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MonsterInMyMind

MonsterInMyMind

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MonsterInMyMind
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  • @TWiXT said:

    https://forum.deadbydaylight.com/en/discussion/comment/453775#Comment_453775

    I totally understand, and have updated no. 1 to reflect the current bugs that can happen.

    Awesome!

  • @TWiXT said:

    https://forum.deadbydaylight.com/en/discussion/comment/453767#Comment_453767

    Figured the DC bug/infinite loading screen fell under reason 1 for acceptable DC'ing.

    Fair enough just wanted to post for the sake of those that are not aware of how the bug works

  • Well dont forget that there is a bug in the game that force dc's you if the sound does not play and someone dcs its the bug if the sound plays they rage quit just fyi

  • Yeah ive noticed that too its seems bloody party streamers may be bugged but tmw they are gonna get a lot of feedback on that because tmw is gonna be party streamer city so if they are bugged like i think they are people will let them know

  • @George_Soros said:

    @Hexyl a LOT in this game is purely luck dependent. Survivor/killer spawn locations, totem spawn locations, pallet and window spawns, whether you're facing perks perfect or completely useless against the killer or perks you use, items found in chests... and kobe.

    One thing you need to understand about online multiplayer games: luck HAS TO BE a factor. So even if you're amazingly skilled, you'll occasionally lose, and if you're the most potato player ever, the Entity will still cut you some slack every once in a while. If it was purely skill based, and everything would be predictable, it would lose the "gamble" factor. And most importantly, less skilled, casual players would lose 100% of the time, so they'd just stop playing. That would be bad: we need the potatoes too.

    If we want a completely skill based, RNG-free game, there are a few. Chess is one of them.

    Im not saying remove rng all together i simply saying theres a perk designed around doing something for free that said rng perk did before id rather they just took said rng out of the game and leave the perk alone thats all im saying i just want an honest answer from a dev on why they dont want to remove the 4% and leave its better balanced version instead

  • A lot of my frustrations are at this terrible emblem system which makes no sense idk they claim they are watching the communities feedback it seems like more people need to keep coming forward about things they dislike about the killer emblems and even survivor emblems maybe something will get done once people start actively voicing more concern on it.

  • @Free_Hugs said:

    https://forum.deadbydaylight.com/en/discussion/comment/450576#Comment_450576

    "No matter how badly a survivor plays, they deserve always being able to escape on crutches or due to the power of sheer, dumb luck." -Peantis

    Yeah i saw that post i understand where Peantis is coming from to an extent but it comes to a point when its like when do they have enough 2nd chances for you to just stop giving them more and more and more idk it just bothers me that they still have not noticed how there's to many chances for both sides its just to much at this point something should be done but i doubt it will be they think survivors dont have the basic "4%,Unbreakable,Deliverance,DS(Actually works good against tunneling now fine with its change but its still considered a second chance) Adrenaline.

    Like i play both sides equally but i see this and it honestly blows my mind how they still allow things like this to exist but we'll see id like to have an open conversation with a dev on this just throw out some frustrations i have of course in a civil manner.

  • It forces perks like deliverance into the perk pool a little more yes its used but its not really "meta" because it has a drawback

  • @cardgrey I mean lets throw some ideas here since you want to play devils advocate im actually glad you are okay so lets come to a way to make it so 4% is not as much of a problem as it is so currently you have only 3 chances to kobe im also sure i heard someone the chances are increased if people are slugged idk a dev can comment if thats true or not but lets say for example they dropped the number from 3 tries to 1 try but they gained broken for 160 seconds id rather this and it actually have a drawback because currently there is no drawback to pulling yourself off hook and thats my issue with this is in a way its not fair either way im just saying i think getting rid of rng like the 4% is just a better option

  • @Cardgrey said:

    So what about the first person hook? If no one decides to save them there just screwed? It gives them a chance if they feel no ones going to save them.

    I mean they're kinda screwed regardless of a 4% in that situation i think most people would agree its better to go next anyway if you have a team thats doing nothing most people go next even if they kobe they just run to the killer and die ive seen it happen plenty of times

  • @Cardgrey said:

    Well deliverance requires a save to use we’re as a 4%is just a roll of the dice anyone can use

    Yeah and its way more balanced than the actual 4% and its 100% you actually have to do something to earn the escape see where im coming at here there is to much rng in this game maps pallet spawns and then you add this 4% which in my honest opinion is just not healthy im cool with them earning or even putting a perk on thats not the point im not mad at the unbreakable my fault for not expecting it but the 4% is just not good for this game at this point its kinda dumb to have a perk that does it and keep the normal 4% in the game.

  • @Cardgrey said:

    I’m not a dev but I believe someone said they wanted people to always have that chance of getting away. U won’t always get it but they didn’t want people to feel totally trapped or something to that effect.

    Yeah i understand this but my issue is wouldnt it make more sense to remove 4% when there is a perk designed around doing it at a cost see what im throwing out here it just does not add up my opinion of course

  • The OP has failed to realize how that can be abused by survivors and at one point they had a system in place that was abused by survivors the current one is fine it punishes them pretty hefty by taking points off emblems

  • Pretty sure they said its being looked into most likely once they find the source of the issue it will be fixed.

  • Hey remember everyone wanted it to be harder to rank up and basically make more of a reason for people to not rank up its not behaviors fault they just did what people wanted and look it didn't work surprise surprise

  • To be honest there's no other game like this that is what has kept me hooked this long.

  • @Giddawid So take this example of what you could offer people for not dcing with a grain of salt because again you guys are a business but my idea is make it a very rare chance but if you dont dc you have the chance to earn a Bloodstone kinda like a alternate currency that you guys could set to like 10 because they are gonna be rare of course but once you get 10 you can purchase a outfit that does not cost shards for free just throwing out an idea of course.

  • Maps with the most pallet spawns just curious to know what is pallet city now

  • Like all jokes aside billy would actually be the worst killer in the game at 110 his power would have no way of helping him at that point.

  • @CallMeSpidey said:

    He also doesn't need 115% speed.

    Change my mind.

    And don't say "hE stIlL geTs loOpeD"

    Imagine billy at 110 he wouldnt even be able to down a survivor map pressure means nothing if you dont have the ability to down a survivor its like hag imagine if hag didnt have the ability to teleport to a trap she would be useless billy would be the same way and the arguement of "just throw on monitor" try running monitor vs survivors who know to look back you'd never down anyone logically billy is fine the only thing id like for them to do is tone down his hitbox and the rest is fine.

  • Also im sure @McLean could give a little more into the situation with billy's hitbox if possible

  • @tt_ivi_99 https://forum.deadbydaylight.com/en/discussion/20099/patch-notes-2-2-0-shattered-bloodline#latest this was the patch he was talking about "Fixed an issue that could cause the Hillbilly's chainsaw to miss the hit detection" which they did buff his cone slightly to fix it which was shadow buffed people later noticed after this patch billy's hitbox was a lot larger

  • They increased billy's hitbox to fix false hits which in result it didnt false hits still happen they made his cone slightly larger you'll notice because on some maps objects you use to thread the needle on you can no longer thread the needle.


    I too have a issue with the change but its not so much the hitbox more of the fact they didnt fix the issue which is false hits they still happen just more rare but its still a issue.

  • @TheShape78 Its still in devlopment they've been in the dark about it but we will see

  • Hey brother join us crabs we are partying all night tonight let me yell ya what 🦀


  • @Hoodied said:

    I did not laugh

    I will not let legion die

    I have a feeling if this actually goes through, we may be wrong about them

    🦀 🦀 🦀 🦀 🦀 🦀

  • Great minds think alike we also posted same time :)

  • I mean they have addressed the issue

    https://forum.deadbydaylight.com/en/discussion/57097/developer-update-april-2019#latest

    Check the news before posting all of that is being looked into read before posting.

  • @Peanits said:

    We're glad you liked it. We tried something different with this past chapter and decided to switch it up after seeing the feedback. We're looking to bring back some of the favourites like Q&As and streams as well.

    Im very proud to see that it feels like my post was not for nothing and that it seems a lot of my concerns as well as others are being addressed and i would love to see you guys bring the Q&As back as well as the streams!

  • @Mandy said:

    It's nice to see you back @Hexyl .

    And you as well <3

  • @CaptainCastle said:

    I mean, this is the same "start" we've had for over a year. We got all these same "hopefully we'll have more info next patch" promises all through 2018. How many times were we on the edge of the hatch or ds rework or freddy rework only to get told "nope didn't work" and then radio silence for months?

    Take everything with a grain of salt

    Yeah but atleast they are being verbal about it most of the time they would have been silent the fact they've gone public about it is a start but very true we still want to see results.

  • Really the only thing i can think to link you would be this https://americanaddictioncenters.org/video-gaming-addiction

  • "Clients who are diagnosed with co-occurring depression, anxiety, bipolar disorder, or other psychiatric conditions may require medication therapy with antidepressants or anti-anxiety drugs. If substance abuse is a factor, the client will need medical detox followed by specialized treatment for drug or alcohol abuse.

    Depending on the severity of the addictive behavior and the co-occurrence of other medical or psychiatric conditions, video game addiction may be treated on an inpatient or outpatient basis. Inpatient facilities offer 24-hour supervision in a supportive, structured environment, which may be beneficial for individuals who haven’t been able to control their video game use. Outpatient treatment, which includes intensive outpatient programs and partial hospitalization programs (PHPs), offers more flexibility for individuals who cannot enroll in inpatient treatment due to personal responsibilities or who are very motivated to recover from addictive behavior."

    Since i cant link a link to the americanaddictioncenters I would go first and talk with a doctor and seek treatment for the anxiety (which i think anyone dealing with it should in most cases)

    The only other piece of advice i could offer if this is a legit post is try to cut down on gaming and start going outside more or going out with friends stuff like that tends to help

  • @DwikeyMain84 said:

    https://forum.deadbydaylight.com/en/discussion/comment/390885#Comment_390885

    don't even bother with this guy, he wants attention and wants to seem special cuz he has 1400 hours in the game so he knows better than everyone else and is the master of all things dbd, i am shocked a dev actually responded but now that they did his ego is gonna be even larger.....someone get him his 1400 hour cookie for god's sake. i actually agree with some of what he said but his arrogance turned me away from caring.

    @DwikeyMain84 Yeah dude omg what ever will i do without my attention and my ego oh lord.

    All jokes aside people like you are kinda the issue people try to explain to the devs whats wrong with the game and you just dismiss their points look at steam charts my dude im sure there are a lot more people that feel the same and its about time the devs stop listening to people like you who dismiss others for giving feedback trying to improve the game seriously get a life and grow up.

  • @Janick Thank you for taking the time to read my post also thank you for the great reply to explain a little further what i meant by the comment regarding the ptb it just felt like and i cant speak for the whole community for i know for a fact a lot of people felt you ignored our feedback regarding a lot of well known problems with the update i just wish you guys would be a little more transparent with us on these things at the end of the day the community and devs need to work together to help this game improve and thats all ive ever wanted from you guys.


    I understand 100% that not everything we say is right but i dont know the results of the ptb but everyone i know was so disappointed by this recent patch even the steam charts is reflecting that a little but seriously i really do thank you for the response also i will continue to follow the game and hope to see a bright future soon.

  • @MhhBurgers said:

    https://forum.deadbydaylight.com/en/discussion/comment/390874#Comment_390874

    You counter 360s by simply ######### lunging, the pseudo-autoaim does the rest. you can literally 360 yourself as a killer and will still hit them if you hold the lunge.

    Also cute insulting my skills in a casualgame.

    Did you just say you counter 360ing by lunging xD yikessssss you have to be trolling there is no way you are serious also not an insult if the killer takes legit barely any thought process to tap m2 and m1 people im just saying man take that however you want to.

  • @MhhBurgers said:

    https://forum.deadbydaylight.com/en/discussion/comment/390835#Comment_390835

    If there's no pallet or window then yes you get hit, simple.

    Also did you just call walking backwards a skill? holy ######### the level in this game is low.

    At this point im gonna take you for a troll you have a legion picture and you are even trying to argue skill thats pretty cute also no thats how you countered 360ing but i can tell you didnt know that xD

  • Not to mention the fact the chainsaw hitbox really does not help around certain tiles anymore because of the stupid hitbox size and it removed all skill from backrevving.

  • @Groxiverde said:

    https://forum.deadbydaylight.com/en/discussion/54543/why-i-quit-dbd-my-feedback

    Imagine being a Billy main and complaining about a buff to his chainsaw

    I mean it didnt solve the problem im shocked more billy mains are not complaining remember when they said false hits were gonna be fixed by this and surprise surprise false hits still happen.

  • @MhhBurgers said:

    https://forum.deadbydaylight.com/en/discussion/comment/390830#Comment_390830

    360s were ######### dumb and shouldn't exist in the first place, there I said it.

    Disagree 100% to 360 a killer took skill you ever noticed back than a lot of the good players didnt get 360'd its because they knew how to step back once the survivor ran towards them this whole 360's are an exploit is just stupid and the fact the devs actually believed it futher proves my point what else is a survivor to do? if there are no pallets is the survivor just to stand there and go welp i tried boys its a stupid logic but whatever

  • @MhhBurgers Thats funny before it was added the game was played just fine.

  • @HavelmomDaS1 Killer main but i did play survivor as well but all my hours are in killer.

  • @NoShinyPony said:

    @Hexyl There is a difference between an assist that smoothes animations and an actual aim assist. And as I said, after I read your first point, I didn't continue to read. I see no sense in discussing a non-existent aim assist any further.

    And i still disagree the fact ive seen a survivor completely spin me and i still hit them with being guided towards them is a issue and i will gives the devs the benefit of the doubt maybes its unintention but there is something there anyways later not worth discussing with someone who does not want a rational discussion.

  • @PiiFree said:

    I quickly want to point out, from one billy main to another, that this "big chainsaw hitbox" actually hurts skilled Billy players because you're not able to flick around objectives that close anymore without bumping into them.

    Yeah im aware part of the reason i dont like it but it made backrevving braindead tbf

  • Also if you continued reading i did address hitboxes as well.

  • I have 1400 hours in killer The fact that i can be looking away from a survivor tap 1 and mvoe slightly in a direction and the animation does the rest is auto aim even if its there for animation ITS still throwing you towards the survivor so again before you try to say hey play killer ive played killer to rank 1 multiple seasons.

  • Dbd does have aim assist tap m1 close to someone it will legit move you towards their direction the fact you are even trying to say that does not exist is a yikes.

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