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MechWarrior3

MechWarrior3

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MechWarrior3
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  • @ThatRyanB said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3950326#Comment_3950326

    Just checking in on this, as I can't quite tell from the video and have a few clarifying questions:

    1. Was it you or your dog who hopped off the ledge?
    2. Was it an action (i.e. vault) or simply walking off a ledge (i.e. the edge of a hill)?
    3. Was it a specific structure or environmental object that you hopped off of here?

    I hopped off the ledge, the the dog went to follow me but couldn’t.

    I just hopped of that hill he was on. This is any hill or ledge he will do this.

    If you need logs they can be provided. I’ll make a better video next time. Sorry about that.

    @6yXJI0 (I need you just incase my friend)

  • @ThatRyanB said:

    No apologies needed! I appreciate you pointing me in their directions so I can make sure they're all on the team's radar

    You’re too good to us. You have no idea how much this means to me. Thank you so much Ryan, truly 🙏🏼❤️


    and thank you behind the scenes for fixing this. I SEE YOU 👀 back there 📝🙏🏼❤️

  • Thank you so much! I appreciate you 🥰🙏🏼

    Sorry again about the logs.

    I attempted to be efficient yesterday and mentioned you in the other 2 game breaking bugs for Houndmaster if the team is able to review those? ❤️🙏🏼


    They are crippling. I wouldn’t push for them so hard if it weren’t but me oh my.

  • He definitely needs a buff. Just don’t know exactly what, but for sure.

  • She has a few bugs that are pretty game breaking after this patch. Thankfully Ryan, jumped on it today. He's sending it all to the team. This ticket might be a duplicate but Logs never hurt! :D

  • @I_Cant_Loop said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3949855#Comment_3949855

    It’s depressing how many downvotes you got from people who don’t know how statistics work

    It’s okay, the downvotes mean nothing to me.


    If it doesn’t fit their narrative “they downvote” These are generally also the same people too, that say "Play some survivor, then you will SEE!"

    image.png image.png image.png
  • @Emeal said:

    1. He should not be able to teleport to a Door that is near a hooked person.
    2. Increase the slowdown after throwing an axe slightly. Just a smidge.
    3. Fix his invisible after walking out of locker.
    4. Fix his devious gain problem
    5. fix his speed bug exploit.

    Congratulations, Springtrap is now perfect.

    This ^ Exactly. 100%

    I rest my case.

  • @SpringMyTrap said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3950423#Comment_3950423

    yeah, 4.4 seconds, whole 4.4 seconds more than if you were camping like a normal person standing within the range of the hook because you would be trading the unhooker for the actual pressure.

    You're just proving my point.

  • @Oputeeva said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3949855#Comment_3949855

    Your playing with high mmr survs that has some brainpower, low-mid mmr is filled with bot survs that can barely loop killer and almost all those killers they are facing are having 1k+ hours with great game knowledge, good example of this issue is Ayruns/JRMs solo hardcore survivor challenges

    How would you know what my MMR is? Last I checked it doesn't tell us. I still get survivors all the time that stand around and do nothing or go down in 10 seconds. That cant be mid to high mmr.

  • Has this been reported as a bug? If not, I would put this under report it under Bugs Category. I would want my cakes and envelopes too.

  • @SpringMyTrap said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3950286#Comment_3950286

    do you understand it takes time to teleport back which gives people enough time to get away?

    it takes about 3 seconds to go back to the hook + 1 second exiting animation which is an insane headstart for survivors when we're talking about getting value from camping.

    again, you dont camp just so you can get back to hook to keep chasing the unhooked guy after he was unhooked FOR FREE, you camp so that you can trade the unhooker or, best case scenario, just kill him without an unhook happening which is often game ending. That is how and WHY you camp.

    If your camping strategy at any point involves doing virtually nothing (sitting besides the door) and waiting for the survivors to get the unhook FOR FREE so you can try to tunnel the survivor, you are camping WRONG and anytime this works is ENTIRELY on survivors who let you get away with such terrible performance.

    "do you understand it takes time to teleport back which gives people enough time to get away?"

    It takes 1.5 seconds at most. If you are using the addon even less. Lets be so for real.

  • I know this is a minor bug but this one would mean a lot to me! It was soooooo cool on the PTB.

    @ThatRyanB Would the team be able to look at this for us since they are looking into the other bugs by chance since it’s been bugged since PTB? Didn’t know if it was possible or not. Thank you! 🙏🏼

  • @ThatRyanB said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3950313#Comment_3950313

    It's no stress if not, though! The video is helpful and has been passed along to the team to investigate. As for game-breaking bugs, let me take a look at Bug Reporting to see if there are any that need to be shared with the team.

    DeadByDaylight (3).log

    Log file :)

    We recreated the bug and made a fresh log file for it.

  • @ThatRyanB - Found another. (Trying to help ya, if that is allowed xD)

  • @ThatRyanB said:

    Thanks for sharing both video and player logs for this! I've passed this along to the team to look into.

    You're a true Gem!

  • @ThatRyanB said:

    https://forums.bhvr.com/dead-by-daylight/discussion/449117/another-houndmaster-frustration-does-anything-work-on-her

    As a heads-up, I moved this over to the Bug Reporting section. I'll make sure this is passed along to the team so they can look into it. Out of interest, would you happen to have a player log from this session as well?

    I am on the Ps5 so sadly I do not. My friend @6yXJI0 might be able to provide one.

    Ryan - please I beg ya. This is just one of many game breaking bugs for Houndmaster. She is riddled with them at the moment. Most recently over the weekend have been reported but she is in a really bad state playable wise and I genuinely mean that.

    Also, thank you so much! <3

  • Yep lol.

    @Rulebreaker said:

    At this point it's becoming a second twins. Add something new, snug gets cranky.

    Pretty much! Honestly. Fingers crossed for the hotfix that comes out soon will address some of this and calm Snug down a bit.

  • @BritishFello said:

    Yeah I agree with you @MechWarrior3 I just think that shapeshifting would be a bit like Dracula and he'd end up like every other new killer. Same with unknown and hallucinations. It's still an awesome idea tho!

    It would be unique to him though at least. He wouldn't be your typical, Teleport and now dodge this attack type of killer. It would be more like, watch out for the hallucinations because they can actually move and hurt you, while at the same time this clown can take different forms with different powers. Only Vecna and Dracula can do that, personally, I think that is why those 2 are SO unique.

  • @SpringMyTrap said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3950274#Comment_3950274

    yeah, cool, he still takes a lot of time to come back.

    you dont seem to understand this is a lot of effort for a low efficiency strategy.

    efficient camping is when you get survivor to lose 2-3 stages for the price of one or at least when you make them trade for every unhook.

    when you patiently wait near /inside the door to go back to the unhook notif when they pull for free, you are not camping efficiently, you're just trolling.

    How does it take a lot of time to come back? You are making this way harder then it needs to be.

    Hook Survivor. Walk away. Go to a door. OH I heard the notification for the survivor being unhooked. Teleport. You are there.

    Not sure why you think this takes a long time. I have played springtrap. This is a broken Strat. Those doors should be off limits.

    If I am saying that as a killer main then you know this isn't exactly fair.

  • It would be a dream to have him in this game!

    While I love him and would love for him to be in the game, I don't know if I want his power to be centered around ballons.

    A fear meter that gradually goes up though to where the survivors need to do a side objective or else something awful and terrifying happens, I would love that.

    His power should be able to shapeshift into different forms. In doing so, if the fear meter fills up all the way survivors will have to deal with 1 or 2 "Hallucinations" around that map that chase and if not careful will injury them.

    I don't have all the details laid out but I would love for his power to be more in depth. Personally.

  • @SpringMyTrap said:

    that is not true tho?

    yeah, he can come back to doors, but unless he PREDICTS when the save happens, he takes time to arrive and survivors can leave the hook by that time.

    Sitting in doors near hook builds up AFC so unless you sit in there against solo q players, it's kinda useless and at this point it's a matter of AFC not being visible / telegraphed to other players without comms

    so just dont heal under hook or only heal if you have new buffed healing perks to reset in 2 seconds anyways and you're fine.

    and lodging axe into the unhooked survivor does let you catch up to them faster, but it's still even hardly as good let alone better than 2 taps other killers can do. Im not going to bring up like blight or nurse, but even same tier killers like deathslinger or huntress can tunnel off the hook so much better AND they can also make unhooking harder.

    slinger can spear survivor and HOLD THEM while their BT runs out, huntress can just hatchet-hatchet 2 tap, pinhead can do instadown through BT with original pain and so on.

    I think novelty effect of this killer is tremendously affecting this community's judgement of this killer.

    It is true.

    "yeah, he can come back to doors, but unless he PREDICTS when the save happens, he takes time to arrive and survivors can leave the hook by that time."

    There is no predicting in this situation. Springtrap usually just waits in a door. Sees the save on the HUD and what do you know…He's at the hook ready to throw it at the person that just got unhooked only to grab them, and throw them back on the hook. Its very simple actually.

  • @GeneralV said:

    Don't get too attached to anything: not perks, not items, not add-ons and, especially not killer powers.

    Your favorite things could change at any given point.

    I found this out the hard way sadly :(

    I lost my Sadako. I miss old video tapes.

  • @LordGlint said:

    What im getting out of this is... Steve-gull is OP

    @MechWarrior3

    Very. lol

  • @Troman said:

    After not playing DBD for 3 years because of terrible solo Q balance I decided to give it another try.

    Five games as a solo survivor, four 4k games, only ONE survivor escaped in total. Most of the games ended with 0-2 gens done. It always used to be like this for solo.

    The game is still broken for solo Q. That's not fun, more like masochism.

    See you in 3 years.

    Maybe.

    This post can't be serious? You're being….funny? If you are not, then I don't know what to tell you.

    All of these matches below I just did are SoloQ. The game isn't perfect for SoloQ. Does SoloQ need love? Of course.

    I am having no issues. I actually for the most part do better Solo than I do with a SWF.

    Sidenote - before you say it "BUT dude! You died!! What do you mean?!" So?. We won all of those but one with a tie. I did my job and had fun :D

    image.png image.png image.png image.png
  • Why did someone downvote you for wanting more skins for springtrap? People make 0 sense. I love cosmetics so I support this. While Its not necessarily a cosmetic I have my heart set on the point stands.

    @Jarred2504 said:

    So the much anticipated FNAF update is here and we have our killer Springtrap aka William Afton. Great choice I was thinking was either gonna be Freddy or Springtrap. Being that this is FNAF though we shouldn't forget about some of the other animatronic characters so why not have them included as skins for The Animatronic? Take note: These will all be intended as legendary skins

    1: Golden Freddy/Fredbear

    https://us.v-cdn.net/6030815/uploads/P2N7R46OQYO0/image.png

    https://us.v-cdn.net/6030815/uploads/H5RZ7BZKCBOH/image.png

    In the lore the Fredbear or Golden Freddy character is supposed to be the other springlock suit. What will be unique to this character is he will use his sharp claws instead of a knife as his attack, and instead of the fire axe he will launch a copy of his head, based on how he jumpscares in the games where just his head flies at the player.

    https://us.v-cdn.net/6030815/uploads/RANWH9QQQBI4/image.png

    Unique mori: Instead of summoning the sawblade animatronic he will grab the survivor and bring them to his mouth and bite their face off in reference to the Bite of 87.

    2: Nightmare Freddy

    https://us.v-cdn.net/6030815/uploads/7FUT7EDI9SWO/image.png

    Similar to the above Freddy will be using his claws as his melee in place of the knife, ranged attack will be he launches one of the miniature Freddys (Freddles) which can see crawling on his body, and it latches on to a survivor.

    https://us.v-cdn.net/6030815/uploads/SF5S0BNDCHE6/image.png

    (Those things were freaky honestly) for his mori will be a bit of a horror show for some, he fill pick up the survivor in both his hands and the Freddles will crawl along his arms onto the survivor and latch on then start biting at their neck and chest then he drops them to the ground and as they struggle to get the Freddles off he punches his claws into their chest killing them. (Originally I thought of the Freddles borrowing inside the survivor but figured wouldn't be very fitting)

    3: Nightmare Chica

    https://us.v-cdn.net/6030815/uploads/TU43HNTH8Y17/image.png

    https://us.v-cdn.net/6030815/uploads/OA8S7GUP9EXN/image.png

    (The nightmare animatronics from FNAF 4 are honestly perfect for DBD so gonna be seeing mainly here)

    So just like Fredbear and Nightmare Freddy, Chica will use her claws to attack instead of a knife and for her ranged attack will throw her Cupcake instead of a fire axe. Unique mori: Will knock a survivor on the ground and then let loose her cupcake which will bite the survivors face and tear them to shreds, references to those scenes from the movie and the way her cupcake jumpscares you in FNAF 4.

    Honestly some characters like Freddy and Foxy should be their own unique killers but I don't see anymore actual killers from this genre being added.

    4: Withered Foxy

    https://us.v-cdn.net/6030815/uploads/0TAVA6GDR91P/image.png

    https://us.v-cdn.net/6030815/uploads/2ZLRWQL902CZ/image.png

    So obviously his melee weapon will be his hook, and given the hook is on his right hand he may be required to have a unique animation where the axe will appear in his left hand. Given he is a pirate character his axe will resemble a boarding axe which was a type of axe weapon used by sailors and pirates back in the age of sail during naval battles. His mori will be somewhat brutal as he will slash his hook through a survivor's jaw and bring them close to his face before biting them in the head, another reference to the Bite of 87.

  • Fair, I didn't know if there was some prerequisite thing people were doing prior to the event to get them or what.

  • @BorisDDAA said:

    Pretty sure that's a cheater

    Ohh fair enough. I didn't think about that.

  • @SoGo said:

    Hmm...

    Sounds tasty!

    Sounds so good!

  • @[Deleted User] said:

    We all know the answer to this question. All the names of these licensed competitors next to the release of Houndmaster that took all the attention to themselves Lich, Dark Lord, Ghoul and Animatronic. All the resources went to the license, and the bright diamond with interesting gameplay got only the bitter fate of filling the vacuum of releases. The fate of Twins is getting closer.

    I am very hurt by the number of bugs with the new patch that prevent me from playing for Houndmaster. I will always complain about this injustice. After all, if Houndmaster is not interesting to the skins department, then this says a lot.

    People would by a new dog and skin in a heart beat! ❤️

  • I agree 100%

    The pull strength on the dog now is AWFUL. It has to be a bug. I hope they fix it ASAP, please. <3

    The dog currently pulls to the location of the initial grab, but even then, that doesn't matter because the pull strength/drag is next to 0. That's why I am certain its got to be a bug, I am sure BHVR will be able to fix it in no time.

    image.png
  • @OPXtreme_ttv said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3948832#Comment_3948832

    Off The top of my head, theres the first two i mentioned, there's the pull strength bug which tugs only when players are above 60fps, theres the stun voicelines being gone, search command can be sent inside of props, which often leads to snug doing nothing for minamum 5 seconds before tping back to Houndmaster. I think she should be able to cancel search command so the dog at least doesn't waste time

    I agree! Yeah, she should be able to cancel the search if she wants. “Come baccckkkk!!!” 📢.

    Bugs;

    All bugs for Houndmaster;
    *Unique voice lines for Mori’s don’t always show up.
    *Unique voice lines for flashlight, pallet, blast mine and DS.
    *Dog gets stuck on ledges.
    *Dog doesnt always go to search destination.
    *Dog slows killer to 3.5ms after a redirect on a pallet.
    *dog teleports when using chase interrupting the power putting it on cooldown.
    *When using dog fps drops to 5.
    *dog pulling strength is bugged with FPS.

  • @OPXtreme_ttv said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3948817#Comment_3948817

    Mm hm. Snug can sometimes teleport and reset your power cooleown, which has cost me games. Thats like a new bug with this patch. He still gets caught on things during both commands, even when his paws clearly show he can go around

    I’ve got a whole list of bugs on her if you want to see the reports 🤣📝


    1 is cosmetic, 2 of them are voice lines not working ingame, the other 8 are gameplay bugs.

  • @SoGo said:

    She really got the short end of the stick.

    Only a mask, AND it is completely mismatched?

    RIGHT 😭 what gives. I need BHVR to give her a lot more love thank you. 🙏🏼

  • @OPXtreme_ttv said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3948802#Comment_3948802

    I have her p62, and I'll always main her. Shes like the perfect hybrid killer imo. Decent map traversal, a fair chase power thats fun to play as and against, some tracking that could use some buffs but otherwise is fair. We love Houndmaster, give her some love of your own BHVR 💔

    And fix the current 12 bugs that she is currently plagued with! For the love of God

  • @OPXtreme_ttv said:

    https://forums.bhvr.com/dead-by-daylight/discussion/448926/wait-wait-wait

    It hurts too much, though Wraith has been around alot longer out of all the original killers without a mask or outfit, so hes the more iconic and obvious choice for a full skin. Though pirate mommy is so forgotten, can't believe they couldn't make an exception for the last original killer to get a full outfit instead of just a mask

    It really hurts my soul and heart ngl 😭 P70 with her. She needs love in all areas.

  • @Zuiphrode said:

    They weren't great even when those two statuses lasted until healed because sloppy butcher is a thing.

    Why take a whole perk slot when an addon can do the same thing. (Could)

  • @Lexilogo said:

    I admit I am a mere sadako apprentice/journeyman, but it seems to me her teleports being tied to TV management is a good thing, wouldn't decoupling it make playing her and her counterplay less interesting?

    I will say though, maybe as a oneoff teleport at the start of the match that doesn't apply Condemn, (maybe with other special modifiers like being slightly slower?) I think I'd like it. We're going to need more debate over what kinds of traversal Killers should be able to use from the start of a match, but IMO at the very least, 9.0 Vecna changes has taught us roundstart traversal feels fundamentally fun, and I think Sadako kicking off the match by crawling out of a TV would feel better than waddling around for the first 30 seconds like a goober

    I totally hear you! I wonder this myself. Truly.

    You know what’s boring to me though as well, is taking a tape and holding it for free. No punishment. In fact the first tape is free! A cursed object, imagine that. 📺

  • @XDgamer018 said:

    the main thing that changed is the pace of gameplay you simply cannot waste time setting things up anymore. As killer you simply cannot afford to waste time

    You waste anytime as killer and it’s ggs. You lost. Survivors will never understand that stress unless of course if they play both roles equally.

    Which is why if I lose 2 or 3 gens quickly for whatever reason, generally it’s because the survivors are just playing very well and efficient, then I will tunnel and buckle down. Just depends. Each flow of my games are different.

  • @Mick_McMick said:

    N-N-N-Nope not m-e-e-ee-e

    My face when it happens.

    IMG_0370.jpeg
  • @xXsmalleyeXx said:

    Has the dev team released a fix yet? I'm experiencing the same issue FPS is running at 60–90 and ping is 50–80, but there's stuttering when moving or running.

    This coming up week there should be a hotfix for bugs. Hopefully this is included in it. :)

  • @SoGo said:

    Thank you and @MechWarrior3 for testing this and raising awareness of the issue!

    I hope this (and the other bugs) will get fixed soon!

    Thank you for your support! ❤️

    IMG_0379.jpeg
  • @DungeonJack said:

    We all know what I'm talking about, and I refuse to call them AFK crows at this point, because we get them while actively playing the game. This update has destroyed any build that isn't for Gen-Rushing, and even then, let's hope it doesn't include stealth or side-objectives.

    Trying to build up tokens in Stake Out to use alongside Hyperfocus is a lot harder when I'm getting crows while hiding in the terror radius, despite the fact that I'm moving around to follow the killer.

    If I run Specialist alongside Appraisal to make the hardest generator on the map super easy in late-game to avoid getting 3-Genned, and then I get crows for running between chests that are across the map, I get punished.

    Let's say I'm running a build to distract the killer while my fellow survivors finish generators, and I've got Head On, Quick And Quiet, Diversion, and Urban Evasion, and get a crow while hiding between loops, then can't Head On because I got a crow, and then I go down.

    There was a time I was downed, crawled away from killer to hide while I recovered so a fellow survivor could pick me up, and got a crow while crawling away so the killer found me again and hooked me. That same match I even got a crow WHILE WORKING ON A GENERATOR after I hid in a locker to avoid detection because I knew the killer had Friends 'Til The End, and my aura would be revealed for half the duration of the exposed status effect.

    Don't even get me started on trying to complete some of the stealth challenges in the tomes so I can get the charms before the tomes go away. Thankfully I did the "Dwight the Brave" challenge before this update because it would be impossible otherwise.

    Just revert the crows, BHVR. Killers can already disconnect without penalty after 10 minutes of no generators being completed, and if a player is maliciously wasting time or working with the killer, that's what the report option is for after the match. This new crow system is actively harming gameplay, and that's not something you want to do when an influx of new players are joining because they're excited for The Animatronic. The old crow system was perfect for dealing with AFK players, and didn't harm stealth builds or side-objectives.

    FOR THE DEVELOPERS WHO PROBABLY WON'T SEE THIS: This issue is so serious that I created a BHVR Forums account just to increase the volume of feedback that might reach the developers. I don't want to be on a forum, complaining about a game that I was playing almost daily before this update. I honestly don't like complaining or being negative at all. I want to be playing Dead By Daylight with friends and family. Seriously consider that this is my free time, as an adult that works 6 days a week, and instead of doing something fun with my limited time while alive, I'm shouting into the void about a critical issue in one of my dwindling hobbies.

    I am not sure if you are aware of this but there is a hotfix coming out next week for this this Crow System. It will be fixed.

  • Sadako. Next to that Houndmaster <3

  • @Rapid99 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3948131#Comment_3948131

    You did argue that because you tried to suggest it isn't p2w when you reply with "dude just upgrade your headset it's not quiet, listen to those stomps!".

    Yes, I countered your argument. That’s what the forums is all about. I don’t know what type of headset you have but I can say if you can’t hear his footsteps and he’s constantly sneaking up on you, that’s on you. I don’t know what more to add.

    I could post more videos varying his distance but it won’t change your mind. The only issue I have with that outfit is the imbalance of noise level on Eyrie Of Crows. The sand makes him quieter.

  • @Rapid99 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3948127#Comment_3948127

    "as he walks away in the video" he's literally 3 feet away before it cuts off lmfao. again, gotta be satire.

    It's not on me. His footsteps are objectively much quieter than his default skin. Therefore it's objectively p2w.

    I’m not arguing that, so take a breather. It’s not the end of the world if someone points something out.

    All I am saying is that your suggested post doesn’t warrant a kill switch. Period.

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