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Mooks

Mooks

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Mooks
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  • You might say that Zerina is indeed an Arab

    But I will say that Jake is from Korea and yet they made a chapter from Korea

    now why would Arabic take priority over any region/culture that’s not represented at all? Eg Native American, (native) Australian, plenty of Africa, anything Asian but Japan/Korea, Scandinavian. Or what about other regions, where we have ‚only‘ a survivor? China, Germany, etc pp.

    thing is, they actually have great diversity in this regard and are expanding on it ever more. The Korean chapter was more K-Pop which had nothing to do with jake..

  • Feng Min is Chinese, not Japanese

    there are plenty of regions not (yet) represented in the game at all.

  • you may post in the Feedback&Suggestion forum section and request this. But I doubt they would do it if it actually results in having to adjust every single killers PoV which currently would only need 3 adjustments.. but maybe it is easier than I assume

    Our team will be happy to read these!


    in hey Comment by Mooks
  • I think I read about an issue that lead to people accessing areas of the map with the perk that are supposed to be inaccessible. I don’t know anything more concrete though.

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3420655#Comment_3420655

    Would be a good QoL feature to add some decent controller settings

    Yeah, you tell me, I am requesting this any chance i get 😅

  • @bbqBilly said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3420769#Comment_3420769

    If you want to live in the reality of where BHVR is intentionally not fixing an issue that require minor rebalancing (in your words) because of them deeming it "not a priority" even though it would mean a better experience for a bunch of people, then by all means live in that reality. I don't need to convince you, because it will never be changed and you can make up all the excuses you want for it.

    have you noticed literally any other feature that got implemented? they take time. Colorblind mode is relatively easy to implement but it still took much time.

    yes I live in the real reality. „Intentionally not fixing“ is also just maliciously phrased, it’s a new feature, it’s not fixing a bug.

    just knowing how software/video game developement works - especially for a live game - is not making up excuses..

  • @bbqBilly said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3420757#Comment_3420757

    My source is that the game is 7 years old and they havent added it even though the framework is already there (the perk) and it would be very easy for them to change it to an option. It's not a technical challenge, they could get it done in a day if they wanted to. If it wouldn't mean a significant overhaul of the balance of the game, they would have done it already.

    nice try. But nope, that’s not true at all. the devs can’t just do whatever they want. They are ‚just‘ employees and if they don’t get the go from the employer for whatever reason (which still just might be it’s low priority)then they don’t implement it, and even small feature like this need to go through the whole process (discussion/approval, design, implementation, qa with potential bug fixes, and plenty of refinements in between)

  • Idk if it would work, but I would ask support if they could change it up so you have the one unlocked that you actually paid for:

    https://support.deadbydaylight.com/hc/en-us/requests/new

  • @bbqBilly said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3420565#Comment_3420565

    That's not how it works. In a game where you are limited to 4 perks, you pick the ones who have the most impact on the game. Field of view is one of them, but is not as impactful as the others, that doesn't mean that it isn't a great advantage that should just be given away for free.

    There is a reason why the developers haven't added a FOV slider already, and that is because it would completely break the balance and they don't want want to spend months rebalancing the game just to alleviate the issue for 0,1% of the game's playerbase when there already is a solution.

    There is a reason why the developers haven't added a FOV slider already, and that is because it would completely break the balance and they don't want want to spend months rebalancing the game just to alleviate the issue for 0,1% of the game's playerbase when there already is a solution.

    do you have a source on that? Or is it just your assumption?

    because as I see it, the main reason why they haven’t implemented an FoV slider yet it because it hasn’t been a top priority and needs further balance changes and perk adjustments.

    as long as they don’t state one or the other way, we do not know what the actual reason is..

  • Die Option ist ausgegraut und nicht änderbar wenn du ins Menü gehst, während du in einer Lobby bist.

    Wenn du aus dem Startbildschirm raus ins Menü gehst, sollte die Option änderbar sein

  • chatfilter wirkt einfach komplett willkürlich. Angeblich soll der Filter auch unterschiedlich stark filtern je nachdem wie oft eine person den Filter bereits getriggert hat. Und ich meine es wurde auch erklärt dass Wörter auf die Filter Liste kommen, wenn sie häufig mit anderen gefilterten Wörtern geschrieben werden?

    Im Endeffekt werden ja selbst in-Game Namen gefiltert. Keine Ahnung warum das nicht mal optimiert wird…

    in Erbsensuppe Comment by Mooks
  • Might be that this way, if they need to make animation adjustments for killer side especially for shared killer animations, they don’t have to adjust it for every individual killer but only for these 3 different views.

  • They should add new maps to existing realms to expand those, like they did with Red Forest and Crotus Prenn. They even said Garden of Joys realm was supposed to be expanded iirc??

    imo Shattered Square could have been part of some existing realm, the atmosphere/color pallet isn’t really worth anything anyway.

  • @JPLongstreet said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3420655#Comment_3420655

    Agreed. I would like to see it tied to the loadout options, because although I am a terrible killer even I mess around with the sensitivity based on what perks and add-ons I'm running.

    I also tried every setting combination I could to make something of Trickster, most of the perks too, but nope nope and some more nope.

    I don’t ever mess around with the setting because I would totally forget about it once switching killers. Thus I just have it on max sensitivity which probably screws me over way more often than I even know.

    for any killer with aiming power, there need to be a second sensitivity setting for the aiming (also probably for flashlights on survs) - great QoL for controller players.

  • I wouldn’t say I am a fan per se. But I am interested!

    the first film is a big part of the horror genre and deserves a place in the hall of fame of horror! I even kinda enjoyed the second film somewhat despite its obvious flaws. And I think there was a video game that was okay? I just read about it though.

    also I made a killer concept on the Blair Witch as well! Would be interesting to see if there are similar - or vastly differing - ideas between our concepts?

    @Mooks said:

    Elly Kedward, The Blair Witch

    This Killer Concept is based on my (loose) memory of the film the Blair Witch Project and Blair Witch 2. I have not seen the 2016 movie but read a summary of the plot. I know that my power concept may be partly countered by SWF but I tried to play around this.

    Appearance:

    Tricky since afaik she is never seen in her movies. But I think there is an official video game that kind of depicts her. It would also be cool to have her be a shadowy/foggy figure without a defined face and all, but enough to depict her as humanoid..

    Power: Possession

    The Blair Witch can make herself be completely invisible, while in this form, a normal attack does not injure a survivor but possess him. Turning back to normal form from invisible will take some seconds and you will not be able to attack immediately (as to not be used as a better wraith).

    When you possess a survivor you get to control his character, you can perform basic survivor actions (repairing, vaulting, searching chests, etc but not unhooking, unsure about healing, repairing will regress the gen slightly instead of really repairing) but mainly you can attack other survivors. You will have the undetectable status effect while possessing a survivor. Your crouching is normal walking speed, normal walking is 4m/s or 100% speed and sprinting will be 115% movement speed. Vaulting will always be slow vault speed. You can’t end the possession at will.

    When you are possessed as survivor you will not notice it on first glance. You will be in a sort of parallel/Halluzination world. Repairing can be done but if you finish a gen it will not be counted as a finished gen and can be repaired again. You can’t open exit gates. Searching through chests will open the chest without revealing an item. You can see other survivors doing what they are doing in the real world. You can find humanoid stick figures (4 total) and destroy them. After the first one is destroyed, another random one will be revealed to you per aura. (They can be placed where jigsaw boxes/plague fountains/alarm clocks are placed). Destroying every figure will end the possession, you are placed where your possessed body was and the witch will be placed where you were when ending possession.

    The last survivor alive cannot be possessed. If a survivor is possessed while the second to last dies he has a remaining time to destroy all figured to end possession. Works kind of like end game collapse, you will be snacked by Entity if you can’t escape possession. The hatch is also available while possessed.

    Perk 1: Don’t look

    While the totem is active, a survivor will be exposed after looking directly at the killer for x/y/z seconds, the effect will remain 3 seconds after looking away from killer. (Reuse Ghostface revealing mechanic, looking away and immediately to the killer will not interrupt the duration; this is supposed to change the normal chase where survivors pretty much always watch behind what the killer is doing; depending on balance)

    Perk 2: Hex: Mark of the Witch

    You are obsessed with a survivor. While the totem is active the obsession will see your aura while looking in your direction. You can kill the obsession when in dying state after they stun you 4/3/2 times. (Kind of an anti-OoO Perk, since they will not know the aura comes from this Hex; if you don’t use OoO and see the killer search for totem or avoid stuns!)

    Perk 3: Hallucinations

    Survivors have a slightly/moderate/tremendous chance of perceiving hallucinations of other killers such as: Hearing sounds (Wraith bell, Billy’s/bubbas chainsaw), seeing props (Pigs Jigsaw boxes, Plagues fountains) and traps (Trappers traps, Hags marks) and others (Doctors illusions, Demos portals). Moving towards it will make them disappear.

    my other concepts (Feedback and suggestions always welcome):

    Killers: The Ice Queen, Hannibal, Charlie(The Darkness), The Blair Witch, The Firebreather, The Photographer

    Survivors: Aria Morrison, Lukas Schmidt, Paitoon Saeli

    Survivor Items: Walkie Talkies, Lighter, Water Bottle, Pocket Knife, Sling Shot, Spray Paint Cans, Salt Pouch, Smoke Bomb, Voodoo Doll, Smudge Sticks

    Game mechanics: Expanded survivor objectives, Exhaustion Rework, Spiderwebs


  • @Gandor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3420565#Comment_3420565

    Go play rock-paper-scissor. That way you get exactly 1/3 chance to win 1/3 to draw and 1/3 to loose. Well. You don't like that game? It's just about luck and not about things you can do in a game? Yes. Exactly. And you are just asking to remove fundamental part of this game too

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3420573#Comment_3420573

    And against best Blights, Nurses, Oni's and Spirits in their ability. Sure we want to remove skillful interactions in name of something THAT IS ALREADY SOLVED. Just use the perk.

    But it doesn’t work against those killers if they know what they are doing?

    also, an accessibility option locked behind a perk is NOT the solution and the devs agree (see Spine Chill change and Visual heartbeat)

  • @saintjimmy456 said:

    I still see lots of Davids. This is probably just a rhetorical thread by somebody who doesn't like the LGBT side of David, to get people to ask them about their views, which nobody really cares about, which is why they had to make a thread in the first place.

    To be fair, I noticed less David players as well, there have been less. And yeah it might be one of the reasons that he got revealed as gay. Though it’s only one of multiple possible reasons and this is exactly a perfect reason why we still need good representation after all and that the argument that no one cares just doesn’t hold.

    other reasons are that David got significant less cosmetics than previously, other hot/buff male survs got released that fall in one or more niches that David filled as well, his perks are kinda meh now, and sure, grunts of pain/IW nerfed as well as male characters being less popular in general are also minor factors. And possibly also to some degree what peanits said about the new prestige system.

  • IMG_7185.jpeg IMG_7184.jpeg

    This threads vibes

  • @JPLongstreet said:

    https://forums.bhvr.com/dead-by-daylight/discussion/374620/how-do-i-not-be-garbage-at-oni-on-controller

    The sensitivity setting is the key. I changed it for pretty much every killer, and I think I used 70% for Oni. Also some flicking isn't possible with the controller, due to the dead zones.

    Would be good QoL feature to have individual sensitivity settings for each killer tbh.

  • @MikaelaWantsYourBoon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3420602#Comment_3420602

    Most of characters are not confirmed with anything. So i can't see any problem here. If they reveal her lesbian, i will drop her. Until this happen i will play as her.

    Why is your head canon enough for an unconfirmed character (def not confirmed straight either) but not enough for a confirmed character? It’s your head canon either way.

  • @MikaelaWantsYourBoon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3420541#Comment_3420541

    I am playing Kate time to time and i bought all of her skins. If they change her to be lesbian, yeah i will leave her. I like her as straight woman. I won't mind if they add more LGBT+ characters and i will support that. But i won't play with any of them honestly.

    I don't hate LGBT+ community or i am not saying they should not be in game. But i won't play with any of LGBT+ characters since i am not part of it.

    If you only like her as a straight woman, you shouldn’t play her at all. She has never officially been confirmed to be straight and could be anything really. You are just using your head-canon and act like it’s right (which you can still do if they officially state that Kate isn’t straight.

  • @DY86 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3420537#Comment_3420537

    Because its not an accessibility feature ??? It is well known that motion sickness is caused by lower fov than 85-90 or higher than 100 (fishbowl effect). DBD has a steady 87. Like? it is within the recommended range. Adding a slider would create more problems and exploits in game for a unnecessary feature.

    It does matter if survs want like ######### ? I can claim accessibility for the same reasons on a survivor side.

    also who said it’s outdated? It still works sometimes with a decent margin of error, as it should.

    I can link the website with the accessibility guidelines if you want.

    It is well known that motion sickness can be cause by different FoVs for different people. Some are more affected some less some not at all. I remember that a dev even acknowledged this (and they claimed they are themselves affected for wider FoV and directly affected by Shadowborn). It is an accessibility issue for first person view. And not (to the same degree) for third person view. Doesn’t matter how much you try to spin it in another way. I am pretty sure others can provide trustful sources that a slider is better for accessibility.

    and I didn’t say it doesn’t matter what survivors want? It doesn’t matter if a small toxic part demands something unreasonably.


    i say it’s outdated. It’s my opinion. It only works against new killer players and controller players without affecting experienced killer players on M&K. It’s not an actual engaging nor really skillful mechanic.

  • @DBD78 said:

    Very few identify themselves with David now. I'm not playing David again for example and I used to play all survivors.

    So you are saying there should be way more diversity especially in the LGBTQ+ department so no one would be left out as this is a legitimate reason not to play a character (hence some LGBTQ+ people can’t play non-LGBTQ+ characters)?

  • @DY86 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3420460#Comment_3420460

    Rebalance accordingly how exactly? Its easy said than done. Overhauling a whole game to cater to different fovs is something that must take everything into account. How do u propose that?

    15 degrees is not the same as 35. Also FOV perks dont stack as well so. Just so you know, fov on survivors is not “requested” because of events in the beginning of DBD. As Survivors with stretched resolution (therefore wider fov) was broken. Just a FYI. High tier survivors back then did not lose mindgames because of this unfair advantage. And believe you me, if they were to implement FOV sliders for Killers, survs would def want as well.

    FoV for survivors isn’t requested because it’s 3rd person and isn’t nearly as much associated with motion sickness and accessibility problems. Doesn’t matter if survivors want it then as well, we know it’s not needed, and it is an asymmetrical game with both sides having different FoV/PoVs. Why lock an accessibility feature for one side just because there might be toxic players from the other side that could make unreasonable demands?

    and rebalancing in the sense of giving the perks other effects, adjust Myers and Ghostface stalk accordingly as well as flashlight/blinding angles if necessary.

    360s and hiding directly in front of the killers seems silly and outdated anyways.


    it’s not really that difficult. Maybe needs more resources with design implementation qa etc, sure. But that applies to any features.

  • Agree, should have been an option along the toggle action button feature. Hopefully it’s something they are considering

  • @DY86 said:

    Ive said this before but, the game is balanced around this set FOV.

    Some killers such GhostFace and Myers would benefit tremendously from wider FOV, as they could stalk so much more that It would require rebalancing their kit probably. ( and they aren’t even top tier killers)

    But most importantly wider FOV on survivors would make chases/mindgames much easier (just watch old videos of survivors with stretched resolution).

    Also, maybe DBD engine could not properly run with such wider fov. I remember CoD MW 2019 they didn’t add fov sliders cause It would make older gen consoles crash, and cause inconsistent frame rate as well

    Then rebalance it accordingly. We got plenty new features that weren’t there from the beginning. As for Myers and Ghostface: is shadowborn really that strong on them? And if so, why do not more people use it?

    it’s mostly about killer perspective as it’s 1st person, FoV slider for survivors isn’t really commonly requested as far as I can tell.

    The game can handle different FoVs as evidenced by Shadowborn, M&A and even the first PTB version of the Finisher Mori, just finally add the slider with the currently applicable numbers and if necessary expand these later on if it’s too much implementation. No reason to withhold an accessibility option just because it’s not completely implemented but already available (but everyone is aware that proper balance changes regarding the perks is necessary as well as menu Ui, settings etc)

  • @BlightedDolphin said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3418961#Comment_3418961

    You are right, and I wish we could buff all the lower tier killers (and maybe reign in some of the top ones) but unfortunately BHVR only adjusts 1-2 killers every mid chapter patch, so this gap is going to remain for a very long time.

    Yeah or maybe they will some day listen and change something up. Like they are trying to do with perk adjustments now, as i understood it, they want to make some perk adjustments now (almost) every midchapter update? Same with minor killer adjustments I guess.

  • @Dennis1242 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3419745#Comment_3419745

    just swinging in the air to tell them to stay in a place or something i guess, is it a better way?

    I wouldn’t call that forcing? They can choose to not do it and just do gens and get out?

  • @Dennis1242 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3419581#Comment_3419581

    is it bad if I force like one survivor to stand in a place so I can throw hatchets at him?

    Uhm.. how are you forcing them?

  • And what next they might make a killer who wears nothing but ripped underwear and with a sexual appearance

    spirit? Who was planned to be even more naked than what we got iirc?

  • Don’t team up with someone against others and don’t force anyone to farm and you should be good. Those two scenarios would be reportable/bannable though!

  • You can still report and block anonymous players just the same way as others.

    blocking just prevents the person from being able to contact you directly via friend requests in-game.

  • IdentityV still exists??

    but wasn’t it mobile only?

  • @GoodBoyKaru said:

    Happy one year anniversary to this post 🎉

    🏳️‍🌈🎊

    and it’s been generally very positive.

    though looking forward to further representation, David is cool and all - but also pretty save?

  • @NotAnotherDoctor said:

    Good old BHVR, creating more "us Vs them" division.

    What? That’s literally just the community though?

  • @bm33 said:

    Vet guesstimate for when my kitties were born was May 3, 2022 so going with that they just celebrated their first birthday. 😁

    Darryl is yawning in first pic, he just woke up from nap behind chair cover.

    https://us.v-cdn.net/6030815/uploads/9N4Y6P4VBPRP/20230503-222723-jpg.jpg

    https://us.v-cdn.net/6030815/uploads/V5ILJTK3299A/20230503-222825-jpg.jpg

    Happy belated guesstimated birthday to them 🥳

  • @BlightedDolphin said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3418536#Comment_3418536

    Kinda shows how large the gap between the top killers and the rest are.

    But I think most people agree that Trapper is definitely bottom 3.

    But this gap is exactly why the community shouldn’t complain about only one killer specifically but more about this gap and low tier killers in general. Otherwise even if one of the killers get an update/buff there will still be many low tier killers

  • @Firellius said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3418623#Comment_3418623

    Didn't they killswitch Inner Strength when it would permanently enable itself whenever any totem was broken?

    @egg_ said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3418623#Comment_3418623

    Clown and dredge, wake up, OoO all killswitched without causing crashes and making the game unplayable

    Twins never killswitched for the same bug that got nurse killswitched

    Yes. I was wrong. They are just very inconsistent with what is getting killswitched

  • @GoodBoyKaru said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3418623#Comment_3418623

    id argue gamebreaking should also include things which are easily exploitable, or just things that are explotable in general

    Yes I agree. Including inaccessible totems and that Merciless Storm bug. That’s why I said I don’t defend them on this.

    also now thinking about it.. wasn’t Clown killswitched once for something not directly game breaking? Some speed glitch? So they aren’t really consistent anyways

  • they killswitched the maps which are not per se directly payed for by individuals?

    i mean, I am not actually defending them here btw, just stating how I understood them.

  • Pretty sure the killswitch is only used when it’s actually breaking the game as in crashes or in this case apparently reaching inaccessible areas (which could directly lead to crashes or being stuck indefinitely or similar)

    Merciless Storm wasn’t killswitched because the game would still perfectly progress naturally - just that a gen got regressed (which it can under different circumstances as well)


    killswitching isn’t supposed to be used often for any kind of bugs as it’s features that people pay for that get deactivated.

  • @Piruluk said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3418515#Comment_3418515

    Texas will 3 killer vs 4 survivor

    HSHS online reworked into 2 killer vs 5 survivor

    Killer Klowns will 4 killer vs 5 survivor

    Notice the fact, you wont get solo killer in these games, so all of them team based game rather than good asym

    Isn’t a 2v8 or similar an often requested new game mode for DbD as well?

    and sure, they don’t need to try to copy DbD, still depends on the design and implementation of the games are worth it..

  • I find it weird how people still talk about the weakest killer when there are so many contenders that half the roster is constantly called the weakest killer..

    lowest killrate has Nurse - that probably hasn’t change considering her skill floor. Trapper still has great snowball potential.

  • @burt0r said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3418492#Comment_3418492

    Were did I ever generalize?

    I only proved your claim of "how not even survivor players complained" as false, nothing more, nothing less.

    Also those two example were simply the first two i found after searching for "wiggle" for just a minute. Why should I bother to look for more when even one would be enough for my point?

    Well, I was talking about about actual trends and not just some individuals. So I was talking in generalizations as a major part of the survivor player base approved the removal of the faster wiggle or at least didn’t complain, though I wasn’t clear about that I guess.

  • @Annso_x said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3418486#Comment_3418486

    Yeah I figured it'd be difficult to implement but considering there are already things that change the FoV it shouldn't be that complicated I think. I do think we'll get it someday though, I just hope we don't have to wait too long..

    i also think/hope it’s already in the pipeline and the next planned accessibility feature. Only thing making me doubt it is that they actually had some function changing the FoV incorporated into that FinisherMori experimental PTB..

  • I mean.. fair enoug. yeah this game can be very frustrating regardless on which side you are playing. SoloQ/2-Man-SWF can be hell and I think at least pl killer side it’s usually not as consecutive hell-ish. But sure, frustrating matches still happen and can happen often.

    but hey, there are some other games in this genre making their debut/re-release soon, so maybe look out for those? I know I will take a look at them (Texas Chainsaw game, HSH Online, Last Year, and pretty sure there are others?)

  • @Mockingjay_S451 said:

    I never understood a killer’s weapon being in a locker that survivors can get in. Why can’t they pick up the knives or hatchets? Same with survivor cosmetics that have items that can be used as weapons. Seems silly.

    Same goes for any map assets including simple branches. Survivors in the Entities Realm are just very special.

    IMG_7179.gif


  • Literally two individuals, one without any upvotes/agreements and the other with one. If we generalize this as ‚survivors complaining‘ then both sides complain about literally everything and nothing all the time.

  • @burt0r said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3418375#Comment_3418375

    Survivor haven't complained that the faster wiggle isn't anymore 😂

    There were several threads a few months ago about that missing second shaved of by greats.

    Oh there were? I mean.. I am WAY too much on here and actually haven’t noticed those?

  • havent looked at it in-game yet but it sure does feel like an amalgamation of his past cosmetics? Though I guess it’s not re-using assets directly it sure re-uses concepts/designs.

    on the other hand… Yuis and Elodies hair feel super off? Is it the same in-game or have I just seen unlucky images?

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