LordHeXaGoN
LordHeXaGoN
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@I_Cant_Loop said:
I don’t know why people do this and intentionally make the game harder for their team. At least bring something to help your team. Even a crappy toolbox is better than nothing. If you are one of these people, please explain your rationale. Not brining items is a giant red flag to go find another lobby.
They dont have a brown medkit, or toolbox? XD Just remind me if im wrong but i see every game one medkit every time. If surviviors refuse to bring items, this might be easy game for me. Or hard if im on survivior side. Even a brown medkit might save the game.
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@Dadeordye said:
What we got today is a step towards the right direction, but a very small one.
The two broken things about Kaneki are:
1-The speed of his vault while enraged = it's too damn fast. You can't go around a small rock again before Kaneki catches up tp the survivor. This needs to either be reduced or reduce the duration of Enraged Mode (because it still keep activated through the entire match basically).
2-Being able to cancel the power while still doing a leap = let's just say that if Kaneki can keep this then you have to give Wesker and Blight this option too.Enrage by itself is a problem its just easy to get.
Nerf its timer or cooldowns will affect him very badly.
Mb they need to make his enrage something he should earn before he will be able unstopable/
Its just easy to get now, i wont have problems with it, if it would be something he should earn. -
@100PercentBPMain said:
Numbers change are mostly all they need anyways so I don't see the big deal. Once the fats been trimmed Ghoul will be a fun killer to loop.
The pallet vaults still a bit much.
What's the issue with Enrage mode though? You're a hungry Cannibal who needs to eat. 1 person to satisfy your cravings is fine. There are games where survivors stay injured but you still feel craving for human flesh.
You give me an another idea, what if engrage affect only one survivior that have kagune mark?
To fast vault you should have kagune mark on that survivior first.
This can solve his fast vaults and limits it to one survivior and ghoul have to aplly kagune mark before to capitalise and waste time?
Ez nerf, ez changed game logic. -
Enrage changes ofc. I mean did you read it? I said what i want. Make enrage fillable like oni's ability. Then no one will say that ghoul is op cuz he just pallet vault after me and put me down. Yep he did it but he earned his buff/enrage.
What i mean is:
Enrage no more given when survivior is injured by Ghoul's ability. Instead it fills secondary power, after it was filled enrage animation begin, surviviors get notification that ghoul is enrage. Now hide or die. Enrage lasts for 40 seconds as it is right now on PTB.
Enrage is the same. 3 leaps, 1 sec vaults.
But to get it you need to hit 3 surviviors with your ability, and 2 if your grabs was perfect. On top of it perfect grabs adding 10 seconds to the enrage. (Every perfect grab adding 5 sec to the enrage)
Kagune Mark protects survivior from being injured once again with ghoul's ability.
Well surviviors will know when he gets stronger, and this wont be without reason. As it is right now.
(You may disagree, this is totally fine its just how i am see this.) -
@Amy095 said:
SUMMARY OF THE ISSUE: Being hit through rocks
PLATFORM: PC
STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: I ran behind the rock, the ghoul used his power and hit me through it. Managed to get a good clip, but this is a continuous issue and needs addressing. This is bug abuse and anyone using the ghoul knows this.
VIDEO: See below
PLAYER LOGS:
- Player logs are required from PC players only.
This isnt a bug, its ping from his side. This is work like this right now. You was in 5 meters range. Your hitbox was behind gen and when you came behind a rock, he hit your hitbox in the last frame he saw open mouth. This is why it looks like he is hitting behind an obstacle (Wall rock ect ect).
Not a bug for now.
I even made a picture to discribe what i mean: -
@danielmaster87 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3911188#Comment_3911188
No, it's not my balance standard. Strawman. At least you're honest about other remarks.
My balance standard is both sides being able to do something, and the claims that survivors "can't do anything" vs Ghoul is just false. They especially harp on that if a survivor drops a pallet, and you as Ghoul slide across it by attaching to them, you "stun" them and get a "guaranteed" hit. No, you don't. I've done that move 100 times, and the only survivors I ever hit that way were either bad on hugging the loop, or held W (the worst play you can possibly make there). He's just not as strong as most people exaggerate.
Hold W is saint dont touch it. If Devs made a killer that counters it, this killer is OP. -
Engrage exist and its free. Even if it will be a bit harder to get. But still exist. This is a problem.
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@Langweilig said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3911214#Comment_3911214
I really don‘t get behavior. They remove scamper from chucky. Some time later they release killers with the same feature.
- Houndmaster has a scamper
- Dracula has a scamper
- Kaneki has a scamper
- Vecna has a scamper
- They buffed legion to have a better scamper
But for some stupid reason chucky’s isn‘t allowed to get his back! They only needed to reduce the scamper speed for when you do it without slice and dice. They did it with houndmaster and some of the others. Why not chucky?!
He is short thats why. :)
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@KaTo1337 said:
Free Hits everywhere, Map-Pressure like no one else, not even a Nurse.
In short: Legion on crack.
- Reduce the hitbox
- short the Enrage-Mode
- Reduce the Distance for the "jumps"
- Rework some addons, especially the "I know who you all are"-Iridecent.
Ofcource they will listen to you! Nothing explained, this is all seems good. But you need more things to describe what you want dont you think?
Welp guess next freddy reskullmerchanting will be soon enough.
After post where dude ask to aboid hatred towards the ghoul your post like. MATCH FIRE INSANITY! -
Anything esle?
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I just hate this map. When im playing m1 killer, that map just rip me to pieces. I cant be everywhere.
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I didnt noticed that umbrella literally do anything useful, just because of 2 sec cooldown after leap. 0,2 sec isnt quite value to equip this addon on. If there would be 2,5 sec cooldown, there is other question. (Still be wothless, for me.) Coffee or range addon more usefill than that.
Yamori's mask agree…
So a lot of people beg to not touch his slide or cancel, so this will hurt his playstyle then.And i made a post where asked to make Enrage with timer and it need to be filled to activate. No one likes it so this wont happend. -
@VirtuaTyKing said:
I was lead to believe they were cool because they could swing and block vaults etc.. I rarely see this happen because they don't need to as they get cheap hits and downs left and right. I purchased them but won't play them as on survivor they are horrid unless you have a good loop right next to you.
Lots of tweaks but that not my job. Make it so a crumb of skill or brain cells are required.
They are, on both sides. Just because he easy to play, u think like that. But its not quite true. Tweaks is coming, so we ll see.
Tweaks it will be or Skillmerchanting nerfs/ -
@Blueberry said:
Shorter range on bite, smaller hit box to land it, don’t immobilize the survivor on bite to let them get more distance and finally slow down the enraged vault speed since it’s too fast atm. I think this is a good start and we should go from there and see if he needs more after. You could even throw in removing the Deep Wounds if you want. This stuff would weaken them without lessening their fun to play.
Increasing the cooldown on his mobility or slowing his recovery after sliding/canceling could both very easily make him feel bad to play and relegate the ability to nothing more than map traversal.
I noticed that he after HF1 stops for a second when pallet vault right after survivior. Before hf 1 he didnt do that.
This work only if he catch sruvivior after vault, if while it wont work. -
@Mandy said:
We are looking at adjustments to The Ghoul, HF1 is too soon to get any proper changes in as we do like to give things a little bit of time on the Live game for players to adapt.
Our Designers already have a few tweaks that can be made for the next hotfix to have the character more in-line of what we expect, more details on those will be with the patch notes on its release.
Did HF1 removed ghoul's aoutoaim? Or it was reduced? Just i noticed that when playing after 1 day and trying to leap as usual, and he didnt sticks to objects/ And was a bit wierd when kagune leap just start breaking from litlle objects.
Shadow nerf? (last one it feels like with Wesker, when you use dash and its stops when hit a litlle object on the floor)Noticed that he now stops after vaulting as intended? When leap survivior after vault, if while they vault it isnt apply.
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@brewingtea said:
Sorry I can't be more specific. I haven't played him because he's behind a paywall.
But I'm sure the people who paid for him are going to be objective about what's best for the game and the character
I paid, and played AS and AGAINST. I can be objective. (If dude paid and playing only Kankeki, this dude cant be objective.) This isnt quite me, i love kaneki. I want to save him, make more better or original, fair at the end.
Nerfing and dont looking into the kit can be a problem for people who dont play killers. (This people cant be objective as well.)
Only who playing both sides should decide what to do. (But we as well only listen one side crying.)
We will get Tweaks soon, so dont worry. Thanks for the honest comment. -
@wowursuchabot said:
just reduce the range of the injure leap and don't hold the survivors in place during the animation and i think he is fine.
I don't know much about his add-ons though as i haven't played him enough.Try new apron addon. This wil be like on PTB so
you will feel slowdown after cancel, and might ask not to change it. -
@Man_of_triangles said:
The biggest issues are:
Just how free the free injury is. They won't be getting rid of that, but it should be nerfed.
The speed with which he can vault pallets.
How easy it is to break a pallet and catch up for a free hit before the survivor can reach another pallet or window. This one is map dependent and the hardest to solve.
The speed with which he can vault pallets (while enrage). (By itself base pallet vault speed with ability isnt a problem, its recoveries is the problem 1,5 total seconds! Which means he dosent care, you wont make it. Cuz 1 sec pallet vault in Enrage.)
My thoughts to make enrage worth it.I thought that this will be a good idea to make it chargable like Oni's aility/2 perfect injuries and 3 unperfect. Kagune mark protects survivior from being injured once again for 45 sec/
Before it he will have only 2 leaps, so this wont be a problem to loop him as M1.
So this will make his power a lay low, and make it to charge, means surviviors will know when he got his fast vaults.
Add a map wide sound when he got his enrage. Its just too easy to get, so alert for surviviors will make a job for em easier.
Timer for Enrage is the same max 45 sec. (Timer start when animation ends, or add aditional 5 sec)
Engrage cant be refilled, for every action he will do with his leap in Enrage he will lose seconds. (3 for leap, 5 for vault. 10 for grab attack, or cancel) Or make it refillable, so sruviviors better stay with deep wound to weak him faster. Or he could wait untill marks will count down, and then enter his enrage/
Changes to the animations.(After getting hit with ability) He drink the blood, then wipes his mouth like after basic attack.
(Gets engrage) He drink the blood, snapping his finger and plays same enrage animation as usual.
(Then says:"Its my turn!" This will be the signal that he is stronger now.)
With his apcoming tweaks this will be perfect change to make him less opressive in chase. Yes he can get his Enrage, but its 2-3 surviviors within 90-135 sec which mean 1-2 or even 3 gen will be done/ And if it costs to use, he will think twice to Enter it/.In short there a lot can be done. Without changing his ability to the roots/
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@caipt said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3908621#Comment_3908621
The enrage vault is literally less than a second it is clearly the issue, not the fatigue. Nerfing the fatigue nerfs all the aspects of his kit that aren't braindead when we could just target those instead. make enraged vault slower and the problem is fixed.
They just changed for some reason Engrage modifier that apply on the pallet vault. So it becomes 1 sec. Idk why they didnt think that this would broke the usual gamplay by itself?
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@caipt said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3907957#Comment_3907957
thats an issue with enraged vault speed rather than fatigue
His cooldown after engrage vault is literally 1,2-1,5 sec so ofc he could down you.
If this will be 2 seconds, dont care how fast he can walk and he will slowing down, you can make it to the window or the same pallet in time.
Like with Wesker. So he can counter god pallets, but suffer without tools in usual one. -
@Emeal said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3907550#Comment_3907550
My guy, 1st bug happened to me three times yesterday.
I got it only once and i dont realise conditions why this happend. Better to not know.
I just saw Nemi invisible zombies, so i think thats not a biggest issue.
But 3d was literally - Enduring.
(You ve changed you post welp now i need to rewatch it.) -
@hermitkermit said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3908375#Comment_3908375
Yeah, I don’t quite understand that stance. Maybe there’s a language barrier and they think overturned is synonymous with broken? I’m sorry you were accosted like that lol
On my language overtuned means is done too much. Then someone just works very hard to create or do smth and dont know when to stop.
So i think this is literally meaning of this word isnt it?
Ghoul is overtuned just because there is just a lot of things in his ability to just leap. So this is brokes survivior minds how to confront him. It easy to use, easy to get value. This isnt broken because it works as intended. But overtuned just because surviviors need to think a lot to outplay and survive. I ve met a lot of Ghouls that just leaves me just because they spend so much time trying get me. And when reason: unhook, gen done or else is appear they leaves.
(I dont talk about 15-20 seconds chases, where you get hit by Grab attack and then just get down because of catching up. Yes its hard to make him M1 killer, but it could be done just dont Shift+W too much. When he enters cooldown or use his ability to travel from you, or chase someone else, this is time to do gens or saving. If you are in chase while it happend its time to drop a pallet and make it to another sructure. or just skip if you have distance)
And for some reason today for 20 matches i met 2 Ghouls. Idk god bless or smthing happend? -
What tweaks we might get? What do you think?
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@Clevarz said:
I know a lot of things are happening like the event and the release of kaneki and Etc and the fire is only increasing but if you think your hardest is this better than what behavior was and used to be and do you think they are deserving of a little credit for how they "improved" if you believe they did or need to work harder and have a whole lot more room for improvement from being considered "Better" from what they were?
what is your thoughts on thisLast 4 killers was oke, so they are doing a lot better than back then. But Ghouls happens. Idk why they so want the killer be able to vault pallets?
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https://forums.bhvr.com/dead-by-daylight/discussion/441799/do-you-think-the-ghoul-is-broken
He is overtuned, but not broken/
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@Leon_Loves_Cheryl said:
Unironically asking to slow down the base speed of an M1 killer is insane. He can't down you with his power, he can only outmaneuver you with it.
You shouldn't touch his cancel fatigue either. You can lower his movespeed during the duration, but do not increase the duration of his cancel fatigue. This disincentivizes using the power in interesting ways during a loop itself to try to cut off your path, and pushes him towards only using it for map mobility. The ENTIRE killer is in the fatigue duration. It should not be increased.
Did you read my comment? Dude think that 4.4 for 40m terror of Deadliest killer wouldnt make him CLUNKY.
Billy n Blight still exist though. -
@RpTheHotrod said:
The Ghoul gets guaranteed hits with his ranged attack with his lockon, so missing isn't even a risk unless it's around a corner, but even then, half the time it'll count as a hit anyway. Ghoul also gets map traversal with multiple dashes, while Slinger is just slowly hopping along on a bad leg and has to take time to reel people who happen to get hit while still having risk of chains breaking from terrain or other survivors running in the way.
Isn't Ghoul just better than slinger in literally every aspect? Slinger seriously needs some love, especially since he already had a "better" version being Huntress. If we're having "ranged" attackers flying around at superman speeds, then the original concept of "ranged" killers needing to naturally move very slowly needs to be re-thought.
I feel each killer should have a unique feature\reason to play them. I feel Slinger already had a lack of it with Huntress, but with Ghoul, why ever play him?
His Terror radius is a problem. For 4.4 its too big compare to huntress. Yes 40m Ghoul Terror MEANS this guy is DEADLY!
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@Coffeecrashing said:
Blood pumps sometimes spawn way too close to blood generators, as in it only takes a few seconds of travel time. But sometimes blood pumps are way too far away from the nearest blood generator, and this seems to happen if the Z-axis is involved… like a blood pump at the ground level will have the closest blood generator in the basement of the temple of purgation, which is so much travel time that it's not worth repairing.
Also, it feels like coordinated SWFs can just burst down a blood generator as a team. Because there is a lot of travel time between a blood pump and blood generator, when two survivors work on the same blood generator, the time spent traveling doesn't get a group penalty at all. And if a SWF takes turns filling the blood generator, there doesn't feel like a group penalty is there either. Is there a group penalty? Like, if a blood generator is filled by multiple people within the same 60 seconds, there is a group efficiency penalty?
Edit: And the blood pumps are really annoying to find on RPD, because it's an indoor map with so many rooms and corridors that block line of sight. It's almost like the blood pumps need to reveal their aura within X meters, so people can find them on this map.
I ve played on west wing rpd, there blood pumps thery close to gens. On east wing alternative problem its too far. On Nostromo its VERY far.
So it depends, on which map you are playing. This will be an easy match or the hard as f. -
@hideonbush said:
Why did the developers allow Kaneki to hit survivors through walls and structures?
This killer is extremely poorly balanced. When you gain distance because you played well, you're instantly punished because he catches you with 1 dash, even though he has 3 in total... it's a shame. A sad moment for the Dead by Daylight community..I disagree with title, i dont want him to be skullmerchant. Imagine 4.6, with no power and 40m Terror radius. This is what you want?
About catching up its fine by itself,but his Recovery time is busted. (No space for surviviors to make a move)
This is his main design and it should not be changed in any way. (Imagine blight who cant turn? Or billy who cant too. This will be shame.)
I dont talk about its autoaim, this is busted. -
@logjam73 said:
as a solo q player with 3k hours in survivor is there gonna be any sort of changes to ghoul cause I don’t log in to be tunneled for 7 minutes in 5k blood points and go next. Right now as a solo player there’s not even a reason to boot up dbd. Y’all are like ea now push out questionable content for money maybe rebrand behavior to EA behavior. Would be fitting.
There was same post with P2W question. It was wiped. So be careful/
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@KingOfDoom55 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3908051#Comment_3908051
I very much agree, but I think his power may need a cooldown increase just to make more of a gap for Survivors and killer alike so there's more Breathing room for Survivors and more strategy and skill for the Killer to use than just using the power over and over again
Space this calling space/ Space for surviviors to make a move. He dont give it, due to his fast recovery. Cooldown by itself is fine/
If cooldown will be more than 10 sec, his power will be awful, Wesker has 12 sec cooldown, but he CAN use his first dash after 6 sec cooldown (Sry if im wrong but it is). -
I cant argree with 3-d, 4-th and 6-th, points.
3-d: There is another solution rather than his slowdown, just increase recovery time.2,5 sec like with legion instead of 2 sec, this will make a huge difference, like you grabbed the survivior with first leap, but you still can slide, so slowdown will work like it was on ptb. 0,5 sec you can slide while cancel, when 2 seconds of slowdown as intended. (Just try to use new Apron,he has slowdown, but it isnt work due to slide)
4-th: This will make him clunky to use and he will just leap, slide, and cancel no accuracy or prediction you know?
6-th: Billy are 4.6 oneshot killer 40m terror radius with map mobility with no cooldown; Blight are 4.6 40m terror radius with insane map mobility with short cooldown, there is more simmilar things with Ghoul. Does it seem that he must be 4.4? Chuky is short, Spirit can be invisible, Nurce are not that map independed or map traversal as Kaneki, she is pretty slow compare to others, but she ignores basics…
40 m Terror means this guy is DEADLY, you should stay away, hide, or at least dont make mistakes in chase, gen repearing, while running on the map, saving, or things that you doing usual as a survivior. (If you are not fear him that means, you are possible sacraficed; if you are saving your teammate while Ghoul arent either in chase or in cooldown and you are heal next to the hook, this will be the tunnel issue, if you dont use DS; if you let him 3 gen, this will be either for a long time, or for a short…)
This is what i noticed when played AS and AGAINST, more against.
This wont be like with Legion or anyone else who has simmilar power as Legion that cant help in chase:"O yeah i can take your hit and stun you, then looping like 4.6 with no power"
You know who has the best map mobility? Char that could be on one side of a map, and then just appear on another in literally 1 sec? Nightmare? Wrong! This isHag/ Then tell me that kaneki should be 4.4 🤣
By this Speech i dont say he dosent deserved nerfs, i say that he deserved Tweaks, that should make him fair. -
@caipt said:
I disagree, the slide cancel timer is what allows for skilled play at loops. If they want to nerf his catch up then they should affect his cooldowns or change other areas so it isnt a compunding issue imo.
After vaulting a pallet compare to Wesker this shouldnt stay like this. His ability cooldowns are fine, his recovery time compare to others are too low. Will you ever get hit by Wesker because he jumped over a pallet or a window after you? I dont think so. So kaneki shouldnt do this too. Or wesker can use his ability to catch up like Kaneki? No… Only compare there is spirit, but sprit have a decent cooldown to use her ability. And without ring she is nothing compare to kaneki in catch up.
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@LordHeXaGoN said:
Welp, i know that some people are tired of his catching up so i decide to make this post.
And I dont want to discuss there an auto aim he has, just want to discuss his Slide Cancel.
His Cancels recovery time, and recovery time after vaulting a pallet and window, and grabbing the survivior:My suggestion that his recovery time after using Cancel should be 2,3 or 2,5 seconds instead of 2 seconds, just because as a survivior i think that i dont have just a bit of time, time like aHalf of second, to connect to the next loop before kaneki can catch up and put me down/
A lot of people asks for 3 seconds, butit will be too much. He will be another Legion before this patch buff then, and his slide cancels become completly worthless.(Or he just after cancel will be m1 killer that will play as m1 like legion/)
This is his main playstyle and it should be improved to make it fair for both sides.It was fine on
ptbbecausehe didnt have such slide, so he slowered down and cant just walk after you and m1.
So there is change ethierrecovery timeorcutting his slide, that will feel worse for a lot of people.And that after vaulting a pallet it should be 2 seconds recovery time instead of 1,6-1,7 secondsits very low, that Ghoul can just walk right after you and down, just because he stuns you when grabbing. In Engragedwith 1 second pallet vaultits even worse.
Its very low, compare to Legion and Wesker. They give time and space for surviviors to make a move, kaneki dosent.
So i want him to be more forgiving for surviviors mistakes like 2 killers i mentioned earlier.Constructive criticism please?
Ive look into his mechanics to see how it could be changed.So just leave you opinions, what will you suggest devs to change with his slide cancels?
And remember One eyed king dont sleep.i know that for potential patch its 2 days, but still.
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@Royval said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3907560#Comment_3907560
I actually had no problem playing against any version of skull I actually have her p100. But this killer not having to use its brain to do anything is extremely frustrating. The only way to clearly win is with 4 man swf requires no work to play him.
Cant agree, on ghoul you have to use your brain to cut off surviviors, if you dont know how to do that, you will succ against good team. (I dont say anithing about his first hit)
Even i can loop him. But im not survivior main or even decent player on survivior. If killer player is bad this wont change anything even if this player buy the OP killer/ I should make the post there should show people that his cancels almost perfect exept one thing. 2 seconds is too low to do something as a survivior. Killer just m1, catch up - down. Yes it should work like this, but i sometimes think that i dont have enough time to make it to the pallet or window, like half a second. Just get downed by him. Its like a half a second should solve this problem, or cutting slide in half/2,5 is good in my opinion,3 seconds this will be worse than the legion which isnt good. On top of his future changes about first strike it would be perfect. -
Yep 2 seconds recovery time is busted compare to other killers. Legion and wesker have 2,5 seconds recovery. This guy 2 sec. Billy 2,7 sec. Welp busted in one word it should be 2,3 or 2,5 cuz after pallet vault he has 1,6-1,8 sec recovery, this is because its starting while you finish vaulting.
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@Royval said:
just get rid of the corny boring leap cut off please it’s ruining the experience for many people 3 seconds cooldown or something PLEASE
Anything else? Maybe you can describe it better? Like what the main thing you dont like in his cancels? And timings. Mb i should make a video compare, between fastest killers, how fast they could m1 after using ability.
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@tech said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3906865#Comment_3906865
There is a sound cue when he gets enraged is there not?
It's the sounds of the tenticals coming out, or atleast that's my understanding
Map wide that everyone can hear it. Like with billy's overdrive.
(O no there is so many killer mains downvoted my comment for trying to suggest how 2 fix ghoul's problems, no way.) -
@Emeal said:
Idd just like to know for the future…
Because it seems the Ghoul have some major exploits to have non-existent cooldown after doing their high-mobility and other various bugs.Examples:
https://packaged-media.redd.it/salpeil77xse1/pb/m2-res_720p.mp4?m=DASHPlaylist.mpd&v=1&e=1743868800&s=89200ac196410a27773d10f4240e4da1bd625dc4
https://www.reddit.com/r/deadbydaylight/comments/1jtd7j1/i_think_people_are_focusing_on_the_wrong_thing/
https://www.reddit.com/r/deadbydaylight/comments/1jsyb94/ghoul_hitbox/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_buttonWhat the plan here? Just deal with it until you can get the Patch out? Will it ruin the Event if the patch fails?
But honestly idd just like to know what you think BHVR right, How close are you from in acting a Killswitch?
Game breaking bug, with or because of a character/ Main reason/
1st is bug, but isnt game breaking. (I didnt meet that while played ghoul, 120+ matches)
2nd, Survivior choose wierd pathing, so ghoul reach him and downed. (Fast vault is shtrong nerf op, its just wierd pathing bro. He could reach another pallet or jump in the same.) I just saw surviviors and played myself, that could reach another pallet when ghoul jump after while engraged. But only if its close, if its not , this will be 50/50 or surv is cooked/
3d is not an issue thats Enduring. -
@Yannae said:
First of all, thank you for realizing an eight year dream of mine, adding Tokyo Ghoul to the game! Killer is really fun to play! I hope it stays that way >.< because some killer nerfs have been REALLY CRUSHING.
That said…I think the hitbox of the Kagune Grab should be way smaller. As small as the icon that pops up when you're aiming, really. If you don't aim that icon over the Survivor, the attack should miss. It's right now too forgiving. The range of it also pretty great. I think for the grab it'd be shorter. Seeing it hit through walls sometimes doesn't feel fair and satisfying for either sides.
I am a killer main and am planning on maining this killer. I think these nerfs would be a good step in the right direction, while keeping the killer overall fun to play. Just slightly harder to execute.
Also…I hadn't grabbed hold of a survivor which was the intention, she vaulted. I followed after her. Landed and…injured her upon landing? That needs to be fixed, as funny as it was.
Yep good take. I think almost the same.
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@Bodark said:
I have been 3 and 4 man outted more times than I can count. I have played 100+ matches and lost 50-60+ of them. I’ve looked up guides and it doesn’t matter. This killer is waaaaaaay overrated. If this killer was OP and had no counterplay like everyone said I should be winning almost every single match. Nurse and Blight I can win 50 games in a row easily. This killer is NOT S tier. Low A MAYBE.
I can 4k with any killer easily except Houndmaster, Legion and Kaneki now. Getting downs is borderline impossible unless it’s a big map with few pallets. I do far better with Trapper than this killer honestly he’s just not that good.
Every chase is the same. Free injury followed by the survivor dropping the pallet, me breaking it, using my power to catch up and then the survivor pre drops the next pallet. Rinse and repeat till no gens are left and I have 3 hooks max, unless I get bad survivors.
He’s NOT better than Nurse. He’s NOT better than Blight. Hell; hes a better Legion and thats it. Good Gen control, ZERO lethality unless the map is big and few pallets. I do at least 100x better with Huntress who has a bottom 5 kill rate than him.
Dude you have to cancel your ability mid air and catch up to the survivior. If you dont do this, thats skill issue. Or if your surviviors know how to loop kaneki, so thats changes everything.
I think thats skill issue.
i played like 70+ games 20 was lose, and 10 was leave because cheater or Touka skin. If there is Touka i cant kill her due to Kaneki's lore. When Touka leaves or give up this makes me sad. -
@Bodark said:
I have been 3 and 4 man outted more times than I can count. I have played 100+ matches and lost 50-60+ of them. I’ve looked up guides and it doesn’t matter. This killer is waaaaaaay overrated. If this killer was OP and had no counterplay like everyone said I should be winning almost every single match. Nurse and Blight I can win 50 games in a row easily. This killer is NOT S tier. Low A MAYBE.
I can 4k with any killer easily except Houndmaster, Legion and Kaneki now. Getting downs is borderline impossible unless it’s a big map with few pallets. I do far better with Trapper than this killer honestly he’s just not that good.
Every chase is the same. Free injury followed by the survivor dropping the pallet, me breaking it, using my power to catch up and then the survivor pre drops the next pallet. Rinse and repeat till no gens are left and I have 3 hooks max, unless I get bad survivors.
He’s NOT better than Nurse. He’s NOT better than Blight. Hell; hes a better Legion and thats it. Good Gen control, ZERO lethality unless the map is big and few pallets. I do at least 100x better with Huntress who has a bottom 5 kill rate than him.
Major issue that he could auto aim at you, and hit behind a wall. Not even that hes too fast, or his slide cancel is op, or even that he could fast vault pallets as survivior.
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https://www.youtube.com/watch?v=HT38HT6OBWw
Yep i can agree with this guy. Some things that he mentioned in the end needs to be nerfed. But anything else in this case should not be touched.
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@BalanceBothSides said:
They don't wait when it comes to game breaking bugs and issues when it comes to Warhammer 3. Make no mistake, this is a game breaking bug or issue.
Killswitch the ghoul until you can figure out how to properly balance him. For the love of all that is good remove the aim assist on the bite. Allow for skill expression via a skill shot on the killer sided and counterplay on the survivor side. I am primarily a killer player but I don't blame any survivor players currently quitting, this killer is miserable to face as survivor and detrimental to the health of the game and playerbase.
killswitch new character that works as intended by devs, is like "I dont want to say that word here". Do you think they realy turn off him jsut because he is "unbalanced"? Most people have problem only with his first injury. Thats it. They'll never do it because they loose money then.
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There is my thoughts how 2 nerf him:
- My suggestion is that his slide must be lowed, his ghoul attack wont injure you if its not perfect, distance how far grab attack could be done is lowed/
- Then, allowing surviviors to walk when they are grabbed to break the leap like with cenobite's chains its good idea, and on Top of it make his cooldown longer when he stunned by the pallet after 1st leap!
- Map wide sound when Ghoul gets engraged.
- He cant use his power on you during one minute, so he wont be able to tag Kagune Mark and get rid of your endurance after unhook. (With slide cancel change, this make him harder to tunnel someone. Though DS,DH,UNBRKBL still exist)
About pallet vault thats not an issue for me personaly, because he give enough time for surviviors to take 50/50, if thats not a long loop, so if you walk a bit away from a pallet when he grabs you in engrage, you are cooked. Just met the surviviors who dont give a f, that i fast vault after them.
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@lachenstars said:
I'm sure the Ghoul is super fun to play, and not just because they can consistently secure 4Ks. I hope he can be brought in line with other top killers without losing what makes him enjoyable.
My understanding is that his power is hitscan, so if you click with the icon, you get the hit, regardless of how far the survivor can run by the time the Ghoul animation plays. It feels bad. I would love if it felt like Deathslinger where a survivor can dodge and get behind cover. Right now I don't see much possible counterplay to avoid getting hit if the Ghoul is close enough (within like 32m) and knows how to use their power. Once injured you can run loops normally but the Ghoul has good ways to use their power to bodyblock and fast vault so they are by no means an M1 killer with no antiloop.
The mobility is insane. With VERY generous autoaim AND frankly, an unacceptable range, it's not uncommon to see an injury within 10-15 seconds of a match. Maybe start the game with his power on cooldown, like Sadako can't teleport to TVs as soon as the match begins.
The more I see the Ghoul played, the stronger I feel his entire kit is. Done correctly they can vault after survivors about as fast as Wesker (idk the numbers, but it's very strong). They have time to kick gens and then catch up to chase, better than most other killers. And as it stands, I don't see why any Ghoul wouldn't proxy camp or tunnel because it's so easy. DH can't be used while in deep wound and DS is about as effective against the Ghoul as against Nurse, Blight, or Spirit.
- Reduce the autoaim. Good players mention that they hit survivors even when they would rather use their power for mobility to get the bodyblock. It's too generous. It doesn't have to be a skillshot but I've seen some questionable clips on Twitch and YT.
- Reduce the range. Maybe increase the CD or even only give them 2 stacks basekit. Right now they are like Wesker on steroids.
- Lengthen recovery time after using their power. It's good that it can't down, but unlike Legion (for example) you can use the power again to catch up and bodyblock very quickly. Just tone it down a bit.
If they fix the animation and increase the opportunities for counterplay a bit, the Ghoul will feel much more fair.
These are my suggetions to make him fair:
- My suggestion is that his slide must be lowed, his ghoul attack wont injure you if its not perfect, distance how far grab attack could be done is lowed/
- Then, allowing surviviors to walk when they are grabbed to break the leap like as cenobite's chains its good idea, and on Top of it make his cooldown longer when he stunned by the pallet after 1st leap!
- Map wide sound when Ghoul gets engraged.
- He cant use his power on you during one minute, so he wont be able to tag Kagune Mark and get rid of your endurance after unhook. (With slide cancel change, this make him harder to tunnel someone. Though DS,DH,UNBRKBL still exist)
I have no issue that he could fast vault pallets, just if you running while he is engraged,
if youre far from pallet one mistake and you are cooked. He give time after vault, but you need to think fast and if you run same tile he need to take 50/50 fake or it isnt, which is fun for me as a survivior.
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@LinkToReality said:
I have noticed that I always seem to get really low amounts of BP when playing the ghoul compared to what I'm used to with other killers and after the matches I've had a look at my emblems and notice a real lack of points in Deviousness. Which is weird as I sling myself around a lot and make sure to get enraged and maintain it. This last match I played I got out with 509 points into Deviousness while having an average of 5k in the other categories… I've never seen anything that low. Are his score events broken?
I am he seeems to vault pallets with his ability more, than just catch up and injure, there you get more bp for vaulting.
Thats and issue cuz for using his leaps he dosent get any bp. -
That was a very unexpected surprise for me that yestarday i meet only 3 ghouls.
1st escaped, +4
2nd escaped +3
3d kill all of us. -4
And the last match i played was with doctor for like an hour, jsut because of 4th teammate who just came to your gen and miss the merciless storm, and when doc came he kicked it, and then this dude failed overcharge every single time.
So that was a miracle that we escaped +2.
After that i dont want to see doc with MS and overcharge ever again.
Was an artist +4, a freddy -4, and legion +4.
So when i see comments like you cant do anithing against the ghoul i just think that is skill issue, cuz for some reason its not that hard to confront the ghoul, harder to survive his tunneling if he decides to do it.(OFC if you have team to confront) -
Ghoul is overtuned with his grab, thats the main issue majority of players, mine is slide cancels.
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@MrRetsej said:
The main issue I have the Ghoul's current kit that makes him feel unreasonable to go against is the stun he inflicts on the survivor when he gets a hit. The other problem I see is the range for him to get a leaping bite attack is WAY too long. Fix those two things and I suspect he'd feel far more fair to go up against.
As it currently stands, he can do the bite attack at insane range with a single click, is pulled right on top of you, AND you are held in place while he does so so he can continue the chase with little downtime, all while you end up wasting your Sprint Burst/Lithe/Overcome/etc.
I don't even think you need to change the speed of his leaps, or the range at which he can use the tentacles for mobility. You just need to cut the range he can attack with the tentacles by half to make it feel fair.
Edit: And for the naysayers, this is coming from someone that primarily plays killer (2k+ hours) and has been playing the Ghoul frequently since he dropped. I don't want his mobility destroyed, because that's what makes him feel fun, but the hits shouldn't be this easy.i just suggest that leap grab should be breakable, and survivior can move while grabbed, thats how it can be fixed.
Addition: 4k hour in that can. As 3 k as a killer 1k as a survivior
