MadArtillery
MadArtillery
About
- Username
- MadArtillery
- Joined
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Comments
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I for one love stats and would love to see some.
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Honestly I picked her up very quickly and instantly had better kill rates, especially vs swf groups. Do better on her with three perks than I usually do on my main pig with half the stress and effort. Dunno about anyone else but hot damn is she an ez mode powerhouse.
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The silver coin. Seriously its backside is freaking gorgeous, where's the option to hang it the other way around already! This charm is utterly wasted with how it currently hangs!
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I do think it'd be nice if more playstyles were available through perks. As is things are pretty limited by the spam of aweful perks. Think it's much worse on the killer side than survivor as interesting and fun perks actually still get released for them. I gotta laugh at that stream where they said "ever changing meta," because that is clearly a joke.
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Haddonfield and Ormond. I fear both equally. Nightmare maps as killer. Well, unless I'm playing spirit, then can any map truly be terrifying?
As survivor just the game as it has very few vaults, nightmare for lithe.
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Any time I escape the killer. Multi gen chases do feel good too.
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Demo, is baby bad killer. Super disappointing for being the big monster. Legion also had a heck of a lieing trailer.
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I'm not sure there is wny useful part of overcharge, especially given it gives survivors telekinesis so it doesn't even have the main benefit giving survivors a skill check would even have as they don't have to stay on the gen to hit it.
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I can understand the urge to kick for surveillance but it's a noob trap to mis use it that way. The most important gens to kick for survail tends to be nearly zero gens no one cares about and won't be likely to be tapped and a gen you are actively stealth camping. Also btw whispers is the meta pig info perk, honestly I use both. Prevents wasting time crouching unnecessarily. Crouch just before entering whispers range of a gen, uncrouch if it doesn't activate.
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First thing I'd recommend as a fellow pig main that went through the same thing, stop playing kick the gen simulator. Save kicks for when gens are far from survivors for your surveillance or for when you plan on kicking then faking leaving the gen. Surveillance boops for the inevitable tap and you go in. If you position well they can't really tap it safely especially as getting gen pallets down is top priority as pig. Kicking is the most useless feature in the game by itself, 1/4 speed of repair and no benefits from the kick itself. Also don't feel bad about running noed if you feel you need it. Eventually getting ruin or pop needs to be done but until then 5trap and 5 box addons will be pretty mandatory. Save the ambush addons until you have perks to let you loosen up on your slowdown. Pigs also great for slugging as beartrap survivors are very predictable, forcing teammates to stop gens to pick them up repeatedly is better slowdown than the hats themselves as it gives you double the value. Predictability is what the hats really provide.
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I always find it the opposite. Most people love facing my Pig. You'd think with how often I beat up hatted people they wouldn't but nope. Perhaps they just like the 50:50 pallet ambushes. Though really, cam you blame pigs for tunneling a bit when a majority of hatted people seem to completely refuse to defend themselves in any way? I enjoy disabuseing them of that notion, especially when surveillance is telling me no one else is actually doing gens either. Gotta love the culture of fear and paranoia surveillance can instil.
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I think plague wins both catigories. I hate playing plague because it always feels like survivors have too much control of what my power is. It's like I'm fighting my own kit to win against good survivors.
I hate facing her though because I'm a fixated, dance with me build most times and you can't mindgame while vomiting and fixated is off 99% of the match. Nukes my entire mindgame LoS break playstyle from orbit.
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A majority of the time it's definitely teammates farming me that leads to ds more than anything else. Everyone cares more about their unhook points and daily ticks more than the unhooked living.
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@Yung_Slug said:
https://forum.deadbydaylight.com/en/discussion/comment/1326965#Comment_1326965
Well, it really depends on whether they can get the rights to another pig.
Given liscenced characters are likely to be the primary receivers of legendary skins as they state its going to be full new characters as skins I think it's likely they'll reach out for a lot of them. Seems like they'd be less likely to just give alternate character skins to originals as they could just release them as another character.
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With legendary skins they probably will. Amanda wasn't the only pig after all.
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@Dead_by_Gadfly said:
Im confused on what you mean. Two survivors are standing with in 4 meters of eachother, what happens?
Hit someone in a group of survivors, hit survivor is broken. Just increasing the times a hit can apply broken instead of it having to count as a protection hit. Someone in 10 meters of another survivor? Thwak enjoy broken. Even still the broken would have to last longer than it currently does.
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@Peanits said:
The perk you've suggested is very similar to one of his other perks, Deathbound.
Food for thought, though: It doesn't only work with basic attacks. Any attack can trigger it. Huntress hatchets, feral frenzy, etc. will all trigger Forced Penance.
Well atleast we know the excuse for why this perk will always be terrible and won't be changed. That's a pretty miniscule upgrade over something like sloppy for a niche activation condition. Though just being a perk solely controlled by the survivors will always prevent it from being truly interesting even if it gets buffed through the roof. Hard to build a strategy or gameplan around what you have no control over.
Honestly even if it was just hitting a survivor in a certain range of another survivor instead of protection hits you could atleast combo it with discordance for fun builds depending on the range. Pretty sure if my experience with We're Gonna Live Forever as a survivor is anything to go by that sometimes even intentionally going for them won't count as a protection, especially if both are healthy. It's restriction would also have a soft info capability perhaps warning of a hidden flashlight saver.
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Sorry this is in no way a good idea, especially with stealth killers existing.
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They can pretend they are not intentionally making terrible perks all they want but no one can look at the recent killer perks and pretend that's actually true. Survivors still get good perks sure but killers? Definitely not
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/1325446#Comment_1325446
Yet that only goes so far ,
Mmm but so deliciously far. A nice place for a trap, especially a silent one is on an item.
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This is why Franklins is good on hag.
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Honestly duration is definitely a big part of why a lot of killers are a bit weak. Legion, Bubba, Pig, there's a lot of things that if they just lasted longer they'd probably be great but as is are only serviceable. Maybe with the whole touchup to clown a few other killers can get those small but critical tweaks.
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The loops could definitely be toned down. It's not a huge problem vs meh survivors but really good ones can go indefinitely there.
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Probably because especially on auto haven a prestiged Claudette is almost impossible to keep eyes on even while looping without los blockers. Truly a nightmare and dear god if you are playing pig and crouch against a p3 claud gg who knows where she went to.
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Other than comboing nicely with STBFL it's honestly pretty garbo as you may never even see the obsession in endgame as it really doesn't give much info. It's a for fun mori perk.
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Pigs the only killer I consider a main. I play a lot of killers but only if I don't feel like trying to win. Killer can be very stressful. Getting jerked around too much in hard, toxic matches and I just want to dick around on a one perk character.
Survivor is currently whoever I'm putting points into for the inevitable party streamers and escape cakes. Gotta farm those bp for teachables. I'll settle down to playing tapp eventually but got a lot to unlock and survivors are interchangeable anyway.
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Getting 2+ grabs isn't that rare against potatoes as pig, especially in a survivor looking cosmetic. Might want to try her out. Not looking much like a killer helps a lot with early grabs
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@Dead_by_Gadfly said:
https://forum.deadbydaylight.com/en/discussion/comment/1322130#Comment_1322130
Corrupt Intervention, and I also dont recall any killer perks that activate when healing a survivor 😂
Don't give them ideas. They'll make a perk that heals survivors instead of downing them every 120s. As a killer perk.
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It's come in clutch many times in our swf and that's with just one of us running it. It's a very strong perk. Also hilarious with flip flop, tenacity in sabo, breakout squads
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Benevolent emblem cares more about safe unhooks than anything in my experience. Either you spam out dem unhooks or its low.
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Honestly it would be nice. He feels pretty addon dependant for that sweet sweet stalk speed. He burns a heck of a lot of time to pull off his stabby trick.
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Hahahahaha ah it certainly does feel like the dev teams perk design solutions
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Every time I consider running a mori but don't it's always an absolute nightmare of a match. Every time.
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A nice, incentive for people to afk in lockers for hatch. How about no.
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Honestly fake tears is pretty cool, not sure how much I like the stun thing but interesting idea to bait killers.
The other two no thanks though. Stage left too rng, and monologue is broken as hell.
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Well atleast your title is right. It IS the poor mans perk, the only answer to gen speeds without buying dlc. Of course a lot of killers run it when every other answer is a dlc teachable.
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@Joelwino said:
The Pig is scammed with reverse bear traps in general. Someone dies to your power? You get no deviousness points and only 500 sacrifice points. A mori gives you 1000 sacrifice points and a mori is miles easier to get a kill with than an RBT. I'm tired of getting entity displeased with a 2k or 3k just because someone died to my RBT.
Dear god ######### this. Super frustrating. And yes I hate the hatch escape thing too. Oddly if someone crawls out with the trap in dieing state it will turn your doomed red but still let them out. Letting for example an endurance deep wound to down you in the exit bypassing the trap and walk out the exit is a rare but annoying thing to deal with endgame. Hit them they fall out safe, don't and they fall out safe.
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I presume nemesis or furtive where you scribbled over STBFL. Ya probably a none too shabby build.
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Pop, bbq, discordance, and dealers choice as to the last perk, you should be not just fine but godly with all that. Those three are pretty much the perks for fred.
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Unfortunately it's teachables. Don't be like me and level a character you like to play first. I no longer play either of them because their perks are such hot garbage it's not fun. Perks make too much difference to focus on a character you like.
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I've experienced it a few times too. Monto also has a video someone abusing it. What ever it is I hope the devs can track it down.
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Mmm why would I waste bp prestiging when I actually want to unlock teachables and then get the teachables I need on said character, if I intend to play them anyway. I don't even care about getting "all perks" I just want good perks. There's a reason I leave many teachables locked.
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He might look cool all bloodied up but honestly if they have cosmetics for him I'll probably be rocking those. I'm not big on the whole throw away all my bp multiple times when I have a grind already to deal with.
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Oof ya, I've faced some killers recently in our swf group that litterally landed a single hit the entire match. Hell one of them was a pig who's hit got self cared mid chase. By then the gens were done and the pig was crawling around the map having given up on that kill with two survivors litterally following her like a conga line. She never did turn around. These baby killers really shouldn't be matched with red swf groups like seriously. I can't imagine they were thinking they had fun in the slightest.
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It's decent, especially with surveillance. Assuming it stays even a little bit you get a good amount of info. Really can't do long chases with it though or it's 100% pointless.
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Fav: Demos crabby claws. They just look so good especially in first person.
Worst: gotta go with all those pointless looking ghostface knives. Oof ya let me spend a bunch of money on yet another completely generic knife. Honourable mention to hospital myers.
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Hawkins multi level areas and fixated. Helped the trapper wasn't big on looking up. Hugging walls the killer was picking people uo on the other side of. Even got a gen done so wasn't totally useless. Still what an aweful idea for a challenge. Sandbag your team multiple times and hope for the best.
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Surge is one of those great on paper, not so much in practice perks. Honestly thought it'd be great but honestly it doesn't actually activate very often if ever. Shame because it theoretically has so much potential. If either the basic attack requirement or the range got increased it could probably be decent. As is though it's limited pretty much entirely to a 99'd Mikey with a tiny terror radius and Ghostface.
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Honestly there's quite a few killers with god tier brown addons that should probably be base line. I really don't like this whole brown addon being so important that the killer has practically only one addon slot.
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Ya that quote was complete bullshit lol. If they actually put some effort into perks instead of releasing intentionally garbage perks maybe more would be used. As is I'm pretty sure they release terrible perks intentionally to push people to buy stuff like clown who would never make a sale if he didn't have pop.