Mileena_Kahn
Mileena_Kahn
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- Mileena_Kahn
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Comments
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/1930397#Comment_1930397
Thats an odd thing to ask when people are saying they're not gonna play anymore
You’d be surprised when people say they’re “leaving” or “quitting” Dbd only to find them back on days later.
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@The_Krapper said:
Yea you just keep dick riding the devs even when the majority of the player base hates everything but the map changes
There’s a difference between dick riding and being mature, which other people here seem to lack. I bet you anything most people here are 21+ acting like a damn 5 year old who didn’t get a toy.
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@HectorBrando said:
Great bait mait I rate it eight.
mate**
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@lowiq said:
I'm all for progress, and am glad that the devs are making the effort.
But nobody asked for the character movement and New UI updates. And to make it worse, when 80%+ of people voted that they didn't like the changes in polls, on top of the hundreds of threads in the feedback section, the update was still forced through.
People have spent hundreds and thousands of hours in this game and have the right to be upset. However, personal attacks on developers and staff should never be ok.
yeah I agree. No one asked for these changes and people did complain about the UI HUD which is fine but the DEVS are human just like you and I and make mistakes but they don’t need to constantly be lashed at.
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@ShadowRain said:
They shouldn’t even think of trying new things until the game is playable though, the amount of bugs before this update was insane then after the patch its literally unplayable. Why fix something that works? The UI and movement was perfect pre patch.
You need to come to your senses that with every update and patch there is going to be bugs, some worse than others that can make an impact on gameplay. Yet, the many people that complain the game is unplayable are the ones that still allow themselves to play it. If You find the bugs to make your gameplay unplayable/unjoyable don’t play it at all. The devs are human just like you and I and make mistakes that they’re AWARE of, they don’t need constant reminders.
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/225315/ungrateful
I'd be happier if they were willing to "try" fixing the game lol
But you still play it right?
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@Slendy4321 said:
https://forum.deadbydaylight.com/en/discussion/225315/ungrateful
Maybe because everyone has their own preferences? Instead of assuming that people are being ungrateful you should take into consideration that people like things a certain way. Why have a mobile game experience when I'm not playing on mobile?
Aww... sorry you can’t ALWAYS have things YOUR WAY.
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@blue4zion said:
https://forum.deadbydaylight.com/en/discussion/comment/1925133#Comment_1925133
This.
Tired of the "Scott said this so come looook"
So?
But yet you’re here on the thread commenting about it? If you’re so “tired” of it then why take the time out of your day to come here and make a comment about it?
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@Shirokinukatsukami said:
Not interested in listening to a YouTuber telling me what to do.
He’s not telling anyone what to do though?
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@PGJSF said:
I rarely play survivor but when I do (usually rank 3-4) this is what happens:
As solo Q, I run Small Game or/AND a map, and never touch a single gen until 5 totems are cleansed.
As two-stack, we do the same.
As four-stack, two of us do the same and the other two repair gens.
Yes, we stealth through 5 totems and then start repairing gen. Guess what, never faced NOED in the last month. It’s that easy. You need to realize that your objective is not to repair 5 gens and open the exit gates: your objective is to cleanse 5 totems, repair 5 gens and open the exit gates. God I wish NOED was base kit (although I don’t use it because I prefer to run Meme builds) so that survivors would realize this.
Totems aren’t the primary objective, generators are. They’re optional.
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@Mister_Holdout said:
Survivors tend to get a little upset when their crutches are taken away. Just give them some time to accept reality.
Just like how killers got upset when their crutch perk undying got gutted? Hmm. Goes both ways. (:
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@boostedsurvivormain said:
So it's useless because it's an actual anti-tunnel perk now, rather than an invincibility shield?
It literally encourages more tunneling.
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@WishIcouldmain said:
People were already running DS+UB.
But not everyone, a majority yes, but there’s players who don’t feel like they need to equip DS with Unbreakable.
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@KingFrost said:
I think with these changes, it'd make sense to pause the timer while in chase. I think that'd be fair, since now if you do anything to progress the game, it deactivates.
Yeah I agree. You kind of worded it better than me lol. That would make it balanced while keeping the timer of deactivating when doing an objective. Because If you would like to get better value out of it for yourself you could run unbreakable or tenacity but not everyone would want to run those perks in conjunction with DS to get more value out of it.
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/1919635#Comment_1919635
But that isn't a change. You keep saying that with the new version the killer can just slug you and pick you up after the timer runs out, but that's how it is now...
You’re right and I understand, basically what I’m trying to say is you won’t be able to get much use out of the new DS because of the Main changes they’re making which is interacting with an objective, plus adding a scenario like the one I explained on top of that.
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@RayrafLPP said:
https://forum.deadbydaylight.com/en/discussion/224254/ds-is-completely-useless-now
The killer could slug you before, thats not new. Why do you think DS/unbrakable was ran by every second survivor?
What is DS for now?
Oh no i have been hooked.
scenario a:
Oh no my Teammate unhooks me without BT right next to the killer and he downs me instantly, well nice, I have DS.
scenario b:
Oh no the killer wants me dead and Always goes for me, well nice I can now punish him with a stun.
What got removed?
scenario c:
Hey killer, you cant hook me again now, i can sit on this gen for 60 seconds and you cant pick me up because I will stun you and you cant slug me either because I have unbreakable, haha! Oh and so you know, its a 50/50 for every other survivor to have the 60 seconds immunity too, so just eat 4 5 second stuns at the start of the game! And if someone does not have DS you need to let him go, it would be unfair if you would hook them in this case!
If you ask me its really nice that scenario c gets removed.
What kind of people would not want this scenario to be gone? i wonder...
The changes are nice, they’re balanced, but you’re not getting any use out of DS if the killer decides to immediately go after you and manages to down you because he’ll just wait until your timer goes away. let’s see, interact with something goes away, downed by killer after unhook, slugged for 60 seconds with no use out of DS. The best perks to counter this would be Tenacity or Unbreakable but NOT EVERYONE wants to use those perks in conjunction with Decisive Strike.
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@[Deleted User] said:
"...the killer can immediately chase you off hook and then just slug you and set their 1 minute timer until it goes off"
Current DS works like that as well, that's why everyone runs it with UB. The difference is that now you won't be able to do a gen 5m of distance from the killer because you know you're invincible for 1 min.
From the DS screenshot changes, they listed all the objectives/interactions that will automatically reset your DS. So let’s say the killer decides to stay around the area and goes for YOU and only YOU after you’ve been unhooked, There’s no resources for you to use and you get back down, the killer then decides to slug you for 60+ seconds, you are not getting ANY use out of your DS because the killer decided to leave you there and you can’t do anything about it. Yes your comment is true and makes sense but only to an extent. New DS will be useless in situations like that.
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@Freki said:
https://forum.deadbydaylight.com/en/discussion/224129/you-got-what-you-wanted
these changes they put out ARE not set in stone they may or may not go out as you see them, kinda like many other things that never got touched on survivor sided just never went past the idea stage.
The main concept of the perk rework is mostly set it stone. I’ve notice the changes to ds mentioned nothing about locker hopping with ds so they might add that while still keeping the changes they’re making but who knows.
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@MadLordJack said:
Are you thinking of switching?
I find killer boring.
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@JPA said:
https://forum.deadbydaylight.com/en/discussion/comment/1913463#Comment_1913463
So you're saying you would wreck the killer with your swf backup with no remorse, yet you're expecting some sort of sympathy or remorse from this killer for slugging you?
Also no one really complains about Unbreakable. It's a solid perk. It's mainly problematic paired with DS.
No one complains about unbreakable? Boy oh boy, if there isn’t one thread about DS or Unbreakable being op at least once a day on these forums then you must not be looking carefully or something. As to your first question, that was to the first comment saying to “get Gud” and “sorry for the killer not holding my hand and letting me escape”. I could care less about escaping and could easily escape if I wanted to. But it’s solo que.
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Their builds aren’t even bad. Yours on other hand.... I mean, with that, you should have had the upper hand. But I did read your thread and you’re still learning so at the same time I can’t blame you.
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@Healthore77992 said:
Oof, sorry for not holding your hand and letting you escape, i mean, how dare he trying to win, git gud lol.
I could care less about escaping. I could easily grab my experienced 4 man and wreck the killer if we all felt like it with no remorse. This is more of a personal pet peeve about killers. Oof. Someone didn’t read the thread all the way through.
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In your OP you just summed up why people only play in SWF’s now. With the current state of the game, Ruin/Undying is always going to be a problem in solo que. Take it from someone who used to play in SWF everyday, I guarantee you that Solo que wouldn’t be able to knock out that combo as fast as SWF. This is why I’m glad for the upcoming update so it can receive its nerf.
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@[Deleted User] said:
Voice chat is a thing that exists in any online game. Calling people cowards for wanting to do it is cringe and there's no such thing as "playing the game as intented". People bought this game and they should play it as they wish as long they don't break the rules.
Took the words right out of my mouth.
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@Clevite said:
Look, I get it. These are all made up terms, with a myriad of subjective interpretations.
But , after playing this game for a number of years. Don't you ever get tired of the old tunnel dude out of game to get that 4k?
For me, I just try to avoid it. I have reached all my goals in this game and I am truly trying to play for fun. I hate getting straight tunneled out of the game as a survivor. So why would I do it to another person?
I get it if you are going for rank. But at some point even that doesn't matter anymore.
I play as "fair" as I can,, unless you BM me. Then I will sweat on your ass.
this^^. 100% this. I love it.
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@kingcarl2012 said:
https://forum.deadbydaylight.com/en/discussion/comment/1899054#Comment_1899054
All 4 running the same character and cosmetics, 4 flashlights, 4 keys,
I just don’t see how someone can judge a team of supposedly being a “bully squad” by cosmetics. 4 flashlights maybe? But I normally hear the first reasoning, which is, having something to do with cosmetics.
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@QwQw said:
If the survivors look like a bully squad, unless I'm playing my main, I'm out.
I’ve always been curious when killers say that. How can survivors LOOK like a “bully squad”?
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@[Deleted User] said:
there's no reason to play this game at all during nighttime, if you aren't in an swf.
Sad, but true.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/1896822#Comment_1896822
"To me that just screamed sweat lord"
You aren't correcting me on what I said. You calling him sweaty is you being angry. "Sweaty" does not have a positive connotation attached with it. So it is complaining that he wasn't playing dumb. You're being disingenuous in implying otherwise.
I play almost entirely solo queue. Undying is very manageable. To the point most games the group just ignores it entirely and finishes the gens with it still up. As you said yourself, this is a skill issue you are describing, not an Undying issue. Undying is not even remotely difficult for a swf either, these are such exaggerations.
Now if you're referring to extremely low ranks in this difficulty, most killers that low don't even have the combo when they're still that low, much less the skill to properly pressure the team to get use out of it. Like literally the situation you just described...he wasn't pressuring y'all at all.
That’s your opinion if you think me calling him sweaty is being angry and in my opinion seems stupid. I’m done talking to you. Have. A nice day.
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/1896822#Comment_1896822
I stopped reading at "Even SWF’s can have a hard time taking out this combo."
If the killer is truly competent and extremely good at applying pressure they can sure have a difficult time. Take it from someone who used to ONLY play in SWF back then. Stop acting like every SWF is a death squad and OP.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1896803#Comment_1896803
I mean, I do agree that Ruin+Undying+Tinkerer is boosted, but if he was proxy camping the totem so much I believe you should be able to do the gens in that case. Just split up and he won't be able to go for 3 different Tinkerers.
you’re not wrong, you’re right but someone else made a similar suggestion but since we were solo que and there was no communication it was a bit harder to get things done. I’m not saying that you need SWF in order to be optimal and wipe out gens with ruin/undying up but it’s just harder in solo que that’s all. And I cannot be mad at my teammates nor the killer for that because it’s Solo. I know what to expect in solo que most of the time as we all should, just wanted to make that clear.
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@Huge_Bush said:
https://forum.deadbydaylight.com/en/discussion/comment/1896831#Comment_1896831
The other option would be to nerf the killers, but the devs don't know how to do that without breaking something, so buh bye Undying! It will make Devour Hope more dangerous though! I hope no one complains about it, the game needs to be a bit scarier.
Definitely. I’m all for undying making hexes with tokens stronger. I’ve always loved devour hope as killer but hated when it was the first one broken so I’m excited to utilize it with devour hope in the future.
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@Axx said:
Why are people considered bias when they understand the game for what it is? Even good no bias survivor mains think the game is survivor sided when all 4 survivors are competent. Do you just want an echo chamber that doesn't see reality?
I’m pretty sure a lot people know that this game is killer sided. What I’m trying to point out is that I personally see rude, snarky, and sometimes mean comments to survivors that make threads about killers, killer perks, etc. on these forums. That is why I put what I put at the beginning of my thread because I don’t want problems from the killer community.
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@Huge_Bush said:
Undying wasn't a problem on killers like Wraith, Demopuppy, Piggy, Bubba, Mr Cowboy, Clown or Plague. They needed it in order to not have to completely sweat and promoted them to try and go for three hook kills. The problem was when it was used by players who wanted super easy matches and paired it with high mobility killers like Spirit, Freddy and Billy. There was just no winning against them while playing solo. So yea, I am glad it's getting nerfed.
I agree with you. with those killers it can be very annoying and problematic in solo que.
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@Yamaoka said:
Quote: "I already know how killer biased these forums are"
It's funny people keep spamming this bs on a daily basis even though most* long term forum members seem to look at things professionally - in my opinion at least.
* = yeah, I know you want to disagree because of person A, B, or C who is extremely biased. Doesn't change the fact about "most" long term forum members.
I’ve been around on these forums for a while, my account says other wise but this is not my first account. The reason I say that at the very beginning is because it’s true, at least, from what I’ve seen. I’ve seen many threads about killers, perks, play styles, etc. you name it, that survivors make and each time I go to them killer mains always seem to verbally attack them and it’s just disgusting. Hence, why I put that at very beginning of this thread.
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@Blueberry said:
Undying is easily manageable. If it was that much of an issue there was a skill difference going on.
There are so many problems with this story you gave. If he's camping the totem that hard y'all should be getting free gens. Him dropping someone because he sees you on his totems isn't sweaty, it's common sense. You are literally angry that he didn't play dumb.
Even with ruin/undying up he can't chase all of you at once so you should still be popping gens unless y'all were playing terrible and going down extremely fast.
You call Undying unhealthy when Undying is quite literally the epitome of healthy design. Why? Because it's high risk in that you could lose it immediately without it doing anything and it literally once again does nothing unless the killer is skilled enough to be pressuring the whole map.
A cost, skill requirement, and it takes two perks slots to do anything. That is what healthy design looks like.
Undying is NOT easily manageable ESPECIALLY if you are paired with 3 other teammates who are solo as well. Even SWF’s can have a hard time taking out this combo. You’re right on some parts, yes we should of been getting gens done but we struggled, that is not the killers fault and have only myself and my teammates to blame. But I cannot be upset with my team either it’s solo que. I also want to correct you on something... I was not “angry that he didn’t play dumb”, I used “bored” and “disgusted” because that’s how I felt.
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@[Deleted User] said:
if it really bothers you that much use repressed alliance and find the totem meanwhile. furthermore, your team shouldn't have done gens near the totem, and if they didn't then you could easily do generators while blight is proxy camping the totem. to add onto that, the fact that your whole team got injured and no generators got done seems like more of an individual lack of skill and experience against the blight.
I agree with what you said you’re not wrong at all, but at the same time you have to realize it’s solo que with no communication in a fairly large map so it’s difficult to find your other injured teammates if they’re spread out.
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@Johnny_XMan said:
You're allowed to voice your opinion as far as I am concerned. Who cares what biased killers think?
Think for yourself. Undying/Ruin is just as annoying as DS/UB is. There I say, I think it "buys" those killer players (yes players, not killers) the time they need, because of their skill level.... and would otherwise take twice the amount of time they normally would need to down someone.
It's like a snooze button on Ruin.
Yeah, I find ds and unbreakable annoying as well when I play killer. I don’t even use that build when I SWF with some friends let alone solo que. I just personally find ruin/undying/tinkerer annoying in a solo que match where I want the rest of my teammates to enjoy the match but we have to put up with it.
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@[Deleted User] said:
If he spent the game proxy camping his totem why couldn't you do the gens lol
Have you ever seen or had a killer run to a gen when ruin is up and tinkerer procs?
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@Pulsar said:
I'll be excited when certain problem perks on the Survivor side get addressed too, so I can't blame you
Fair.
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@Nossy said:
https://forum.deadbydaylight.com/en/discussion/comment/1894360#Comment_1894360
So you consider being represented by a guy who litteraly think Freddy is op cause his tp has no CD because he dont even know about faking and never played this killer (look 2 post above yours).
Survivors use this forums as a whining land so your argument falls apart, most of their thread is this killer is OP, this perk is OP, this playstyle is OP... Of course experimented killers/survivors will counter their bs. Look at the recent thread about 3 killers you dont want to face, if you add all them its 80% of the roster... Giving opinion is not stating things as fact when they are not established or recognize by the majority...
Sure Freddy is ez to play its a M1 killer... But not easy to win with, his snare are merely good, his tp is trash against good players (faking is way more effective than using it), the only things that is realy good is how is TR works and his lounge is shady cause of his height. Also he have some really good add on i give you that.
They will not rework him, only his "forever Freddy" add on wich are too strong i can agree with that.
I stopped reading at “survivors use this forum as a whining land...” , boy let me tell you how many NERF DS/UNBREAKABLE & SWF posts I found just on the first page of these forums the past few days. I disagree with you 100% about your statement for survivors using this place to whine, it’s the complete opposite. Survivors cannot post their own opinion or opinions about killers because they get people like you to instantly bash their thread but it’s okay when the same killers make the same posts about DS, SWF, Dead Hard, etc. These forums are really biased.
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@kingcarl2012 said:
https://forum.deadbydaylight.com/en/discussion/comment/1894373#Comment_1894373
Ok so pyramidhead is op as well since he can bypass not only borrowed time but decisive strike and other hook perks too and he can send survivors to cages cross map so you have to travel far away to save them right.
You realize this post is about FREDDY right? So the fact that you brought up pyramid head makes no sense. He’s also broken but that’s not what THIS post is about.
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@Tsulan said:
I´m getting strong flashbacks from Freddys release.
People said the exact same thing about him back then. The devs nerfed him 1 week after release and he stayed the weakest killer for 2 years.
Kinda what you want, am i right?
I mean old Freddy was complete crap but they overbuffed him with his rework. He probably has the most going on in his base kit when it comes to how he affects the game such as mindless snare spamming while movement speed is unaffected, Countering Borrowed Time, Making survivors travel across the planet and back just to wake themeselves up and his global teleport. Add-ons make the game go by significantly slower but I’m not gonna get into that. He just needs something that makes him not boring to go against.
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@Axx said:
https://forum.deadbydaylight.com/en/discussion/comment/1894350#Comment_1894350
A large portion of the community are also low skilled and whine about things good players don't.
That’s true to an extent but there’s also a majority who are skilled and have over 3,000 hours in the game like myself who also agree that Freddy is brain dead but that’s just my opinion and theirs. The overall problem is that survivors can’t post a thread they want about a killer or killers because they get attacked right away.
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@GhostMaceNotCrusty said:
Ah yes, let's just remove the killer people payed for because "saltynooty" doesnt like him.
When you refer to “saltynooty” you’re referring to a large portion of the community who agrees with his post btw. Pfft Negative Nancy.
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That’s because you’re not looking at it from the survivors perspective only yours. I’m pretty sure if you were playing survivor you would not want to go against Forever Freddy, Stridor Spirit, or Pyramid Head who by the way is still stupidly broken to play. It may be that you also care for the 4K way too much. I stopped caring about the 4K way to much and play to enjoy myself even if I am getting stomped. But you know, not everyone’s like that.
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@vacaman said:
It has a use but i'd say that most survivors do this because they've seen other people do it and don't know exacly why.
It makes you get into a position to try and do a spin, that’s all.
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@Mister_Holdout said:
Two possible reasons:
- They are memeing.
- They are confident in their skills and are trying to psych you out.
It’s literally just for a last minute spin which almost always results in an instant down. Lol, but those could also be true.
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I’m sorry to hear that. I used to be a hardcore killer main but I’m a survivor main and have been for a good year. But this just goes to show that killers can be bad sports and just say rude crap to survivors too. Everyone, at least the killer mains from these forums love to bash on survivors actions and toxicity post game but fail to realize that their own community can be the same. All in all, I hope that never happens to you again and wish you the best of luck.
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@PodgeNotRodge said:
https://forum.deadbydaylight.com/en/discussion/comment/1891186#Comment_1891186
So... ultimately you just copied the same comeback I just gave. Well, wow, I just cant take you seriously now.
But to enlighten you you I will just say, we didnt teabag. Didnt even click click, no keys. Just Object testing. Stuff happens, we let him kill us to say sorry we tested on him but that's how testing works in a game when you dont have enough for a private game, you have to test online. And is testing often rough, yes. But thanks for your criticism, duly noted and forgotten. Not, how about you start being toxic elsewhere kid and leave the forum to constructive (preferably non insulting) conversation. Thank you.
No, I did not “ultimately copy the same comeback you just gave” you’re the one running out of valid comebacks because you know I’m proving you wrong. You say tested it in a public match as a 4 man and you were unable to do it in a private match. Uhm... hello? You can literally pick someone from the 4 man to play killer whilst the other 3 use object to test it out and how long have you been playing Dead By Daylight? So now... You’ve been proven wrong yet again. And to end this I’m going to say do not post something expecting someone to not criticize you. Good day.