Maxwell
Maxwell
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- Maxwell
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Most likely October 1st, the Stadia release date
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MMR (Hopefully better matchmaking) will hopefully fix this issue. Otherwise, there are people who depip on purpose to face newer killers just to be toxic to them.
For your bonus question, there is no extra benefit to taunting except to make killers really angry
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Hit validation is off at the moment, so your dealing with killers with high ping, unless this is from the hit validation test.
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@Kira15233 said:
https://forum.deadbydaylight.com/en/discussion/comment/1641868#Comment_1641868
I'm going to have to correct you right here sir, I have proof it's a devs problems
https://us.v-cdn.net/6030815/uploads/3VVYOXR5F3GI/screenshot-20200913-202412.png
That is for Microsoft though. What about Sony? You also might want to check out r/LeaksDBD on Reddit. It might happen anyways
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Complain to Microsoft and Sony about cross-progression, not the Devs. It is up to them if cross-progression is a thing. (Might never happen because they make money off DBD). Otherwise, it would of been announced that Playstation and Xbox versions would have cross-progression with them
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Only if we can sell offerings, items, and add-ons back for some extra bloodpoints. The new offerings would be gone in a heartbeat.
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@dugman said:
I'm still leaning toward Candyman being up there for licensed killers since his new movie got pushed back to 2021. Mainly because I imagine the film's producers would be looking for good licensing deals to help push the film.
But really, who knows? 🤷♂️
@GhostyyBoi said:
Candyman hopefully.
Isn't the reboot coming out later this year anyway?
Somewhat unrelated:
For some reason when I think Candyman I think of Adam with a hook hand
According to the leaks, Candyman Chapter was delayed. His chapter might be a month after the movie release so people don't receive spoilers for the movie
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No heartbeat on hook (with all killers) is a actual thing unless it is actually a bug. Either way, hopefully a mod or dev answers to tell the truth about it
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Stephen King denied the Devs licenses for his IPs. They will never do the Creeper from Jeepers Creepers. Not saying why. Just look it up. Resident Evil is looking to be more of a possibility every month with Resistance slowly dying. Candyman is inbound according to leaks (Might be released a month after the legacyquel). Springtrap is in consideration (thanks Dawko and Scott Cathown). Xenomorph might be a possibility, but knowing Disney, not happening. Same with Predator. If they do Pinhead, hopefully they do him justice after the crappy movies released recently. Jason is a high possibility. His game is slowly dying, and from what I heard, the lawsuit is almost done.
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@Quol said:
I play exclusively on switch these days since I'm a sucker for handheld gaming. The biggest problem with switch dbd is the frame rate drops and it's not a simple "Oh I am playing at 54 fps my life is over." I'm talking 15-20 fps during skill checks.
I believe most Switch users would be happy with 30 fps the entire time. No lag with anything. I know I would.
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@Cerebral_Harlot said:
https://forum.deadbydaylight.com/discussion/comment/1626872#Comment_1626872
Oh I know i was just joking around. This early slowdown announcement is a surprise though, obviously I know nothing about it however.
This post is kinda hoping that one of the Devs answer the community about the early game slowdown.
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@Cerebral_Harlot said:
The early game slowdown has been implemented with the undying ruin combo /s.
More seriously though, I've not heard about this before, when was this announced?
It was announced during the 4th anniversary stream. Plus ruin or undying can get cleansed early on.
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The mirrors will not stack. You have to be in that tier as Micheal for them to actually work.
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@Delcat said:
One of the reasons I finally decided to buy DBD was because I've been a Silent Hill megafan since '03, and, uhhh...this would be REALLY HARD to code. I'm a starting game dev and what you're asking is just far and beyond anything that any Killer can do, or should. If I may please explain...
--Massive changes to the environment would be incredibly showy powers compared to the other Killers. Unless it was an across-the-board change, it'd unbalance the game terribly. (I haven't played as Freddy so I can't speak on Dreamworld, but isn't that...I have not heard about players liking Freddy much? I am curious to play as him because it sounds fun, but the one tier listing I checked ranked Freddy as "JUST DON'T" and I can only imagine that's because of imbalance because it's Freddy aaa)
--True fact: The real reason it's snowing and foggy (ash, rather, but "snow") in Silent Hill is because Team Silent realized that fog would mean a shorter draw distance, and thus allow objects and enemies to be obscured until the player gets much closer--it was a bid to save processing power, but it became iconic for the series. However, we already have The Dark Mist. Perhaps there could be a customization option via Perk to turn the Mist into a more familiar fog,...but it could potentially cause lag, succeeding in the opposite of what it's intended for! But it's an interesting concept, I'd love to see what they think of this one <3
--Survivors using mirrors to go in and out of two worlds, on the other hand, is just...not supported by the current code. That would require running two identical maps in the same place, with cosmetics shifting dramatically between them, in real time, and I can only imagine what that would do to load time/lag. What might be cool is a Perk that causes *individual player perception* to shift when hit/Hexed, but again, that's a lot of coding and load time, and anyway...we only were able to use mirrors in 0rigins and it was one of the most complained about features for a reason. Not a good look on the standard canon of "Town/God controls Other/Misty Side". Would love to see some hallucinations or Easter eggs, turn the Cages of Atonement at Midwich into the Watchers from SH1 kinda thing, but I doubt they're gonna invest (they literally have to invest, after all, game development costs money and this is an $8 DLC) in making that intricate of a system.
----That having been said, I would LOVE to see good ol' Misty Silent Hill itself as a map. Midwich Elementary is amazing, and I'd happily buy more SH maps--Brookhaven, bits of the the town proper, get some apartments or either hospital in there, yessss I would pay for this.
------...if Konami wasn't such a dog in the manger on their properties. It's surprising we got anything at all, they have never given Silent Hill the love it deserves 8/
--As far as gameplay goes, it took 17 years to step out of this Pyramid Head costume into DBD's, and it was well worth the wait, at least to me. He's a tricky killer, and I'd love to see his AoE reworked a little (maybe just a scoonch wider?), but he's to spec. Pyramid Head moves at the pace Pyramid Head likes, his slow Great Knife drag is iconic but when he pursues, he PURSUES, as noted in the Spoiler of Spoiler at the elevator with Spoiler. The Judgment Trails alert you to survivors while you're in knife-scrape mode, and PH seems really effective in overcoming survivors during Chases by simply relentlessly pursuing them. It's a canon build!
I admittedly thought this was a thread about playing in true Pyramid Head style, I should make another thread for that |,D
Here's hoping we get more SH content! If Konami lets us. Seriously, they...they are not great about properties. Sigh.
I hope we get more Silent Hill content beside cosmetics. Konami, if you read these threads, even if it a is very slim chance, please allow Behavior to do more Silent Hill maps.
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How much killer do you play? If you don't play killer, maybe you should play killer and see how much NOED really can do.
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@PigMainClaudette said:
https://forum.deadbydaylight.com/discussion/comment/1626693#Comment_1626693
Hi. I'm a "nice" killer. You don't BM me and I'll respect you.
If someone DC's or something like that, then I may even let you go at the end. But only if you earn it.
I might of never faced you before. 99% killers I've seen are super sweaty and tunnel and mori off the hook. Only had 2 nice killers in the past month.
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How much killer do you play?
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I stopped being a mostly killer main because of the bug.
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@SwampDaddy said:
https://forum.deadbydaylight.com/discussion/comment/1626664#Comment_1626664
you sound like an angry killer to me.
I spend a lot of time looking for totems and then get constantly trash-talked or voted down for looking for the hard to find hex totems instead of doing generators. So instead of being a twerp, perhaps see it from a survivor's point of view.
I play both sides equally. Come back to me when you are a red rank killer with super sweaty SWF teams. NOED punishes them for gen rushing and ignoring bones.
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@Delcat said:
I've had a couple KICKIN RADICOOL(tm) matches today, one as Hag with a Survivor team who engaged with me openly and another where the Carter was. An absolute angel of devils, I actually came on here hoping I could find a way to find them out of game because they not only spared me as the last Survivor, but dragged me all the way to the Exit. ...twice. I instigated a Chase for them the first time and got lost, so I let them slug me and honestly was dying by embarrassment anyway, they could've hooked me and I would have given it to them, but they dropped me directly on the Hatch. It's not the only time I've seen it, either, there are some real dapper Dans in the community <3
Hey, wanna trade friend codes? I'm new and trying to collect some people who will put up with my learning curve, aheh...I'm a Silent Hill fan since '03 and if your name is at all Don't Starve related that's my primary fandom. No pressure, mind, I'm. A MUCH better killer than survivor.
(So far 8V)
Your getting nice killers?
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@BeardedMenace said:
I honestly don't see a point in this new Offering. When will it ever be used? When do 4 people ever put on the same map? I've had this game since it came out and max maps I ever saw on offering screen was 3 and they weren't the same. So what was this intended for?? Stream snipers? Sorry just curious and hoped someone here could answer without starting a whole thread for nothing. Thanks!
Or to avoid being sent to Ormond through offerings
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Do bones. It will not activate if all bones are gone. Your just another entitled survivor main that wants NOED gone. It was already nerfed once. It has counterplay. Maybe you should be a red rank killer and see how much NOED comes in handy. NOED is punishment for not doing bones.
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Micheal. Got a 4k my first time playing as him. Worth it.
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Switch player here. Only thing that is really nice about the switch version is no chat, and a little bit less of a grind for perks (as the Nightmare chapter is not available). Otherwise, the toxicity is the same as the other versions of the game.
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@ZCerebrate said:
https://forum.deadbydaylight.com/discussion/comment/1626560#Comment_1626560
O rly? I must be imagining things...
https://forum.deadbydaylight.com/discussion/190872/blight-is-the-worst-killer-in-the-game#latest
https://forum.deadbydaylight.com/discussion/190194/blight-changes#latest
https://forum.deadbydaylight.com/discussion/189599/the-blight-is-weak-as-hell#latest
https://forum.deadbydaylight.com/discussion/191886/blight-turning-speed-and-mecanic#latest
https://forum.deadbydaylight.com/discussion/191801/adept-blight#latest
https://forum.deadbydaylight.com/discussion/191952/blight-is-decent-but-he-needs-a-flick#latest
https://forum.deadbydaylight.com/discussion/192041/the-legion-vs-the-blight#latest
https://forum.deadbydaylight.com/discussion/192181/blight#latest
https://forum.deadbydaylight.com/discussion/192093/why-is-blight-getting-gen-rushed-so-fast#latest
https://forum.deadbydaylight.com/discussion/192173/legion-and-the-blight#latest
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That's just a cursory scan... I could probably find 10~15 more. This is not from PTB time but post chapter release - not even talking about his Compound 21 addon which was nerfed (I believe from 16m+6s to 8m+3s in response to those threads).
Why was compound 21 even nerfed? Entitled Survivors complaining?
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For whenever matchmaking rating is coming back. The killer lock is client sided, so they can't change it server sided.
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@DarKStaR350z said:
https://forum.deadbydaylight.com/discussion/comment/1626209#Comment_1626209
Does this mean I have to hook all 4 players 3 times each for iridescent?
I just want to do the rest of the tome but the first challenge for killer is to get 3 iridescent devout emblems.
More then likely, yes
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I KNEW IT! It has been bugged for a while now. Since before this challenge. Even 11 hooks doesn't Iridescent it.
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@ZCerebrate said:
https://forum.deadbydaylight.com/discussion/comment/1626199#Comment_1626199
Probably - can also bring other expose stats like Ghostface's power or even Meyers but maybe going through 10 queues and instant disconnect each time would be more productive :rolls eyes:
That is how I'm going to do it with getting mine done. Once the bugs on the killer side are fixed.
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Way for killers to go around it and still get it done: Green Mori, and other perks that grant the exposed status. You can get the challenge done with Devour Hope cleansed, if it is like the third seal and ruin challenge.
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@Cerebral_Harlot said:
https://forum.deadbydaylight.com/discussion/comment/1626185#Comment_1626185
Maybe just some reminder text like "sacrifices and disconnects count towards this challenge"
Exactly that!
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@Cerebral_Harlot said:
https://forum.deadbydaylight.com/discussion/comment/1626170#Comment_1626170
I wasn't initially tbh, i agree with you thats probably something else that should be made clear.
It should be more clear.
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@Talanar said:
There's a challange where killer needs to get Iridescent emblem for Deviousness, or something similar. Anyway, it involves getting 9 hooks in 1 match. Therefore everyone will have now their intestines ripped out and eyes gouged just to hook them 1 more time to reach Irridescent emblem.
Iridescent Devout. And with the current issues with the killer side, I understand the tunneling at the moment. I play both sides equally.
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@Cerebral_Harlot said:
https://forum.deadbydaylight.com/discussion/comment/1626155#Comment_1626155
Yeah, got a challenge finished that way because I used shroud of separation.
Wasn't sure if you knew about it.
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@Cerebral_Harlot said:
I wish they had made the "kill all survivors by any means" challenge more clear.
Turns out it just means "sacrifice all four survivors to the entity"
There was no need for me to use iri-belt and ivory on huntress to get those challenges.
Just to let you know, unless it was changed, DCs do count towards that challenge, if they have been hooked before.
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Same with breaking pallets and gens. Literally cannot get killer challenges done because of it. Use to 4k with almost every match as killer. I'm lucky if I get 1 hook because of bugs. Devs, or mods (let devs know this please) please put these bugs at highest priority for the next bug fix update.
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Devs know about this. I believe it is getting fixed soon.
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Same on the Switch. It must of started with the start of Tome 4. Only time started to get the bug.
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You have to restart the switch for the game to load. Had to do the same with mine.
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Sounds like you had a killer with high ping
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They are hopefully fixing it Tuesday according to the 4.2.0 Q&A stream
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This even needs to be with the healing skill checks as well
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@Dwinchester said:
Here's what I would do. I'd have a perk that like slows the game down a little bit. It would be bound to a hex totem, and as long as its active, you would have to hit a great skill check to keep advancing the gen. If you hit a normal skill check, it would short out and halt progress. It would be called like hex disaster or something like that.
So old ruin?
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Find out the 8th! In custom!
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Upcoming update it is suppose to be fixed
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Letting the last survivor go is your own preference. There are no ground rules. Except maybe don't camp and tunnel.
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@Decer24 said:
I know I made this poll but I still thought I would give input
I believe pyramid head needs a nerf, because he can strike people through many walls and obstacles with Punishment of the Damned. I think this attack should only be able to inflict Deep Wound if a survivor is injured and put a survivor into injured if they're healthy. Since this ability can go through walls as well, I believe it should take 1.25 seconds instead of the 1 second charge time. This is one way the ability could be fixed however, if they want to keep the injured to dying, then the ability should give more time for survivors to move out of the way. Instead of being a .6 second delay it should be 1 second. Now in a few situations this would be disadvantageous to the killer, but with many killers, you need to catch survivors off guard. Say you are vaulting through a window or pallet exactly when PH uses Punishment of the Damned it takes .5 seconds to move through the window, and only .6 seconds for the ability to inflict damage, only giving you .1 seconds to move out of the way; that is nowhere near enough time to move an inch. Most PH killers will see you going towards a window and use the ability beforehand. This is just one ability that needs a fix, I can go on, but I will leave it at this for now
There is a reason why it is called Punishment of the Damned. It punishes you for looping, vaulting, and throwing down pallets. Without the ability to down people with Punishment of the Damned, Pyramid Head would become one of the weakest killers in the game
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Clown cause he is one of the weakest killers in the game. He needs his kit completely reworked to have be a lot stronger.
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Pop and Corrupt are basically the only gen slowdown perks killers need. I would add Ruin to that list, but Ruin can disappear early on, and it isn't the old better Ruin.