Mc_Harty
Mc_Harty
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- Mc_Harty
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They were always skins. It never mattered which survivor you mained, eventually you we're going to get all the perks on them.
Which would be fine if survivor gameplay was more appealing. Currently it's dull, repetitive, unrewarding and downright predictable.
I rather killer, at least that's interesting.
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There are 2 perks builds I'm using atm when I got to red ranks.
Thrilling Tremors, BBQ, Weasel and Brutal Strength.
This is amazing for Generator Pressure. You'll have some good synergy with Tremors and Weasel. Brutal is great for chases and also synergies with Weasel so you can chase survivors faster after applying Weasel. BBQ is mostly there for points, though it can give you great information on where survivors are halfway across the map. Out of the weakest perks in this build it'll properly be Brutal or BBQ. Haven't decided which yet.
Enduring, Spirit Fury, Weasel and MYC.
Probably his most effective perk set-up. MYC is great combined Freddys mobility and the 2 best anti-pallet perks in the game. This build is more effective with the snares than his pallets, since you can force pallet drops faster.
Add-ons are whatever for both builds really. You can Ruin if you want, I'm personally sick of the perk.
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Freddy's high B, maybe low A. His snares are amazing when used right and that gen teleport helps him out a ######### ton. He's nowhere near as powerful as the big 3 (Nurse, Billy, Spirit).
Regardless he's still somewhat perk reliant.
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If this game becomes an actually hide and seek simulator, I'm gonna ######### leave of boredom.
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Crossplay would solve lobby problems...
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He's not OP. More powerful, but nothing close to OP. You can tell at red ranks.
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@Peanits said:
- His traps affect you while asleep. Even if they're just snares, not having to worry about them for the first hit in a chase helps.
- Waking up lets you see which pallets are real or fake.
- Each sleeping survivor decreases his projection cooldown.
- Depending on the add-ons used, his projection cooldown could be further reduced for each sleeping survivor, or action speed can be decreased for each sleeping survivor.
You can stay asleep if you want, but there's no point in not waking up if you can. Waking up does not make Freddy stronger and it only takes a few seconds.
Off-Topic But did the patch to adjust the Dream Worlds brightness went through? It's still to bright on some maps. I can barely see scratch marks whenever I play as Freddy @Peanits
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@TeambossFloze said:
I also did find a lack of necessity for waking up but now I know why I should ! Also when you are awake are you not affected by his traps?
Yep. You are immune from both pallets and snares as long as you're awake.
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If you don't wake up he teleports quicker
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Snares are a bit more tricky compared to pallets.
However they are great around loops and encourage slow vaults around those LT walls set-ups. Also good around key buildings (Shack, and Ironworks for example).
My advice is not put them under a pallet. Put them next to debris you think the survivor is going to loop you around. And put as many as you can. Unlike the other trap-based killers, Freddy doesn't slow down at all using his power.
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Sharp Hand Joe skin when?
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Masterpiece is the drawing Nancy did when she was a child. Freddy helped her paint it.
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"Well, everyone had a problem with Legion. I don't know why..."
Everything after that statement should be thrown out the ######### window.
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Meh. The lamp looks cool at least.
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Use.
The.
Clock.
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I'm an og Freddy main.
I'll take this rework over the old one. I'm not even upset I have to relearn everything. He feels so much better.
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He's godlike with Thrilling Tremors and Weasel. I absolutely love it.
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Yes. They are more forgiving to place now. Feels like a massive difference compare to the PTB.
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@DrDeepwound said:
https://forum.deadbydaylight.com/en/discussion/comment/592578#Comment_592578
So these stats are incorrect?
https://forum.deadbydaylight.com/en/discussion/61114/
Hag is always at the top of the kill rates, now nurse it top?
Hag - 66% overall
Nurse - 77% Rank 1
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@gantes said:
https://forum.deadbydaylight.com/en/discussion/comment/592497#Comment_592497
I agree with that.
That's why I said people freak out unnecessarily when you debate Nurse nerfs. She should be nerfed or adjusted or whatever term you prefer, but people are against that simply because the "us vs them" circlejerk is so strong in this community.
That's the problem with the asymetrical aspect of this game really. In any other game, everybody plays the same game and people understand what they're talking about. In this community, most people are just focused on one side and have no idea of how to look at things as a whole to say what's too strong or not.
Truer words have never been spoken...
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I like with what he tried to do with this tier list, but don't agree with the results even after the modifier.
Plague better than Ghostface?
Myers better than Spirit?
Trapper better than Pig?
Not as bad as Tydes though... That was a cluster #########.
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@mapleqaz said:
(I am japanese and i am not good at english so i hope that u guys understand what i say) You guys know that? the much player of the Asian(include Korea,japan,china...etc) have certain opinion that Asia server hardly broken. u know why? cause u guys don't know the recent situation of the Asia server. have u ever played d.b.d on the Asia server? so just what i want to say is that don't think the d.b.d's level of difficulty should be adjust to Asian level. I know. there are prettily problem on the us server. but u don't want to admit the real situation. come on! u guys know what make nurse issue, and why most people say that we should nerf the nurse. there are some problems on anything, and there are not absolute things on the world. we just want to say the problem of the balance on the d.b.d. don't be sarcastic on my comment, and just think a few moments about my comment. this would be valuable all of us
I played against some Asian killers before (benefits of being an Aussie sometimes).
I feel your pain with Nurse.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/592259#Comment_592259
It's an exaggeration and using the same standard as when survivor nerfs are mentioned.
Fact is, most Nurse players are bad. That's why she has such a low kill rate at the most populated ranks. Therefore, since we're balancing for the average, she shouldn't be nerfed, and outliers should be ignored.
Remarkable. You are justifying a killer being overpowered because survivors are trying to justify themselves having OP #########.
######### amazing.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/592246#Comment_592246
Or do, because no Nurse plays like this streamer.
.... That's a joke right?
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/590944#Comment_590944
Yes, let's go back to the endless threads about DS, MoM, OoO and NOED.
On topic, Nurse's add ons should be adjusted. I'm fortunate enough to play on PS4 though so a good Nurse is very rare in my experience. If it was good Nurses all day I'd probably delete the game.
Don't come to PC then.
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@invira_zero said:
@Mc_Harty I didnt said that Solo-s shouldnt be brought to SWF level. Again, there is a plenty of ways that may do it, and Voice comm is the worst of them. UI adjustment, that you could see what people does will make the same #########, without bringing VoIP.
Also, making Kindred or Bond base kit will help solo-s a lot. This implement will allow devs to balance killers and perks around groups of survivors. VoIP is just the easiest, neat, the worst of them
That is dancing around the issue that many players still have an advantage with voicechat compared to the ones that don't.
Devs state they want to bring solo survivors to swf levels. I have no problems with this.
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"Solo survivors should be brought up to SWF levels."
"SWFs are OP because they use voice chat."
I don't see a ######### problem with this. If the survivors become more organised with this than game becomes easier to balance killers.
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He said the same thing last time with Identity V, old Death Garden and Last Year. He'll be back once the money train ends. They always do.
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@KillermainBTWm8 said:
This will only help Solos I don't understand why so many are against this. NOED is currently really strong against Solo survivors because many won't do totems because they don't know if others will also do their fair share.
They're against because they rather the game be kept in an unbalanced state.
######### hypocrites.
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Now add prestiege, Survivors and all the tiers of each perk you would have to level up nearly 9000 times
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@Slayer said:
https://forum.deadbydaylight.com/en/discussion/comment/590731#Comment_590731
it says that survival rate for rank 1 is 80%
@Peanits clarified it's actually 43%. The stats don't take into account a rank 1 survivor dying and being pushed back into rack 2.
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These Nurse threads are on the rise tonight bois.
Maybe she'll get that overdue nerf where she can no longer use 3 blinks. Oh a man can dream.
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Think of PWYF but with even more of a penalty, less benefits and requires more effort.
Furtive Chase is a garbage perk and I still can't believe the devs thought it a was good idea.
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Damn you have a red perk now
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Leatherface and Trapper.
Leatherfaces add-ons are a copy paste from Hillbilly and barely help his power.
Trappers power takes too long to set up properly and rarely benefits him when it does.
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The maps. Not the items, the actual maps you play on. Every single one. I'd replaced all of them.
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/589165#Comment_589165
@Papamodzz If I could give you 1000 likes I would.
I have no issue with what NoEd does, I have always had an issue with how it is activated.
That my issue as well.
I don't give a ######### if it one shots. Just its mechanics.
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Leatherface, Trapper, Doctor, Clown and Legion.
I pick LeatherFace. Legion can be last for all I care.
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@Financial_Stability said:
https://forum.deadbydaylight.com/en/discussion/comment/584360#Comment_584360
You gotta remember her blinks were janky af. It had so many dead zones, as well as little ability to blink on the vertical. Also blinking a short distance by looking down wasn't a thing.
So what? That didn't impact her at all most of the time.
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It's pretty bad. There are better options.
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He's not that weak.
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Yes to less grind.
No to pay to win bullshit.
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Put Leatherface above Trapper and Wraith up a tier. Other than that pretty solid.
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Mettle of Man was like Legion. Completely awful to play against before it got adjusted. The only thing that needs to be fixed is the protection requirements.
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I would get rid of the slowdown he gets from throwing the bottles.
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You're going to be disappointed.
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Solo survivor gameplay is now unappealing at best and frustrating at it's worst. If not extra bloodpoints, what are the devs plans to make the game more fulfilling for the survivor role?
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They look interesting. I can see why these won, especially Fengs.
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Doctor is great for bloodpoints. Just slap on BBQ (from Leatherface) and Distressing. Ez money.
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@ASpazNamedSteve said:
https://forum.deadbydaylight.com/en/discussion/comment/584356#Comment_584356
Wasn't 115%, I can't quite remember how fast she was.
It was insane, but at the same time it was early days for the Nurse so everyone mostly sucked as her too :P
Wait, she wasn't 115%? I thought she was.