Wickzy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3914051#Comment_3914051
I'm not sure what you mean? As of right now there is a way to have uncapped frames as long as your pc can support them. The only bug currently present is that your character (killer or surv) runs slower if your fps drops lower than what you have it capped at. This just means you should cap at whatever frames will be stable for you.
The only bug currently present is that your character (killer or surv) runs slower if your fps drops lower than what you have it capped at
eh, tell me more about this bug. Wouldn't the opposite be true in that case?
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Yep, guess I'm wrong. In that case I'm with the OP on this one.
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The offering sucks. The general bonus is nice.
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I believe it's get hooked not down. You can get down and saved and still get Iri.
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Terms are like slang. It can't force it, it just happens.
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Why? You can adjust them in the settings.
Besided, the 120 hard cap was put in place because it caused issues when set higher. If you are able to increase it higher after last patch then you may experience bugs.
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5k hours in this none game. I haven't felt this betrayed since playing There is No Game.
😭
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Hope they learned that busting out players ears was not fun.
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@thrawn3054 said:
Does rarity actually matter to anyone? Not trying to take away from your accessibility concerns as that certainly needs to be looked at when making these kinds of changes. I just never thought rarity mattered to anyone.
not for perks really but bloodweb node distribution uses rarity.
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Why? Because Ghoul is the current persona non grata.
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55-65 ms is actually good. You shouldn't be having issues unless your above 90-100ms. Maybe it's not your latence but jitter (large differences between response times).
If you could, clarify the statement
I use an ethernet cable and I have good wifi
because it doesn't make any sense.