MechWarrior3
MechWarrior3
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- Username
- MechWarrior3
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I’d love to see him get some love too. I don’t play him to be honest but he’s fun to go against. Love seeing Demo mains. ❤️
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I just discovered a new bug with pirate mommy.
Sometimes upon snug returning his search radius will not be there hence not picking up on any survivors on the return.This stinks because I can’t tell you how many times someone was hiding around the corner and he found them on the return.
https://youtu.be/fNSWiBkuydY?si=QB0fmgOyOFMq32-6 -
Doesn’t look like any logs were provided given you were on PC too? Usually they require those if on PC
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I am glad you are here. :)
You deserve every upvote you got!
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@solidgamer44 said:
She literally breaks half of the matches I play, I get permanently slowed down + rubber banding after using the dog sometimes, been a problem now for months..
Yes, same. She breaks in every match I play. I literally am not exaggerating. That's why after 5 months of this I am so bothered. I hope when they fix her bugs they give her a brush up too. It's coming up on her year anniversary.
@OnryosTapeRentals said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4000829#Comment_4000829
Of course <3
I'm just glad there's someone still advocating for Portia and Snug.
Between her and Sadako, I have invested too much time into them to not speak up and help bring attention to these characters. I don't think I can stop or will because they are great killers. Just need a little tuning, fixing and love.
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@OnryosTapeRentals said:
I would upvote this one hundred times if I could. Houndmaster is a killer I REALLY want to love. I've wanted a pirate Killer for so long, and the concept of the power is great, but she's just so clunky :(
I played her a lot after she came out, enough to get her to P9, before I sadly had to call it quits. Her power bugs out more than it actually works. Here's to hoping she gets some TLC as part of the upcoming operation health stuff.
Hearing from you, means a lot to me. Truly. Thank you so much for your support and listening.
Not that BHVR needs it, but I just want people to know my frustration, and why we are doing operation health to begin with, because this quality experience should be WAY better. This current state should have never been tolerated, respectfully and I am really glad BHVR has basically said “Yeah, enough is enough! We are cleaning up!” and I thank them that. Looking forward to seeing the results
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@Birken13 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4000800#Comment_4000800
High pr = higher dev priority
Low pr = lower dev priority
I don’t agree with this respectfully. Every killer should be a priority. I paid for her cosmetics, her chapter.
Yeah this bug happened to me yesterday. It’s awful.
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@SoGo said:
She is literally more clunky than Twins.
TWINS!! You know, THE buggiest killer this game has known?!
I played a game of Twins yesterday, and two Houndmaster games.
Outside of weird collision, Twins worked fine. Houndmaster? Not even close to fine.
For sure. Hahaha I totally understand.
I wanted to throw my console yesterday 🤣Did you get to see any of the videos above. 🤣
You know I was cussing. I had to mute my voice out of it! Next time I should leave it for comedic purposes 🤣
(The fact that I got a downvote on this comment is wild…How dare you laugh in a game like dbd! How dare you have fun and cuss! DOWNVOTE!)
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@AmpersandUnderscore said:
This is impressive that you have this much recorded.
Make sure you also have a post with these on the bug report forums, since they can look into fixes using your video context to reproduce them.
These are not only reported by me and other Houndmaster players but with logs and videos too.
I have A LOT more too in my library. This barely scratches the surface of my experience playing her. -
@brewingtea said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4000731#Comment_4000731
There are downvotes because survivors are still stinging from THEIR buffs being yanked away. Everyone says, "Don't worry! They'll tweak it and the next iteration will be better!" but then you have this OP that's asking for buffs, so it seems unlikely that they wouldn't just kill the next iteration with their outcry, too.
Fool me once and all
Is it buffs?
I thought I was just asking for fixes for issues.
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@Amanova said:
She is been bugged forever :)
But personally I like to play as a Lich more, 4 powers is something that I like - variety of ways to down survs, not some dashslop dog with bugs :)
I mean I am glad you are enjoying The Lich, but that’s not really what my post is about. :/
I enjoy Houndmaster. I just want some help.
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@hermitkermit said:
I’m sorry you’re still dealing with bugs :(
Hopefully she will receive some QOL soon. She’s been in this state for a loooong time. Upsetting to see the pile of bugs or clunkiness getting bigger. The mass amount of content this game pushes out is both the best thing about DBD and the worst.Thanks buddy. :(
Me too. I have waited 5 months now 😭
I hope so too.
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Technical difficulty. Sorry about that everyone. The video links should pop up here. This will better explain my post. I put them in order to match OG post.
https://youtu.be/LhlJICXnuc8?si=Hxo067e0oMfkxjLB https://youtu.be/7JfB7_5EEyM?si=tmR-IaJinbZebV0y https://youtu.be/n3IvNu2RIDs?si=sS-lYnyODa7jnh_z https://youtu.be/MZjAwFSEFC4?si=mGZORIRfxpoNRV2K https://youtu.be/xuL-Hs75Ubo?si=XwxRnMfsCei0Z1Dh https://youtu.be/vsZxRWk6qF4?si=f55YDEMruDWFsLxo https://youtu.be/ZbodW4KzVDs?si=t23QDuuzNhvlCTgn -
@Alice_pbg said:
I mean… those look like images and not videos… but I get you.
I have to re-upload them. I went to edit my post last night and for whatever reason when I refreshed it, it turned my links into images. 🤦🏻♂️
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@StalkingYou said:
freddy has been bugged literally since FNAF PTB, absolutely ridiculous this is unacceptable
here is the original post reporting it :))))
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3983263#Comment_3983263?utm_source=community-search&utm_medium=organic-search&utm_term=freddy
used to play him nearly every game and my pickrate for him has dropped to nearly 0 because TWO MONTHS LATER his dream snare is still bugged and delayed. also, no fix in the ptb notes!!! LETS GO!!!Join the club sadly. I’ve been waiting since Ghoul chapters to get Houndmasters bugs fixed… :/
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@Raccoon said:
Do you use them more?
Do you feel like they impact the game?
Do you hate them as killer?
I know this will sound odd but I was using the perk the other day. While I miss how it use to work, I still got some value out of when my survivors got 3 toolboxes knocked out of their hands. They had to go back and grab it lol
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@Rulebreaker said:
A problem with that is the ranked mode ones would be using any "casual" que as their own personal stomping grounds. This would be what we have now (win at all costs sweats, toxic players who just want to make others miserable, random casuals who want to play, newbies all mixed in) aka the "casual" que and a 99% full sweat mode aka the "ranked" que. Nothing would stop people from running full meta sweat vs "casuals" and adding limits to the "casual" que…doesnt really make it "casual" then does it? Just a que with different rule sets. All the while the player base would be split and que times extended on both ends.
It wouldn't really help much overall.
My thoughts on this as well. 💯
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@Clevarz said:
Would it be better if they instead of Delaying the Anti-Tunnel and Anti-Slug They instead tweaked it and Republished?
it is a PTB after all they could just release different versions with different stats maybe even different mechanics and Let killers and survivors test it to see which version should go public but it's just an Idea though not really sure how that would work out so I want to hear you guy's ideas or thoughts! :D
See you in the fog!They wouldn’t have time to do that all right now. Especially adjusting or making new mechanics. Takes time
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When has a ranked mode ever solved anything?
I’m sure people would love it, but it wouldn’t solve anything
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@Willish said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4000102#Comment_4000102
I was on the hook.. 😐
Nobody came to save you?
imagine getting downvoted for asking a question. -
I hope they had at least 3 killers this go around since this last one we didn’t have enough time to squeeze them in.
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@Willish said:
So I just had a match that ended before it started. First person got hooked and had luck that failed to get them off, the second person disconnected, and the third was hidden in the basement. This was at 5 gens, btw. Solo queue, huh? Anyway...
I tried to 4% using the luck offering and unfortunately I failed. The killer clearly had enough of this shocking match and he'd also gone AFK at the point.
I left the match and was met with 'Your grade has been reduced to X because blah blah'. I mean, I'm not so fussed about losing a grade, but does Behaviour want me to actually finish out that match? 1 dead on hook, 1 DC, 1 in basement hiding and AFK killer.. Come on Devs. That sh*t is pathetic!
The killer went afk. Why not just go collect BP, gens, chest, bones, challenges could get done. Sounds like opportunity to me.
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@OnryosTapeRentals said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3999768#Comment_3999768
They know this. People around here are just intentionally misconstruing the situation to play into a victim narrative.
The developers were very clear that the systems will be returning after being tweaked. People are intentionally ignoring that because it doesn't fit their agenda. And it's painfully obvious because no one will comment on it further than issuing downvotes to anyone who points it out.
💯 this ^
Not only that but people have made the assumption that BHVR has “scrapped and cancelled ALL changes” when in fact that is not what they said but again. They want it to fit their agenda just as you said.
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@LordGlint said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3999269#Comment_3999269
Oh, lol. You could say ANYTHING and get downvoted into oblivion. I could say grass is green and someone will downvote it if they think im from the "otherside" and thus the enemy.
The fact that you just said this and still got downvoted goes to show people can’t think for themselves. 🤣
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@Mistfit said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3998660#Comment_3998660
I disagree and think you should give me a counter argument instead of just saying "its bad"
Hatch should never spawn before the Gens are completed..people escaping before gens are done is a bad idea. It’s a free escape. Not much to add for obvious reasons.
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@tjt85 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3998658#Comment_3998658
Happy to hear you've got fast Internet. I don't.
Cant help you there.
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@Mistfit said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3998563#Comment_3998563
Nah if you want a problem with dbd then old hatch stand offs, those were a problem. There was a lot wrong with eariler dbd but old hatch wasnt the biggest problem in that game
Your idea is still problematic and should never return to dbd.
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@tjt85 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3998576#Comment_3998576
Steam doesn't even include all PC players. There's also Windows and Epic.
Besides that, not everyone on Steam is going to download the PTB to test it. I have the game on Steam and I've never downloaded the PTB because it would take half a day with my internet speed to download. I usually just watch streamers play to see what the new stuff is like.
I'm willing to bet only a very, very small number of Steam players actually participate in PTBs. So yeah, it is tiny propotion of the overall player base.
I disagree - but it’s irrelevant. I don’t have slow internet I usually play on console but have it on pc too. Download the PTB takes 5 minutes.
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@tjt85 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3998464#Comment_3998464
The PTB is acting more like a gatekeeper than a testing platform at the moment. It's a tiny self selected group of players dictating the direction of the game and I feel like we need to acknowledge that participants of the PTB are not at all representative of the player base as a whole.
I hope BHVR bring these changes to a future iteration of Chaos Shuffle. It would be a low risk way for all of us to test the new systems, we could then give our feedback on them and BHVR would have an opportunity to gather better data.
I wouldn’t say “Tiny” there’s A LOT of ppl that play on PC. This game started on PC after all.
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@Mistfit said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3998398#Comment_3998398
Its not really random escape and a few numbers tweak could solve the problem. Just make it so hatch only appears after a certain amount of gens are done and only of there are 2 or less survivors alive. Then top it off with if you close hatch the game will continue instead of going into end game collapse. They could even make it so the hatch disappears after being closed for either an x amount of time or until theres only 1 survivor alive. There are ways to go about re implementing it instead of an immediate no
Terrible idea I am sorry. I wasn’t around for Old Dbd by some things just need to stay buried.
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@Tikury_ said:
(EN) - Hey ! ^^
I'm a Houndmaster main, based on her add-on, basekit stats and what i know of her gameplay, i had some ideas for her stats and skills to integrate her into 2V8 ^^
- Increases Snug's initial hunting speed by 6%.
- Increases Snug's redirect hunting speed by 10%.
- Increases Snug's search radius to 9 meters.
- Reduces the duration of the Houndsens status to 8 seconds.
- For each Survivor in Houndsens status, your Killer companion gains 2% speed, the effect dissipates when no Survivors are in Houndsens status.
- Reduces the cooldown duration of the ability to 4 seconds.
- Reduces Snug's grab duration by 20%.
- Increases the speed gain while staying in Snug's search path by 3%.
(FR) - Hey ! ^^
Je suis un main Maîtresse des molosses, basé sur ses accessoires, ses stats de base et sur mon expérience, j’ai réfléchis à quelques idées sur de potentiels stats et compétences pour l’inclure dans le 2v8 :
- Augmente la vitesse de chasse initial de snug de 5%.
- Augmente la vitesse de la chasse de redirection de snug de 10%.
- Augmente le rayon de la zone de recherche de Snug à 9 mètres
- Réduit la durée du statut Houndsens à 8 secondes.
- Pour chaque survivant sous le statut Houndsens votre partenaire Tueur obtient 2% de vitesse, l’effet se dissipe lorsque aucun survivant n’est sous le statut Houndsens.
- Réduit la durée du cooldown du pouvoir à 4 secondes.
- Réduit la durée du grabbe de Snug de 20%.
- Augmente le gain de vitesse en restant dans le chemin de recherche de Snug de 3%.
https://us.v-cdn.net/6030815/uploads/RTHPKJLCEHIB/portia-2v8.png
I love this!! 🥰
One suggestion. If you’re reducing grab duration by 20% then survivors need to get pulled back to the Houndmaster like they use to. 8 survivors that can shoo shoo her dog away will be very possible so the 20% reduced duration will hurt her.
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@Pulsar said:
How would we feel about ramping up rewards for continuing to hook unique Survivors?
For example if you hook 4 Survivors, with nobody being hooked twice in a row, you get an extra bonus.
I like this idea 💡
It feels right to be rewarded for moving about your hooks!
Like for example in your post instead of 4 seconds of aura read you get 6 and instead of 20% gen regression(pop) you get 80% cough cough I mean…30. 🤓
Oh and haste! 15 seconds of haste? -
@littlehoot said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3998470#Comment_3998470
And yet there are other console players on the forums saying the same thing.
Your personal matches don't seem to be a good representation of the overall sentiment. Maybe that's the academic in me, but that's just not how that should work. If it is 90% of everyone who tried out the changes on the PTB who agrees they should be changed, then great. But just because you personally encountered a majority of people who thought the same as you doesn't mean that's a good representative of how the playerbase at large feels.
Nor does it change the fact that for a lot of survivor mains, having the promise of anti tunnelling and slugging mechanics dangled in front of us and then snatched away again feels like a kick in the gut.
The player base at large feels like some adjustments should be made before this mechanics are thrown into a live server.
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@littlehoot said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3998451#Comment_3998451
There is a bias because the experience of the game, the control scheme, accessibility, mechanics, is fundamentally different on console compared to PC. I cannot tell you how often I die not of my own failings but because the controls incorrectly prioritise the wrong thing because 90% of the actions in the game use the same goddamn button.
There is a bias, it's just not the bias you think it is.
Also where exactly are you pulling this 90% from? Genuine question, I'm unaware of how the PTB feedback process works.
That sounds like a you issue I am sorry. I play on PS5 and I do not have this issue. I have also rearranged my keybinds.
There is no bias. Literally none. The only thing I could remotely agree on with that is pulsars 400 page optimization for Consoles that somehow got ignored which needed to be and still does ages ago.
90% came my from matches. I played for a few days on the PTB. In almost every match I got a chance to speak with survivors after the match. We had great conversations actually. Most of the time I was killer, but I did several matches of survivor. We rolled killers because of the anti mechanics. We pushed this system as far as one could. I would take hits, body block for teammates, take downs because why not? I was last hooked, the killer if they were smart won’t hook me and generally didn’t. If they did they would be punished. Not to mentioned I used dead hard to buy extra time, for extra hits.
The safety net was too wide.
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2+ Gens? Uhmm. Not a good idea I feel like. 4 or 5 sure.
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@littlehoot said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3997809#Comment_3997809
Well another problem with the whole thing is that a significant portion of the player base can't participate in the PTB to give feedback on the proposed changes. Only people playing on PC are even able to participate in the PTB to give detailed feedback. Which already creates a bias in any real feedback on any changes, because only a particular demographic can participate at all.
Theres no bias. There are tons of survivors mains on that PTB and most agreed (90%) that the changes just were simply not fair.
Anyone with a bit of common sense can see it just wasn’t quite balanced the way it needed to be, and that’s okay. It was a PTB. That’s what it’s there for. Now they can refine it, try again on the next PTB, go from there. -
@Batusalen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3997725#Comment_3997725
And again, all your post can just be answered with: You are assuming that the slugged survivor is going to stay on the floor the whole time. What if he, again, crawls to someone doing a gen while recovering, and when he gets there he gets picked up instantly, both do the gen, and by the time you finish hooking the one survivor you found 80 seconds later, you are another gen down with 3 survivors standing?
See? This is what you do. You pick an argument with many implications, create a very specific scenario that follows your narrative, and use that specific example to make a counterargument for all of it.
That, my friend, is the definition of the fallacy of the lonely fact, with some sniper fallacy and cherry picking sprinkled over it.
So, again, I'm done with this. I already explained in detail how and why, so re-read my posts until you understand it.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3997758#Comment_3997758
You can say “we were just wrong” but that doesn’t mean we actually were.
I didn't just say "you are wrong". I also explained to you why multiple times.
Most people agree with us.
And a long time ago most people thought that the Earth was the center of the universe and even the sun orbited around it. Your point?
I personally like the idea of recovery while crawling. It’s a nice QOL change. I don’t like holding the button down or having to keep pausing to hold it back down.
They can still make the bar fill automatically when staying still without the need of a button. The problem is being able to recover while moving (among other things, as already explained).
I just don’t agree with you, so I am moving on.
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@OnryosTapeRentals said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3997874#Comment_3997874
Just gave your posts a look though — very much agree. I think I forgot to mention the Krasue's add-ons in my post, but you're completely right that a lot of them are very samey. Would like to see more variety when she hits live.
I love how you’re getting downloaded just because you looked at my post. 🤣
God forbid.
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@mecca said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3997856#Comment_3997856
Awe, punishing killer for tunneling and slugging? What a shame.
And your solution is? Rollout what they had on the PTB or?
Genuinely curious. -
@sinkra said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3997809#Comment_3997809
So, what was your kill rate on the supposedly survivor-sided PTB?
There is no way to check for stats on a PTB. I also didn’t say it was survivor sided. The reduction anti tunnel/slugging isn’t a reduction. It’s a complete ban. Quite a difference.
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@OnryosTapeRentals said:
Only on the DbD forums would the developers rightly postponing an underbaked system be construed as "pathetic" and "cowardly". Like come on guys, the game has survived without these systems long enough that you can wait a few months for them to perfect it before pushing it out. Because I can guarantee that if they pushed it out as is, y'all would be the first ones to complain about how you're only seeing Nurse.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3997809#Comment_3997809
Go play killer on there for a day or so. Then come back to me
These people don't play Killer, at least not consistently enough to understand the VERY obvious and flaws and oversights of the systems on the PTB. They don't see us as real players who value our own experience just as much as they do. Instead, we're just a tool to facilitate THEIR experience of the game. Which is why they don't care whatsoever that the proposed PTB changes would have completely nuked the role.
Absolutely my friend 💯
I also read your post this morning and upvoted it. Very detailed. I wrote up my own as well, as I learn more and more about all the details the more my opinion is shifting to understanding that these changes were an obvious issue.
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@Amanova said:
I understand that I'm going overboard with rudeness and probably gonna be banned, but what kind of pathetic post is this on your part!? There are clearly signs that you favor one side, you're just making a shitstorm of posts "us vs them" because of your twitter post!
My opinion is why you shouldn't have cancelled it:- If you don't have time to rework these changes, then release them as is, but with minor changes to the numbers, and then in the live release, listening to feedback from not only the killer mains and then adjust it again.
- By not releasing this update, you are depriving all other platforms of the opportunity to try out the content and give an opinion about it. Do you think it's right that only Steam players give feedback? Again, a one-sided decision on your part
- Killers will also continue to exploit the game's flaws in the form of slug and tunnel, understanding that even in the next PTB they can vote against it and you will cancel again like cowards
- If a player chose to play as a killer, he must understand that he is creating a match, that he must try a bit harder if he wants a lot of hooks, this is not walking in the park to give them everything in their hands
But I understood one thing for sure, you are not interested in the opinion of survivors for more than a year, especially solo survivors. The best example is a dead item called fog vials, the stupidest rework of maps and keys that are so useless, especially their iri addons
Plain and simple. It was way too punishing for killers. I spent hours on that PTB being punished when I wasn’t even tunneling. Hours. Let’s be so for real. Even the survivors AGREED with me in the PTB itself.
Go play killer on there for a day or so. Then come back to me
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@oecrophy said:
What do stats even prove? They don’t show what actually happened in the match.
They are not proving anything. Just showing stats. Just for fun.
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I am glad they are holding off while they refine the details. I was being punished on the PTB when I wasn’t even tunneling and half the people in that thread think it’s fair?
Right……I’d rather them fix it and do it right then push out something so restrictive and if they did survivors absolutely would be waiting on a long line of Queues.I agree with @ChaosWam while not word for word but in my own the forums has been so miserable the last several days because the community CONSTANTLY wants to make it a war between Survivor and Killer. Like just stop. ✋
It’s difficult having a reasonable conversation with half of the community because they think and speak with their feelings instead of making reasonable feedback, with real time solutions/ideas. -
@Royval said:
So do you guys want bugs fixed or anti tunnel? Killer players didn’t complain about bugs survivors did.
This is beyond false.
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@Batusalen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3997558#Comment_3997558
So, I explain in detail why both of you are wrong (to one of you, in two threads), as both just said the exact same thing repeatedly (in short, slugging is still effective despite all the things that make it not because you two say so), and explicitly said that I'm not going to continue repeating myself, so I'm done… but it's me who doesn't get it, and you're the one hitting a brick wall?
I love how some people's logic works.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3997466#Comment_3997466
By constantly getting up after you "slugged them"? By making the second survivor that you hooked be the one blocking you? That's assuming that you had time to do a chase and hook someone else before the "slugged" survivor gets up… Have you ever played with an M1 killer against a bully squad?
Again, we had gone through all these "extra problems" of the anti-slug + anti-tunnel systems in detail in another post. Seriously, either your short-term memory is very lacking, or you really can only process one specific concept at a time.
Either way, it doesn't matter anymore because BHVR has already announced that, to everyone's surprise, they will not be releasing any of those changes in the next chapter and will iterate over it in a future PTB to make them fairer to killers.
Kudos to BHVR for doing this despite the backlash they are going to receive for backtracking, something that I would have never expected but truly appreciate.
You can say “we were just wrong” but that doesn’t mean we actually were.
Most people agree with us. I don’t have the energy to keep going back and forth with you on this topic so I will leave it here, but just to be clear on where I stand. I am FOR extreme anti tunneling and slug changes. BHVR missed the mark on that, I am glad they will be doing some adjustments.
I personally like the idea of recovery while crawling. It’s a nice QOL change. I don’t like holding the button down or having to keep pausing to hold it back down.
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@BigKingWoof said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3997488#Comment_3997488
I like how you made the killers the level headed ones when they were the ones losing their minds collectively and got the patch scrapped.
Wouldn’t you if all odds were against you?
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@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3997465#Comment_3997465
But. You just slugged them. How are they bodyblocking if you just slugged them…?
It's after you slug them that you'd presumably go on to chase someone else, right? At which point the last-hooked survivor changes, so the person on the ground can be hooked or, if they were picked up, no longer needs to be slugged because they're no longer the one who was last hooked.
Ive been following this thread and you’re saying everything plus then some on what I was saying but I think it might be slipping past him, that or he’s too caught up emotionally to this.
Respectfully I quit responding as I felt like I was hitting a brick wall. It’s been an interesting conversation to follow to say the least. I’m glad everyone is being vocal with their feedback. -
@ghostingway said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3996637#Comment_3996637
Just to echo what MechWarrior3 said, thank you for doing some testing and isolating the controller issue 🤓 I think this might be exactly what was making the killer so frustrating for me. I was like "why would I use a straight-line dash that can easily be dodged?" making her feel incredibly weak (I'm glad it wasn't a 100% skill issue on my part lol). I was losing my mind trying to make it work and feel right. Hopefully it'll be patched in time for live release.
I know mouse/keyboard recently became available for console players, but I really feel for those that play on console and don't have access to mouse/keyboard. If the bug is still there in live, that's going to be rough for them.
I caught it right away and I am sure they will fix it. Michael has the same bug which was frustrating when I tested out his new rework. Someone else caught that one so I didnt bother with it, but I am always happy to report a bug when I see it! :D
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@Batusalen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3996745#Comment_3996745
Survivor on the ground=no gen progress
Until he gets free Unbreakable.
Survivor goes to pick up=no gen progress
There's no need to go for the pick up, because the downed survivor can either come to you while recovering or pick up himself while you still do the gen.
Not to mention if you cut the guy off who is going for pick up.
Again, you won't, because there is no need to prioritize going for the pick up over gens anymore.
So yes you can’t slug endlessly and mindlessly like a slug bot but to say it CANNOT be used as a tool to slow gen speed or that it’s dead is false.
And yet, you haven't provided a single argument of why I'm wrong, just repeat what you already said.
Until he gets free Unbreakable.
Until is the key word. Until then. The slugged survivor cannot work on a gen. Hence Pressure. Point proven.
There's no need to go for the pick up, because the downed survivor can either come to you while recovering or pick up himself while you still do the gen.
The survivor barely crawls as fast as one of Nemmy's slow zombies. It will still take you quite a while crawl to the survivor. What's happening in the meantime? Oh, thats right. They are not working on a Gen. They can only pick themselves up if its been 90 seconds. So again back to the first point. If they have unbreakable then sure. They get to do that once with a perk. Still on the ground, still no hands on a gen, just in the dirt.
Again, you won't, because there is no need to prioritize going for the pick up over gens anymore.
This is false. You stop the rescuer and prevent his teammate from being picked up. 2 people not on a gen. If he isn't going for the save yet then perfect, go chase someone, then THEY are not on a gen as well. Either way thats still 2 people not on a gen.
And yet, you haven't provided a single argument of why I'm wrong, just repeat what you already said.
Im literally counter arguing you bro. Im a killer main and your take here is wild. You sound like you just want to hardcore slug everyone and if thats the case, thats your issue, you will defend this tooth and nail.
But again, to say that SLUGGING provides no real benefit is 100% false. Lets be so for real. I am not saying the change they made is perfect and wont need an adjustment cause I believe it does, but my point stand.
Slugged survivor literally=Survivor cant work on a gen. That benefits the killer. Theres no arguing that point because its a fact.