MikaelaWantsYourBoon
MikaelaWantsYourBoon
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- MikaelaWantsYourBoon
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@Archol123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/396183/community-is-real-power
I find it kind of funny to claim a character to be unpopular and then say it was possible because the community wanted it, which makes those characters popular again xD
As for the alien chapter... So can you buy it now without the cosmetics same with Nic Cage or only in the future? Because if those two stay then I wouldn't count that as a success...
For first one, these survivors are still unpopular for sure. I don't remember the day i don't see Meg, Kate, Claud, Feng etc. But i can play for weeks and maybe get one Haddie. But this does not mean nobody is playing her and she deserves some attention as well. That's what community asked and BHVR changed that.
For other part, sadly Nic Cage and Alien still selling with bundles but they won't add costume in future chapters.
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@C3Tooth said:
Since Nancy is back to DBD, Mikawantsherboon
Me as Nancy putting boons everywhere :)
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From what i understood:
If you don't have ST characters but unlocked their perks on some characters while free, you will keep perks on these characters but you won't get them on your new characters.
If you have ST characters, you can prestige them and their perks will unlock on all characters. If you already prestiged them, their perks should be unlocked on everyone.
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3578762#Comment_3578762
Agree!
I know this is off topic. Where have you been? I've missed your input :D
Well i was not around for a month :)
And thanks, same as well.
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I was not playing this game so much and then we got ST back. I already had all ST content but i am excited for new ST content which is possible now.
BHVR knows how to create new hype, i will give that.
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I am honestly getting more toxic killers than survivors. I am rarely seeing survivors are tbagging me. I am getting a lot survivors who click spawns flashlights for my attention but that's all. Waiting at gate for t-bag is not common for me.
But on other hand, i am getting a lot killers which hits me on hook for no reason or shaking head when i am dead. Sluggers are rare tho.
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To me MfT is no longer op perk. But it's still good perk.
It will be healthy perk against tunneller killers which is fine. But i see biggest problem here:
What is stopping me to use Off the Record + MfT + Lithe and bodyblock the killer after unhooked. I can force killer to hit me and i can put killer into very annoying chase.
Now i belive MfT is healthy perk when used as intended. But i know community. This perk is new tool to bully killer for SWF teams. So i don't think hate against this perk will be done.
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For old / veteran players no. Grind is fine.
For new players? Yes. Grind is still insane.
I think solution will be: Add some older original chapters to game for free. There is countless chapters already.
And make tier 1 perks from base game characters already unlocked on all characters. So this will help to new players try base game perks.
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3556690#Comment_3556690
" That's why we have forum, for talk about issues."
Did I write you shouldn't?
The majority of my game play is solo survivor. I understand the issues. I also think there needs to be a line between "hand holding" and providing useful information.
Giving information is not hand holding.
I played a lot online games, DbD is only one does not care about their solo players. All games i played gave me coordination tools to play better with teammates.
I am not asking " Hey BHVR, nerf these toxic killahs to ground. So we can t-bag them at gates". I am asking simple QoL changes for solo survivors. And these changes won't change anything for SWF teams because they already have better tool: Discord.
It's fine if you disagree with me tho.
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@Maperson said:
Remember few years ago how people were saying they need hud indicator, we got it, now it’s still not good enough? Perhaps you would like to know where the killer is 100% of the time? I swear you can never satisfy this community
I am asking one simple additional to HUD.
Tell us if killer is camping or not. This was always requested by a lot people but never happened.
I never asked to show killer's aura all time.
Can you stop putting the words into my mouth i never said? If you have problem with my suggestion, you can talk about it. But stop act like i asked make solo survivors op and nerf killers to ground.
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3556690#Comment_3556690
Yeah, and when i play soloQ i also miss out on the SWF telling me where the killer is. So why should the killer aura not be shown to me at all times so i dont miss out on that?
Because you can't make solo-q and SWF equal but this does not mean you can't give some love to solo survivors lol. You can make some coordination changes for solo survivors to help them.
And there is nothing wrong about this.
But ofcourse i won't expect from you to agree with me , so i am stopping argue with you. I know it's pointless. We both are turning around circle, pointless talk.
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3556679#Comment_3556679
It is a solution though. I'm 100% solo and 70% survivor player and I always run this perk. What is the point of perks if everything is just solved through them just making everything basekit?
Solution is forced use the perk.
I am asking to devs fix this issue. Face-camp is only hurt solo survivors for the reason i pointed.
So it's funny when they add anti-face camp mechanic but does not add hud for solo survivors. That's why we have forum, for talk about issues.
@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3556679#Comment_3556679
You can not balance SoloQ around what you miss out for not being in a SWF, unless you want everyone the be able to see the killers aura at all times.
I am not even asking Kindred base-kit lol.
Just add simple hud. If killer is camping, let other survivors know about this. You don't even need to show killer's aura. So i won't waste my time to run for unhook. I will stay on gen.
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@HugTechLover said:
Run kindred.
Also, SWF does not mean “on comms”. Plenty of SWF play with no voice communication.
Never get old DbD forums.
Like i don't know about this perk.
I am pointing the issue , i am not asking your suggestion. I don't need help about this game, i know good enough. Thank you so much.
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@Spirit_IsTheBest said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3552256#Comment_3552256
The patch notes stated its now at 200% instead of 150% for 5 seconds as well from 4.
The perk just needs a lower exhaustion cooldown but still a really good change overall.
Nah perk need to be activated whenever someone gets down. Not when killer starts pick up.
Until this happen, this perk will stay garbage.
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@Green_Sliche said:
https://forums.bhvr.com/dead-by-daylight/discussion/393251/skull-merchant-is-still-garbage
They reworked her from tri-gen killer to anti-loop killer, except she is now one of the weakest anti-loop killers. At this point, all problematic killers will receive the similar treatment because devs made sure everything else in the game is either situational or plain ineffective.
A meta shakeup is needed. Bouncing from one annoying playstyle to another is what most killer players will keep doing because the moment something interesting or effective is discovered, it gets sliced and chopped into tiny bits to the point of being useless.
It's funny her old version had better anti-chase.
Now her power is honestly doing nothing.
Injuring survivors (first hit) is really not hard to do. The real challange starts for second hit (down) and her power is doing nothing to get down.
One of the worst killers ever they did.
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This and Furtive Chase changes are only good changes from PTB.
Trapper ofcourse need some more changes but i am glad he is finally getting some attention.
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@ProfessorDunwich said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3556045#Comment_3556045
Yes, I win every game as Killer and yet still come here to express concerns about the Killer experience.
If I was bringing up “negative” topics about camping and tunneling, I highly doubt you would be saying something similar.
If you are winning every game as killer, what you are complaining about?
I mean it's fine to lose one match after 20 - 25 wins.
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Losing as survivor needs to feel less awful.
Thank you so much.
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@Majin151 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3555892#Comment_3555892
Ah yes an abuse that killed one little game pig mains use to be able to play because of an add on that is really bad and encouraged said abuse because otherwise it's a useless waste of bloodpoints on the blood web
Legit as a person who played pig i would rather have had the tape removed/completely changed because hatting someone and playing 50/50 with them was a fun side game that could be easily worked around via the hatch and having the traps be used on everyone on the get go is extremely bad unless played with 50/50 in mind
Which imo only one survivor should be subject to the 50/50 game not all 4
Looks like devs did not agree with you.
And fun is very subjective.
Next.
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Hopefully soon.
I need more skins for Jill and Rebecca.
And if it is possible, for legendary characters as well.
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@Caiman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3555938#Comment_3555938
Sure, go for it, I don't care about Pain Res.
Nice try at some sort of "YOU PLAY BAD SIDE, YOU NOT ALLOWED OPINION" gotcha moment, though.
If playing killer is meaning bad side, then i am bad side as well.
Nice assume tho.
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@Caiman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3555929#Comment_3555929
Adrenaline is an unhealthy perk that enables genrushing. The delayed heal is nonsense that deserves to be removed. I'd love to remove the heal from injured to healthy entirely so that survivors can't just crank out gens to negate the pressure that's supposed to stop them from cranking out gens.
Then when one survivor dies, PR loses all tokens as well.
So this perk won't be backup for tunneller killers, if you want to get full value, go for different survivors.
Are you support that or you just care about killer exp only?
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A month later, they will add shard option.
The only exception is time limited collections.
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@KaTo1337 said:
https://forums.bhvr.com/dead-by-daylight/discussion/393126/im-so-happy-with-the-killer-nerfs
Will be fun to wait 30min for a game because no one wants to play killer anymore.
I mean i doubt anti-tunnel and anti-slugging will happen but survivor queues are pretty fast. I am always seeing 100% bonus on survivor.
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Singularity is amazing design. He is strong and very fun killer.
He is not that rare tho, i am seeing him time to time.
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@Deathstroke said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3555433#Comment_3555433
So another nerf to pig? Like she is that strong killer...
It's not nerf.
It's fix for abusing.
Do you remember when they reworked her irri add-on and all pigs were abusing this add-on with blocking one box for guaranteed kill or kills.
This should not exist. Fix the abusing.
But Pig should be buffed, i am totally supporting that.
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Nemesis, Wesker, Singularity and Xeno takes my most times lately.
But i play most of killers time to time exception of Blight, Billy and Oni. I am not good with them. And i just hate Trickster, Hag and Twins. So i don't play them as well.
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@ARTRA said:
Usually agree but this video have a few things that seems weird to me.
Pantimento as problematic? Yeah 30% its strong dont get me wrong, for that survivors need to destroy a totem, you go light it but survivors KNOW where that totem is because it was broken a few moments ago.
Face de darkness? I can understand that pig can use that in a mean way but no way that perk its problematic.
Pig herself has some issues right now. Especially some Pigs are abusing Ultimate Weapon + Face the Darkness combo to make traps guaranteed kills.
I think i agree with Otz here. Make screams not reset the searching box, make it lose some progress.
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@Evan_ said:
It confirms my theory that sooner or later everyone loses their mind if the stick to dbd.
Why?
I mean it's fair to disagree with him but what made you say that
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CoH was only worthed boon perk but now it also nerfed to ground.
I don't wanna get another boon perk because BHVR is just making them garbage.
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Events are always bringing worst people back, so no. I am not excited at all.
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@HugTechLover said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3555068#Comment_3555068
We shouldn’t advocate for anything in the game to be “nuked”. What happened to billy was absolutely disgraceful and should never happen again.
I am hoping this Blight nerf does not end with buff like Nurse's case. And i don't want him nuked as well because i am actually enjoying against him.
What i am asking for, just make him balanced. Take his op add-ons, make speed add-ons are not stackable or at least reduce the speed from these add-ons.
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@UndeddJester said:
Glad to see Hux being appreciated, but what exactly was it that changed your perspective on him? I've been working through the rest of the killer roster so I'm always keen to read about Killers I haven't played yet.
The common criticisms are power is too much effort and is too situational to get consistent value when combined with survivors being able to EMP all his pods.
A general concensus I've seen is Soma Family Photo is a required add-on for him, the haste boost making it much easier to successfully capitalise when you teleport to a Survivor.
Do you agree having this add-on in some form as base kit would improve HUX? Does he need improving?
My biggest mistake was to using him like area control killer. Now i am using biopods on chase only, even they use EMP it's not hard to infect them again. And also survivors are making a lot mistakes when they try to break LoS on your biopods.
I just found him pretty fun to use.
Soma Family Photo is amazing add-on , yeah. But i don't think he seriously needs that. But i want some QoL changes for him. He does not need any buff but some QoL changes will make him better to play.
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@Archol123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3553627#Comment_3553627
OTR was a meta perk for quite some while when the change to it was made? So how exactly did they fail to make it meta? After that people used it less for some reason despite it being a really good perk.
It is not meta perk, i am hardly seeing this perk in trials. It was not even in stats when BHVR shared last time.
@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3553627#Comment_3553627
Wait...
Nothing changed???
Pig did not nerfed this time, so i will take this as change
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@coco_shotz said:
Megan fox as Kate because dumb hot chick
She is so old to play Kate tho.
Sydney Sweeney is my suggestion for Kate.
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@Nazzzak said:
I doubt it. Solo queue is pretty much kill rate fodder. Bringing us up to swf level would increase our chances of survival.
Yeah , i agree with that.
If they make solo-q playable and winnable, kill-rates will go to down so badly.
After that, they will force to buff half of killers (probably more).
This means a lot work but no money opportunity. So i doubt they will give love to solo survivors.
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Good luck to catch Youchi and Haddie lol. They are very rare monsters.
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What answer you want?
You played as mid-tier killer with information perks. It was your decision, yes?
What do you expect? Just because you did that, you think you will get chill survivors like you?
It was your decision after all and survivors are free to whatever they want to get. If they are trying to win, they can. If this bothers you that much, you also can use your strongest killer with strongest perks and add-ons. Nobody is stopping you.
And when you play chill and face with sweaty survivors, you still can make it comeback. Usually these teams are super altruistic. So focus one of them, get down and then use this down as bait to get some free hits and maybe downs.
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@GensByDaylight said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3554013#Comment_3554013
Thats literally why I said "aside from slaughtering solo q more than SWF". Many people said that getting a down shouldn't be rewarded much more than the hook state and pressure. Pop completely violates what a decent size of the forums were saying.
I mean i never said i agree with forum and usually i don't.
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@GensByDaylight said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3554007#Comment_3554007
Original Pop was definitely overpowered, the new one is weaker, but with perks like tinkerer its not very hard to see which gen is the most progressed.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3554008#Comment_3554008
How is "rewarding hooks" any different from "rewarding downs"? If downs and hooks should be rewarded with massive payouts along with the base progression, then what was wrong with old Eruption? Aside from slaughtering solo q more than SWF.
Eruption's problem was it hurted solo survivors while SWFs played around.
SWF survivor: I am about to down, leave the gens.
Little regression on all kicked gens but nobody affected by Incapacitated Effect.
Now how you would do that with solo survivors? Killer would get you down and now all survivors can not do anything for 25 seconds.
This was ridicilous and most boring anti-gen perk ever.
Sure it was rewarding killer for getting down but it affected one side unfairly more.
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Pop was always fine perk. It rewarded killer for getting hooks.
The only problem, this perk is so strong on killers like Nurse and Blight. But it's problem with these killers, not perk itself.
So Pop is fine as is.
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@BowlofTofu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3553805#Comment_3553805
Skill issue?
When majority of the players are running Made for This, Hope, Overzealous, Prove thyself, and god knows how many other perks that give them a superior advantage over my little jolt?
I ould run pop, regress it by a bit but as soon as I leave thirty seconds later the gen is finished anyway.
I mean all of us are going against these survivors or perks. But yet, we are getting kills and wins. My killer wins are higher than my survivor wins.
MfT needs to be nerfed for sure but the question is that: Are you sure MfT is the reason your loses?
Other perks you mentioned is just fine btw, i don't even need to talk about them.
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He is still unfun to go against but by balance-wise i don't see any problem with him.
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@Nazzzak said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3553719#Comment_3553719
Yeah it definitely still happens but so few games for me that it's never bothered me. I had a Bubba do it on Midwich a few days ago with Insidious. I managed to hook trade and save the first person, and the team could have gotten all gens done and escaped if they just let me hang but they all tried too hard to save me. I wish they just did gens but that's solo queue for you.
BTW what region do you play in? I've played a couple times with someone called Jill Enjoyer
EU servers
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I think keys should get another effect. The main point of keys opening hatch. Maybe make them work on gates as well. Make gates open 10% faster for each charge. Something like that.
Green keys however... I don't know. I really don't know why it can not open hatch. Old Hatch gone, keys are not problem anymore.
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@Nazzzak said:
I'm not changing my build at all. Face-camping is uncommon in my games so I don't anticipate much difference post-update.
Face-camp is not common but it happens. This Bubba is enjoying his last camping days
And Deliverance curse is real , i'd stop facecamping if i was not first hooked.
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I don't think DS will be popular again.
I just revisited this perk and played with it for a while. And it was enough to remember why i don't use this perk anymore.
MfT and WoO are already meta perks. So they will stay as they are.
Reassurance can rise maybe ( i still doubt it will be meta tho ) because if killer is camping , you can make them even lose longer time and you can give more time to hooked survivor if killer is waiting a bit out of range.
Off the Record maybe can be finally meta perk. BHVR wanted make this perk meta but it failed. But now with anti-camp mechanic, i think Off the Record will be strong option to bring.
And for last perk, Adrenaline. It's already meta because survivors are not healing and doing gens instead of it.
So i am putting my money on: MfT + Adrenaline + Off the Record + WoO/Reassurance
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@fussy said:
This is for the same reason why many other perks are not so popular. Most players are not able to see the direct benefits of the perk and do not take them into the game.
We will cry about Sloppy, but will never take completely free Botany, super strong We Will Make It or CoH (still S tier)
We will cry about camping and tunneling, but literally 0 anticamp or antitunnel perks in my matches.
We will cry about 3 gening, but i saw only 1 survivor in 2k hours who used BNP or strong toolbox not on the first gen in the match.
We will cry about turrets are useless, but 90% of survivors put them right in front of Xeno's exits.
We will cry about Sadako is op, but will never take a single tape.
BUT we will bring 4 chase perks and die on the first pallet. It's just about bad survivors being bad.
Oh noooo... Survivors are garbage. Just get good you unskilled baby survivors.
Heal perks are fine, i love to use them time to time. But CoH is pure garbage. Especially for solo-q.
There is not any good anti-camp or anti-tunnel perk. DS is garbage. Off the Record is meh, killers are hitting you after off hook. So it's really not hard to take it from you. Reassurance has very small range to activate, so you can not even use it without getting hit. And that's all. BHVR nerfed anti-tunnel meta into ground.
Devs already said 3-gen is not always survivor's mistake. They are working on fix it. So i love how you blame survivors for everything.
Turrets was garbage before because they had circle and you would not put them anywhere effectively. But now they fixed them and they are fine. Next.
Sadako complains are really pointless, i will agree with you here. Taking tape is makes you immune against teleporting. Even she catch you, you will get only 2 stacks but you dodged more with tape.
Survivors can get whatever perk they want. Are you blaming killers when they lose gens with zero anti-gen perk but complainig about gens? No, ofcourse not.
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BHVR can't nerf SWFs , so they are fine to boost kill-rates with solo survivors.
I played only like 10 hours for my last 2 weeks because whenever i touch killer, it's not challange. And playing solo survivor is unfun.
And my friends are not playing DbD sadly , most of them left this game. Most of survivor nerfs are doing nothing to SWF while making solo-q even worse.

