MegsAreEvil
MegsAreEvil
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Trapper doesnt need a rework, just some minor tweaks.
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This is a good example why kilelrs shouldnt talk about survivor stuff, cause with this you could probably remove DS instead.
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No.
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And iam the champion of the world ... lol
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Lol show me those games where nobody gets hit during the entire match. SHOW ME! You just make it useless.
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So then tell us where is the input of the player to activate NOED?
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Then the perk would be entire useless if the killer doesnt run at least one hex perk. Total nonsense.
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It stops any exhaustion perks or it prevents repairing, cause survs want their exhaustion going away. That should be enough effect on the game. Its Fine as it is.
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Bugs dont Pop up every game, i even doubt many players even encounter a Bug a Day. So dont overexert that much.
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So only truth in your Post is that DS isnt a anti Tunnel perk. The rest is entirely nonsense.
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@indieeden7 said:
https://forum.deadbydaylight.com/en/discussion/comment/646676#Comment_646676
So survivors should just let NOED activate while also leaving all their teammates injured? You must be a really fun player to have on your team.
At high ranks nearly noone does totems. And healing is also more rare cause its time wasting. I can assume you never play high ranks and dont know the meta.
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Thats just a fun build. Thats it.
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@Phox said:
I think some of you are severely underestimating how strong some of these perks will be in combination with other perks we already have. I can see lots of potential builds out of these and I think it will switch up the meta a bit which is MUCH needed.
Meta wont change a bit, cause exchanging two seperately working perks with a combo is weaker. New perks are just for stupid fun perk builds. nothing more.
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Its more like Lerys, just with another floorlevel.
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@Milo said:
Why do i feel this perk is just worthless?
@MegsAreEvil "why the frick you lying! Why you always lying..."
MoM did break nothing. It just gave one ######### health state and a aura read for the killer. theres nothing wrong with this if killer wouldnt be always like crybabies.
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MoM did break nothing. Killers were just crybabys.
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@HatCreature said:
So Inner Strength, start of the match break a totem, work on a Gen and get hit but escape. You hide in a locker for 8 seconds and BAM, healed up and it took half the time your Med-kit or SC did.
Second Wind, why waste time on healing when you can be doing Gens? While you work on the Gen you get healed.
These perks are all about not wasting time doing stupid ######### and getting the Gens done. These are anti anti-heal perks, Sloppy Butcher? Who the ######### cares, Thana? Who the ######### cares, Coulro? ######### that I'm getting in a locker for 8 seconds.
So seaching and doing a totem is not timewasting? As well as finding and healing another survs a full health state? Sorry man, but thats so wrong.
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Already stop this tryharding SWF-Squads are so common in games. Thats wrong. Even though you cant punish peolple playing an multiplayer online game together.
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Those numbers are just LOL.
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If a killer falls twice for a Q&Q locker hide, the killer is just to dumb for the game. probably never happens at green ranks upwards. also ho often are there games wirh SWF-Squads tryharding? Once a day at all played games in your own region? Stop this SWF-Squad bullshit, pls.
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Why? May work exactly once, after that DS is gone. Would be funny to see once in a month, but nothing to fear. Also easy to counter: Iron Maiden. Its really hilarious to see killer mains running wild with some ultra rare combo plays which wont help the rest of the game at all.
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@Theluckyboi said:
https://forum.deadbydaylight.com/en/discussion/comment/645479#Comment_645479
No it doesnt, in the video they specify it doesnt block pallets
Then they would have written fake news, cause there its said all vaults.
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As said it blocks all vaults. So pallets are included.
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PTB probably next week. Would fit in the skin schedule.
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Didnt look so super promising, thus the interaction from the survs seem to be quite timewasting. Question for now is what about its basepower: something strange stealthy.
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yeah, thats how the game works. i dont understand why perks arent designed too good at start, so you can tweak them down slowly til perfection. Like theyre now, you just have too rework them hard to get any good use out of them. their design might be nice to have, buts thats all. there needs to be a whole chapter for perk reworks (also on killer side) SOON.
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@Ihatelife said:
https://forum.deadbydaylight.com/en/discussion/comment/645041#Comment_645041
Tbh breaking a totem and sitting for a moment in the locker to just get a full heal It's kinda good than healing 32 seconds xd
noone with intelligence heals for 32 seconds. also theyre onetime perks. there are not anything near meta.
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@Ihatelife said:
https://forum.deadbydaylight.com/en/discussion/comment/644727#Comment_644727
Maybe not meta,but all of them are pretty good in their design.
No. Some are just playble under really crazy circumstances. and thats it.
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None of those perks will even get near meta. Like every patch, survs just get useless perks if they arent cashgrabs.
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@HatCreature said:
Well the article did say Nancy's perks get the job done fast, which worries me and makes me think you're right about the Gen speed.
What if it was the Survivor equivalent of Dying Light? If you can finish this particular Gen your entire team gets a bonus? If this was the case then it would be like Prove Thyself and it wouldn't stack if someone else had the same perk. If it was Gen speed then it would be a small percentage, maybe 6%.
But we'll find out tomorrow, this perk is interesting because I do like the idea of wanting to complete a particular Gen. I just wish it was harder.
Me personally I would want this perk to make me Obsessed with 1 Gen so it gives me a bonus but working on that Gen is much slower. So completing that Gen is more difficult but the reward is huge.
So youre probably a no native german, are you? The interview doesnt say a word about that the perks get the job done fast. it says that SHE (the character of Nancy) is purposeful and wants to get the progress go fast, which refers to the gen shes obesessed with, not the perks.
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@YamiTheFurry said:
https://forum.deadbydaylight.com/en/discussion/comment/643487#Comment_643487
Okay we can eliminate BP considering prove thyself exists. And lets think about healing bonuses that doesn't make much sense to work on gens and get increased healing speed especially with botany and such. That doesn't leave many bonuses left and it makes sense it would be a gen speed bonus.
Thats just your unreasonable guesses. there are so much possible bonuses, but you just like to eliminate them for no reason.
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@YamiTheFurry said:
https://forum.deadbydaylight.com/en/discussion/comment/643471#Comment_643471
I hope too, the translation isn't good so its a little rough to make out but it seems heavily like gen bonuses
No, the article just says she gets bonuses for finishing her obsessed gen. Nothing in particular about gen bonus.
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It was never said that it was a genrush perk. So stop creating fake news.
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There is no counter to getting tunneled.
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@TheCankleBreaker said:
https://forum.deadbydaylight.com/en/discussion/comment/643182#Comment_643182
i said some of them earlier in this tread but I’ll give a couple of examples. But lagging on the killers internet while there completely fine and able to knock a survivor is a server issue. For game breaking glitches 1. Escaping doesn’t always work ( which is sad ) 2. Killers can still open gates on ps4 3. Survivors who DC while being down still break the game.
Killers opening exit Gates is a Feature not a Bug. Connection issues in online games arent fixable, dedicated Servers may help due to certain situations. That you cant escape happens how often? I think 99% do not have this issue, so it is rather complicated to fix.
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Before complaining how about learning how the game works? Youre not dependend on certain perks. It just takes time to understand what to Do.
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@AshleyWB said:
https://forum.deadbydaylight.com/en/discussion/comment/643222#Comment_643222
If you get no hooks you don't really deserve it to be fair.
Also PGTW requires a hook but this rumoured perk requires a down. There's literally no difference just hook them and you would get pop.
A hook can be prevented, the down is certain.
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Any killer is viable at all ranks. Some are easier to use and some are harder. But if you really can play the game there is no useless killer.
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ROFLCOPTER
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@AshleyWB said:
https://forum.deadbydaylight.com/en/discussion/comment/643147#Comment_643147
I'm saying that the conditions required for the regression effect is extremely situational and will likely only happen to make a meaningful difference to gen repairs a handful of times every few matches whereas PGTW works on every hook you make and takes 25% of the total gen progression.
For this new rumoured perk to be any good it has to be at least 25% of total gen regression or PFTW is better hands down. However some of you don't understand.
It's exactly what i said. You complain about something you dont know. Even though Pop is as situational as the new perk. No hooks no Pop.
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DS is not fine as it should prevent/counter tunneling. Actually it doesnt do its purpose, cause you know what? killers just restart the tunneling after the stun. DS only works during EGC, buts thats NOT its purpose.
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So what are these "issues with your servers, bugs and game breaking glitches"?
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Youre not entitled to get 4k. Live with that.
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@AshleyWB said:
Also for whoever it was saying regressing every gen is really good for a perk I ask you this. How often do you stop working on a gen when the killer isn't coming for you? Never.
This perk would be useless because Survivors commit to completing gens which they are or have been working on.
So you know more than everybody else knows? then enlighten us what kind of regression is meant by the article! youre just complaining about something you done really know. thats worthless.
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And a again: by a SWF. Stop your stupid complains about "genrushing" which just doesnt exist and referring by it to a SWF SQUAD with abnormal powerlevel. Get real man.
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So where are your so called facts? @Hazardless45
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The blocker-perk seems quite powerful, the regression-perk will also heavily favor toptier killers. So killers will get at least two useful perks.
The survivor perks on the other hand are quite useless: within TR BT is much better than Steves perk, without TR its just useless, cause the unhooked doesnt need additional stealth.
Nancys Gen-perk may be OK or really bad, depending on the bonuses. But they must be really good cause you never can asure you can do that one gen during a trial. Her Chase-Perk may be good, depending on the speed bonus and other prerequistes (which will be there oc). mindgaming with your own tracks is quite hard, so its probably a not useable perk.
Summary: as every time killers get their perk(s) to may use and survs will get ######### perks only usable if you want to fool around. (just referring to what we know now)
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MoM wasnt even near broken and still it was nerfed to death. So you really complain about survs gettin usefull perks, while they still dont get anything usefull at all?
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So you really complain, that survs get another six useless perks and killers dont get two at least useful perks? REALLY? That perfectly shows why killer mains words shouldnt gettin any attention.