Momentosis
Momentosis
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- Momentosis
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This is definitely one of those posts that other sites link to and laugh at due to how terrible and awful it is.
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@TotemSeeker91 said:
https://forum.deadbydaylight.com/en/discussion/346104/anyone-else-find-flashlights-really-jarring
Nope, lightborn, next problem
What does that have to do with what this thread is about?
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Maybe you suck so bad that even the bad killers feel like they're very good.
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Imagine being able to see in the dark.
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It's annoying+OP.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2937899#Comment_2937899
In that case why doesn’t everyone just play nurse?
Although if this is the case that needs a fix ASAP
Deathslinger and Huntress are both ranged so that's why the comparison is there.
This is like two people talking about why not just use a sword over the knife and then you come in shouting "WHY DON'T YOU GUYS JUST USE A GUN?"
Completely missing the point of the comparison.
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It's exactly what the survivor mains wanted.
There wasn't really anything wrong with the old reveal mechanic. People just couldn't take the time to learn a very simple mechanic.
Now, if you're practically on their screen, you're gonna get revealed.
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Be the change you wanna see, OP.
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But did you tunnel tho
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@Pukenplag said:
https://forum.deadbydaylight.com/en/discussion/comment/2930259#Comment_2930259
Excuse me, what the #########? Doing it wrong? Why exactly should you have to aim perfectly to reveal Ghostface? When the killer ia literally covering 10% of your screen, isn't it clear you are looking at them?
Doing the reveal mechanic wrong as its programmed into the game. They are doing it wrong as the game specifies. That's the why. Because the game says so. You not doing the reveal right doesn't mean the mechanic is broken, you're just doing it wrong.
I'm saying the player didn't meet the requirements of the game to consider revealing him. Not whether the mechanic should be different but that the player doing what was defined is just doing it wrong.
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@Pukenplag said:
https://forum.deadbydaylight.com/en/discussion/comment/2930250#Comment_2930250
Lmao seriously? Revealing ghostface isn't about 360 no scope headshot. It's about looking in his general area for a short amount of time, you know, like simulating you spotted the man stalking you.
How you feel he should be revealed doesn't matter when in that clip, the person trying to do the reveal is just doing it wrong.
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@Pukenplag said:
https://forum.deadbydaylight.com/en/discussion/comment/2930004#Comment_2930004
https://imgur.com/a/XcbFERH
He's too high up in that clip.
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@gendoss said:
https://forum.deadbydaylight.com/en/discussion/comment/2930162#Comment_2930162
Oh that's perfect it sounds like they fixed all of the bugs and issues that were causing him to not be revealed even though he should have been.
They didn't FIX anything. They made it super easy to reveal him.
Look at those videos I linked. Are you going to tell me he should've been revealed in those videos?
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@gendoss said:
https://forum.deadbydaylight.com/en/discussion/comment/2930034#Comment_2930034
I don't think they changed anything except for making it more determined by the server... So if it's suddenly it's working for everybody now because it's being judged by the server it was never a problem with people doing it wrong, it just didn't work. It never worked for me and I even went into custom games to test and try every possible way and rarely ever worked.
- Fixed an issue that could lead some player's reveal to be ignored completely when multiple survivors are revealing at the same time
- Reveal progress will now regress over a short time when a survivor loses sight of Ghost Face and resume when revealing starts again (Previously, losing sight of Ghost Face for a single frame would cause all reveal progress to be lost)
- Added in differentiation of the sighting zone (the zone in your screen where the target must be to be revealed or stalked) for killers and survivors to better account for the differences between 1st and 3rd person cameras
- Made it possible to reveal Ghost Face / stalk Survivors when they are not in the center of the screen but still take up a large amount of the screen (eg when they are very close to you)
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The worst ghostface reveal detection I've ever seen : deadbydaylight (reddit.com)
Ghostface reveal is a very functional mechanic : deadbydaylight (reddit.com)
Quality Ghostface reveal detection : deadbydaylight (reddit.com)
Will they ever make ghostface's reveal mechanic work? Probably not. : deadbydaylight (reddit.com)
Ghostface's Reveal Mechanic is a bit iffy : deadbydaylight (reddit.com)
the need to fix ghostface. i’m literally never able to reveal him : deadbydaylight (reddit.com)
What if you wanted to reveal Ghostface but BHVR said: : deadbydaylight (reddit.com)
Ghostface Not Being Revealed : deadbydaylight (reddit.com)
Revealing Ghostface is such a broken mechanic : deadbydaylight (reddit.com)
So revealing ghostface. What am I doing wrong here? : deadbydaylight (reddit.com)
How does GhostFace reveal work? : deadbydaylight (reddit.com)
I dont understand this killer, anyone? : deadbydaylight (reddit.com)
AM I DOING SOMETHING WRONG??? : deadbydaylight (reddit.com)
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Literally just search and go down the list and it's people not knowing how the ######### the mechanic reveal works but claiming it's busted.
Worst of all is all the comments agreeing, not realizing that they're trying to reveal ghostface wrong.
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@gendoss said:
The revealing mechanic barely worked for the survivors before and it could be extremely frustrating. However barely anybody played as him and while it's technically more fair it's very sad that now nobody will play as him. I would rather the mechanic be more killer sided but have more people play him personally.
It only "didn't work" because survivors literally did not know how to do it.
Search reddit/youtube for people complaining about ghostface's reveal mechanic and it's all videos of people doing it wrong.
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Gotta force BHVR to stop being so greedy themselves first.
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@Zozzy said:
to be fair, it was really annoying having a ghostie 2 feet from you but you couldn't expose him because he crouched next to a barrel for 0.1 second and it reset.
What's real annoying is that Ghostface is on the weaker side of killers and they took his counter(which was already easy) and made it even easier.
Now is it not only 100x easier to expose him, you also don't lose progress if you somehow ######### up the new reveal mechanic.
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@drsoontm said:
Oh, you mean like how Wraith went from bad to decent to bad again?
Yes.
But it's too hard for people to wrap their head around the idea that they need to play and loop different killers differently.
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The game's just all ######### up and it'll take BHVR 30+ years to fix things like this.
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@Krazzik said:
https://forum.deadbydaylight.com/en/discussion/comment/2916600#Comment_2916600
People always say this when people complain about Dead Hard but answer me this: If Sprint Burst was so strong, why do far, FAR more people just run Dead Hard?
The pros of dead hard are more rewarding mentally. Making the killer miss/extending the loop give instant gratification. Sprint burst... you just run really fast away.
Both perks are probably the strongest perks. Dead Hard can extend a chase 20+ seconds just by allowing you to reach a pallet/window/etc. that you wouldn't have been able to in the first place. Sprint Burst on the otherhand guarantees that you should always start a chase on good footing. Always be at a loop instead of potentially being caught out in a dead zone like you can with Dead Hard but requires exhaustion management.
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######### cheaters
Literally scum
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You gotta know your loops and it is kinda dependent on some of the choices survivors make.
This is why he's not a high tier killer. He's got anti-loop but it's not really strong as there's the drawback(slowing himself down) and on certain loops, survivors can definitely just keep moving or fake out your shocks.
Certain loops are death traps for survivors though. If a survivor decides to hang around smaller loops with pallets, they are most certainly going down. Big loops are tougher and if you mistime or miss you get ######### pretty hard.
The best larger loops to shock at are the ones where the survivor is funneled into the pallet/window where they can't just keep looping if you shock them.
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Because if you were good at the game you wouldn't be having trouble with this.
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Back when ranks were used for matchmaking, people would still be telling you they didn't matter and that it was ok for lvl 1 accounts at gray rank to face against 2000+ hour red rankers because "ranks don't mean skill" and that "it'll only make you better".
The community is #########.
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Did something similar awhile back with some very similar results. Was back in 2020 but a lot is still the same.
100 Solo Queue Red Rank Survivor Games Over the Last Couple Weeks — Dead By Daylight
Alongside a spreadsheet detailing every killer/perk/survival rates/DCs/etc.
Sheet1 Cannibal,Clown,Deathslinger,Demogorgon,Doctor,Ghostface,Hag,Hillbilly,Huntress,Legion,Nightmare,Nurse,Oni,Pig,Plague,Shape,Spirit,Trapper,Wraith Encounter,10,1,6,1,6,6,3,4,12,6,7,5,5,3,4,6,7,5,3 Encounter Percentage,10%,1%,6%,1%,6%,6%,3%,4%,12%,6%,7%,5%,5%,3%,4%,6%,7%,5%,3% A Nurse's CallingLike you mentioned, it almost always feels like its more your teammates than the Killer that is causing you to lose games. Survivors insta DCing/Suiciding, not doing anything, hookbombing, etc. but if the survivors had any sort of brains, the games were pretty easy.
60+% escape rate, running Kindred/Resilience/Small Game/Spine Chills at Red Ranks. Not even playing selfish. Always tried to take pressure off survivors with lesser health states, working generators instead of hiding when team numbers dwindled.
It's weird that there are people who doubt players who have OK escape rates as if that's impossible(like Bwsted and Marigoria in this thread). I've seen so many people who claim to never be able to escape and that having 50+ escape rate is complete bullshit... THOSE are the people I want to see stream. I don't care about your 70% escape rate OP, but THOSE people who NEVER ESCAPE. They're the ones I want to see play.
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I mean, you didn't even know what No Mither was according to that other thread.
Also your "job" isn't to make sure the other team has fun.
And your post pretty much reads like "I'm bad, but this stuff that's terrible isn't so bad because the people I play are bad too".
"People I play don't know how to use Dead Hard and I suck so my MMR is low so I never encounter anyone good with it so it's not a problem" is pretty much your first point.
The problem with dead hard comes with this.
You walk across the map, 10-20 seconds. Find a survivor, they W away across the map. You spend another 10 seconds or so catching up. They loop you around a safe loop for another 10 seconds. Best case you get a hit here. They run across the map again, 10 seconds to catch up to another loop. Another 10 seconds and you should get them BUT. Dead Hard. You miss if you attacked, they get to the pallet/window, you have been potenitally pallet stunned/ or exhausted from missing your M1. They make huge distance and you have to break the pallet/vault the window/go around the loop. Spend another 10-15 seconds catching up. Another 10 looping, potentially more if they just start dropping pallets on you.
Eventually you catch them, gens are finished because of the extra time the dead hard gave. Now you have to repeat this entire thing since the rest of the team has dead hard as well.
You say, "well pallets will be used up! There will be dead zones and unsafe areas!" Well, that guy just ate 60+ seconds with around 2 pallets. There's way more than 2 pallets on 99% of the maps. ######### that one shelter woods one with like 3 pallets.
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/2871586#Comment_2871586
No, I don't think so
I've had many instances of being behind Ghostface while he's trying to stalk (With him DIRECTLY in the center of my screen) and nothing happened. Sometimes the game would snap itself awake for a second and play the detection sound que but then it'd cancel it despite me standing perfectly still with my camera on him
It's either inconsistant or broken. I'm not sure which
Honestly with some video footage we could probably find out if that's true or not.
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You're just doing it wrong, OP.
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Them saying "they're looking at it" doesn't mean #########.
Remember them saying that about ######### like OoO? They were "looking" at OoO for years and it wasn't until the huge backlash of Elmo saying "OoO isn't a problem because according to our stats, the survivor with OoO usually dies" that they changed it.
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It's just DBD
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@[Deleted User] said:
I would say about 50-150 hrs, this assumes you only play killer, you are not prestieging, and you unlock and use barbecue and chilie somewhat early.
You ain't getting that ######### at 50 hours.
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@Aven_Fallen said:
Nothing is wrong with holding W. It is just less interaction between Survivor and Killer, which makes it boring, but it is the most effective way to play. Same when Killers say that tunneling is a strategy, holding W is a strategy as well.
And with more and more Anti-Loop Killers being released, it will become even more prominent, because players realize that it also works against Killers who actually can be looped.
It more than just also works against loopable killers, it works even better against them! Further distancing the viability gap between killers.
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@omegalul said:
The grind is totally fine.
Maybe the Devs should sell BP paket for Auric Cells, if so many people have a problem with the grind they can buy BP.
Worst god damn solution ever.
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Tombstone Myers
PWYF + Fire Up + Brutal Strength + Enduring
Those little shits aren't getting away from you.
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inb4 "ranks don't mean anything"
Matchmaking is all ######### up. Not because it's not necessarily working but because the game itself is too ######### up.
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@realflashboss said:
People argue its killer sided only at low to mid MMR. Fair point.
Then they argue its not killer sided at high MMR.
The arguement here as always is 'well otz is a pro' (i.e. the highest MMR).
So which is it, either otz at probably one of the highest MMR is proving that killer is viable and strong, or people who think theyre high MMR actually arent as good or as high as they think.
Stats wise the game at all levels and overall has never been an average 50/50 kills vs escapes so its pretty hard to argue that the game isnt overall a killer sided game in most circumstances (i.e. against solo queues or duos etc). Which is what most games are.
Killer is super frustrating against really good 4 man teams and there are times you get absolutely obliterated, especially if you play remotely 'nice' but thats generally not even 50% of the games.
I find it 10x easier to level and rank up killer and kill 3 or 4 survivors in most matches than playing survivor as a solo, duo or 3 or 4 man and trying to get more than 2 of us to escape....
I get the frustration though, i love playing killer but its way more stressful than playing survivor.
Both sides are frustrating for different reasons.
It's that these players Otz is playing against aren't high MMR survivors. He runs into these higher mmr teams every now and then that absolutely destroy him.
He himself even says if he faces the high level teams every game, those win streak games would be impossible.
As it stands, matchmaking is ######### and you can tell yourself that many of these survivors he plays are aboslute ######### at the game.
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Cote no longer wants to suffer publicly for BHVR's incompetence.
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@Brisingr said:
I'm surprised no one has commented yet that OP is looking too far down. Maybe a lot of people can't tell where the middle of their screen is, but that is not the middle. You can also tell this is the case by looking at Yui's head.
Edit: Nvm someone did mention this. How do you delete comments on here lol
lol
Yeah, this thread isn't a "Ghostface's reveal mechanic is broken" thread and more so a "OP doesn't understand Ghostface's reveal mechanics" thread.
I'm glad he provided a video because I'm sure most of the people who do complain just don't know and when they provide a video like OP did, it's 90% of the time they're just ######### up the reveal.
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You need to be able to see a certain % of his body in a specific area in the center of your screen.. Your character's head is like blocking most of his body and ghostface spends most of that video with most of him in the upper part of your screen.
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@megaleez said:
https://forum.deadbydaylight.com/en/discussion/comment/2745804#Comment_2745804
hmmm I see but then how can i make this ppl get penalized?
Pray to God.
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And yeah he just ######### sucks now.
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What I bring when I play him.
Corrupt Intervention - for the early slowdown so you can find people before gens start popping.
Whispers - Good for finding survs again because if whispers is up, there's a survivor potentially in danger of your gun.
Monitor and Abuse - Even though DS got nerfed the TR reduction is still good.
Pop - For gen regression.
Cooldown addons.
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Center him.
Distance matters.
You also need a certain amount of his body in the revealing area of your screen. So don't block him with your own character.
Record some videos of you breaking him out to see if its just bugs or you're really doing it wrong.
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If you've followed BHVR for any amount of time "as transparent as possible" means "we're gonna dance around the issues and never give any straight answers about anything".
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@LoneSlinger said:
https://forum.deadbydaylight.com/en/discussion/comment/2726349#Comment_2726349
But he's not a very good killer tho
And you would realize that if you ever played more then 10 games on him post nerf
You'd realize that if you played him at all pre-nerf.
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The problem is the game's balance.
Also the SBMM isn't actually "skill based". They need to fix that ######### up too.
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Yeah the punishment relies on the survivors not being potatoes. If they all die due to altruism instead of just doing gens, they deserve it.
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That is grab validation!
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Rezblaze must be a ######### god at first person shooters as he never misses on KnB.