BeeZzzz
BeeZzzz
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- BeeZzzz
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If you're the cheater reading this, congratulations, you won. If this was your purpose all along making people leave this game then you got me.
I hope you stay single for the rest of your life so the future becomes a better place without your offspring.
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@lucjaynee said:
Making this post because the Nurse has been bugged for two years and this is my frustration, DBD still didn't fix her, her FOV, fatigue, animations, everything is bugged and they do not care. A big company who can't fix bugs that have been in the game for years, genuinely wild that she's been bugged for two years, my friends and I quit because it's pointless waiting now, 2 years is a lot like #########. I genuinely hope a dev will see this and maybe try do something.
This posts explains the FOV and animations, and I think everyone knows that the Nurse has rubber banding issues.
I absolutely despise this rubber banding issue. I teleport and I go straight back where I was at like I'm playing Monopoly. I don't want Jenner's Last Breath addon basekit.
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@Steakdabait said:
you could replace nurse with almost anything else in the game in your title and it would be a correct statement
So true. Every killer is bugged. Look at the zombies for example or the Twins, Skull Merchant, Houndmaster.
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@terumisan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4033958#Comment_4033958
i mean they destroyed pig traps back in the day and killers get more nerfs than buffs so the "entity" deems it necessary to nerf killers
it could buff them to full power but will it? probably not
Was the "entity" also responsible for nerfing addons which had a lot of usage rate or is that BHVR looking at the stats and said at the round table "Well, these addons are being used too much. Let's nerf it." cough mikhail's eye, toy sword cough
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https://forums.bhvr.com/dead-by-daylight/discussion/461368/is-it-just-me-or-is-survivor-q-times-went-up@ShanoaLegendaryPlz said:
Ive noticed it went from about 1-2 minutes to 4-7 minutes
6 minutes for me now. 10-12 minutes at evening/nighttime because not enough killers want to deal with sweaty swfs especially in the weekends.
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4033923#Comment_4033923
This is a multi-million dollar company…There isn't much excuse for lack of workforce..Plenty of people out their need a job…Years ago sure when they were still an Indie Company. That has LONG changed.
If I was CEO of this company, dbd wouldn't be what it is now.
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@terumisan said:
the canon reason is the entity nerfs them so they won't be able to things they normally should
Right, because the Entity ‘nerfs’ them whenever it's convenient for balance. Funny how that explanation always pops up to justify keeping killers underpowered. Maybe the survivors should get the same treatment then, so they don’t keep running circles around me every match.
But seriously, if the Demogorgon is supposed to be this terrifying interdimensional beast, it's kind of a joke that he's stuck crawling around on the ground like a pet dog. A rework could still respect the lore while actually making him feel dangerous. The Entity doesn’t have to ruin everything, just adjust a few things.
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@Shroompy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4033933#Comment_4033933
because i didnt get to that part yet lol
Did I just spoiled it for you?
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@Shroompy said:
If we get a 2nd map my guess is that its gonna be an expansion to the lab, maybe the childrens rooms
Why not the military research base in the upside down with all the dead soldiers and the broken military cars and rifts formed in the ground?
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4033919#Comment_4033919
This has nothing to do with my personal rulebook. But you say "Make this!", but "this" is not really possible. Gameplay should always take priority about source material and realism. This is just a basic rule in game development. Obviously it is great if the Devs can follow the source material as close as possible, but often enough it is not possible to copy the source material 1:1.
That you say that you want something to represent Stranger Things as much as possible does not mean that it is a) possible in game development and b) the best for the health of the game.
Nobody’s asking for 1:1 copy-paste source material. That’s a strawman you keep arguing against. “Make this” doesn’t mean “teleport exactly like the show and delete survivors instantly.” It means aim closer to the identity of the character instead of sanding everything down until it barely resembles the source.
And yes, gameplay takes priority but that doesn’t mean theme and authenticity get tossed in the trash the moment it’s inconvenient. Every licensed killer in the game is already a compromise between fun and accuracy. Some just get a better compromise than others.
Pretending it’s “impossible” to improve Demo without breaking the game isn’t a rule of game design, it’s just you assuming any change has to be extreme. There’s plenty of design space between “1:1 show accuracy” and “can barely use portals.”
The whole point is pushing him closer to what he’s supposed to be without harming balance. That’s not only possible, it’s literally what reworks are for.
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@MechWarrior3 said:
I agree about Artist for sure. Sadako too…At least Houndmaster just need bug fixes but even then…like dang….why do I have to wait so many months.
Lack of workforce, balance conservative and risk-aversion. This game needed more personel assigned to this game years ago. It was never going to die, they just needed to invest more into this game but it's likely they held back due to risks and unpredictable future.
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@cogsturning said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4033912#Comment_4033912
Most of these characters aren't going to be accurate. They'd be too strong. Wesker is a superhuman that can move at teleport-level speeds but in this game a group of teenage delinquents and a deformed redneck are somehow faster than him.
True, perfect accuracy would break the game. Nobody’s asking for Wesker to start speed-blitzing survivors into another dimension but “can’t be 1:1 accurate” doesn’t mean “should be stripped down to the point of feeling nothing like the source.” There’s a middle ground between lore-god and Dollar-Store version, and a lot of killers could stand to be a little closer to what they’re actually supposed to be.
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4033912#Comment_4033912
You dont really know what you are talking about, eh? You cannot really adapt everything to the game like it is in the source material. And in the end, gameplay should always be the priority.
Ah, got it. You know everything, and everyone else “doesn’t know what they’re talking about.” Thanks for clearing that up. Good thing game design starts and ends with your personal rulebook, huh?
Oh absolutely, gameplay should be the priority, which is why half the roster has powers held together with duct tape and survivor coping sweat. But sure, lore accuracy is where we draw the line, right?
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@Aven_Fallen said:
I think that there is a high possibility that we get more Skins for Demo when Stranger Things 2 is in DBD.
When it comes to gameplay, I dont think that your proposal makes much sense. It would be a lot of work, because you would need to make sure that it is balanced and also that Demo cannot get stuck somewhere (e.g. when a Gen is under the ceiling he is just coming out).
That's a game development issue. In the show, Demogorgon is able to cross the dimension anywhere even inside a door. He should be able to do that.