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Mistfit

Mistfit

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Mistfit
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  • @HoodedWildKard said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4105866#Comment_4105866

    Yh a lot of people were whingeing about that. Every character has to be primo goon material apparently

    Not seeing the problem

  • @ShanoaLegendaryPlz said:

    They were taking questions a full 24 hours in advance. And then answered about 20 of them, in a pile of over 2000. One of the lucky winners was even asking about Broccoli being a killer in dbd.

    I never got a chance to submit my question the last couple years because they only took questions during the answering period and it would start and end while I was asleep for night shift. This time I got to submit mine early and even went out of my way to repost the question multiple times during the day so it could be easier to find. Sadly they only answered questions with atleast 2 - 3 upvotes. Including the broccoli one...

    My question was asking if there was a chance that we could someday get legendary skins, of characters who only came into the game as cosplays, as they are still wanted characters in the game. (Not so much to make them go "sure we can do that, which character do you want?" But just to atleast put the idea on their table, or even just have them finally say no its never happening once and for all)

    I don't mean to monologue over your post, just mentioning the details of how it went as i stayed up during the answering period hoping to get a reply and i did not, and doubt i ever will.

    Yeah I saw that broccoli one got no comment for it lol.

    Also I might be misunderstanding your question but are you asking if it's possible to get legendary skins as in game characters, for example Eren as an actual killer?

  • @GentlemanFridge said:

    Not to mention how nothing burger some of the more modern achievements are.

    “Do basic thing 20 times”

    “Run perk + do basic thing 20 times”

    They’re just uninspired.

    Don't forget they're mainly just adepts lol. They can honestly stop making trophies tbh. I wouldn't mind skipping on doing adepts but I usually feel obligated cause I have to keep my 100%

  • It could work unless they wanted to grab Shelob then they could take my money right now

  • I also plated the game twice on ps4 and ps5 I thought about doing it for pc but then I start to think about certain adepts like Trapper or the Hemophobia trophy where you can't get hit even once and have to escape. Which really are the only issues and annoyances

  • As someone with 100% in dbd I get what you mean however you don't have to spend real money on Orela or the new chapter coming out. All you need are iri shards if you save them up. I keep my iri shards near 100k so I can buy whatever original chapter whenever they drop one.

  • Imma be honest its Nurse you could win without perks or addons. If you want torture play Trapper and hear your traps snap 3 seconds after you've set it up

  • If you're getting 4k'f by a spirit NOT using her power that's a massive skill issue. Her powers directional and you can hear where she's coming from if you're listening. This isn't an insult I'm curious if you might have hearing problems then I can understand where you're coming from. However current Spirit is far weaker than where she used to be. Before you couldn't tell if Spirit was standing still, using power, or leaving you to grab someone off a gen near by because before she had no audio que you just kinda had to pray you won the exchange

  • I slug just because I can. I've 4k slugged at 5 gens just because. In some instances you have to ask yourself how much you care about the match and the people playing. Slugging is also better than hooking. Only thing I won't do is slug for the 4k without out knowing where the last person is, unless I just want the other person dead in which case whoever I had slugged waiting I'd give them hatch if they hadn't dc'd already.

  • It took me like a week to get the map and I used to many offerings. I hate the nerf map offerings got, then the annoying part about the trophy is that you need to do main gen and escape. There's a 3 gen that can spawn there if the killer decides to defend it, the map is technically killer sided. It gives me old shelter woods vibes. Then there's the issue of if the killer dc's (which happened to me twice), if the server crashes, if someone else completes the main gen while you're in chase, if you get tunneled out, etc. etc.

    Then that's just the problem with that trophy there are some trophies you might not ever get like Hemophobia- Escape the asylum without losing a single drop of blood. The only way you're getting this is if the killer you're going up against is utter trash

    Same with item of obsession- Escape as the last survivor and as the killers obsession without getting hit,

    There are even some killer specific trophies you're probably going to get any time soon like the Vecna ones escaping with hand or eye artifacts. These probably aren't getting changed to convivence anyone. Fortunately I have 100% trophies in dbd and all dlcs but trust I know what you're going through

  • Honestly perks aren't as strong as they could be because they're op on other killers. Nurse alone used to be the main reason we couldn't get major perk buffs. It took Starstruck and Awakened Awareness for them to finally make her blinks special attacks. So like 6 years she's been bottlenecking perks and yet shes still the strongest killer in the game. We could never have another nurse because the community would complain badly. Look at the Twins and Pyramid Head reworks thrown away (with good reason tho but still)

  • @HolyDarky said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4105485#Comment_4105485

    Personally, I'm excited to have a killer with high skill floor and ceiling again but I can understand that this scares many casual players away and it feels a bit weird that a community killer is not that accessible.

    Based on your message, it seems like you're fine with the high skill floor and ceiling, but I'm still worried about a Krasue or Singularity situation where the killer is more on the difficult end and you decide to make them easier, which ends up in a killer that is extremely oppressive and easy to pick up. Killers like these are extensively unhealthy for the game. In case of Krasue, it ruined the fun for me when you overbuffed her on live release into a monster (everyone was playing her and everyone was giving up against her) and then did some emergency nerfs that made her weaker but also unpleasant to play - nearly one year later, still in a bad spot. Me and Krasue found love in a hopeless place again but it's still sad to see characters that got so much promo and a good build around in such a sad place.

    I hope you, the developers, will do better this time, do the right decisions, and won't drop the killer after two months, so The Judgment won't end up in a bad spot like Krasue.

    Most likely they wont touch much unless its some addon changes. I hope they leave the killer alone except for needed buffs/nerfs as I'm sure they're probably already working on whoever's next. I'd hate for them to ruin a character because of it. My opinion changes the more I play her granted she is NOT beginner friendly at all but that's fine not every killer needs to be easy and S tier

  • She straight the more I play her to more I change my opinion

  • @Brimstoneslinger said:

    Coldflame is 100% right and still being downvoted, dont like to be negative but what a joke of a discussion forum lol

    Killer with dps of m1 attack physically cant secure hook/get successful trade against 3 healthy survivors, framedata of m1 hit mathematically disprove such opportunity if save played in right order, arguing against it is equivalent of unironically stating that 2+2=5, but ig common sense and axioms hold zero value if we discuss killer issues

    The save process doesnt require reaction check, hard cooperation or niche positioning, killer couldnt fake, block or outwait it in any way either, its literally basic knowledge check which result in lose-lose situation at killer end, if some survivors could still somehow mess up lose-lose save process which as stated earlier not even mechanically challenging it doesnt mean that issue shouldnt be addressed, like some of cheaters still mess up and get killed after they couldnt press speedhack in time, does this mean that we should let them roam free unbanned because killers still could "potentially" catch them? theres simply no good arguments to keep endgame saves in current state, its either blatant ignore of gamedata or some kind of reach.

    My suggestion is dynamic unhook speed that adjusted to ammount of survivors in 32m hook radius or return of old grabs, also endgame bt shouldnt provide passive speedboost

    I feel like any minor disagreement someone has is just going to result in a down vote. Some people do it and don't even explain why

    in End Game Comment by Mistfit
  • Im not saying it should be a free kill but it shouldn't feel as easy. The only way you'll get a trade is if the same person decides to take a hit again and actually trade

    in End Game Comment by Mistfit
  • @Mrpugalug916 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4082769#Comment_4082769

    Bro theres a DC penalty. Do you not play killer? Lol why would I want to wait an exponential amount of time when I should be able to just open the exit gates and then abandon. Survivors have zero problem running to me asking me to down them when theyre having a bad game but BHVR doesnt Play testtheir own game because if they did they'd see how many of their changes dont help out one side. Only survivors get an out if they're not having fun with zero consideration for the killer.

    Again just force them out if they're bothering you to that extent. You have the option to open a door and if they are near the door you can force them out

  • @cogsturning said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4082745#Comment_4082745

    I think original chapters are far better than the licenses they bring in

    If you mean better quality-wise, I want to agree with but I just can't. I much prefer when dbd has its own voice and I wish they'd drop adding licenses entirely at this point, but it's hard to deny that modern dbd puts more effort into IP characters than originals. Compare recent killers like Henry, Springtrap, and Ghoul to Krasue and Houndmaster. The IPs are more creative, more fun to play, and better thought out. Five of my ten most used killers are from IPs. Three are from ones I've never interacted with ever, one is from a movie I thought was garbage, and only one is from an IP I like. The five killers who are originals are older ones. IP killers are just better nowadays, even if you don't care about the franchise.

    They are fun to play but in Krasues defense she got nerfed badly and fell from grace and Behaviors AI has never been good so Houdmasters dog is just a buggy mess. I actually like Houndmaster but she feels bad to play because of it. Vecna is really fun to play can't lie and same with Ghoul. Springtrap I don't hate or like

  • just dc or force them out if you're having that much of a problem

  • I've been saying for a while the MMR is a joke and doesn't exist and honestly it doesn't. Remember behavior put out the stats and said only 18% of the players are in "high mmr". Until they drop the mmr ratings which they probably never will because they don't want their game completive, we will never know what defines high mmr and what's realistic is the fact that their prioritizing que times more than anything. Cause again, paraphrasing something they said on stream, "We could give you all accurate MMR but you'd be waiting hours for a match.

    mmr could be better and it atleast needs a softcap because I shouldn't be loading into my matches as a 3-4k hour player playing with 200 hour players. It's just not fair to them or me.

  • @ninjabsbx said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4082747#Comment_4082747

    I think it gives Jason more aura and vibes. Cuz rn they are good but I think it could be better

    Jasons main thing right now is how stiff he feels. Granted yes he typically is a stiff individual he needs more fluidity. He feels slugglish, like twins levels of sluggish

  • The issue is they just tried to move the game into U5 or decided it would be better to use it from hence forth. The issue that lies, which is something they do not want to do, is they should have just made a dbd 2.

    I don't think will ever get a dbd 2 but the games been built on spaghetti code and they've just been throwing band aids at the new problems or old ones. A dbd 2 would be better for many reasons, granted yes every game will have it's problems, we could get voice chat (NOT PROXY CHAT), we could get match replays to see others from their perspective or if that 1 induvial was cheating, the game could run better, we could get a photo mode, more moris, and so much more. The only issue is I don't think they ever would because they'd lose out on their licenses that I don't see many people playing a lot of as is. I mainly see Weskers, Neme, Myers, Kaneki, and the occasional Freddy other than that I usually see originals.

    I give this game and the devs a lot of crap, I want this game to be better but I can't want that alone

  • I think we've all mentioned this at one point or another but I fully agree I don't think there's been any time in my dbd career where I've said "Thank God I had auto aim right there"

  • 1 thing I think Jason does need is is wall breaks he should just walk through them instead of him kicking it

  • I'll raise you, why do you think he needs it? Why can't he just be as is

  • Just a matter of time

  • I have a few and a lot of them I'm going to get hate for.

    We don't need survivors every chapter when all they really don't do anything different outside of how they look. Behavior can just drop more universal perks. We also don't need double survivors every chapter they can do what they did with Asteri and make them a double survivor in one character. We don't need 5 million perks on the survivor side.

    I also think that if we don't get a survivor in a chapter we shouldn't get one a few weeks later.

    The game needs more maps and no not variations new maps more maps need reworks like Swamp. New maps also don't have to be ungodly large.

    Saying tunneling and camping makes you bad at DBD isn't true you just don't like that it happened to you, no one cares how many kills you get in your own games by playing nice. People are playing to win and getting someone out as fast as possible is an effective strategy.

    People complain that something is to overpowered before attempting to find proper counterplay which is why we don't have a lot more unique perks and powers.

    I think original chapters are far better than the licenses they bring in.

    I think if we couldn't get a proper Friday the 13th chapter (which we didn't and would have never gotten) then they shoud have never bothered touching Jason IMO

    2v8 isn't really that good and could be fleshed out more. We could've had proper maps and still allowed the killer to use their addons and everyone can use their own perks.

    Behavior could take a 3 month period off from putting out a killer to drop a massive killer(s) buff/tweaks/reworks along with perks and make changes for both sides.

    I've got more but this is enough for now.

  • @Zuiphrode said:

    Start with an hour ban and escalate from there. This ruins the round for the other three survs and the killer completely.

    Imma be honest if behavior just make their bots better, which they can, then people dcing wouldn't be an issue. They just don't buff the bots more because you'd never catch them. A bot you can't mind game and always plays safe/optimally. I think it'd make for a good game mode but thats it

  • I dont really care who dcs or if my mmr goes up or down. I still get bloodpoints all the same

  • This map being voted for too many pallets is insane. Swamp and haddonfield needed pallets more than any other map. So if swamp gets affected this will be a crazy take

  • Only reason im going to agree with too many pallets is because main is already insanely strong. Then topping it off with more pallets oof

  • This map should stay the way it is there were hardly any pallets on this map to begin with

  • @MashedBroccoli said:

    lets say I did have a friend who was interested in playing. At this point I would recommend them to not buy it. New players have so many perks to grind and so much money to spend. The shrine is essentially worthless. The grind to unlock perks is horrible. Thats not even accounting for the current state of the game.

    Bhvr really should make it so the shrine has every perk available at all times, while also removing tiers from perks. Whats the point in blue and green perks at this point? Most people have purple perks, it just adds another layer of suck for new players.

    yeah the perk tiers are just extensions to grind

  • @Royval said:

    Shelter woods and Hawkins are very survivor sided. You can’t even use 70% of the killer roster powers on Hawkins. Toba also should be survivor sided can’t use majority of the killer roster powers.

    That's just ######### map design and really there aren't that many killers you can't play. Not to mention there's never a need for you to go upstairs. Hawkins can be killer sided a good coordinated team can turn it around

  • @MechWarrior3 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3998916#Comment_3998916

    Hatch should never spawn before the Gens are completed..people escaping before gens are done is a bad idea. It’s a free escape. Not much to add for obvious reasons.

    that's why I said it could be punishment for tunneling. Don't tunnel/hard tunnel then hatch won't spawn. Obviously they need to tweak a few things like if the person on hook tries to take a hit for the unhooker, etc

  • @MechWarrior3 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3998599#Comment_3998599

    Your idea is still problematic and should never return to dbd.

    I disagree and think you should give me a counter argument instead of just saying "its bad"

  • @MechWarrior3 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3998535#Comment_3998535

    Terrible idea I am sorry. I wasn’t around for Old Dbd by some things just need to stay buried.

    Nah if you want a problem with dbd then old hatch stand offs, those were a problem. There was a lot wrong with eariler dbd but old hatch wasnt the biggest problem in that game

  • @KatsuhxP said:

    https://forums.bhvr.com/dead-by-daylight/discussion/456273/hot-take-for-punishing-tunneling

    No thank you, I prefer not having random escapes up to 3 man even tho I have gens left. It was annoying to tunnel out people with keys before and it won't change now - well I guess a little because keys only count for yourself now if I remember correctly.

    I'd rather take the anti-tunnel and anti-slugg stuff with actually fitting numbers and as little flaws as possible. I want at least the consistency that every gen has to be completed.

    Its not really random escape and a few numbers tweak could solve the problem. Just make it so hatch only appears after a certain amount of gens are done and only of there are 2 or less survivors alive. Then top it off with if you close hatch the game will continue instead of going into end game collapse. They could even make it so the hatch disappears after being closed for either an x amount of time or until theres only 1 survivor alive. There are ways to go about re implementing it instead of an immediate no

  • as a tweak instead of it being 90 seconds collectively, what about it resetting every down and maybe about 50-60 secon. But then again I just other perks would effect recovery time so that would be difficult in itself idk.

  • @sinkra said:

    It's not a "punishment". The gen speed increase is meant to give the remaining survivors a chance, so the game isn't over as soon as it's 1v3.

    I get that but, the reason I say its a punishment is that if someone miss plays you're no longer able to use your build assuming you are running slow down perks which in this economy of dbd who isn't

  • @lettuchia said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3990278#Comment_3990278

    Plenty of killers like bubba, billy, huntress, trickster, and others still make it impossible to save without repeatedly trading even with free body blocks, leading to a free kill. The killer doesn't need anything to do in endgame other than finishing up chases and whatnot, and if that results in a 4 out so be it, you don't always deserve a kill

    The thing about it is its not about deserving a kill it's securing at least 1 assuming you didn't get anybody else that match and also in endgame most likely whoever goes for the unhook is going to be traded with anyway, once they get hit jus chase and down that person depending on who it is and where you are to the gate

  • They kinda just made him a tall chucky. However myers now is going to destroy in loops because of the activation to go into stealth and not

  • Its a game mode that's catered to the casuals. Its meant to be fun, I would like an actual more fleshed out mode where we can use our perks, actually have to hook and a full map actually made for it

  • These changes are extreme updates not even major. I primarily play killer and not about to sit here and tell you I play by the survivor handbook which is ironically how this update is looking. There's a few problems that I personally have that weren't addressed. One of them being what happens when a survivor/bot is just left on hook to die? Do we still take that penalty? There's also the survivors that like to hop in lockers to force dc. When they miss it do we still get punished? I know some of these may sound like extreme examples but it still happens often enough to warrant concern.

    I've no problem with the slugging update only thing I would like is in endgame we get like a mini basekit deerstalker. I know some people would disagree because they're likely thinking "why are you slugging in endgame anyway" sometimes people miss play and you can slug for more pressure

    I will also had buffing clown in the middle of all the other major changes is hilarious to me. Myers is gonna be eating good in door maps and at high wall tiles. I'm PRAYING that tombstone piece gets removed its unfun to go against as survivor.

    L Darcula buffs were not needed he was already a strong enough killer

    W Ghoul change (he's still strong af)

    W Oni change

    L Unknown buff out of teleport, it was not needed. Only thing that was fine is the camera change and MAYBE the uvx

    50/50 on Myers. Myers getting tweaked was a must. Idk about making him a tall instadown chucky but we'll see how that goes. Also thinking about it, it just sounds like you're making him a tall chucky but better.

    I hope the tomes have better challenges than making me go unlock chest, totems, and can we bring back pink glyphs in exchange for the green ones.

    As far as the perk changes go Imma say this and I might be in the minority on this. You all can just release survivors and killers without perks. For a while at least. Reason why I say this is that we have more than enough perks in the game and A LOT of the new perks are better version of perks that already exist i.e Unforeseen and Trail of torment are basically the same perk theres A LOT more. Then when a perk is unique is usually just trash no will run. Hex: Two can play, Treacherous crows, Hardened, No Quarter (merciless storm for healing btw.), Shattered hope was only ran for COH then you all butchered that perk so it never gets used. Dark Arrogance etc. etc.

    Then when you all do touch a perk to buff/change it you just give it exposed or some form of aura reading

  • Honestly him losing the tiering up is fine because its not like he ever reverted back to tier 1. These changes are fine ON PAPER but we'll see once we get into ptb

  • @lettuchia said:

    Stop disabling anti tunnel/anti camp features in endgame, jesus christ

    Plenty of downvotes but hardly any counterargument because I'm right :)

    I have to disagree with this (I didn't downvote nor upvote). I would like to hear your opinion on why you think they should be disabled. I personally think that it shouldn't because 1. There isn't anything else for a killer to do than to secure a kill 2. If they allowed it then people would only run OTR and DS guaranteeing they get out and body blocking for someone else. The way it works now is perfectly fine granted they still get basekit BT and haste where they can still make it somewhere

    e