MegsAreEvil
MegsAreEvil
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- MegsAreEvil
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Comments
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You can unlock 6 killers for "free" via playing the game. If you still want the rest you just have to buy the DLCs. Thats how the gaming industry works.
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Hype for indoor Maps? lol never ever again. Pls dont give us lerysV2. Indoor Maps are #########
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@Pulsar said:
Sounds like you are suffering from peer to peer connection, just like the rest of us. It isn't the hitboxes, it's the fact that your connection to the Killer isn't instant. Dedicated Servers should fix it.
Dedicated servers wont fix those ######### hitboxes.
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NOED is a design failure. It needs to get changed to a perk rewarding the killer for doing well instead of failing. But most people wont accept any changes cause theyre biased.
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Gen rushing doesnt exist. Its a killer legend to encourage themselfs, that theyre not just really bad at playing this game.
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Learn to play Legion instead of complaining about nonsense. Legion is good as it is.
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Its just stupid that the game can dictate my controls as a survivor.
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Hitboxes are just totally ridiculous in this game. Every second window vault you get hit cause the character gets reset back into the window after vaulting. Chainsaws and hatchets are proof for those bad hitboxes. Dont know how often i get chainsawed through gens, trees, corners or minor objects. Or how often hatchet hits the ground or goes by and later a hit registrates.
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@Rivyn said:
What's wrong with killers dodging swf? If they don't want to deal with that level of team work, why go through it?
Just let killers play vs solo survs with nö perks and ranks far lower. Just because they cant play the game.
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Nice double standards from the OP lol
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Killers cant even judge that there are swf. Even if they would know it would only Show tryharding or dodging regardless of how the swf would play. Why promoting tryharding or cherrypicking aka dodging? Sorry but thats a classical killer complain without any logical gamesense.
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Pls not another Trapper. We already have Freddy and Hag.
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No need for any changes.
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Insidious shouldnt even exist in first place. It needs to go.
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How to kill the game with one easy step (for dummies)... LOL
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Its exactly the other way round. But you like to cry about everything unlogical, so this is just another poor bait.
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Camping needs to vanish. Its one of the biggest problems of the game health. Though the idea isn practical at all.
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As long as the perk is designed to reward bad play it needs a rework.
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Why not giving instakill to all remaining survivors? LOL
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Why dont people just think how the game would go if survs didnt have any second chance perks (and instaheal)? If they would do this Imagination there wouldnt be any posts and threads like this. Sad biased Killers.
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So what exactly is an exploit here? The matchmaking exactly does what it should do. The only point you can have is that it shouldnt be thath way. But then dont talk big about exploits, cause theres no exploit.
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@Dehitay said:
https://forum.deadbydaylight.com/en/discussion/comment/600377#Comment_600377
https://forum.deadbydaylight.com/en/discussion/comment/600415#Comment_600415
So I assume both of you are upset that they're "punishing" the nurse for building up skill. Well, either that or the much more likely possibility that you're massively biased hypocrites.
The one thing hasnt anything to do with the other thing. You cant punish people for playing together in an multiplayer game, otherwise the game will die insantly, cause at least half the playerbase will not play anymore. pls just try to think about what you wrote. you should understands thats its false logic at all.
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So what do you want to say in short? Iam not interested to read all those rants. time is to useful.
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And nothing will work against a if the nurse has the same skills as yourself. Why do people still try to defend something like nurse being imbalanced in all ways? Do you even play the game?
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LOL ... punishing players for playing an multiplayer game together. Just how biased are you?
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@Ember_Hunter said:
https://forum.deadbydaylight.com/en/discussion/comment/600217#Comment_600217
Can we please stop with the "survivor mains always cry" "Killer cry all the time" comments? Most PEOPLE on these forums aren't sad people like that.
What i said is a fact. Killers always cry about anything survivors get, cry about anything thats has to be changed for killers and always want only OP things for themselves. That what 99% of the killer main posts are about. And this IS sad.
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The Corrupt Purge is just to powerful to give her ynything that survs have to cleanse. Everytime people cleanse vs plague the whole game is screwed. Pls think properly before you post things like that, that doesnt make any sense.
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Killers are the only hard biased side in the forum. They only cry. You never see any ideas that take the whole game balance into consideration. sorry, buts thats a sad fact.
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@Spicybarbecue said:
there's already ppl crying for a nerf on the new Freeedy when he's mid-tier at best.
probably going to happen
Of course if people have any changes to tell its allways crying. Sheesh. How outdated are you?
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@DocOctober said:
https://forum.deadbydaylight.com/en/discussion/comment/598640#Comment_598640
Nothing, he simply sees you for what you are: a Survivor main with a big bias towards Survivors.
Also, you did mention loops indirectly: the Nurse only "breaks" one game mechanic: pallets.
Any change that would make those affect her detrimentally will make her loopable. Ergo, you did mention loops.
I never said anythin about loops. Thats just your false interpretation, i dont have anything to with. Nurse breaks nearly all mechanics. pallets, windows, walls, distance. You literally cant escape. thats why she gets nerfed. for gods sake gamebalance.
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Cause Freddy istn perfect and can bei improved. Killer mains are just not able to understand gameplay balance, they just want to be overkill all the time.
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How is it if you were dicharged from the hospital and get hit as soon you get out of the exit to be forced back in hospital instantly? People denying that tunneling is bullshit gameplay are the last people needed in the game.
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@Tzeentchling9 said:
https://forum.deadbydaylight.com/en/discussion/comment/598614#Comment_598614
So which rule number is "Thou shall be looped." In the Survivors' Rulebook for Killers?
So WHERE did i mention loops? Ah right, NOWHERE. So whats wrong with you?
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Regulating that chat doesnt change anything, cause the toxicity comes from the game. As long as killers are supposed to tunnel, camp and slug all they want, nothing will change. As well as tbaggs and flashlight clicking on the other side.
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So you really want to deny that nerfs for the killers were needed? Sorry, but that only shows low understandings of the whole game balance. Killers who can outplay game mechanics arent well balanced. therefor i will tell you next target will be spirit. and thats totally ok.
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95% of killers dont deserve any nice wordings.
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@prayer_survivor said:
https://forum.deadbydaylight.com/en/discussion/77242/changes-to-small-game
"...Also its ridiculous that it progs even if you already sit on the totem/trap..." Look in other direction
So i have to look in a direction which is disadvantages for me cause the perk is poorly coded? Even though this isn practical at all cause even then the perk is tendacious progging.
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OMG some still say that tunneling and camping is only within low ranks. Thats totally wrong. Even in redranks you get tunneled and/or camped purposely every second game. Thats the truth. The game has become really annoying and still nobody at BHVR wants to Do something against this issues. Dont blame anyone for quitting after few games. The only choice to have fun in this game is not playing it.
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peolpe with no moral thinking are toxic.
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Thats just wrong. A mindgame is a strategy with a certain chance to succeed. A guessinggame is out of pure luck.
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Do you play surv at rank 20? Then oc nurses wont be that capable. Play at red rank against nurse. Its ridiculous how op she is even with only her basekit.
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Nurse wil get nerfed. There is no other possibility.
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There needs to be a downside for his mobility, like the longer he uses his chainsaw the longer will be the next charge up. atm its just unfair.
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the same like NOED, so what do you want to tell me with that? doesnt has anything to do with what i said
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@FrenziedRoach said:
https://forum.deadbydaylight.com/en/discussion/comment/589404#Comment_589404
And when will accept that they feel the same? They both cuck your opponant in the critical last moments of the game.
DEAL WITH IT
I hope this is kind of poor bait. Otherwise you lack the ability to understand how the perks are designed. Guess what? NOED rewards for bad play (being unable to stop doing all gens) while Adrenaline rewards for doing well (doing all gens). But you obviously seem to not want to understand that.
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When will people accept that NOED and Adrenaline arent supposed to be related in any manner?
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The opposite should be done. GF should lose all progress by the time he gets revealed.
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Dying Light shouldnt exist in first place. It only promotes tunneling.
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Both will get nerfs in the future. Thats for sure.
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Players who use NOED are just doing so bad that they have to compensate their lack of skill by using training wheels. That just means there are more bad players than last year.