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MonsterInMyMind

MonsterInMyMind

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MonsterInMyMind
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  • Power bars make me skeptical now not gonna lie the last killer with one of those was legion i love playing freddy just p2'd him today but this worries me.

  • @Peanits said:

    They have been sent out. If you did not receive one, you were not selected this time.

    Wait does this mean there will be another round of them or just next experiment?

  • It has to do with license holders they chose the remake freddy behavior had no say in it its what the holders wanted in the game.

  • @dfrenchiee said:

    https://forum.deadbydaylight.com/en/discussion/comment/490174#Comment_490174

    so the emails haven't been sent out? I'm so confused.

    I dont think they have been behavior has made no announcement surely they are gonna announce when they go out since there is so much hype around them

  • It seems they are going out in the next couple hours id assume

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/490082#Comment_490082

    What you've basically described is the way we already do things. We're working on a bunch of different things at any given time, but rather than waiting for a ton of stuff to be ready and release them all at once, we release them over the course of the year (typically in updates every six weeks or so).

    I see and again this post is just for the sake of discussion and just ideas for you guys in no way is this like "we want this and we want it now" just want to create a positive discussion while also giving feedback on changes that most would like to see happen thank you for taking the time to read also <3

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/490066#Comment_490066

    You would be going a year if not more without balance changes if there was an update on this scale, is what I mean. That's why they're typically done little bits at a time rather than all at once.

    Im not aware of behind the things stuff but just for the sake of curiosity couldnt you guys just in theory work on something of this scale behind the scenes and just release something like this in multiple sections instead of one big patch while also continuing the normal 3 month intervals or would something of this scale overload you also i understand if this is a question you are not allowed to answer.

  • @HavelmomDaS1 said:

    https://forum.deadbydaylight.com/en/discussion/comment/490039#Comment_490039

    It would take way to long (for me) to discuss every point I disagree with, that's why I just said in general that I don't like your patch note.

    Imo u shot the gun with changes. Yes, some stuff needs changes and I agree with some points. But to many stuff is really unnecessary and wouldn't fix anything. In fact, it would just DbD even more boring.

    Totally fine and again im not in anyway saying if you disagree you are forced to post why its just nice to have a discussion on things and hey you never know we could come to a common ground but i understand thank you for taking the time to read anyway <3

  • @HavelmomDaS1 said:

    So many unnecessary and illogical changes. I really appreciate that u aren't leading bhvr lol

    I mean thats your opinion and again i did say in my opinion your allowed to disagree but if you have better ideas why dont you post them again the point of the post is not to say everything there is law its to create a discussion which could lead to more ideas.

  • @Hoodied said:

    https://forum.deadbydaylight.com/en/discussion/comment/490019#Comment_490019

    That sometimes works, in other cases you can not swing at them and force them to use sprint burst, and judging by your pfp, if you play hillbilly and see a survivor walking when you run up to them, charge your chainsaw, I believe Hillbilly sprints faster than 150% if I am correct

    The current problem with billy is that in almost 99% of those situations you are gonna get a false hit because of the iframes of sprint burst its been like this since billys release you can probably tell now why i dislike sprint burst a little because they have never managed to fix this situation and even buffed his hitbox to "try" to fix it but it did in certain situations chainsawing while falling rarely gives a false hit anymore but sprint burst still does in most situations Also most smart survivors 99 sprint burst and walk until they see you chainsawing and force a false hit.

  • @Peanits said:

    That would be a spicy update, but that would take an insane amount of time. You'd maybe only get one update of that scale out in a year if you're lucky, and even then that's a pretty tall order. That's a long time to go without new content, balance changes or bug fixes.

    On a personal note, the one thing I'm really not crazy about are the prestige changes. I'm all for reducing the grind, but I'd rather see the grind reduced while keeping prestige the same (if not adding more). That would you could make it easier for people to get all perks, for example, but leave prestige as an option for people who like to grind or who dump thousands of hours into the game and want a goal to work towards. Prestige is totally optional and shouldn't be considered as mandatory, and making it easier to do defeats the whole point in it being there in the first place.

    Yeah i figured it would take some time but the goal is not everything in one patch but some to start rolling out over time also my thoughts on the prestige changes was to reduce the core issue with it which is the harsh grind and bloodpoints required i understand why its so grindy dont get me wrong but back in 2016 it was okay but with all the new characters coming out and such its become a taller order and i will agree that its not mandatory but its also barely done anymore with the addition of the store.

  • @Hoodied said:

    ahem, why does sprint burst need a nerf when it already sucks?

    Sorry it took me awhile to respond anyway regarding sprint burst the problem is the nerf that was "aimed" at sprint burst missed it and instead nerfed every other exhaustion perk yes it fixed a issue with it but it didnt solve the problem which is the fact it requires no situational awareness what so ever a good example is you can catch a survivor in the wide open but they gain enough distance to reward their bad positioning the problem is not the exhaustion its the distance you get imagine if dead hard was a football field like sprint burst.

  • @Tru3Lemon said:

    @Hexyl so far youre one of ppl that understand balanced its the first time i read all of it and im positive and also i agree everything about it this needs to be a patch for a high rank its just boring all the time its billy and nurse so i hope they read this post and just do it make it first in ptb and ppl can use feedback

    Hey man glad you enjoyed the read yeah i try to see things from both sides and looking at things from a middle ground while also trying to avoid being biased towards my main role which is killer i feel a lot of people dont try to see the game from both sides and it continues to create a rift between the community i just hope the devs see some key things and gain there own ideas as well as get a understanding of how others feel about certain things.


    At the end of the day its feedback to show the devs some may agree with my ideas and some may disagree it happens no one has to agree with everything a lot of that is based on my opinion and thats what makes it good feedback people can discuss and that at the end of the day is what the devs are looking for is a way to gain feedback as well as understanding what the community likes and does not like.

  • @Blueberry said:

    The DC's to give the other survivor the hatch are quite annoying as well as against the games Terms of Service. They don't care though as the ban levels are too forgiving and they know they'll never get punished for it.

    Yeah this is a big problem i hope they do end up banning for it.

  • @BillyIII said:

    I'm not gonna say if I was invited, because I'm not gonna break the NDA. Unlike those madlads above.

    I highly doubt that you cant be put under a NDA through email bud thats not how it works.

    "NDAs are commonly signed when two companies, individuals, or other entities (such as partnerships, societies, etc.) are considering doing business and need to understand the processes used in each other's business for the purpose of evaluating the potential business relationship. NDAs can be "mutual", meaning both parties are restricted in their use of the materials provided, or they can restrict the use of material by a single party. An employee can be required to sign an NDA or NDA-like agreement with an employer, protecting trade secrets. In fact, some employment agreements include a clause restricting employees' use and dissemination of company-owned confidential information"

    A good example would be those who went to behavior when they arrived had to sign a NDA.

    They are not gonna make 500 people sign a NDA to play perkless its a internal test to give them the results they are looking for at the end of the day a NDA is a contract that requires personal information behavior would have openly said that if they were gonna collect that information or else how would they sue you if you leaked something common sense people google it bud.


    Now back to the whole email part again i think an announcement will be made when they are sent out as there is a lot of hype around it.

  • No disclose agreement

    but i feel like they probably were not invited im sure behavior would have done an announcement regarding it they also cant put you under NDA through a email its usually done verbally and or done written on a contract.

  • @Skycerer said:

    Nerf survivor side? Never.

    if they nerf the survivors, the universe will collapse, (again)

    xD i think for the most part a lot of this is pretty even on both sides i could be wrong but i tried to address as much on both sides as possible

  • Just balance the game

  • I know you are limited to what you can comment but will there be an announcement of some sort when you guys send them?

  • Its like the golden ticket from willy wonka everyone is waiting in anticipation refreshing their email every second meanwhile behavior is laughing in an evil way.

  • @Shad03 said:

    @Hexyl What about in the cases the Killer triggers the EGC by closing the hatch?

    Well, actually, to be fair the Entity could be pretty mad if the Killer wasted her time by not immediately grabbing the survivor.

    Yeah it would be super dope though to see the entity kinda grab the killer in an angry way and kinda drag them to the sky like im about to punish you for not getting the job done kinda thing.

  • I dont think they should have a death like animation but what would be cool is if the entity like grabbed them by their arms and legs and kinda dragged them to the sky in sort of an angry manner ya know i mean like the whole point of the end game collapse is that the entity is coming to claim the survivors because the killer didnt claim them already i guess you could tie it in the lore that the entity gets mad at the killers as well just a thought.

  • I dont think they are going out until 12 so there is still time.

  • @NMCKE said:

    https://forum.deadbydaylight.com/en/discussion/63491/petition-to-bring-old-remember-me-back

    What if Remember Me converted the extra gate time into subtracting the time from the EGC? Of course, this will only apply to the last survivor during the EGC.

    Example:

    6 stacks = 30 seconds. Therefore, the last survivor will have 1 minute and 30 seconds to escape.

    Eh behavior wouldnt do that for the simple fact survivors would complain they dont have enough time to save.

  • @Alther_Primus said:

    Honestly keeping Remember Me and deactivating it once Collapse has started was what they should have done in the first place. It would have made a lot more sense than nuking a mid-tier perk from orbit.

    I agree i think that my changes would help the perk im still waiting on a dev to give a response but we will see.

  • Its been asked for almost 2 years the last time behavior said anything about it they said its not in the current plans as some killers wont be able to benefit from it. I will say though a bloody chainsaw for Hillbilly would be so sick

  • @NoShinyPony said:

    I like your first idea a lot, going back to the old Remember Me except for it not working after the EGC has started.

    Yeah i think they both are solid.

  • Still trying to keep this post in current news #bringremembermeback

  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/481731#Comment_481731

    If it was better more people would run it, they don't. There's a reason for this. The time it lasts is pretty irrelevant so even if they increased it to 3 minutes it would still be bad because the time it lasts isn't the issue. The time it lasts doesn't matter because good survivors will simply do nothing and wait it out. It essentially just keeps you in a waiting lobby for another 2 minutes before the game can actually start.

    I mean if they are waiting it out that means they are not doing anything that allows you ample time to find someone i run it and i think it works a lot more than people credit it for but again thats my opinion. It does its job which is to either force the survivors to waste time or run towards you i honestly like the perk as it is.

  • I actually like Corrupt intervension the way it is i dont really think it needs to be changed and even the suggestion you posted is not really going to be that good id rather they keep corrupt the same maybe make it last a little longer other than that i think its fine.

  • @Blueberry said:

    It's difficult for them to see both sides when they only play one side.

    Yeah this statement sums up a lot but i dont know it just bothers me when you try to give them logical reasons and they just argue that im a killer main and that im biased from the start i mean i play both sides equal although killer is my style of the game.

  • Yeah people have asked for it a lot they said its not in the current plans as of now

  • @Theluckyboi said:

    Both sides complain just as much

    I dont remember anyone being happy about the remember me nerf

    There were people that were thrilled by the nerf to it but most of them kinda sat back and laughed at people complaining about the nerf but they are the same ones that are so upset over MOMs nerf Not all of them but there were some.

  • @malloymk said:

    https://forum.deadbydaylight.com/en/discussion/comment/480442#Comment_480442

    You notice it because there are 4x as many survivors as there are killers.

    That's it. Killers complain, boast, act toxic as much as survivors. There are less of them though.

    People in general are dicks. Especially online and even moreso in a competitive environment.

    Yeah i understand that but its just annoying ya know its like you realize balance goes both ways you cant complain for balance and than get mad when something you have gets nerfed its a 2 way street

  • @StarMoral said:

    It's also funny when they bring up Noed and how op it is...

    ...but they never ever seem to cleanse totems when they get the chance.

    "Oh it's dull, I should be fine."

    NO, #########!

    Yeah i mean i feel like noed has a huge impact on the game in certain situations like when someone is being camped its hard to manage totems and do gens but i will agree you can cleanse totems to counter the perk but yeah its just i dont get why the divide in this game is so huge

  • @malloymk said:

    I bet you notice survivors complain/boast about 4 times as much as killers.

    I honestly see both sides complain a lot but i will agree survivors tend to complain a lot.

  • You are missing the point of the post its pointing out that brutal is not good and that even with fire up its still bad as fire up is bad its also pointing out the lack of variety that there is right now when enduring and spirit fury just hold the crown each perk is better than fire up each perk is also better than brutal.

  • @[Deleted User] said:

    no need. use fire up if you want it faster.

    Just use a wasted perk slot with values that are very bad when i could just use enduring and spirit fury and its 10x better.

  • @Dreamnomad said:

    Enduring & Spirit Fury are not that good honestly. Even if you are trying to get hit with pallets it is rare for Spirit Fury to proc more than once in a trial. I'd take Brutal Strength by itself over both those perks. At least you get value out of it each and every pallet.

    Yeah but to an extent brutal is just bad its not as good as it use to be which at one point it was very good but again i of course understand there are fewer pallets but i also understand pallet cities still exist but if im being honest id rather take the 2 pallets down and break one for free than to kick the pallets over and over again this change is trying to bring it back into variety while also staying true to what it was suppose to do.

  • @brokedownpalace said:

    Wow I didn't see this when I posted my topic lol. Nice idea.

    Funny enough i just got done reading your post XD

  • @legion_main said:

    Fire up + Brutal Strength there you go

    Yeah but at the same time fire up's values are kinda a joke and at that point its a waste to even run it when enduring and spirit fury just outclass the combination

  • @Peanits When will brutal be getting a buff you guys keep making enduring better while ignoring brutal can we get a fast kicking of the pallet speed maybe because imma be honest its still outclassed even with the new ds change. Enduring is just better and you guys keep making it better but leaving brutal in the dust.

  • I use hope and i think its fine i dont really think it needs a buff or a nerf its fine where it is

  • @not_Queen @Peanits Can i get your thoughts on my idea for the change if possible

  • @Kiskashi said:

    https://forum.deadbydaylight.com/en/discussion/comment/478439#Comment_478439

    Yeah @Hexyl , this is what I was trying to get across too but words are failing me today. Agree 100% though. Sorry for the misunderstanding. I can almost bet blood warden will get a nerf soon though so I hope remember me does get this small buff/nerf reversion (treemanXD bringing up that other known freddy perk...) 😂

    Its all good friend and i agree sorry for the misunderstanding

  • @Hex_Flex said:

    I want my old remember me when vs a team of 2 or more when gens are powered. If its a 1v1 sure, fine, nerf it to hell for just that situation. It should work as it did pre EGC when 2+ are alive still and gates are powered. Nobody had a problem with this perk prior as it was.

    Exactly what im saying <3

  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/478429#Comment_478429

    So essentially just not hurting that last survivor alive in his chances at the gate? Sounds fine to me. The perk would still need buffs even after reverting the nerf though.

    8 seconds added per hit, max of 32 added and doesn't work during EGC. I'd take that deal.

    Yeah i think we would have to settle with 6-7 sadly because they do want the game fair for both sides but the benefit is atleast the perk has use again in endgame builds as of now its kinda faded off into the distance with this we atleast have a chance of getting it back.

  • @TheGameZpro3 said:

    Not trying to be rude OP, but have you ever heard about commas? They make sentences much more easy to read, so everything isn't just in one breath. Like what I used because without commas they make sentences go out to long and too hard too read and makes the reader miserable just like I am doing right now.

    Yeah! Bring it back. I never used it before, but it doesn't matter.

    Sorry my inner keyboard warrior came out XD

  • @Kiskashi said:

    Yeah, I do get what you mean to remove it at EGC but that would imply that one gate is already open if it's a team scenario and thus keeping remember me on the other gate would still be desired, maybe just keep it as it was but reduce it's effectiveness based on if it's EGC or based on how many survivors are left?

    Another idea i have been playing with is once the EGC starts the last survivor becomes the obsession and gains the ability to open the gate at normal speed like before.

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