Marigoria
Marigoria
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- Marigoria
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Comments
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@Woolphi said:
https://forum.deadbydaylight.com/en/discussion/comment/1808847#Comment_1808847
Like forever freddy. Slugging is necessary not only on twins, is not killer specific, they are just more efficient on doing so.
This thread is about twins slugging. it's in the title. Please read.
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@Woolphi said:
https://forum.deadbydaylight.com/en/discussion/comment/1807984#Comment_1807984
So why did you start talking about unfun things that survivor had to face.
You keep changing the subject, then just says that doesn't matter. You clearly don't know what you are talking about or even how to make an argument, you just keep throwing things without context and when it gets nowhere you just says that it isn't relevant.
Mate, just stop.
You mean unfun things like slugging? Yea, that is what the thread was about.
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False. Why would you get banned for using in game mechanics?
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Been playing all day and I've only seen 1 person with a key, and they only used it when all gens were already done.
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They should just remove the burn mechanic from Wraith and Nurse imo. It's outdated and unnecessary.
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Victor seems to be the same size as huntress hatchets.
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@Woolphi said:
https://forum.deadbydaylight.com/en/discussion/comment/1805915#Comment_1805915
You need to improve your interpretation, I'm been saying that we need more options, and you keep making excuses.
Don't talk about bias, you are being hypocritical.
Having more slow down perks doesn't mean they will all be used together. Is like assuming survivors will build a 4 healing perks build. It doesn't even mean that they will have synergy, like most survivors healing perks already don't have, and both the regress gen perk already doesn't have.
When I said that there is unfun things that killer has to face, you just shrugged off, there will always be unfun things to play against.
Actually read this time, please.
I did interpret everything just fine.
Why do you think it is ok for you to assume they wont be used together but it is not ok for me to assume they will?
This thread is not about things that are unfun to face that survivors use, if you read the title, it's about the twins being good at slugging.
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So, if something is unbalanced it, they should just balance it when everything else is balanced? That doesn't make much sense. I'd rather them pushing patches with something reworked than with nothing at all, just to wait months until everything else is reworked as well.
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@Woolphi said:
https://forum.deadbydaylight.com/en/discussion/comment/1805837#Comment_1805837
just comparing something that YOU said is unfun for survs but was taken out, and something that is unfun for the killers and still here.
Mate, you you want to be petty it won't go anywhere, you have no argument, and are trying to be banal. I'm done.
Ask anyone how fun it would be to go against 4 slowdown perks. Anyone who isn't bias would say it would be unfun. If you need 4 slowdown perks it means you arent pressuring gens and just need to get better.
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@Woolphi said:
https://forum.deadbydaylight.com/en/discussion/comment/1805617#Comment_1805617
Killers are different, forever freddy had slow down IN his power.
If the killer brings 4 regress gen perks, normally they have no synergy, like pop and ruin, and their build will lack other areas, like perks for chase or info.
And yeah, you must think that the killer find it amazing and really fun when survivors take 4 second chances perks, better yet, 4 survivors with 4 second chance perks, must be a hoot.
Btw, they just got another one with the new survivor.
Be thinking killers have a lot of gen defense perks means I find it amazing and fun that survivors take 4 second chance perks. Yes. and 1+1=3
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@Woolphi said:
https://forum.deadbydaylight.com/en/discussion/comment/1803706#Comment_1803706
It's not what I'm saying at all, we need a variety of perks to choose, and viable regression perks are lacking, we need more or else every match will have or pop or ruin/undying when the killers can afford the perks, some killers will take both.
The thing is, we have a lot of perks that slow the game down, but they do it in different ways than actually regressing the gens, and the ones that actually regress gens are meta for a reason, we need more of those.
No one will want to play survivor if the killer brings 4 perks that regress gens. Why do you think people complained about forever freddy?
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@MichaelAMyers said:
https://forum.deadbydaylight.com/en/discussion/comment/1803741#Comment_1803741
One takes time and has a nerf....
Moris aren't sabotaging.
You naming multiple fallacies that doesn't instantly hinder the survivors from beginning to end.
Michael has to Stalk and build up his tombstone but loses it once they are drained it's not as fast or close to Gens speed.
Moris are varied and have specific methods.....Gens don't.
Michael can't Instant Kill Survivors without fully stalking them numerously and has a limit.
So moring a survivor after the first hook isn't sabotaging? Even tho it cuts your in game time more than 50%.
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@MichaelAMyers said:
https://forum.deadbydaylight.com/en/discussion/comment/1803712#Comment_1803712
You obviously proven you didn't once read my comments or the post.
>Post/Comments state that doing the objectives/escaping isn't toxic.
>clearly didn't read my detailed explanation about how purposely using Perks and Add-Ons to gained the ultimate advantage over a killer in a group (SFW+Chat) knowing damn well you can get gens done 2x quicker to end the match faster. (Isn't being toxic by sabotaging the killers time and experience)
But alrighty like I said your opinion.
Would you also consider OP killer addons like iri head + tombstone, and moris "gameplay sabotage" for survivors?
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@MichaelAMyers said:
https://forum.deadbydaylight.com/en/discussion/comment/1803700#Comment_1803700
If you think so that's your opinion I explained it about 4-5 times already but ok. 🤷🏻♂️
The only thing that survivors need to do to escape is toxic? You need to play another game imo, since all matches for you will be toxic.
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@Woolphi said:
https://forum.deadbydaylight.com/en/discussion/comment/1800819#Comment_1800819
Perks that you say that actually regress the gen: POP,Ruin,
Perks that you say that doesn't regress the gen: Undying, Corrupt, D. L., Thrilling, Discordance (REALLY?), Surveillance (again, REALLY?), Tinkerer.
Killers need more perks that actually regress the gens. As strong as Ruin and POP.
Not all perks need to regress gens to help you with gens. You should know that.
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@MichaelAMyers said:
https://forum.deadbydaylight.com/en/discussion/comment/1800907#Comment_1800907
Scroll up and read then.
I did. Doing gens isn't toxic or sabotaging gameplay.
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I think him getting you in lockers is fine. Him having the hitbox size of a huntress hatchet while pouncing, not so fine.
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@MichaelAMyers said:
https://forum.deadbydaylight.com/en/discussion/comment/1798767#Comment_1798767
Bones, Healing others, Helping others, or simply not being a toxic group of people who want to purposely sabotage the gameplay lol.
How is doing gens "sabotage the gameplay"?
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Having fun + piping.
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Best: Cursed Legacy
I don't have a worst right now.
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Are you really surprised? They allow transphobic and homophobic people on their discord server but don't allow jokes in between friends that aren't even offensive.
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@Freddy96 said:
Hopefully fix his lunge lenght, idc what everyone says, knowing this game's spaghetti code i am 100% sure it's longer than all other killers.
"Freddy is short so his lunge seems longer etc etc" He's not the only short killer, legion is shorter and his lunge is not as long as him.
Bt interaction while in dream world is lame. Snares spam with no downside whatsoever is lame.
The issue is not his height. His weapon is shorter but has the same reach as others, that's why his lunge looks bigger.
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@xenofon13 said:
https://forum.deadbydaylight.com/en/discussion/comment/1798499#Comment_1798499
No. The problem is his powers. Slowdowns are the cherry on top.
SuRvIvOr mAin thinks Freddy is fine.
TaLkInG LiKe ThIs dOeSn'T mAkE yOuR ArGuMeNt SeEm InTeLlIgEnT,
Freddy's powers are fine, the only issue are the slowdown addons, and there's that.
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@Woolphi said:
https://forum.deadbydaylight.com/en/discussion/comment/1796940#Comment_1796940
Billions? really? Killers have only 2 realiable perks, pop and ruin/undying, if they had more it wouldn't be the choice almost every match.
Gen rushing is not a thing, that is the only thing survivors HAVE to do.
Gen speeds are the thing that is causing all the unfun things that survivors complain. If the Killers had more time to do stuff they wouldn't need to tunnel and slugg. They have to be efficient if they want to win.
POP, Undying, Ruin, Corrupt, Dying Light, Thrilling, Discordance, Surveillance, Tinkerer.
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@xenofon13 said:
https://forum.deadbydaylight.com/en/discussion/comment/1798447#Comment_1798447
He's not fine. Multiple strong powers easy to use, wake up clocks are too far away, slowdowns on top of slowdowns combined with perks stacking even more.
Depressing killer to go against.
His powers are strong, doesn't mean they're OP. Clocks always spawn on the opposite side of where you are. Like I mentioned, the only issue are the slowdown addons.
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Survivor main here and IMO Freddy is fine. Only thing I'd change would be his slowdown addons.
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Charlotte is also great for camping, you can just hook someone and leave her there and use victor. When you get an unhook notif you go back to her, and since she doesn't have a terror radius when you're not using her BT doesn't even work... It's annoying af.
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Iri Head for huntress.
Edit: Just re-read and it's OP addons we'd create. I'd make trapper's Iri addon make you injured and slower for the rest of the match if you step on it.
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10K is less than a bad killer match. You can almost afk and get the same points as killer :/ mediocre "reward" really.
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@YoshisCookies said:
https://forum.deadbydaylight.com/en/discussion/comment/1794744#Comment_1794744
i said deal with it, survivors have a billion ways to deal with slugging and camping
And killers have a billions of ways to slow gens down and they still complain about "genrushing". Different sides of the same coin.
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@Boddy604 said:
Borrowed time & teamwork. My swf group does it often. Someone runs in and bodyblocks to take a hit while another unhooks and we're outta there.
So swf is the counter? What about solo players?
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@ABannedCat said:
https://forum.deadbydaylight.com/en/discussion/comment/1460810#Comment_1460810
The killer is forced to play fair. They have no choice. Tunnel? DS. Camp? Borrowed Time. Slug? Unbreakable is rare yes, but its exists.
Survivors on the other hand have no punishment for playing "unfair" (genrushing), other than Hex:NOED, but that should get the killer 1 kill maximum by camping the hook versus any hanf decent team.
Doing gens is unfair to the killer LOOOOOOOOOOOOOOL
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@JesseJH28 said:
I dunno man, I started playing solo survivor more often lately and it's so much more relaxed than almost always playing killer. Guess it's all perspective, but I really don't think solo survivor is bad at all 💁♂️
more than 3k hours of solo survivor here at red ranks. It's awful.
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@Brolander said:
https://forum.deadbydaylight.com/en/discussion/comment/1783519#Comment_1783519
if you die because of a some one tunneling its like a killer not creating enough pressure. I guess try harder or get better
Same people then cry about "DS op pls nerf"
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@Rebel_Raven said:
https://forum.deadbydaylight.com/en/discussion/comment/1783489#Comment_1783489
As if survivors don't use toolboxes?
Imagine a killer seeing a squad of 4 with toolboxes in their lobby.
And possibly not having Franklin's unlocked.
Worse yet, quick switching at the last second to help make sure Franklin's doesn't come into play. Oh, yeah, survivors can be scummy about it.
Or SWFs having a low rank so they can rush on low rank killers.
Matchmaking isn't great to begin with.
Even without toolboxes it's not unusual to have multiple gens pop in the first minutes of the game, even among the best dbd youtubers.
It's not fun seeing that no matter how you get there, it means you're going to get rushed and the killer lost a lot of time to do things.
You don't have to rush any more than the killer has to camp, or tunnel, but many survivors do, and act like it's ok.
Not everyone is a "4 men squad". Not all lobbies will have 4 toolboxes, and if they do and you dont have franklins, you can always dodge.
I'm talking about solo survivors who do a gen without toolboxes and the killer gets salty and calls it "genrush".
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@Rebel_Raven said:
https://forum.deadbydaylight.com/en/discussion/comment/1783425#Comment_1783425
Killing is as mandatory as generators.
You're comparing how someone gets an objective done to an objective to be done.
Gens are necessary, but you don't have to shoot for doing them in under 5 minutes, or work on them so aggressively.
If they're done under 5 minutes it says more about the killer than the survivors, unless they were all using toolboxes etc
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@DaKnight said:
https://forum.deadbydaylight.com/en/discussion/comment/1783031#Comment_1783031
Tunneling is the killer doing their objective, which is, you know, killing people. Half the time people get tunneled because survivors are so used to easy BT saves that they get mad when the killer goes and just finishes off the guy who was unhooked in their face as punishment for the stupid save.
You can escape every game by bringing left behind and a key, and waiting around. No gens required, ever. Maybe your team doesn't make it, but you will. "You can't escape without gens" is a lie. People escape from my games all the time after doing literally nothing. And then they are proud of it. So I will disagree with that statement no matter what you tell me.
Tunneling isn't mandatory, doing gens is.
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@DaKnight said:
https://forum.deadbydaylight.com/en/discussion/comment/1783003#Comment_1783003
Don't put words in my mouth. You asked a question, I gave you the answer.
You don't need to say something for it insinuate a thing. That's literally how the game works. Doing gens is the objective, tunneling isn't. You can still kill without tunneling, you cant escape without gens.
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@DaKnight said:
https://forum.deadbydaylight.com/en/discussion/comment/1782990#Comment_1782990
The hatch, which spawns in with 0 gens done. Lmao.
So you want survivors to just sit and let you kill them, so the last one can get the hatch? Makes total sense buddy
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@Brolander said:
By that logic Marigoria then tunneling is also a valid strategy. After all it is the killer goal to kill
If you can only win by tunneling, it means you aren't that good at the game.
Now give me another way to escape a match without doing gens, I'll wait.
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I've been on both ends of this (being the survivor killed and being left to farm) and it really leaves a sour taste. You either farm with everyone or you don't at all imo.
Unless you're killing a sandbagger or someone who is toxic, then fair enough.
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Like most brown offerings for BP and luck. They just need to be removed imo.
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@HarlowXRaven said:
https://forum.deadbydaylight.com/en/discussion/comment/1769128#Comment_1769128
I agree but if your getting facecamped or tunneled I don't blame you tbh if facecamping is allowed u should be able to dc its a viable thing for someone holding you hostage.
Best thing to do when you're being facecamped is to last on hook as long as possible. If you have smart team mates they will finish the gens and leave. By dcing, you're giving time to the killer to facecamp someone else. Is it fun? No. Does it waste killers time and hopefully stops them from getting undeserved kills? Yes
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@DaKnight said:
In my experience, there are way more people who BM on the survivor side than killer side. I rarely get smacked on hook, maybe after a super long chase or something that lost them the game.
When I am killer though? I will be running like enduring, they will camp a 100% safe pallet, drop it on my head, and then click / teabag at 5 gens left. And that's a daily occurrence. People HAVE to make sure you watch them get the hatch, even if you made the conscious decision to not care about slugging for the 4k.
We already have 1000 threads about survivors being toxic I'm sure. One thing is being actually toxic like teabagging, doing gens isn't being toxic.
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@OniWantsYourMacaroni said:
Quite a few killers get offended if they don't stomp the survivors and call them out for "genrushing" or being a SWF but also fail to see their own mistakes that led to their loss.
Same for some survivors that always think that slugging,camping or tunneling was the reason they've lost and not the mistakes they've made.
Funny you mention SWF because a lot of them will call me SWF quite a few times if it doesn't go well for them even though I always play solo
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@CashelP14 said:
People will camp for stupid reasons unfortunately.
I feel like there are legit toxic survivors, but the quantity of killers I get who see doing gens/looping as toxic just makes absolutely no sense. A lot just seem to think they're entitled to easy games.
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@Heartbound said:
1) Make your steam profile private.
2) Next time you feel like giving a survivor mercy, remember all of those that insulted you, taunted you and do what you want with them. They volunteered to be your toys. Treat them like what they are.
By that logic, every time you're at the exit and remember a killer that facecamped you, make sure to teabag.
People need to remember that just because someone was a douche in your previous match doesn't mean everyone you go against next is.
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I hate going against Pyramid Head and Huntress the most. Spirit is also boring to face but not as much as the other 2, imo
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@RaSavage42 said:
Pig- Buff
Spirit- Nerf
Trapper- Buff
Nurse- Fix
Clown- Buff
Huntress- Addon fix (iri head nerf)
Wraith- Buff
Billy- IMO Good spot (maybe clean up his animations)
Bubba- IMO Good Spot
Freddie- Nerf
Plague- Buff
Hag- IMO Good Spot
PH- IMO good Spot
Demo- Buff
Bight- IMO Good Spot
Deathslinger- IMO Good Spot
Doc- IMO Good Spot
Micky- Buff
Ghostface- IMO Good Spot
Oni- Buff (maybe)
Legion- Buff (figure out what DW's are supposed to do)
How would you buff Oni? Imo he's one of the most balanced killers in the game
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Buff: Wraith, Trapper, Piggy, Legion, Clown maybe Michael
Nerf: Huntress addons.