Mooks
Mooks
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- Mooks
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@Zaydin said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3367861#Comment_3367861
Great, when are Dead Hard and Circle of Healing getting the necessary nerfs they need considering how unhealthy they are for the game?
Are you okay?
you literally asked me exactly that before and I gave an answer? (Well maybe spam filter or something sent it again?)
and just to be clear, I do think they need further nerfing
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@Dennis_van_eijk said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3368331#Comment_3368331
I wouldn't know, i don't work there so I can't judge whether or not they are a good employer.
Well, I obviously don’t know from hands-on experience. But i did inform myself and it seems very much believable as employees do confirm this, they win awards etc.
but oh well this is going off-topic and you gotta live in Canada (or move to) anyway [or GB as they just expanded there]
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At this point, just make it a Candyman legendary.
sadly it’s not possible as killer powers can’t get skins at all.
hopefully that will change though, it’s been a big request for a long time now.
and Victor deserves his hat.
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@Dennis_van_eijk said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3367855#Comment_3367855
"do you have any kind of proof for this statement?"
It doesn't always happen, but there are times that it indeed does.
Spirit for example who got changed a few times, many survivors did dc against here.
Another killer would be nurse, although bhvr doesn't really know how to change her.
These are just a few from the top of my head tho.
But it does happen on both sides, tho 1 side does mostly take longer than the other.
Coincidence? 🤷🏼♂️
Who knows, i don't work for them (luckily 😅)
All i wish is people would and could just play out the match normally and have a normal and civilized argument about the stuff they deam to be OP or even underpowered.
Who knows, i don't work for them (luckily 😅)
eh. I think BHVR is a pretty good employer. Especially in the video game industry.
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@PrincessCalla said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3367875#Comment_3367875
I was thinking the same thing about the weather haha. Dangerous weather in dbd!
And yeah, all of my friends who come play always think exposed means they aura is revealed. They never relate it to being able to be downed in one hit unless they look it up on the wiki or ask.
Well I am afraid I gotta tell you someone would call all your friends average idiots 😉
I mean, I am fully on @Sonzaishinai side as it’s easy to get the meaning after being affected/hit once with it. And it’s not a pressing issue nor is there a direct need at all. And at this point it is kinda part of DbD. There are good reasons to leave it as is.
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@Xernoton said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3367957#Comment_3367957
I wanted to point out that both sides dc for the most ridiculous reasons. Imo they should change the penalty. One dc should leave you with a 10 minutes penalty, 2 with 15 minutes, 3 with 30 minutes and after that multiple hour / day long penalties.
I would be with you, but there are those legitimate reasons so I think the first dc should really not be as punishing.
i mean in some cases it’s not even on your side and you still get the penalty.
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@Xernoton said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3367855#Comment_3367855
You're right that these are no reasons to dc. Neither is a killer you don't like, you getting hooked first with or without Deliverance, you getting outplayed after teabagging, your teammate going down in an attempt to flashlight save, a map you don't like, a killer perk you don't like etc.
People still dc or hook suicide for these reasons. I've seen so many survivors do that even when they were about to win the game. On a good day it's 1 out of 5 games where something like this happens. On a bad day it's more like 1 in 3.
I never said those were legitimate reasons? I actually said that survs are getting punished the same way which definitely should not change..
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@Kalevi said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3367861#Comment_3367861
That's not a good excuse anymore. Solo is now almost as good as SWF thanks to the info update.
That was a good one 👍
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But how do you know it was the dc-ing and not the verbal feedback that made them nerf Thana?
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No, cross Progression is only available for Steam and Epic accounts. Used to be for Stadia and.. is confirmed to come eventually to Switch.
as of now, XBox, Windows Store and PlayStation are not enabled and might never be, BHVR stated at this point it’s out of their control
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And neither nerf was meaningful enough to remove them from the meta. They need to be nerfed into the ground with the same pile driver BHVR used to gut Eruption, Ruin and such
That’s definitely not a reasonable point of view. lol
yeah they need to be nerfed more, but not like that.
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@drsoontm said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3367892#Comment_3367892
Usually adults have been students and even children before (it's not unheard of). Note I've not been a child (nor a student) since way back sometime during the last century and I still can complain to my parents.
The meaning is self-explanatory. But if we have to take care of the average idiot instead of making him pause and think "maybe I've never really understood the actual meaning of that word" where do we stop? We don't, so we won't.
"Look, everyone who do not understand that word agrees" is not really an argument.
Thanks for calling me indirectly an idiot i guess? Well it wasn’t that indirect..
and yeah you are right everyone has or had parents at some point. Still weird to assume they would ask them about a word from a videogame which meaning they already know just because it might have another meaning?
and exposed might actually mean having your aura revealed. It is very much in line with the definition.
edit: well at this point I think you are the one not really understanding the fact that the word has multiple meanings which can be interpreted with the given game mechanics in different ways.. so..
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@drsoontm said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3367875#Comment_3367875
They can complain about their lack of understanding to their parents and teachers.
The word in this context is perfect.
edit: made reply unambiguous.
They?
we are not (only) talking about children/students here. At all.
and the naming should be self explanatory, and not be explained to you by an outside source.
the fact that many people already agree with OP should tell you it’s not „perfect“.
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It’s listed already as known bug in the patch notes so they are at least already aware and probably working on a fix:
Known Issues
The Archives
- "Glyph Graduate" Yellow Glyph challengesSkill checks for the Glyph Graduate challenge are not behaving as intended and may not recognize the Player's input in the "good" Skill Check zones.
- Affects all instances of the Glyph Graduate challenge across all applicable Tomes.
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@drsoontm said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3367863#Comment_3367863
https://www.merriam-webster.com/dictionary/exposed
https://dictionary.cambridge.org/dictionary/english/exposed
https://www.vocabulary.com/dictionary/exposed
The essence of the words remains the same. I'm amazed it's even subject to discussion.
Players who really care about the use of the word may take up to look it up and, one can dream, learn about etymology.
I didn’t even know we had hazardous weather conditions in DbD. Thanks for clarification. So it’s aura reveal and (more) damage from weather.
or maybe you can just admit it’s not entirely unambiguous in the context of this game where aura reading/revealing is very prominent.
I already know about the other meaning of exposed and how it is fitting here. But, let’s not pretend that many people knew that from the beginning, or that it is self explanatory. Or that the naming of a status condition should be a learning lesson for etymology.
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@Zaydin said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3367861#Comment_3367861
Great, when are Dead Hard and Circle of Healing getting the necessary nerfs they considering how unhealthy they are for the game?
I don’t know.
but both got some kind of nerf already. Maybe they are part of the next midchapter perk updates.
also they are not on the same level as Eruption was for soloq.
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@drsoontm said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3367388#Comment_3367388
Or an English dictionary.
exposed
/ɪkˈspəʊzd,ɛkˈspəʊzd/
adjective
- not covered or hidden; visible.
- "the venue featured beautiful hardwood floors and exposed brick walls"
oh. I got it all wrong. So it actually is revealing me to the killer and not making me one shot. Damn.
(yes i know there are more definitions - but that is the entire problem OP was talkin about)
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Eruption was unhealthy and only really worked against solo survs anyways. Please stop crying over that nerf. It was necessary.
while game balance still needs plenty of adjustments, no other asymmetric horror game came close to DbD in this regard and BHVR actually made it more balanced over the years generally (with plenty of missteps sure)
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As killer i get plenty of reasons to rage quit, for example, 2 gens popping right at the start because i didn't bring corrupt, DEAD HARDS, highly coordinated swfs, loading into badly designed maps like Gideon, Garden Of Joy, Coldwind etc.
none of these is a reason to rage quit and you deserve the penalty.
only acceptable reasons are real life issue, being held hostage in-Game (gameplay abuse, cheater, bug/glitches)
Everytime survivors start rage quitting or dcing, behavior has always rewarded them by nerfing the killer or killer perks
do you have any kind of proof for this statement?
edit: survs that are dcing are getting penalized the exact same as killers even though the game might not even be completely lost/over in the former case
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Olive is a toxic tunneler!
though she cute so it’s okay
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@Ginnypig said:
Cant log in, any idea?
known issue affecting all players, it’s being worked on.
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@Ginnypig said:
Cant log in, any idea?
it’s already reported, acknowledged and confirmed to be worked on. Pretty much everyone is affected as far as I know..
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@IlliterateGenocide said:
Exposed to me means "susceptible" or "Vulnerable" so I think its perfectly fine
one of the definitions of exposed is even "...in a vulnerable position or situation"
+plus its been here so long why change it
because it’s one if it’s definitions. And the other one heavily implies something different in the context of this game while the word vulnerable is pretty much unambiguous.
change for newer players, as OP explained.
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@Unimatrix00 said:
Yeah, the suggestions here are just as vague as Exposed. I would suggest not changing it, newbies can easily use the wiki to learn what exposed means.
I don’t think Vulnerable is as vague. Exposed seems very much like your aura is revealed and not that you are instant down with one hit. At least the current icon is fitting and helpful and doesn’t need change..
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@Caiman said:
Since they're upgrading the bots, I think BHVR should make all available killers, survivors, and perks available in bot games so that players can practice and try them out before purchasing them.
Hope so too, though maybe something that’s not possible for (some) licensed characters?
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I agree. Don’t know any suitable word except for ‚vulnerable‘ though..
‚defenseless‘ doesn’t have a nice sound either.
‘fragile‘?
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You don’t need to create a new bug report if there already is one, comment on the existing one/upvote that one.
this issue is also acknowledged and being worked on
https://twitter.com/deadbybhvr/status/1634287194033606674?s=46&t=JgBYqyq8ZKZO5Kp0mOVlLw -
Do understand correctly? You want to not get found by the killer but still progress gens/help teammates like healing?
here just a selection that would work imo
Distortion (teachable Jeff) - Killer can’t see your aura by any means as long as you have stacks, regains stacks while being in Terror Radius
Boon: Shadow Step (teachable Mikaela perk) - Hides the aura and scratch marks for everyone in the boon radius
Boon: Circle of Healing (teachable Mikaela perk) - Make sure to set it up somewhere were you and your team can heal up without the killer patrolling
Prove Thyself (teachable Dwight perk) - Good gen progression perk
Hyper Focus (teachable Rebecca perk) - gen Progression if you are really good with skill checks. (Maybe combined with Stake Out - Tapp teachable)
Urban Evasion (teachable Nea perk) - if only used to actually evade the killer when nearby, pretty good imo, some will hate you just for having it though because some people use it to do nothing else but crouching
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It’s not exactly 4 weeks counting days, that was apparently just an approximate time frame.
@Iron_Cutlass said:
Keep in mind that BHVR also releases event cosmetics but keeps their ingame time below 4 weeks just to ensure that they never cost Iridescent Shards (since they are treated different apparently)... They did it with the Halloween, Christmas, and Lunar New Year stuff. I do not think they care about this promise they made that much honestly.
Not really true, Yun-Jins winter outfit (and others) were longer than 4 weeks in the store and stayed auric cell only for that time. BHVR gave an official statement regarding this, event cosmetics will be released as auric cell only and will become shard available kn the next event time frame.
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Nope, it’s not on the killswitch list nor has there been any announcement.
Only Dredge is currently disabled
The Kill Switch is a recent feature added to Dead by Daylight. It gives us the ability to temporarily switch off any items/offerings/maps/cosmetics/characters that are causing game breaking issues in the game, to ensure continued enjoyment. When the Kill Switch is used, the item/offering/cosmetic/character/map will not… -
@Coffee87 said:
Nvm... I got it, lol
It’s the movement buttons, WASD, right?
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Yeah, known issue completely unrelated to your report
https://twitter.com/deadbybhvr/status/1634287194033606674?s=46&t=JgBYqyq8ZKZO5Kp0mOVlLw -
„He will be […]“
i thought Dredge was referred to as ‚they‘? 🤔
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@AGM said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3367025#Comment_3367025
I can't quite see how they'd be "forced" to do anything requested considering the sheer number of majority consensus community requests that they regularly ignore (i.e. make Red Forest smaller, nerf some of Blight's more egregious add-ons, incentivize not camping hooks, etc.).
I have seen the ‚forced‘ argument quite often on different topics regarding DbD. I know it doesn’t make sense, doesn’t change the fact toxic community members still use it. Especially if it comes from a popular content creator and their followers use it then..
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@AGM said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3364609#Comment_3364609
The difference is that the sexualization of those characters came up from the community organically and was then requested. This is just... "Hi, nice to meet you! Would you like to treat me as a sex object despite having no idea who I am?" kind of vibe. If people in the community started sexualizing Dull Merchant and requesting sexy skins, that's when you make the sexy skins... not before they even know who she is.
And before anybody asks: yes, it felt kind of the same way with Vittorio but not quite as insidious because the first time they did it with a new character it was an anomaly. But now they've done it with 4 new characters in a row (Vittorio, Skull, Renato, Thalita) implying a pattern of just creating conventionally attractive characters with revealing outfits purely for profit, which is pretty scummy.
But if it was this way around and this kind of outfit was added to Skull Merchant after fan request…
then the complaints would be the devs were forced to do it and didn’t want to create the character like this themselves and they only added it after seeing the performance and feedback on Skull Merchant being bad
its as often just a lose-lose scenario for the devs really.
people don’t like the Skull Merchant and try to justify hate comments towards the devs instead of constructive criticism regarding the actual design. At least many people do this with arguments like she is too sexy or it was a failed Predator license.
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Just dropping this Streamer here, as far as I am aware, she has made it her goal to maining Skull Merchant without the 3gen setup trying out different builds and strategys
havent watched any of her gameplay though (but she was a decent playing Deathslinger main)
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Obviously it’s tunneling one out early as Nurse or Blight with a full meta build and then getting the 4K with slugging. Duh.
also all the while doing this you gotta complain about the devs being survivor sided and the survs play like *insert some vegetable*
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@drpynz said:
Did another match with SM. 12 individual hooks, didn't camp, and pretended the hook was a timebomb and I needed to get to a 40-meter safe distance. Still no golden grape goodness.
https://us.v-cdn.net/6030815/uploads/H3GSKQJREN5N/20230309135743-1.jpg
double pip'd.
https://us.v-cdn.net/6030815/uploads/P5GTD4IDRA0Q/20230309140123-1.jpg
You can camp if you want, double pip is not required anymore. Just 4 kills no matter what.
and yeah, adepts have been buggy for some time now, though this latest patch should have fixed some instances of that and I don’t know if there are any specific scenarios where they are not counted.
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https://support.deadbydaylight.com/hc/en-us/requests/new
Contact support for this, they can look directly into your account and see what’s wrong/maybe restore your purchase.
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@BeccaDenson said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3366560#Comment_3366560
I hope you're right but it's about a month that I'm facing this issue on Steam
Oh I though you mentioned since Tools of Torment.
no I don’t think it’s server issues for that long.. idk hope you can get an answer here..
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@AMOGUS said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3366515#Comment_3366515
I dunno, she's definitely a 3 gen killer and basically every Youtuber I've seen do funny videos on SM has directly or indirectly mentioned the 3 gen problem (Yerv) or her being weak (Spooks)
Like, the glaring problems in her design and power design are there and have all been brought up, she can't get value from her drones if she isn't there, so people lock down an area from the beginning, and just play in that area until Survivors throw themselves at the Killer to leave the match. People hated Eruption because of 3 gens, why make a weak Killer who needs that to do anything, and isn't fun for Survivors because they have to put up with something nearly uncounterable if the Killer dedicates to that 3 gen?
"She does need adjustments" is a massive understatement, she needs an entire rework, she's unhealthy for the game and weak like Legion.
I am not saying that this isn’t a problem or she isn’t weak/encourages the 3 gen a lot.
if ‚she does need adjustments‘ is an understatement that you think needs to be directly mentioned I wonder how you think about the OP? Adepts are impossible expect against survivors with negative IQ?
i just don’t see how this kind of feedback would be of any help at all.
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maybe it’s just a problem with the servers nearest to you? I am pretty sure this is not something BHVR would do on purpose?
Which platform are you playing on? Because Xbox and Windows store are experiencing issues in general currently
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@CookieBaws said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3366515#Comment_3366515
That is the point here, what is "SKILL" are you talking about???
There is no skill involved with her, unless survivors play the worst and hand you hooks.
Yeah. Sure. It’s impossible to get M1 hits otherwise. And any survivor that gets hit by it in any way must have a negative IQ and should be completely disregarded.
sorry. But no. Skull merchant will struggle against great coordinated survs and you should give your actual criticism. But you don’t face those kind of survivors every match. No one does. Not even ‚highest MMR killer streamers‘.
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Or maybe.. the killer just doesn’t suit you at all but may be something others can play with? Don’t get me wrong, she does need adjustments, but it’s not as bad as some make it out to be. It’s more the general M1 hit problem and not specifically Skull merchant problem that most people complain about.
Her adept is impossible unless you get negative IQ survivors
its not that hard to get a 4 K with decent map, RNG in your favor and good addons, sorry but if you are being remotely serious here this is a skill-issue.
there are plenty of casual players on both sides. Not everyone is only focusing on highest skill levels.
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I would love a new game mode and it’s actually been asked by the devs in some of the ‚recent‘ community surveys iirc? So they have at least played with that though a little.
though while a highly requested 2v8 or something mode could be interesting I think that would still be too similar and I would prefer a more original/creative mode..
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You are describing exactly what people have been complaining about for years.
how are you guys just now experiencing this? Are you sure it’s been different before and even though you took a break you are still burnt out of the game?
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Wait, it almost sounds like that’s not usual in 90 % of your matches for the last years?