Mc_Harty
Mc_Harty
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- Mc_Harty
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Comments
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Agreed. They played it way to safe with Ghost Face. Not even his add-ons are worthwhile to use.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/511473#Comment_511473
They said no on todays stream, full speed.
@Maelstrom10 said:
https://forum.deadbydaylight.com/en/discussion/comment/511473#Comment_511473
Tut Tut should of watched the stream 😉
But no he doesn't he moves full speed. The pallet or trap appears over a second or so however
I thought that was with his traps.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/511457#Comment_511457
Those fake pallets disappear when you get near them. Freddy is able to place pallets that look and act just like regular pallets, only they explode into blood when dropped (and do not stun the killer). This means that a survivor could end up looping a pallet that isn't actually there, making it very easy to get a hit.
Does Freddy slow down while placing them? @Peanits
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@Blueberry said:
Keep in mind there's no aura reading and now base slow down in dream state. That is worth A LOT less in his new context.
All that's giving you is a lullaby instead of heartbeat and you can use your pallets or traps against them now..that's it. Dream state really doesn't seem like much of a downside in his new format.
You act like fake pallets is worse than aura reading...
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#########.
Yes.
But if thats red paint brush what's black box going to be...
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@DingDongs said:
Uemm... Is 3 protection hits AND/OR 3 safe unhooking
Just unhook someone and do body block/shield and you get 2 stacks now
They changed it. Doesn't work on unhooks now @DingDongs
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@GrootDude said:
@Mc_Harty generally the ones I see don’t let me down them to activate MoM.
Maybe it's just a region thing, but everyone is always taking hits in my matches, even if they get downed half the time.
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@GrootDude said:
@Mc_Harty why would I play dumb to activate a perk? Generally they want points but that is also usually dumb play.
Have you seen the survivors nowadays?
Give them a few extra points and they fall over each other trying to get them.
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Exactly. Mettle helps to get those stacks.
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@GrootDude said:
@Mc_Harty answer this for me; why would I give up a hook state to endure one hit?
Points? Why do survivors unhook immediately after the killers hooks someone?
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@GrootDude said:
@Mc_Harty like I said, I often don’t get a protection hit while unhooking someone.
So why should the perk take less requirements to use if it's bugged? Just fix the bug.
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@BillyIII said:
https://forum.deadbydaylight.com/en/discussion/comment/511270#Comment_511270
Speak for yourself.
Lemme guess. 'Teabags OP'?
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But we all agree that Ghost Face is #########, right?
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@GrootDude said:
@Mc_Harty so wait, they wouldn’t have to work for two protection hits? They’d still have to work for it.
You can get 2 protection hits from unhooking one survivor. Nothing would change from this version and the PTBs version with that idea.
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@fcc2014 said:
@xChrisx That is 2 mid chapter patches away as a QOL change.
@Mc_Harty protection hits are bugged and don't always register they dropped that in a stream 2 or 3 back after the proposed MOM nerf.
@TreemanXD I don't run it either but agree that this will kill the perk.
So the devs should fix that. This change for Mettle is perfect.
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@GrootDude said:
@Mc_Harty you think survivors should give themselves to you?That is poor logic with them being survivors.
I think survivors now have to work for Mettle, one of the most tanky, easiest perks in the entire game.
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@GrootDude said:
@Mc_Harty the whole idea of taking hits is risky but going down (letting the killer have you) is a dumb way to play.
Yeah it's a shame survivors have 3 chances on the hook and perks that help you on the ground.
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@GrootDude said:
@Mc_Harty you’re telling me to let the killer have me so I can use my perk? That really isn’t a good idea and I often only get protection hits while I’m on the hook or the killer is carrying someone.
@Tsulan the counter to noed is cleansing dull totems.
Why shouldn't perks be risky to use?
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Someone didn't watch the stream. They're getting rid of unhooks.
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1) Take a hit near a hook
2) Take another hit as your unhooking a survivor that has your Borrowed Time
3) Get unhooked and heal to full health
4) Repeat step 1 and 2
It's fine.
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Thank ######### god. Don't know why they bothered with the safe unhooks to begin with.
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He's going to flop.
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@Janick said:
Hello
We are reluctant at the moment at modifying her. First we have other killers who are higher in the list for modification/balance needs. Second thing, our stats shows that she is top killer (4K) at rank one. It seems that once you've mastered her, she can be extremely effective. She definitely has a high skill curve.
I'm sorry, but she struggles at high ranks. The fun part of her power is completely locked behind survivors choosing not to cleanse, which makes her incredibly mediocre. Survivors are actively ignoring half her power.
I'm one of the few people here that thinks Plague isn't one of the weakest killers in the game and even I think she needs buffs. You wouldn't even have to do much to adjust her @Janick , just even forcing the survivors to use the fountains at the cost of a decrease Corrupt Purge timer would benefit her greatly.
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@Victor_hensley said:
The stream is going to be an absolute skit storm.
You already sent a message, you will be able to type again in 10 minutes.
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@Hag.is.Dtier said:
The first point on my second arguments list was about corrupt purge.
At least be more specific. 😉
Does clensing get them of the gens? Yes or no answer
She gets a slow down when charging her power, when moving with purge charged and when the vomit ends. THREE SLOW DOWNS!
It's in capitals so can actually read it this time.😑
Which doesn't negate the fact I said that's it's easy to find survivors.
Should I put my ######### in caps so you can read?
No it doesn't because they don't have to cleanse in the first place. So how can it be a stall mechanic? ;)
Again, not one competent Plague plays like that. Nobody holds their vomit when their power is charged. Do you hold your hatchets when a survivor runs behind cover? No, because it's ######### stupid.
The slowdown on Corrupt timer ending isn't a big deal if you're at least aware of much time you have before it ends. Just vomit and you bypass it automatically. It's so ######### easy, it's such a non-issue to complain about.
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@Hag.is.Dtier said:
https://forum.deadbydaylight.com/en/discussion/comment/509966#Comment_509966
My first point was about corrupt purge ######### are you talking about? exactly it's a crap stall as I just said. Plague gets three slow downs when using her power. Huntress gets one slow down and she will get the hit if she times the wind up correctly. You know because it takes skill...
1)'Vile purge is worse than deep wound because mending doesn't insta heal survivors, that one thing makes deep wound better than Vile purge'
'My first point was about corrupt purge'.
At least be consistent with your arguments. You complained that survivors were healing, that helps you get corrupt, to now complaining about them hiding.
Again her power doesn't stall. It just improves your power. What don't you get about that? How can it stall in the first place?
3 slowdowns? If you're talking about holding your vomit while moving, not one competent Plague plays like that.
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@Hag.is.Dtier said:
https://forum.deadbydaylight.com/en/discussion/comment/509917#Comment_509917
1) Survivors are notified when she has corrupt purge and unlike Myers she isn't right behind someone ready, she's in the middle of no where so the survivors can just hide and waste Plagues time.
2) The fountains get survivors of gens so they are meant to stall, are you gonna tell me jigsaw boxes aren't meant to stall.
3) Survivors don't control when Huntress has hatchets and again the range is better. No Plague moves at 110% movement when purge is charged, it was changed after PTB (for some reason)😑
4) Nurse, Billy, Huntress, Freddy, Myers are all better sluggers than Plague
1) Your first point was complaining about survivors healing. Besides it's not that difficult to find survivors in the first place.
2) No the fountains aren't meant to stall. Unless you think interacting with 1 Fountain for 3 seconds is somehow equivalent to Pig's boxes with a trap that can kill survivors if they don't get it off. They're meant for buffs.
3) I literally just said that about her Hatchets. Plague can still move at 115 compared to Huntress 110 for doing the exact same thing around wall loops. You can just tap you're power as Plague with Corrupt around those loops, and Plague can still handle it better than Huntress since they both slow down while using their power.
4) Freddy is not a better slugger than Plague. The only reason people slug as him is because of aura reading. Plague can pretty much find sick survivors on the ground because of that green smoke they emit. That on top of the fact they remain injured, improves you're ability to slug more so than Freddy.
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@Hag.is.Dtier said:
https://forum.deadbydaylight.com/en/discussion/comment/509865#Comment_509865
What's debatable about Plague being garbage, isn't it obvious how bad she really is. Plagues power is I could have done better with any other killer
1)Vile purge is worse than deep wound because mending doesn't insta heal survivors, that one thing makes deep wound better than Vile purge
2) Stall by clensing-Pig and especially Freddy have a superior stall power
2) Corrupt purge is out classed by Huntress hatchets because of the range and huntress always has hatchets until you run out and simply reload at one of many lockers. By then you should have downed the survivor.
4) Down quickly in deadzones? leatherface and Billy do it quicker
1) If survivors are healing against you, you have access to Corrupt Purge, one of the best chase tools in the game.
2) So? The fountains aren't meant to stall but to improve your power. It's just that survivors can deny it makes her underwhelming in the first place.
3) No it's not. Corrupt Purge has a AOE effect, requires less precision compared to Huntress's Hatchets, has less charge time and can be used on a %115 killer. The only things Hatchets are superior at is distance and can be completely independent from survivors mistakes.
After all if Corrupt Purge wasn't that bad to deal with, than why aren't more survivors healing in the first place?
4) Plague is very easy to slug with an inbuilt Surveillance on everything the survivors touch. Most competent survivors won't even bother using fountains against you, making slug builds effective on her.
So no, I don't think she's one of the worst. Just mediocre.
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@Maximus7 said:
https://forum.deadbydaylight.com/en/discussion/comment/509852#Comment_509852
Either way, the only killer worse than Plague is Ghostface
Ghost Face is #########. Plague being one of the worst is debatable.
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@Eguzky said:
https://forum.deadbydaylight.com/en/discussion/comment/509828#Comment_509828
Rofl. A Survivor main scared EZ mode would disappear.
The Plague is a freaking joke. Using her power makes it HARDER for her to kill Survivors since they are now given a free heal when they remove it.
Wounded? Tap a generator she puked on, then run to a Pool. Now you're back to 100%! Free heal for literally no ######### good reason other than making the game easier for Survivors to win so they don't pitch a temper tantrum when they get hooked once.
The only reason you claim Killers want things 'handed' to them when all we want is an even playing field, is because you know that would mean removing it from your EZ mode gameplay.
The bottom line is: Killers are a ######### joke. They are not scary, because Survivors have 10 different ways to bully the Killer; flashlights, pallets, firecrackers, various get out of danger free perks. And that's multiplied by 4 Survivors per match.
And the Killer is ONE killer, with barely good enough perks to be baseline playable, nevermind being an actual threat to four people.
Nevermind if those 4 people are in a voice chat because of the astoundingly stupid '######### The Killer With Friends!' mode that Survivors wanted so they could have even MORE power over the game.
But don't worry, lil Survivor main; Behaviour Digital will never wake up and rebalance the game so Survivors have a challenge; there's too much money in keeping the majority happy and using the cash shop to care about the Killers.
They'll ride this garbage into the ground, and replace the leaving Killers with crappy, broken AI, so the Survivors keep their Haunted House bloodpoint farm.
You do release Plague is weak because the opposite is occurring right?
Survivors aren't using the fountains at all. Because they realise the killer gets massive benefits when she has access to them.
In fact you want survivors to use the fountains. So you can have a chase tool.
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Yep
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Try out for the design your own cosmetics contest. If you win it gets put into the game.
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I think there's an ultra rare that reveals survivors outside of you terror radius for a set time and some that increase your crouch speeds.
Honestly I didn't bother looking after trying him out.
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@Peanits said:
First and foremost, there are nowhere near 500 people on the Dead by Daylight team. BHVR is a big company with all sorts of different teams and projects, DBD is only one of them.
Beyond that, there are many more devs playing the game than you might think. Most people here do not stream and do not have the BHVR tag in their name. A lot play on console in their spare time, even. We have people from a wide variety of different skill levels.
We go through many iterations before anything hits the PTB. What we played even a day before might be different from the version that first hits the test build. We try to give you the most up to date version possible when the PTB goes live, and naturally this means that some bugs and issues appear.
The PTB is not the final version. We still have time to make changes before it goes live. The entire point is to get your feedback.
Ok. PTB is for Feedback. I think we all get that @Peanits.
But tell us then. What are the devs changing about Ghost Face?
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My thoughts...
I can't stress enough how bad this killer is. His power is completely useless. -
We hate it because the killer's power is pointless.
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Give me a single positive thing about Ghost Faces power that I can use to either find, down or pressure survivors that isn't 100% counter-able by a third person camera.
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Because the perk wasn't meta enough already.
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Don't get him. At least not this version. He's unplayable due to how brain dead his counters are.
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Any changes to your meta? 3 years Nurse and Billy have been the strongest and 3 years killers have had to put up with Self-Care and Adrenaline. It's getting old.
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I have everyone P3.
It's not worth it. The grind is simply appalling.
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He seems more of a manipulator now than a staller. I'm gonna miss old Freddy but I like this rework.
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Well it's getting there. Has more players now than at release.
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Fake pallets and his snares makes it difficult to loop a sweater boi.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/500909#Comment_500909
I highly doubt that effective. That's more of an immobilization than a slow.
We already know how effective a slow is with the Clown..not enough for rank 1 viability or even close. Not to mention it's probably much less flexible than the clowns bottles as you have to pre place it.
Of course but I was just pointing out that Freddy is pretty diverse when it comes to torturing his victims. The only theme he has is killing people when their asleep.
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@Blueberry said:
I like the teleport for mobility but the whole trap and fake pallet thing looks gimmicky and unrealistic to be effective against good survivors. Not to mentions traps don't really fit Freddy's theme to begin with imo.
This is just first impressions though. It also depends a lot what the numbers look like for cooldowns on the abilities and whatnot.
Correct me if I'm wrong but the traps slow the survivors down yeah?
So I'll imagine it'll probably look something like this
https://www.youtube.com/watch?v=e2Cuc3oHb4U -
Current Freddy only has stall and aura reading for his power. You can do some cool ######### with the Dream Transition, but other than that he hasn't really got much of power to begin with. Just a few massive benefits to his long list of cons.
This rework gives him mobility, anti-chase tools and will no longer be hindered by awake survivors. This rework sounds good but it all depends on how he plays in the PTB.
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Gotta wait for that mid-chapter patch though...
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FREDDY MAINS RISE UP.
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Fake pallets, Slows down survivors and Teleportation to generators.
This is sounding good.