Mooks
Mooks
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- Username
- Mooks
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Comments
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@Wexton said:
They don't have the rights to demo anymore, they aren't gonna give him anymore skins. And also, they aren't gonna slap a licenced skin on a licenced character.
.. which is a shame.
i get why they can’t do it. But some legendary skins, eg Mr. x as Myers Skin, would be great. Or.. just make them separate characters that just use the same power?
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@GentlemanFridge said:
https://us.v-cdn.net/6030815/uploads/04WFIYVC396Z/image.png
fish friday?
now im stumped
Fin whale Friday
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Probably around the anniversary.. end of June or July
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@fnerfner said:
Let's get excited about it being 1 whole year this has been pinned, why you ask? No clue, absolutely no clue.
It deserved to be pinned for a while as it was worth a read... a whole year guys... makes you wonder why
It’s been explained in the thread multiple times why this post stays pinned. Just ignore it, really, it is that simple.
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Nope. Not at all.
how do you know they are swf matches? Also, in 2 and 3 man swf matches there can still be soloq survs..
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Try Resilience for faster vault speed and possibly Windows of opportunity to find windows easier.
maybe it must be timed closer to the vault or it’s also connection dependent etc.
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@GentlemanFridge said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3386833#Comment_3386833
Why, Delfin Donnerstag, of course!
Okay. I am dumb.
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It’s… uhm..
THe sea lion THursday?
idk I am running out of ideas.
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Auric cells aren’t set to zero usually. My partner and I use ptbs to buy certain cosmetics in the shop to see how they feel like in-game instead of buying them on live as any auric cells spent on PTB as well as purchases won’t get carried over to live back. Pretty much the same as shards.
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@not_requested49 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3386352#Comment_3386352
Phantom skillchecks?
@Dreamnomad said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3386352#Comment_3386352
Base level of luck for survivors is 4% I believe. I'm not sure what you are referring to with "phantom skill checks". As far as the crit stun, I'm not talking about anything absurd. Just slightly longer. If the stun isn't longer then having blurred vision and no audio for the duration of the stun would work. Just something. Also, these various features of luck don't have to be on a linear scale. They could do a bell curve for pallet stun so it can't be abused.
i am talking about skillchecks that might appear once you get off of a gen - the warning just starts after letting go or are completely missing and the gen explodes without you being able to hit the skillcheck. Some streamer (maybe Otz?) made a video on this I think and concluded the probability is around 7 % anytime you let go off a gen.
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@Doomzilla said:
What do you get for grabbing the blue.. Thing? Just a charm as well?
Yes.
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@GoodBoyKaru said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3386336#Comment_3386336
Me, who's gotten it twice as survivor tonight:
(Mooks you just have bad luck 💔)
I mean.. I am more bad than unlucky and just don’t make it too often to EGC - and if I do i do not have time to search the whole map twice.
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nobody wants the death of deadhard, healing, boons, pain ressonances, call of brine etc, we want other perks to be better and the strong ones to be a little weaker, not fully dead
please speak for yourself and don’t generalize.
many people have been asking for the death of Deadhaed and boons/CoH. Pain Res and CoB have also received their fair share of complaints and criticism.
also, power creep is something that needs to be avoided - so while buffing weaker perks would be great, nerfing overperforming perks is also necessary.
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No to the stun duration - that seems unbalanced and unfair for the killer.
yes to the other stuff.
also, if these annoying phantom skillchecks are supposed to actually be a feature and here to stay then luck should decrease their probability (which currently is around 7 % according to some streamer?)
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@FilthyLegionRevival said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3386322#Comment_3386322
Just appears during EGC. You simply have the worst luck known to man.
Ugh. So slugging it is then…
(well I would call myself lucky if this is the worst luck I experience in my life)
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@FilthyLegionRevival said:
Just bad luck, broski.
Though bad luck during EGC or is there another requirement?
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Do which killers did you like before? When did you stop playing - so which ones would be new to you?
from the new ones I think Knight and Skull Merchant can actually be played in an interesting tactical way - though they are sadly known for 3gen camp strategys which isn’t that tactical nor exciting.
Wesker is more like Blight or Nurse, oppressive in 1v1 chase and quite good mobility.
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Nope, if survivor timed it correctly with the animation then you can’t avoid it
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I guess this kinda question still needs to get posted into the PTB feedback section as the devs don’t look into this section that often and are probably focused currently on PTB feefback
© 2015-2023 and BEHAVIOUR, DEAD BY DAYLIGHT and other related trademarks and logos belong to Behaviour Interactive Inc. All rights reserved -
It’s Walrus Wednesday already
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They changed the requirement for merciless, so that you only need 4 kills and not +2 pips, you sure you had the merciless?
that said, yes, adept achievements have been buggy for quite some time (so it’s perfectly possible you had the 4K merciless and didn’t unlock them)
there is an acknowledged bug report, you can add info there and upvote the bug (thoughnat this point there should be plenty of info for the devs already available):
@IamFran said:
Just got 4k and double pip with Trapper and I didn't get the adept.
Only his perks and some addons.
Platform: PC-Steam
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This is intentional, you can play with those characters!
the characters will just get disabled again if family share is disabled, progress will be saved however if you get access again later on
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look in the big report section if others have experienced and reported it - and if so upvote that bug and add new info as comment:
Report any bugs you find here.If not, create a new bug report on this - mention which maps were affected and maybe even add screenshots
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Didn’t post for Dugong Tuesday in time…
well at least for me; but in other time zones it’s perfectly fine now.
This one brought more than one friend
look at how happy they are
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@not_requested49 said:
I would prefer telltale's walking dead tbh, especially since they already have game models they can port easier
Picked michonne because she's the only one that appears in telltale's
Glenn is in it too!
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@Bot_Salvo88 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3380200#Comment_3380200
You can try with breakout and stand in front of the killer as he's going to a hook. It works for me :D
Really? Because I tried exactly that and 3 times the killer swung at me and didn’t hit and I did never get any progress when killer was carrying someone. Same for my partner..
i got one count for dodging at the exit gates for leaving while the killer tried to hit me though.
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@ASurvkillivorer said:
Whats phrases do they say? The english translation
It only works of both brother and sister are in the lobby and I think it’s mostly greeting eachother like ‚hey Thalia/Renato!‘
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It’s worded awfully. You have to grab the survivors out of the trap for this achievement to get progress.
also please use the search function (or Google) before reporting something as it might have been reported already or like in this case already answered to not be a bug at all
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its too early for something like DbD 2 though I guess at some point in the future it won’t be feasible anymore to actually further support last gen consoles etc.
maybe for this anniversary, an upgrade to UE 5? And/or new gamemodes to make things more fresh
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@GentlemanFridge said:
https://us.v-cdn.net/6030815/uploads/UISBNPT8LXAK/image.jpeg
My submission for manatee mondays
and also
https://us.v-cdn.net/6030815/uploads/UMQKZPIYCQH1/2cc893d8-2ea4-4df1-a2ca-7247c33ab3d8.jpeg
This pigeon is spying on me.
https://us.v-cdn.net/6030815/uploads/HGXT26RXPMZE/8a35e5af-6328-4748-9e36-e9bef0f06bef.jpeg
Why are manatees always in those cute parent-child configurations? So precious.
also, sus birb 🤔 what are its intentions? Its goals?!
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@AlphaYandere said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3382661#Comment_3382661
Mal ganz ehrlich, ihr seid alle immer nur am heulen über Sluggen, Campen und Tunneln.
How to counter Tunnel: Werde einfach besser, verwende DS, Off the Record, DH... lerne besser zu Loopen, spiele in einem SWF.
How to counter Camping: Camping ist überhaupt keine Starke Strategie, wenn der Killer campt, macht Gens und versuch nicht zu retten. (Der am Haken verschafft euch Zeit) (auch das Perk von Rebecca)
How to counter Slugging: Spiel Unbrakeble, Soul Guard und Boon: Exponential.
Fakt ist nur die Casual spieler heulen über diese sachen, keiner der grossen Streamer wie Ayrun, No0b3, Otz, TheJRM, Kller, Coconut... beschwert sich über tunneln und sluggen. Viele von ihnen tun es auch selber.
Kleiner Tipp: spielt selber mal im High MMR und sag danach immernoch das es unfair ist. Auserdem heisste es nicht das wenn der Killer dich tunnelt, das er jede Runde tunnelt.
Und warum sollte man casual und nicht-high MMR Spieler komplett ignorieren? Es geht nicht ausschließlich darum, high MMR Leute oder full-time Streamer glücklich zu stellen.
Und man sollte sowieso nicht gezwungen sein, bestimmt Perks zu nutzen nur um überhaupt eine Chance zu haben das Spiel zu spielen.
lass bitte andere Leute ihre Kritik, Spielerfahrung und ihr Empfinden aussprechen lassen, ohne das als ‚heulen‘ abzustempeln (das gibts es übrigens auch von allen Seiten, Killer, survivor, high oder low Skill/mmr)
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I don’t even think the base healing nerfs go live the way they are described in the dev update. It’s just a PTB and the criticism is already very loud, could also be intentionally higher than they actually aim for to see the effect and never planned to be like that on live
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It’s manatee Monday y’all
Sea cow?
Sea cow.
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Pretty sure almost all of Jeff’s shirts (with logos) are inspired by Metal bands/referencing in-universe Metal bands.
which one are you talking about, got a pic?
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@C3Tooth said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3382511#Comment_3382511
There are players who have photo-epilepsy had problem with marco flash light, Devs gave QoL to it. And there were people actually complain how it gives advantage to killers and people who has epilepsy should not play the game.
Some people just have no empathy and only care for themselves.
Oh yeah.I saw some of those
there is no excuse for such hatred
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Just another example of how this community (or people in general) like to complain about anything.
this is such a basic accessibility feature which doesn’t give any actual additional information whatsoever.. love to see it finally implemented
now, visual indicators for footsteps/breathing/coughing/grunts of pain are way harder to implement (and would probably be the closest to an equivalent for killers though could also help survivors against stealth killer eg Wraiths and GFs sounds in cloaking). I don’t expect these to be addressed anytime soon
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You have to grab the survivors out of the trap and not down them/let them free themselves. The wording is just bad, but this is the intentional way and should work.
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@The_Krapper said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3381120#Comment_3381120
I've always stuck up for the devs until now, how about if I put it like this so people in your mindset will understand, years ago we were given a survey about the game and it inquired about new game modes and new features like forge modes and 2v8 and all that jazz on top of the bot practice matches, the former devs that have all quit now acknowledged the community responded better than they expected and they DID plan on implementing them in the future but never would give a date on when it would happen ya know classic BHVR stuff, and now years later the game is completely watered down to a cut and dry playstyle where you're holding m1 the whole game as a survivor if you're trying to win and as a killer your sweating if you wanna win in a really boring playstyle though that gets old fast, I've wasted over 12,000 hours on this game and plenty of money for it to be in a worse state without the game modes we were told we would get years ago to help this game thrive with variety and they've somehow managed to make it not as fun due to killer designs and general gameplay mechanics that sometimes result in stalemates with 40 minute matches
We were never explicitly promised that new game modes will come? Also the former devs didn’t all quit, and they wouldn’t have announced stuff that the team was against, this game is developed by teams and not some individuals.
survivors having to hold M1 the whole game is nothing new at all.
or killers having to sweat.
this is also only fitting for matches where both sides play efficiently and ignored the vast majority of casual matches.
and plenty of the changes we have gotten are community wishes or suggestions etc. I do not agree with all of their changes at all and have asked for new survivor objectives etc pp often and given my fair share of negative criticism. But many people just complain no matter what and never acknowledge the good parts.
Maybe after 12K hours you are just burnt out and need to take a significant break, get some distance. I doubt you really would ‚waste‘ that many hours if you didn’t have fun though?
(Btw i still have my hopes up for new game mode/s being announced in the anniversary stream, but the game has had way more important stuff that needed to be addressed before)
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People just like to hate on the devs (in general, not only BHVR) - and especially certain Content Creators like to rile up the community against them even when they supposedly give positive feedback they are throwing in some shade.
plenty of the things in this dev update have been asked for for a while - especially the hit-and-run playstyle to make a comeback. But now it’s genrush that will be a problem? This is a great example of lose-lose situation for BHVR.
also - it’s a PTB and some changes might not make it to live at all and some might be intentionally be too much to see the impact but are never meant to make it to live to begin with (hopefully basekit healing time is amongst these).
overall, them trying to bring more minor changes to various killers in midchapters is huge and doesn’t get enough praise! Sure Billy didn’t deserve the nerfs to his best addons without significant compensation - but again, maybe this doesn’t make it into live and he might get minor changes/buffs this midchapter or on the following.
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found themselves clear of all wrong doing.
that’s not what happened at all though?
as to content creators, I know there have been plenty that claimed they got DDoS‘d on console/Epic while others claim it’s only a problem on Steam. I have seen claims from some getting DDoS‘d while using VPN.
sad thing is, there is plenty of false claims so the true ones (that do exist) kinda get overshadowed. Also it is possible it is not (entirely) on BHVRs side if the claims of only Steam affected is true..
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Yeah, agreed. Shifted from Controller to M&K and I would really love that as holding the spring button (as well as crouch) is just super uncomfortable after some time.
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Yeah, it’s still bugged. There was an acknowledged bug that was supposedly fixed with one of the recent bugfix patches but it clearly didn’t work.
i even had the glyph directly disappearing after interacting with it without any skillcheck appearing once today. After that, the same as you, kinda ‚laggy‘ skillchecks
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Finally! I missed Seehund Samstag
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Nurse never got substantial nerfs? Are you even aware of the state she was in?? 5 blink base kit, pretty sure fatigue was not like it is now, Omega blink, blinks being base attacks (which directly had impact on perk balances).. Nurse is still the strongest killer, sure, but she did get substantial nerfs.
also, Nemesis isn’t anywhere near overpowered. Zombies are hit or miss with that AI and the glitches. And you can use pallets to stop them. (I agree that it would be nice to have an option like ‚kicking‘ from behind them - but it’s not needed). Zombies also track with audio, so ‚wallhacks‘ isn’t exactly true?
also also, wrong forum section, this is for asking the community questions, you are trying to give Feedback for the devs..
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But that only refers to the complete/automatic bloodweb mechanic, right?
you can still use the click instead of hold as well as choosing a node and then the path gets taken or did. I misunderstand?
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Would love it, but at least for the licensed ones it seems unlikely..
also, would be nice to get facial animations for them. Swamp monster, Minotaur, Krampus, all would be so much better with at least just an idle animation. Also also, the powers being reskinned as well. I wonder what Krampus could get for special beartraps
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There is currently no cross Progression for the Windows Store version and other versions and it’s not known if it will ever come.
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Heavily depends what killers you are enjoying currently
just gonna say that Oni and Trickster are a no go on controller. Twins and Deathslinger also to some degree
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@sizzlingmario4 said:
It’s been there since Dredge release, it was added for builds and outfits at the same time.
Are you sure? I wasn’t aware of the outfit slots and I am pretty sure i checked for them specifically when they added the perk/build slots..
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@jinx3d said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3375984#Comment_3375984
what exactly is more important than fnaf that would actually be viable in dbd? alien,not really, predator and terminator are more action than horror, devs already said chucky isnt happening, i dont see terrifier or any stephen king properties happening, conjuring, m3gan and insidious are too modern to be "important", am i missing something? fnaf's impact on horror in gaming is massive, and whether that impact was good or bad in your eyes, you cant deny its huge
devs already said chucky isnt happening
when/where did they say this?
i only really remember them confirming Jeepers Creepers not happening (for very good reason)








