MojoTheFabulous
MojoTheFabulous
About
- Username
- MojoTheFabulous
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Comments
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I just don't think he is good enough for anyone to want to master and even if they did, he's pretty weak so his peak potential isn't great. Using his power essentially adds an extra 8 health states for you to burn through and the zombies, for the most part, are pretty useless. Although they are somewhat decent for tracking.
It would certainly be nice to see someone main Nemesis but I haven't seen anyone on Twitch playing much of him so far.
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If the shrine refreshes more frequently people are less likely to buy DLC as sometimes, most notably with Ash and Leatherface, people will buy a DLC for the perks.
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It is really boring but plenty of killers need that extra assistance. Plus both sides are going to play the best things to increase the odds of winning.
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As cool as it'd be I feel like the most we'd get is skins, like with Crypt TV.
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I enjoy using his power because I find it satisfying to hit with but I don't enjoy basically going through up to 8 extra health states if I want to make full use of it. Luckily for me the satisfaction of whipping is enough to keep me going even though he's kinda #########.
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I have a feeling it's purposely down due to something I saw on Reddit where, apparently, if you create a BHVR account and link it you can get the shards and bloodpoints from logging in during this event again.
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2 zombies feels good enough to me but with that said I'd like to see add-ons to increase the amount of them.
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Probably because having essentially up to 8 extra health states to deal with if you want to use his power kinda sucks.
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It'll likely come back when the devs feel confident enough that the RPD map will no longer cause crashes. So my guess would be the mid-chapter, or any time earlier.
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2335582#Comment_2335582
Luckily I have a friend who is a huge RE fan and already claimed a spot to play with me then. 😁
Is this the only RE game with Co-op?
6 has co-op and while everyone shits on it for being a terrible game, me and my buddy both really enjoyed it. There is also Operation Raccoon City that is, I think, up to 4 player co-op but i'm not sure if the online for that still works, never gave it a proper try.
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It's coming, eventually. When they finally figure out the MMR system they keep trying. Maybe for the 6th year anniversary.
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You seem to have explained it yourself. Obviously the blind and stun is useful but revealing the aura of the gen to every survivor is a great bit of info to have, especially in solo queue. The fact that if the gen doesn't get kicked you get blast mine right back makes it so using it at any point isn't useless.
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In my case most of the characters are levelled up to a point I have everything I want on them. So I'm not spending points on them when I'm just out there collecting crowns and moving on to the next character. When I'm done with the crown collection though it's all about the cakes I have on Leon and Nemesis and they will last a while.
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I don't know how things are after the latest patch but before it I saw someone playing against Blight with the add-on that hinders you and it didn't appear to be doing anything at all. I'm not aware of the numbers on that add-on but it honestly seemed like the survivor speed never changed. So it makes sense that the status effect in general got messed up.
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I'm not excited at all for the event but the extra bloodpoints are going to be very helpful.
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I'd be down for a Deathgarden chapter. I wasn't too much into the game itself but I did like the way everything looked. Shame how the game ended up.
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As great as that would be I don't think the game can handle an extra cosmetic slot without somehow breaking something else totally unrelated.
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It's that spaghetti code I guess.
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I really didn't expect it to take this long, at this point it's going to the mid chapter at least it feels.
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I too hope it comes back, it was a nice little feature.
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If the killer plays right with Ruin they can essentially add more generators to the game with how much regression Ruin can do. Undying adds to the time Ruin stays up and also helps the killer to protect it with the aura reading.
As a guy that plays almost exclusively in solo queue and has been running Small Game a lot since it was buffed I can say it's meta because it works really damn well at keeping people off of gens. It's very common for these totems to keep me busy for a while, even with Small Game, as it feels like I'm the only person looking for the totems.
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It's dumb things like this that make me wonder why we can't turn off the chat filter.
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I don't understand why people are excusing the poor console optimization because I thought it was common knowledge that DbD is poorly optimized even for PC, the system it released on. The devs simply made a poorly optimized game, so the consoles themselves aren't exactly the cause of the problem.
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The longer the grind, the more time people keep playing. The longer people play, the more time they have to be enticed to buy DLC and cosmetics.
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They just copied the pricing of other games, as it worked there. Now it works here. I feel like most skins are overpriced but it doesn't mean anything as the price isn't going to change.
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They proved this long ago on a PTB where being hit would cover your character in some blood. I can't remember if this was before or after the Plague, who also has a way to cover you in something.
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@DontNerf said:
https://forum.deadbydaylight.com/en/discussion/comment/2291921#Comment_2291921
My point is if the cap doesn't exist then players could grind up to 1mill BP very easily this would ruin the game as it would more or less make the build web completely useless after some time. Say what you will about dbds grind it does help the game more than it hurts it. Imo
I'm assuming the 32k point cap per match is kept with the idea of this post, seeing as they said nothing about removing that.
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I see no problem with removing the category cap, it's something I've wanted for ages. Removing that and keeping the 32k match cap would go a long way to be honest. For example, as a survivor, sometimes the killer ends up chasing everyone but you, so you end up sat on gens for most of the game and stop earning points for it after a while and I don't feel like that should happen. Maybe you're playing a killer that very quickly maxes out a category with their power, so then you're getting no points for it for the rest of the match.
This change alongside stuff like introducing the multiple perk bloodwebs much earlier could do a lot for the horrendous constantly growing grind.
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They probably didn't think of it and will hopefully add the points in soon.
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That's really weird, yeah that needs to change.
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@[Deleted User] said:
This is why they need to come up with a way to make 2-piece sets instead of being lazy and putting it off until later. Anybody who buys this garbage at full price has no business having money.
They don't need to come up with a way to make 2 piece sets because they've been able to do this since sets were introduced but have just never done it.
For some reason I can't post the link but it's the first thing from patch 4.0.0 "Added Sets (2 or more linked Customization pieces that are always equipped together)"
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After previewing Leon's jacket in the store to see how well it goes with his default outfit I thought it looked great, was planning to buy it. Then when I went to buy it later in the day, it was suddenly a set. Massive disappointment. Sets are so annoying, they ruin any creativity.
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I was so confused when I loaded the game up just now to see the outfits as sets. I was planning on buying just the jacket for Leon but now it's a set there is no way I'm buying the full outfit, especially when it can't be mixed. I wanted to mix it with prestige. Big letdown.
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I don't see the problem of having a single area that is a powerful place to hook someone. Although some basements are a bit too strong.
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I only watch the little cutscene things. I've never read any of the archive lore.
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I think you overestimate how often people break totems because as someone that has been running Small Game since the counter was added, it's pretty uncommon that people bother with them. Unless they happen to come across a Hex of course. Counterforce is going to have you travelling across the map as it reveals the one at the longest distance. That extra travel time is very significant, enough that if you're following the aura that cleansing speed boost isn't going to mean much at all.
I predict that quite a few people will run this for a little bit, as it seems like an interesting perk but it won't be long before people stop. I find it to be pretty rare for people to be running totem hunting perks.
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From what i've played and seen from streams, it seems to be very rare compared to the other farm maps and i'm not sure why. I've only played on it once since it came back but i've been on Rancid Abattoir quite a few times.
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Pretty sure they said the 4th anniversary crowns were coming back too.
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@Bullettimegod said:
https://forum.deadbydaylight.com/en/discussion/comment/2259139#Comment_2259139
Semantics are in every argument. What it means is gathering data. How are they gathering data if they dont have a point to start trom? That point to start from would have to be baseline. Baseline = 0.
If youre gonna come at me with such a weaksauce argument and then try to attack my character, do better. If not. Then pls do not waste my time.
But they've been gathering data for a while, meaning we started at 0 back then so anyone that has played since was already above 0 when the test started.
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An FoV slider would be brilliant.
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I don't really see a power like this working without another power to back it up. All you need to do for the most part to avoid this kind of power is have the common sense to avoid other survivors.
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Considering it could be used to make absurdly massive cosmetics so you can see people across the map, safe to say you're likely to get banned for it.
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For the longest time I've wanted the devs to give someone a Naughty Bear outfit but seeing as we're getting a Naught Bear charm I imagine it won't happen. We do have Robbie The Rabbit for Legion though.
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If they get his look right and they give him his own voice I'd be very tempted to buy him.
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Honestly my first thought, and I imagine it was the same for many others, was The Walking Dead. That'd be ######### brilliant.
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My guess is it's because Blight is a character you pay for (unless you use shards of course) So the better he is the more people will want to buy him.
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I've always liked the idea of being able to walk over traps without triggering them but these ideas are good too.
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To my knowledge they simply followed the pricing of cosmetics in other games because it worked there.
Personally I believe I'd end up spending more money on cosmetics than I do now if they were cheaper because there are plenty that interest me but the price is a turn off so I'm currently picky with what I get.
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It baffles we me that people still don't play around B&C when it's been meta for years. Since it released, even.
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If the DbD devs can actually make an interesting power for her then sure because in Village she doesn't really have anything interesting going for her that could fit into DbD. The daughters would need the same treatment.