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Mooks

Mooks

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Mooks
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  • @Th3Nightmare said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3405007#Comment_3405007

    How are they going to introduce a new game mode if their only game mode is the same for 7 years and it's super unbalanced? xd

    Via the anniversary stream i would imagine

  • Fun is subjective and many people find chases boring and just prefer finding and injuring survs utilizing their killers power. Looping was called low skill and boring („just going in circles“) just as much as Hold W and predation pallets is called boring now by many killer players.

  • Hook timers should have been extended alongside longer generator times without perk interaction. Not by much but that definitely boosted camping.

    and yeah, Reassurance needs a little greater radius and shoud affect basement without having to go down completely.

  • Changing files is never 100% safe and if EAC ever bans for it, it’s out of BHVRs control to unban.

    that said.. this file does get changed by your in-game settings as well, so it’s very very unlikely that they ban for this.

    though we really need these settings as in-game settings (Anti-aliasing has even been confirmed in 2020 to be worked on as an in-game setting…)

  • P100 does only mean they had earned and invested BP into one character, it doesn’t equal skill. And bully squads might also not be actually that skillful if you don’t play right into their cards, usually you should notice quickly what they are up to (flashlight saves, hook sabotages, trying to distract you instead of commiting to one surv) and act accordingly


    MMR isn’t being reset, and… it’s really only counting escapes/kills so it’s not really directly skill based either. It also favors short queue times over accurate matchmaking

  • Try to get better at chases when being targeted/tunneled by the killer, maybe use some chase perks if that is your weaker point. Windows of opportunity from Kate is a very good perk for beginners to learn map layouts/vaults/pallet spawns and not run into deadzones!

    Kindred is also a very nice perk so your teammates can coordinate better in case of killer camping you or not and who can unhook you.

    you might also try to find people to play with, which for many people make this game more fun and you know that at least those you play with got your back.


    though, camping the hook and tunneling one survivor only are two very unfun but valid killer strategies. Try to not focus on these matches, and if it is too much, don’t force yourself to play the game if it’s not fun for you. Take a break, come back and see if it is better then. It is possible to have fun in this game, though it is also very much possible to get frustrating matches..

  • A new game mode has been requested often and the topic popped up on some official Surveys so… I kinda have my hopes up a little bit for something in that direction for the anniversary stream 👀 (hopefully something more interesting 2v8 or similar)

    also the finisher Mori stuff is still in the works though might be something completely different than the last PTB version of it

  • Contact support, they are able to look into your account and give it back to you;

    https://support.deadbydaylight.com/hc/en-us/requests/new

  • @KingFieldShipper said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3404444#Comment_3404444

    No the language barrier exists here too, probably less so than the European agent servers though. If most of my in-game chats are to be believed, most of my team and who I get matched with are in Mexico and South America (especially Brazil?) and I don't speak a lick of Spanish or portugese, for instance.

    Oh I assumed South America would have their own servers. But yeah makes sense that Mexico doesn’t so… it’s not even an argument if you play on US servers. Weird..


    also good point with Nintendo, I keep forgetting this when this topic arises actually..

  • @MaudetteClorel said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3404226#Comment_3404226

    Valorant, Overwatch, Phasmo... a lot of other games, you name it, that have voice chat and none of the factors that you mentioned really are that much of a problem and the majority of people still use it.

    Language barrier? Again,other games handle that pretty well and the majority of the servers people are playing on share the same level of basic English.

    Not wanting to speak with randoms? Turn VC off and play the game like you did before.

    Toxicity? Very much present in any other game.

    Lack of hardware? If you don't have a mic, you can still listen to your team's callouts.

    You can opt out of it, but at least you would have the choice, as in any other games with VC.

    It's all about OPTIONS and whether or not you make use out of it depends solely on your decision.

    Are those games really completely balanced around voice chat in that anyone that doesn’t use voice is actually at a vast disadvantage? Because that’s what you were asking for..

    as I said, an optional setting for it which doesn’t influence the balance, sure. No problem.

    and yes language barrier is an actual thing outside of the USA servers maybe.

  • @MaudetteClorel said:

    There we go again. Adding voice chat would fix the problem since the devs would actually be able to balance the perks/game mechanics properly.

    I've had ONE good usage of CoH so far (played around 20 matches after the patch dropped), other than that my teammates just don't give a damn about healing someone who's been standing inside the boon waiting.

    No, voice chat wouldn’t fix the problem, as many people wouldn’t be able to use it (language barrier, lack of hardware, people just not wanting to speak with randoms, toxicity which is already complained about would go up rapidly, background noises, etc pp). Now, if they really wanted to add voice chat, that’s fine, though it should never ever be used to balance this game otherwise it will be completely unplayable for soloq.

  • @[Deleted User] said:

    @Mandy is there any news on whether or not a frame-rate limit option will be added into the game's settings menu?

    Probably not anytime soon. Ugh.. I mean they kinda promised anti-aliasing options back in 2020 (apparently it was already in late developement for the in-game menu)..

  • I agree, especially cosmetics you can mix up would be great to have on many of them..

    though as already mentioned, some license holders are just very strict and we will probably never see anything added for Quentin and Freddy - gotta be happy that they are here at all and Quentin got his face rework!

    (though there is great potential from the reboot movie:

    IMG_7013.jpeg


    also, BHVR might not want to overshadow their original characters/store choices and this might also be a reason why there are not too many licensed cosmetics overall even for those licenses that are more open..

    And i mean, the licensed holders do get their part for every item sold and I imagine creating licensed stuff actually takes more time and effort and needs to be approved etc so it may just not be as lucrative for BHVR to get too many licensed cosmetics..

  • I cant watch the video myself..

    though, the Ada let you close the hatch you say? Could be some bug and not actual cheating then… Because, why would she start cheating in that moment and then not even use it for herself?

  • They changed the directory of the GameUserSettings file, so you would need to adjust it in the new file location. That’s also why all in-game settings got reverted to default

  • @EYAL5555 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3402138#Comment_3402138

    Well, its the mid patch, and you were wrong! blight got the treatment

    I just randomly checked because I wanted his Greek skin but didn't want to spend money on it, and I was able to purchase it with iri shards.

    Weird, because they didn't say anything about that.

    I wasn’t wrong, Jeff and Oni also got the treatment and i said it could be 2-3 characters per side (it were 2 surv Jeff, Jane and 3 killers, Oni, DS and Blight - which I all mentioned 😉)

  • @AbsolutGrndZer0 said:

    I think it's funny. Players scream bloody murder about the "Time-Limited" holiday skins even though they have confirmed they'll be back next holiday season, yet they're disappointed and calling BHVR lazy for not releasing skins Exclusive to Prime. (Which, to be fair one of Haddie's outfits recently put in the store is an old Prime Exclusive)

    So, do we want Exclusive skins, or do we not want "shady FOMO tactics"? Can't have both people.

    Are these the same people though? 🤨

    also pretty sure people were mostly upset that cosmetics that have been available for a long time were retroactively changed to be only available for limited times..

  • Nope, chances are we will never be able to do that.

    this is a feature called cross Progression which they actually already implemented for Steam and Epic accounts (you could link those via a BHVR account)

    though they said it’s beyond their control to get this done for Sony and Microsoft platforms and while they know it’s a big community wish it might never happen

  • Can’t say. The characters are owned by a different party that’s why we got Ghostface (the costume) with a dude in it that got nothing to do with the Scream-Franchise.

    chances are BHVR actually tried to get the full license but didn’t succeed/wasn’t in their budget and so they settled for just Ghostface. But.. hard to tell what actually happened..

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3402286#Comment_3402286

    MMR works. It seems like everyone forgot that when MMR first went live, it heavily favored matchmaking accuracy, which caused certain streamers to no longer be able to win streak, and some of them even just quit the game for a while because if they can’t constantly stomp over their opponents, then they don’t have any “good content” for streaming.

    And the only reason people can get high win streaks again is because they relaxed MMR to favor queue times more than they used too. There were even multiple MMR tests where they tried various ratios of “good matchmaking” and “good queue times”, and what we have today is a result of those tests, because this is what the community wanted.

    People don’t really want better matchmaking, since that just means “every game is sweaty”. What they really want is easier games, which is the opposite of what an MMR system tries to do.

    We also know MMR works, because the stats BHVR released showed the killers being very close together for kill rates (certainly closer than most fighting games).

    Sorry. But no. This MMR needed to settle for everyone which needed time which would explain the different experience after release and then after some time.

    Or do you have a source that says they actually relaxed the MMR later on?


    also, the statistics don’t really show us the reality at all. We don’t see variance nor standard deviation. Nurse literally has the lowest killrate in high MMR which even the devs stated shows that we can’t rely just on these numbers alone.


    i agree that many people want easy games - though that’s not me and not everyone that complains about current Matchmaking, and this kind of generalization isn’t needed.

  • @Coffeecrashing said:

    We should be able to see MMR values, so we can know if streamers are purposely lowering their MMR off stream….

    Some killer streamers get so many survivors that run into walls, or don’t know how to loop. And some survivor streamers get a lot of killers that are really bad at the game, which is how they get their YouTube montages of them making fun of the killers.

    Problem is that MMR still doesn’t even equal skill, we need some adjustments (not only Kill-/escape based but also number of hooks, chase times, chase wins/losses), and then it would already be enough if there was some indication in the endgame tally screen if your opponents were in your mmr range or higher or lower - without specific numbers.

  • @EYAL5555 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3402138#Comment_3402138

    Cool, thanks!

    How do you know the upcoming characters though? Is it just a random guess?

    They are going by release order! So I just guessed the next two in order, after Jeff it’s Jane and Yui following, after Oni it’s Deathslinger and Blight. We don’t know how many they do for each update

    they haven’t done killer and survivors equally, so they are currently not in the same spot here. (Jeff would be tied with Legion but Legion already got theirs while Jeff is next to follow)

  • They release the batches with every major update (chapter and midchapter updates, not hot fixes), it’s around 2-3 characters per side I think. And tomorrow is the next release with the midchapter update!

    currently it’s up to Adam/Plague!

    next ones should definitely include Jeff (including his Black Metal outfit) as well as Oni (including the Minotaur!)

  • Old rank based matchmaking was a complete joke and didn’t even do what it was supposed to. That doesn’t mean current ‚skill‘-based matchmaking is good in any way - but just going back would not change anything for the better. Skill-calculation needs major adjustments though (at least chase-length and how often you win/lose chases as well as number of hooks/getting hooked should be influencing your score)

    licenses are important to the game and are not generally inferior (or superior) to original chapters.

    360s aren’t ‚skillfull‘ and only work against actual noobs or aimassist/aimdressing/whatever you want to call it.

    lag is giving you an advantage on both sides and the game should finally be adjusted to not reward that.

    The devs actually listen to their community, but they are slow in delivering and are restricted by the company they are working for in terms of resources/priorities/time (and yeah, BHVR is obviously doing it for the money - duh - which doesn’t mean they cater only to survivor players which would be the dumbest strategy they could do)

    content-creators -especially the ‚big‘ ones are cultivating very toxic communities. (Also see @HugTheHag s comment, put it perfectly)

  • @S_dxp said:

    2 man game, but isn't the challenges that spawn these up a limited time only? it's not like the tome challenges. but the fact that i saw them not once but twice is beyond me.

    It were normal tome challenges in one of the earliest tomes. Nowadays they would be part of event tomes, which are time limited.

  • @GentlemanFridge said:

    They’ve stated that newly released skins are first available for cells only, and then available for shards after ~4 weeks.

    this supposedly applies to all non-licensed cosmetics. Even retroactively, though they’ve been a bit slow with it.

    For some reason they are going 4-5 chars per major update for existing cosmetics, so we should at least get the next batch on Tuesday!

  • @SlansHusband said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3401210#Comment_3401210

    Dann gehts trotzdem nicht und es ist auf dem aktuellsten Stand, hab schon Epic angeschrieben die meinen ich soll dbd fragen weil es an denen liegt

    Hm.

    Wirkt für mich wie ein typisches Epic Problem, gerade weil es ja bei den erfolgreichen achievements passiert wo ja das Epic overlay eine Rolle spielt.

    Du kannst natürlich mal bei Support anfragen und dort auch angeben dass Epic dich an sie weitergeleitet haben..

    https://support.deadbydaylight.com/hc/en-us/requests/new

  • Perk should can an additional effect so that it increases self-heal speed with medkits.

    and maybe give the ability to rummage through an open chest once it’s active so you don’t get screwed buy plunderer teammates.

  • Skins, including legendary characters, are solely optional and cosmetical. I would love for them to be cheaper, sure, but I rather have the actual content as cheap as they are now.

    also, you kinda didn’t mention that legendary get their own lobby animations (for killers I think even in-game) and voice actings, which also aren’t that cheap to create.

    prestige cosmetics and potential mix/match cosmetics to buy would be very cool however.

  • Scheint ein Problem von Epic Game zu sein, ist das bei dir auf dem neuesten Stand/kannst du die Software aktualisieren?

    Was passiert, wenn du über die Windows Taste aus dem Spiel raus‘tabst‘ und wieder reingehst?

  • @mejchar01 said:

    eh, but still thats not full answer for question.. they doesnt care about players on pc?

    They do care. They bring plenty of new features including QoL and Game Health features regularly to the pc/standard version, plenty of community requests as well.

    it’s still a company though, and any implementations have to go through full circle (concept, design, implementation, QA) and need to be in line in priority.

  • @MikeStev said:

    oopp... scary topic

    Not at all, why would you say that? It’s just a normal topic, the devs already confirmed there will be more LGBTQ+ representation after all..


    @Xernoton said:

    Does it really matter? I mean at some point there probably will be another lgbt survivor but changing an existing one just for the sake of adding another one would feel a bit cheap, wouldn't it?

    I think we shouldn't force this and instead wait for it to happen naturally. That way BHVR would have the freedom to do it the right way.

    No it doesn’t matter. Though it wouldn’t be changing any existing ones as no one is really 100 % confirmed either way. Not even David is confirmed ‚gay‘ iirc, though it’s heavily implied.


    @bazarama said:

    Totally pointless exercise in speculation. Without specific voice lines or animation it could be literally be any character at all. Calling a character gay trans whatever is doing it for the sake of it. Look at overwatch 2 and the new character. Created specifically to fill a void. So it it's not a new character in dbd then it's not really representative of anything other than saying hey look we've got a ..................... character.

    … or the creators wanted to creator such a character and write about them. There are plenty of LGBTQ+ people and allies on the dev team and they do care about this topic

  • @mejchar01 said:

    but its the same development crew .. its same behaviour why they doesnt care about players on PC?

    but it’s not? I just gave you the info and you can look it up yourself?

  • Two different development teams and especially on latency, mobile is probably working completely different. Might even be the case for hitboxes..

  • @ProfessorDunwich said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3399658#Comment_3399658

    Visual terror radius is a significant buff and I'm somewhat troubled it is not seen as such. Meanwhile FoV slider for Killer is too much.

    Visual TR is not a significant buff though.. it really only works when you are able to hear the heartbeat.,,

  • @MerleDixon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3400582#Comment_3400582

    ######### man. Seems kinda stupid for them to do that, considering nobody was complaining about this stuff not being limited time

    There are people praising/defending them for it using arguments as ‚you can’t buy Christmas stuff in the summer‘

    and here I though I was a white knight for BHVR 😐

  • @adsads123123123123 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3400268#Comment_3400268

    No? This thread is asking for quality of life suggestions. My suggestion is purely quality of life since I've already won if I have all survivors slugged. The only difference is that I don't have to waste 4 minutes looking for them.

    No you haven’t? There are several perks that may help survivors heal up from the dying state. Also survs can crawl out of open gates or the last one can crawl out of the hatch.

  • Yeah, they started with this seasonal stuff with the Halloween skins and since made the Christmas and Lunar New year cosmetics also only time limited available. It’s been confirmed that all cosmetics will come back during future event times and those that got introduced with auric cell only purchase will get shard availability next time (if original and not licensed)

  • OMG SEALS EAT ICE LIKE POPSICLES?!

    also Seehund Samstag was dearly missed and severely needed!

    IMG_7005.gif IMG_7004.jpeg IMG_7003.jpeg IMG_7001.jpeg IMG_7002.jpeg

    Also also, i think these hats can be quite fashionable! Ribbon Seal just needs to wear it with confidence!

  • @Ivanynakov said:

    Shorter and clearer perk description..... I know that veterans remember all perks including their names but PLEASE ... not every player has 1k hours in it.

    https://us.v-cdn.net/6030815/uploads/NYW1LF8ZY0MY/dbd-perks-description-03.png

    https://us.v-cdn.net/6030815/uploads/7ZJU7WT1CXJ4/dbd-perks-description-02.png

    https://us.v-cdn.net/6030815/uploads/BXQW4FEKA7RS/dbd-perks-description.png

    That actually would be a pretty common accessibility feature for software so I am all for it, maybe even a toggle in the settings or even a hover over so you have access to the accurate/detailed description or the ‚easy language‘ one (not sure if that would be an acceptable term?)

  • @adsads123123123123 said:

    Auto Deerstalker when all survivors are slugged for longer than 1 minute so we don't have to waste 4 minutes looking for the survivor.

    Or maybe use Deerstalker if you use this strategy a lot?

  • Abandoned holiday resort a la „I still know what you did last summer“

    also town with docks a la „I know what you did last summer“

    abandoned mall preferably with new Stranger things chapter, and All-Kill map would definitely be great.

    abandoned aquarium with one of those tunnels

  • @CaptainHustles said:

    We really dont know, they have said that there are outside factors hindering the process at the moment. So it is up in the air.

    I am a switch player, and relatively recently started on ps5. I would REALLY like cross-progression.

    That’s only true for the Switch version, which is still confirmed to get cross Progression but there is no date and not even a „coming soon(tm)“

    PlayStation, Xbox and Windows Store versions are all confirmed to not get cross Progression any time soon and BHVR stated it might never come and is not entirely in their hands (they know it’s a huge community request and would like to deliver)

  • No, not as far as we know - and I am pretty sure they would have announced it as they have with other affected collections (in the reveal trailer there was some text stating it)

  • @Quizzy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3398928#Comment_3398928

    But i would like to know if you use dead hard out of the blue with no killer around. Will you be able to use it again once exhaustion is over? This was addressed in the very 1st dev patch notes however, in the ptb it was bugged to not reactivate if you just use dh and the killer doesnt hit you.

    So this is causing alot of confusion in the community that you can only have max 2 dh when you may be able to use it more than twice in a match

    It’s been confirmed that once used - regardless if you got hit in time by the killer or not - the activation goes away. It was just badly worded in the PTB patchnotes and work as intended

  • @Brokenbones said:

    We'll probably find out in June

    Seems to be when BHVR prefers to mention the topic/make announcements about it

    David Kings tome story (and and the tweet) came out in April 22, so your statement is not true at all

  • @Caiman said:

    As survivor, when I am holding the run button, i want the game to prioritize vaulting windows and vaulting/dropping pallets over any other action. I've been downed because of that chest next to the window in the silo on Torment Creek, because my survivor would zip two feet to the right to start unlocking it mid-chase instead of jumping through the window.

    That would be great! And when not holding the run button it should prioritize healing or other non chase stuff - would be great QoL for controller players (don’t ask me how many pallets got dropped because that Meg had to move when she just sat down to get healed)

  • @shalo said:

    I just want to point out that "girl crush" in Japan/Korean music is not literally a crush on a girl. It's a concept (song, clothes, styling) that is created to appeal to female fans. So Yui's Girl Crush set is not really a hint at anything.

    I would, however, be delighted to have Yui join the Sapphic team.

    Thanks for the clarification!

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