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MarbleThrone

MarbleThrone

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MarbleThrone
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  • I think that it's intentional, so that you don't have to complete every challenge in order to get all the goodies. And I hope they'll continue with this trend going forward.

    Plus, any leftover trinkets are converted into Bloodpoints by the end of the event, so it's a win-win!

  • Without any recording or screenshots it's difficult to know what exactly happened.

    There are plenty of perks that can suppress scratch marks. Are you sure that nobody in your matches brought any of the following perks?

    • Babysitter (unhooked survivor leaves no scratch marks for 8 seconds)
    • Boon: Shadow Step (survivors in its aura leave no scratch marks, effect lingers for a few seconds after leaving boon range)
    • Dance With Me (after fast vaulting a window or out of a locker, you leave no scratch marks for 3 seconds)
    • Deception (after using it you leave no scratch marks or pools of blood for 3 seconds)
    • Distortion (once triggered, suppresses scratch marks for 10 seconds)
    • Lightweight (scratch marks disappear 5 seconds faster and are much harder to track)
    • Low Profile (suppresses scratch marks for 90 seconds)
    • Lucky Break (injured survivor leaves no scratch marks for 60 seconds. Timer stops when healthy and can be recharged)
    • Parental Guidance (stunning the killer suppresses scratch marks for 7 seconds)
    • Self-Preservation (suppresses scratch marks for 10 seconds)
    • Teamwork: Collective Stealth (suppresses scratch marks when close to teammate who healed you or until one of you loses a health state)

    Note, the above perks also have other effects (for example, suppressing pools of blood, grunts of pain etc) but I only listed the part concering scratch marks.

  • @Frizouw said:

    I wish you would have shown his build at the end... it's hard to tell.

    He clearly have Lightweight, he could have stop running and crouching in the blood circle so you couldn't hear him...

    OP literally wrote "He had Off the record, hope, Lithe and Deja Vu" in the first line of their post :P.

  • I went against a bunch of Sabo/Boil Over enjoyers a while ago, and managed to slug all 4 to death. In end game chat they wrote in Czech and I simply asked 'English please?' to which they responded that I am an 'illiterate #########' (also in Czech, I learned that after using a translator xD).

  • The blood disappearing faster was most likely due to the active Blood Zone, which has that effect. Steve could have used that to his advantage to throw you off.

    What I find strange, though, is that the scratch marks stop at the door leading outside (0:22), with no clear trail leading anywhere outside. The perk Hope gave him 7% haste, since all gens were completed, which can explain the distance he got on you. Off The Record was no longer in play, since it deactivates completely when the gates are powered.

    He might have stopped at the door, and walk back inside. Though the scratch marks were so fresh you probably would have heard his grunts.

    It's a bit strange.

  • So far, any event item has always remained available for use after their associated event ended. We can still use Lunar New Year toolboxes, Masquerade flashlights and Bone Chill party starters, after all.

    Only the offerings are disabled until next year, the exception being anniversary cakes.

  • It could be a bug, though do note that the Sable has Off The Record!

    This perk has various effects, one of them being that it protects the survivor from any aura reading abilities for 80 seconds after being unhooked. Even when the Endurance effect has been used up or cancelled prematurily (due to a conspicuous action), the aura read blocking should still work for the entire duration. Was this Sable unhooked within 80 seconds of the moment you recorded here?

    Distortion specifically states in its perk description that it does not work while in the Dying State, but Off The Record does not have this condition. It's likely that the Sable was still under its effect.

  • This might be intentional, since Pyramid Head's cages work differently from hooks. Being rescued from a cage does not trigger any associated perks, since they are a special prop and different from hooks.

    Also, in the off chance that the killer was using the perk Terminus, this counters Adrenaline by applying the Broken status effect to all injured survivors, until one of the exit gates are opened.

  • So far, there is no known way to obtain it as it is not a reward in the current Blood Moon event.

    All we can do is wait!

  • That is not a bug. Myers has an add-on called "Fragrant Tuft of Hair", which gives him infinite Tier 3 at the cost of taking 200% longer to reach that.

    It helps to check a killer's perks and add-ons after a match, if something happened you don't understand :).

  • @Coffeecrashing said:

    I wish the probability of finding event offerings in the blood web, would go down to the minimum percentage. I’m still getting a lot of event offerings in the killer blood webs, and the event offerings are so terrible that I’d never use them event if I could.

    I'm actually glad that they're still available and spawning in decent frequency. We might not be able to use them now, but we can still stock up for next year :). And by then I'm sure its effects have been reworked.

  • I am pretty sure they are the same reward, just worded differently. So it's a one time login bonus of 1m, not two.

  • Hit 10 survivor(s) within 30 seconds of them being revealed by an aura reading ability.

    Scratched Mirror Myers has a field day with this one. I got it in one match as Clown with the cigar box add-on, and Awakened Awareness, Lethal Pursuer, Nowhere to Hide for aura reading.

    Down 5 survivors affected by a status effect that you inflicted.

    Plague might be the one for this, just get someone Broken and down them. Ghostface should equally have no trouble with this one. Or just run noed.

    Hook 2 different survivors with 60 seconds. Do this 5 times.

    Definitely best on instadown killers, like Bubba.

  • Awesome! The drizzle is finally becoming a proper rain of blood points.

  • @Jay_K said:

    I love the math but where does it say that the blood shot eye increases BP gain by 50%? I double checked the offering and no where does it say it increases the blood point gain. the only mention of 50% is 50% extra speed when doing event actions.

    This was also mentioned in the livestream. Not the exact percentage (as far as I know), but that the offering would increase the BP gain even more. The fact that it's not mentioned in the description might be an oversight.

    It would've been nice if the BP bonus had started at 150% rather than 50, and gone up to, say, 500% or something. Now that's how you make "blood points rain down upon your players"!

  • @SpaghettiVase said:

    Is it just a head piece for Knight? Something I really dislike is single piece cosmetics for killers because they never really go well with anything else.

    The Knight helm seems to be an exception here. I paired it with his Wasteland Collection body and sword in this screenshot. I have also seen gamers run it with the Halloween body and prestige body.

    bloodmoontarhos.jpg


  • TowerOfLondonRaven04.jpg

    Me staring at BHVR until they give us the mass of bloodpoints we were promised

  • dbdloam.JPG

    This is the offering you're looking for. It will send you to the Withered Isle realm to which both Garden of Joy and Greenville Square belong.

  • Only if the Killer is already descending into basement. Once they've passed the long staircase and are on the left-hand turn deeper into basement, they should hear the ongoing invocation. The sound cue when it's finished can be heard map-wide.

  • I believe a copy/hallucination emits a white aura when you are close by, which is visible through objects as well. So if you can find any obstacle to put in between yourself and the clone, you should be able to tell real from fake. It might also show up through your own body.

  • @ReverseVelocity said:

    Domrebel is a design studio in Canada. It's a licensed collab I think.

    This. Original characters can also receive licensed cosmetics. A few other examples are the bunny suits for Legion (Silent Hill collection) and the cosmetics belonging to the Artists From The Fog collection. In these cases, the outfits do not receive a Shard price 4 weeks after release but can only be bought with Auric Cells.

  • Fear of the Dark ...

    Fear of the Doc!

    fearofthedoc2.jpg


  • If you got the spikes for the first time after kicking the gen, that does not mean it's blocked from then on. It acts as a warning that the gen is about to reach the 8 regression events (usually this starts at 4). You kicked the gen 3 times, got maybe 1 Pain Res proc on it, so your kick would have been the 5th regression event, at most the 6th if both hit that gen. That should have allowed for at least one other kick. Without a video, however, it's difficult to judge exactly what happened.

  • It should still work. Did the killer have Lightborn equipped? If yes, they don't get blinded, only stunned.

  • Not a bug. As stated above, now that the Stranger Things perks are back to being teachables, you have to own and Prestige the characters to 1 in order to continue leveling up their perks or unlock them on other characters.

  • And how many matches did you play for these stats, versus the many thousands, if not tens of thousands of matches played every day worldwide? Surely you don't think your own bubble is even remotely representative?

  • This badge is the reward for completing Level 2 of the current tome.

  • Xenomorph is a lot of fun in this mode. You're giving survivors an extra tool to detect you, but I think that adds to the tension. Especially when you destroy the turret with the survivor still being at a tile, not knowing from where you will strike.

  • Did you let go of the generator in order to apply Blast Mine? You can't put it on anymore while sitting on and actively working on the generator like before. It also plays a distinct animation when you put it on a gen.

  • To add to the comment above, Machine Learning also plays a distinct sound cue when you apply it to a generator. You need to charge the perk first by kicking any gen (no sound cue), then you can apply it (sound cue). If you happen to kick another gen, Machine Learning transfers to that one, also with the sound cue.

  • By itself, the green map only has a range of 8 meters which is not much. Were you using any range extension add-ons together with the Red Twine?

    Was it tracking other items correctly or nothing at all? You might also have been suffering from the Blindness status effect.

  • Well, that's why it is called a challenge. Not a walk in the park.

  • Currently at 9 out of 30, and the fact that I never bring/use flashlights (only for the occasional tome challenge) is starting to show ... I mess up more blinds than I land :P.

    Well, by the end of it I too will be a master flashlight blinder. Hopefully...

  • From the patch notes: "Number of regressions per Generator is indicated by increasing VFX after 3 or more regression events."

    So essentially they act as a warning, telling you that you're approaching the limit of 8 regression events on that generator. Once you've hit that mark, the spikes will block the gen permantely (for you).

  • @KateMain86 said:

    I've had a few hillbilly matches today and I can't tell you how unbelievably broken this killer feels now. The only thing they are all doing is endless chainsaw spams. I also had one injure me after breaking a pallet. Since when has that been a thing? I just don't understand the thought process that goes into these changes.

    Hillbilly's LoPro Chains add-on (Purple/Very Rare) allows him to continue his chainsaw sprint after breaking a pallet or wall. However, if he hits a Survivor within 5 seconds of doing so he only deals 1 health state of damage, so a healthy Survivor will only be injured, not downed. This add-on has been in the game since patch 4.1.0 and originally did not have the 5-second timer. This was added later in patch 4.1.1. So at least 4 to 5 years ago.

  • The campfire is hot, but not as hot as shirtless Jonah.

  • Yeah that's a bummer, I was hoping for some kickass killer cosmetics in the theme of Year of the Dragon. And to further expand the hoard of items on my mains :(.

    Next year, hopefully.

  • megstore.png

    They're not gone, you just reached page 2 of her cosmetic library. If you go back to page 1 you should find the pieces you're looking for.

  • 20240130205530_1.jpg

    Same, my UI Scale setting is set to 100% as well which never was an issue, until now.

  • I'd like to add that my UI Scale setting is at 100%

  • If you just got out of a match, it's not unlikely to run into the same player again in the next one. Since there is no killer repeat prevention, this is just bad luck and not a bug.

  • 20240130205530_1.jpg

    Can confirm, here's an example of mine!

    Platform: Steam, PC, Windows 10

  • 20240130183039_1.jpg

    Can confirm!

    Platform: PC, Steam, Windows 10

  • All my survivors have the Broken Mill charm from Rift 14, no exceptions. As a Dutch person I can't afford NOT to run this charm now, can I? :P

    Aside from that one, I run many different charms on my survivors and especially on my mains I switch them around from time to time, often in accordance with seasonal events. Right now, my two survivor mains have the following charms:

    CLAUDETTE: Broken Mill (Rift 14), Jonah Vasquez Figurine (Rift 12), Incubated Plant (Rift 16)

    JONAH: Broken Mill (Rift 14), Science Girl Issue #1 (Rift 12), Pub Dartboard (Rift 11)

    Both my mains have a charm referencing the other!

    On Killer I try to use charms that fit them the most, and I'm sad I've missed a couple of rifts (like the Plague one). I have everything from Rift 9 onwards, so killers like Trickster, Ghostface, Skull Merchant and Twins have appropriately decorated hooks.

    My killer main is Artist and I have 3 cosmetic loadouts preset for her, each with 2 recurring charms and a unique crow charm that fits the outfit.

    1) Fascinating Assemblage dress + Anniversary mask -> Pentimento charm (Prestige reward), Crow in Disguise (Twisted Masquerade), Cyber Feather (Rift 16)

    2) Robe of Reprisal dress + Inky Gaze head -> Pentimento charm (Prestige reward), Creepy Crow (Rift 17), Cyber Feather (Rift 16)

    3) Wistful Grief dress + False Crown head -> Pentimento charm (Prestige reward), Undead Crow (Rift 13), Cyber Feather (Rift 16)

    During the last Bone Chill, I had the frosty dress + weapon and the frosty eyes equipped, and ran the Wormy Wreath as the corresponding charm.

  • @Astel said:

    Unfortunately, I don't think they will punished. Even the ones who abused locker bug exploit didn't get punished as I know, so I don't think that kind of behaviors will be considered punishable.

    They really need to do something for hook spawns.

    For the record, the flashlight+locker glitch was definitely punished, as long as any reports made in-game were backed up through a support ticket with video evidence.

    Bringing a killer to to the high ground while running Boil Over is just taking a perk's intended effect to the extreme, but falls within normal gameplay and is not an exploit, however annoying it may be. Sometimes survivors run Boon: Exponential instead and set it up in a good spot. It is what it is.

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