MechWarrior3
MechWarrior3
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- Username
- MechWarrior3
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Comments
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@Leon_van_Straken said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4039656#Comment_4039656
And he has a wind up compared to blight… and is 110 ms
Facts…This too.
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Right? I guess when he dashes he has a bit of speed sure, but it feels like nothing compared to Blight.
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@OrangeBear said:
Tbh i've accepted that the developers have abandoned this killer. She always felt unfinished and she still does. 1yr later, minimal changes AND cosmetics. I wouldn't hold out hope for them improving her, i think they lack incentive + motivation. They did improve Knight a lot and i was hoping they would do the same thing with houndmaster but it doesn't seem to be happening. They couldn't even be bothered to change the rope add-on after saying they would revisit it this year.
For your own sanity, i suggest playing a more popular killer.I agree..Look how long it took them to do that for Knight though. He's been out for 2 years or more?
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@Abbzy said:
I would played her if only her power would work, you want to mark a gen for the dog to run there guess what….. it takes you 10 seconds minimaly shifting your mause up and down so the mark apears above that gen and you can send the dog, you mark place for dog to use it as mobility and what happens dog gets stuck nice. You send dog as aatack and he gets stuck on random things (feels like bumping into twigs or invisiable things with bubba like it was issue before on garden of joy or erie of crows with those bushes and wall covered in vines). Sometimes the dog gets stuck somewhere so your ability is unusable untill you unbug it like with pick up animation or break animation if you are lucky which is ridicilous and it feels terrible to play with buggy power that just stops working mid match, thats the reason no one actualy plays her and why she is so slept on.
In core she is great killer with good desing but her current situation in the game (thats same since her release) is terrible because of bugs that made her powerless sometimes so there is no need to play her.
Amen. We need fixes and love for her.
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@BongoBoys said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4038965#Comment_4038965
The problem is the killer itself not the perk it only makes sense to Killswitch Dracula
It would be more logical to kill switch the perk, not the killer. That way you are not interrupting game time for those that want to use that killer and enjoy him.
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@Mandy said:
I'm gonna need to look through the Steam sales as well, see what I can pick up. Otherwise I will spend many more hours in The Forest and / or Sons of the Forest!
Definitely think I'm going to try out STASIS now though!
My personal favorite indie horror game that I play is called Severance! Its on a Christmas Sale right now too. 1 Developer is working on the entire project. Bless his heart. I am also a Mod for him in his discord. <3
Merry Christmas! Happy New Year!
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Why is my dog STILL not vaulting when I need him to? The prompt was there and everything.
https://youtu.be/DleKmcJS_jw?si=QxV3t56JRYjmnftQSnug still gets stuck when being sent off…
https://youtu.be/FY-07ydJKC4?si=OnTxQpVOpEf2EMz_Houndsense doesn’t always scan people on the way back…
https://youtu.be/RyVEOUgb_iw?si=qO-aUZdY8V_mI62P -
@SoGo said:
She really deserves some attention. So many bugs and clunky parts of her power....
For sure!
https://youtu.be/PvB5JgssLuA?si=7nFJCBFjo3RVLh3V
1 of MANY examples.
This is how the search command is suppose to work.This is what I have to deal with 95% of the time. This should NOT be happening at all and why is it after a whole year of her being out in the game?
https://youtu.be/aZ-CrK-zI0Q?si=wq_rrtKpwGpOgZa- -
Did they do a live stream recently? I must have missed it.
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I feel ya <3 so good to see you too! She is NOT in the clear just yet. I will let you know trust me <3
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If it was going to die of hackers and cheaters it would have a long time ago…Still no excuse for them to not crack down on this. Its really awful to deal with for sure.
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I hate the aim assist. Truly. I want an option to turn off. This shouldv'e been an option years ago.
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Cheaters and hackers must be dependent on region I guess? Im in NA. I rarely see them…Once every 2 or 3 months? Give or take.
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@Dwight_Fairfield said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4036695#Comment_4036695
That goes for indoor maps in general though.
I’m aware, but Lerys is especially awful.
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Im on Playstation. I only have to tap it once or hold it if I want to shoot further. Hmm.
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@Tenac said:
Oh wow im jealous. I guess if you have played the game for a long time you amass quite a bit. I've only been playing since July.
That's fair. I have been playing for a couple of years. Welcome by the way! I just dont spend them that much to be honest.
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Just whatever floats my boat. Its gotta be something I am really excited about to use iri shards or auric cells on them.
I currently have 69k of iri shards
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@PKSomething said:
So never made a comment on one of these before but I find the skull merchant change so baffling that I made an account just to do it. I don't even play skully myself but it's such a totally bizarre thing to do to her when even in her earliest iterations in the live game (as from what I remember), she gained stealth in some way when deploying her drone. To make it be now "on drone recall" is just such a completely random idea to come out of nowhere now.
And the thing that specifically bothered me enough to make an account to post about this is that this is just in a patch that's advertised as a "bug fix". The game has had so many issues over the last half a year of things being changed without us knowing, whether it be from experiments like the pallet density or just bugs that no one expected. But to have a big change to a killer power like this that's so reversed from how we've been playing the character for ages to just be a single sentence in a 'bug fix' patch is just nonsensical to me. Not even a dev note to explain the thought process or reasoning behind it.There wasn't a dev note because they explained it in their Live Stream not too long ago.
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@SoGo said:
I feel like the map is fine.
I especially love it for my stealth killers and trap killers.
Stealth/Trap sure. Dash, Projectile or Mobility Characters. Its pure hell.
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@jmwjmw27 said:
I cannot believe we just nuked every common map in the game and now we’re on to complaining about Lerys of all maps.
Lerys and the game are nothing alike, Lerys has 3 total god pallets. Most other pallets and windows are outplayable. You should try improving at the game, unironically. The map is fine.
Its just my opinion. I disagree.
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@LordGlint said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4036263#Comment_4036263
BHVR has a tendency of not wanting to touch a killer after they've released it. They might do tiny number tweeks, but itll be several years til they do anything meaningful. Having killer specific map balance would require them to go back and focus on every killer everytime a new map is released. I dont see that happening.
Yep exactly. It really shouldn't take years for them to get to killers after they release cough cough houndmaster…Its taken ages just to fix a couple bugs…They have barely scratched the surface on her when it comes to bugs..I have also uploaded 3 new ones recently and reported them..I don't know how they are going to keep up with all of this.
I am interested to see Tuesdays "Big Bug Fix Patch" that they have mashed all into one update so we will see.
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@SoGo said:
Nice ragebait buddy.
It sounds like he recently just got clapped hard so he is coping here on the forums as a little public announcement to everyone. xD
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@Wezqu said:
Its reported in the old bug report sub-forum before they moved to BetaHub site. So most likely its going to be fixed at some point.
My theory is that its moss meant to be under the platform on the support beams.
I’ve seen that! Betahub…is that a more efficient or effective way to deal with bugs like what is it?
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@LordGlint said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4035811#Comment_4035811
While having killer specific pallet spawns on each map might do alot for balance... Its alot of work and I dont see BHVR spending that much time on something like that.
That and who’s to say it would even be functional upon releases. 😅
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@BorisDDAA said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4035920#Comment_4035920
BHVR's quality of life for hooks
Yeah….it was fine the way it was…
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@BorisDDAA said:
Ever since a few patches ago, hooks are always rotated weirdly.
Yeah I am not sure what that is about lol. They are odd
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Thank you! This makes sense!
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@SoGo said:
Honestly Slippery Meat should have a different effect altogether.
But this would be a nice thing to add to it.
I agree 100%
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@Leon_van_Straken said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4034926#Comment_4034926
I agree with you. It wouldn´t be to hard to change that. But what will break if they do?
New invisible walls? Lockers where you can see the Survivor Models? New fat shaming points?
LOL Stooooop hahaha
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@Leon_van_Straken said:
Well both sides get screwed by the game.
Survivors hopping into lockers instead of vaulting or they want to heal and drop the pallet.
While the Killer side wants to hit the survivor on the open field and autoaim got you covered by letting you hit the pole on your left which wasn´t on your screen at all.
The game is spagethi code and will always be.
It wouldn't even be a hard to change move the lockers much less turn off auto aim…but I hear ya when it comes to the code xD
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@BorisDDAA said:
2022: 4500 shards
2023: 3000
2024: 2750
2025: 1000They are probably hoping people will spend some money on some christmas gifts for themselves aka skins.
Ill spend money when the game is fixed. <3
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Yeah..I dont understand the reduction in rewards this year.
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I rarely tunnel. If 2-3 gens pop in my first chase. Then I hard tunnel to catch back up.
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@OnryosTapeRentals said:
Glad to see a roadmap, although unfortunately as a community we’ve been burned so many times in recent history that I’m going to have to wait and see actual results before I take get my hopes up.
The transparency is very much appreciated though.
This comment continues to season well my friend. 😅❤️
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I would love this! However, they likely wont do this because they are worried it would hurt queue times indefinitely.
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@BeeZzzz said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4033322#Comment_4033322
Lack of workforce, balance conservative and risk-aversion. This game needed more personel assigned to this game years ago. It was never going to die, they just needed to invest more into this game but it's likely they held back due to risks and unpredictable future.
This is a multi-million dollar company…There isn't much excuse for lack of workforce..Plenty of people out their need a job…Years ago sure when they were still an Indie Company. That has LONG changed.
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BHVR needs to see this thread.
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I feel like this is a really nice layout of ideas and changes! Honestly! Not perfect but better than what we have been offered.
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It’s very annoying but BHVR has stated its “us” not them.
When this literally only happens to me in their game 😭 -
@nikodemo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4033179#Comment_4033179
if you say so. Killer queues are just too long for me these days.
while i have you Mandy, can you speak to why there's no center gen achievement for Freddy Fazbear's Pizzeria map? seems like an oversight?
I’ve had instant queues in both. I don’t see the issue.
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I don’t think there is anyone that hates Skull Merchant anymore…
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@CompetitifDBD said:
It Was full of easily adjustable changes, but no, we're gonna cut half the content and now we're still behind on QOL and Health Initiative for when ST2 drops
At least they did get a lot of bugs fixed in this update. However, there are still so many bugs they have to fix, especially issues for killers with their powers.
I fear they will also be behind when the new chapter hits. Houndmasters intro clipping is STILL bugged after a 3rd fix… -
The PTB for it to be more impactful needs to be able to have console players have access to it.
More people to test changes.
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At one point one of the kids called him “The Sandman” 🤣
(I guess because how he invades the mind..it feels like dreaming but not) -
I would just kill switch the perk. I am sure they can fix it without having to kill switch 2 killers.
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gobble gobble! ❤️❤️
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@SoGo said:
I only want QOL for Carmina.
I don't trust BHVR to rework her well. Plus, she is pretty much perfect.
This 💯
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I agree about Artist for sure. Sadako too…At least Houndmaster just need bug fixes but even then…like dang….why do I have to wait so many months.
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4033127#Comment_4033127
Two of the most popular Survivors and one of the most beloved Killers seems like a pretty good chapter to me, idk.
facts!! 💯
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That's fine, as long as I get some compensation for when 2+ gens pop in my first chase. I want all Gens Speeds reduced by 50% until I get a kill thank you. Happy to spread those hooks, not tunnel or slug if you slow my gens down.