LordHeXaGoN
LordHeXaGoN
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Welp cuz a lot of downvotes its seems forgoten. Video was made. Im done.
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Wow wow wow thats a lot, of comments for a short period of time. Guess wich side im on? You will never guess it.
https://youtu.be/_v_UdIFTGNk
I want him to be "skullmerchant", and thus i have to be done with One eyed king who destroying this game!
average survivior experiense btw -
@ShanoaLegendaryPlz said:
Community is certainly having trouble figuring out how to counter him and explain it to others in a way that everyone gradually understands. But so far its still possible to escape the trial so i wouldnt call him overpowered.
He is a bit. He is still genrushable, and his main counter is stealth.
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i just pressing m1 very fast and many every time i grab a survivior, or pressing it in the last moment possible before i reach survivior from distance. Sometimes it counts sometimes it isnt, idk how this works.
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@Na1ts1rhc said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3905104#Comment_3905104
Seems to me that the devs try to listen as little as possible to community feedback, otherwise the ghoul wouldn't be a problem rn. :3 Don't sweat, everything is gonna be alright! The Ghoul has to get tweaked a little because in the state he's in there's going to be a lot of dissatisfied survivors leaving the game for good or taking hiatus and we need those survivors to stick around if we want our queues to be bearable at the very least. I'd like things to happen fairly of course. I def don't want the ghoul to become useless like skerchant but I also don't want to slam dunk every killer game I play as him believe it or not. Playing killer is only fun when faced with a challenge and the ghoul where he stands rn… No challenge whatsoever. The slide is good skill expression imo but something needs to be done about how oppressive he is atm.
oups wrong post sry just didnt saw where am i. So they can listen for a bit. But not as usuial when any killer gets nerfed by the call. When you fear that your beloved character, from the anime you like so much, will be unfairly nerfed, you have to try anything, to save their concept idea and playstyle. So i ve tried to let people see that he like it is now isnt good for game health just because of "mains" that said adding an old Apron addon in basekit will be the great idea!
On ptb he was more fair and forgiving for other side. And buggy and ect ect. Insted of fixing bugs they on top of that did make him one of the strongest killer in the entire game.
I dont want to slide or cancel to be removed, slide should be reduced, cancel will be fixed after that.
Just take new Apron and you ll see ptb kaneki, but new Apron lies its reducing slide by 100%.
He is slowing down when cancel just because of slide you didnt mentioned that too often. -
@100PercentBPMain said:
Grab your Quinques fellow investigators, it's gonna be a long night in the ward.
Ghouls are a menace who prey on the unwary, so by the time you realize you're about to be eaten, it may be too late. So prevention is a citizens best weapon. I figured I'd lead the investigation and construct a war room to help tackle this menace to public safety.
I have been having some luck so far with information; the unseen Ghoul is the deadliest. I feel Ghouls work best against unsuspecting prey who are not positioned properly on a loop, ideally in a dead zone. Dead zones are no help against this killer, so if you're injured you just die. So I've been taking my chances with Object of Obsession.
Hear me out; if a Ghouls has Lethal, I can call it out. If they have BBQ, I can call it out. Thr ghoul moves so fast that they are hard to keep track of,but being able to orient yourself at all does wonders, plus bring able to have 1 extra second to brace yourself.
My subordinate investigator doesn't like the Object style Quinque, but opts for Alert instead and even that is helping him out a bit. We've also been rocking the scene partner+ Troubleshooter builds to some success to help maintain aggro for the suppression units to complete the Generators.
Whats been your strategy?
That wont helps CCG against Aogiri i think. Ghouls are many, mb citizen is a ghoul, never know/ And just let citizens of Entity realm have guns with special ammo. So they can shoot One eyed nightmare mid air. And stop him from catch up to you very fast, and also ends its engraged mode. Also give Quinque to fight on a short distance. That they wont be able to jump through pallet or window without being stunned by a citizen. Aslo need to make ghouls killable so citizens can fight against this menace!
This post make my day! Thank you! -
Dbd's truly lore one eyed king. Take him, before he gets downed by nerfs.(The more possible people to dissapoint that bought him the better. That devs might have a backlash after nerf that will remind them for who they did this game. I mean surviviors ofcourse!)
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@francesinhalover said:
huge bias.
lmao what weakness bro. TELL ME WHAT WEAKNESS.
Even on indoor maps he can speed vault god pallets and hit you. + all the glitches. Add in bamboozle so he is even more powerfull.
Unhook? gl he is already back on the hook. Try to exit? gl he reaches both exits easily and can block doors.
People want to bring nurses and blights, but at least you can loop them or run away or do something. with blight you can even dodge him and do mindgames.
Ghoul is just average m1 killer on some loops (for now ppl learning him) and than he goes infront of you and forces you do go back to those same loops that have no pallets now. This ignoring his pallet vault speed when enraged.
they will fix some of these im sure. He just too fast. Faster than billy. Faster than blight. He almost like nurce but nurce has fatigue this guy seem isnt but he has slowdown after cancel. His slide is main problem/ Nether his power or playstyle just will add another anti camp feature like that was with singularity , xeno ect ect.
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@Na1ts1rhc said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3905030#Comment_3905030
The forum is so bi-polar bro don't take it to heart.
But if people can lead devs to make decision i would like to join or tell my personal opinion. And want to be heard. But i know devs wont listen. i know who is majority of players, so this wont be surprise for me if they will kill kaneki. I never protect other killers even billy i love cuz know that he deserved his nerf, and it was ok. But in this killer case, i knew from anime i love, i want solution for both sides. When the killer stays almost the same and sruviviors start getting fun.
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Show surviviors that u cant do it. That its orange glyth challange i think they will help. If youre not kaneki, it will be simple.
But let them free so this is like fair trade. I tried 12 times to complete it. But could do nothing to get 6 hooks, surviviors just abused that i cant break pallets as usually and stunned for a longer time. -
@Sakura_Arisawa said:
The Ghoul is Actualy the most Fun Charakter here and i guess we will see what brings the Time, but it gives already some Player that want Delete the Ghoul or Dead Nerfed like Skull Merchant, we have here again a 2 Camp Situation like Skull Merchant Sadly, i think the same will happen like the Situation that happend with Skull Merchant sadly and If you can Loop the Ghoul is Useless so free wins for Survivor thats why i dont Play right now Correctly and try to have only Fun with him to slide and travel across the Maps, i gave Up to Kill Survivor.
No cares about Skull Metchant, just because now Kaneki fates is under being deadly nerfed, or live as long as possible in the niciest state (People just can't come to an agreement between). I dont say he dont needed changes, i say he dosent deserved nerfs to his power the way he playing, just because devs made him OP after ptb just by putting one stongest addon into basekit by "mains" calls. Remove or reduce slide, and this killer would be ok/
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@Na1ts1rhc said:
THE GOOD
https://us.v-cdn.net/6030815/uploads/5MJ2MJ4OJKIY/image.png
- Insane gen pressure
- Map crossing potential
- "Kaneki Tax" (Put simply - Free hits)
- Bump sliding around tiles like whoa
- Rize <3
THE BAD
https://us.v-cdn.net/6030815/uploads/J3P1YFG5BUSC/image.png
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- They're 100% going get nerfed into the dirt
In all seriousness. The Ghoul is incredibly powerful atm. I fear what might happen to them seeing how upset surv players were day one. Balance aside - playing as the ghoul is nice and I even played a match as surv to see what it's like going against (I just got sick of the queue times). The killer I got wasn't that good and still wiped us how ever it was still pretty fun navigating while having to account for the human slingshot appearing next to you every 15 seconds. I hope that whatever happens, everyone ends up satisfied. I would hate to see the ghoul get gutted like skerchant but just based on survivor players initial reaction… It's not looking good
Sad that when i said something like your opinion, i got downvote a lot. So i dont understand how do everyone read comments like this, someone got upvoted for the same opinion others got downvoted into trash for the same opinion.
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@Leon_Loves_Cheryl said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3904947#Comment_3904947
I think Ghoul's balanced just fine personally. They have to use their power intelligently to cut you off and M1 you. They can't kill you any other way. You can't nerf him in a way that's fair. You can't increase his fatigue after he cancels his power because that disincentivizes the coolest ways to play with (and against) him, which is attempting to cut off pathing and pallets/windows. Sure, if you're out in the open he can kill you easily, but the same applies to many other killers (Wesker, Billy, etc.)
He's fine.
i played on a survivior for 2 days since i ever toched sruviviors, even invite my friends to play. Now im think i know why they are mad. 50/50. I think his slide should be cutten in half, this would solve his problem with ez downs. The ghouls that dont know how 2 use it dying tring to chase me. And even good ghouls cant sometimes reach me when i realise that would be cutten just used my lithe.
And im not talking about his new apron addon, it lies. (Reduces slide for 100% instead of 50%) -
His playstile and power by itself is ok. But this addon… dudes. Its broke him
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Just looking at the popularity of Legion, I can see why the developers can't change them. We have kaneki as an example now. It would be another nuke.
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@Ricardo170373 said:
Another case where the killer is the main and unique character in the DLC, the first anime DLC, the LICENCE DLC, killer is really strong making A LOT of people buying him immediatly and before the next DLC, or right next, the patch with huge nerf will rise up. A "fair" technique to capt more money. Remember guys, above at all, BHVR is a private company, they care and want more and more MONEY, especially with licences. Everyone received 2 skins from Tokyo Ghoul immediatly after unlock this chapter, bug, obviously, ohhh money is envolved, so in the same day this bug was fixed, why this bug was fix so quickly? coicidence? hmm. Healthy schedule now? or making this game more acceptable for FNAF fans buy more when hes come? everything is money guys. The Ghoul will be nerfed in the future 100% sure, now just capitilize.
Truth be told, it cuts my heart very deeply.
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@LordHeXaGoN said:
I have to try to play with his new apron addon, mb there is our solution to the slide cancels, exept things i describe earlier.
(OFC OFC people dislike my way to nerf him. That he wont be such Trouble.)Yep its reducing his slide for a 100% instead of what the description says. So this isnt viable/ But survivior can get distance i think. So this would be fair enough to make it how it was.
(Or just reduce it to 75% would be ok.) -
@NewPlayer100102 said:
Please don't nerf this right now.
This killer is most engaging from the survivor side. From the killer side it feels like Wesker but easier and then suddenly harder, not really to my preference, but still enjoyable.
As a survivor the pressure the killer puts map wide at any time is awesome. And that is fun.
Its fun because it really stresses cognitive and communicate skills and depreciates map memorization, which is refreshing.
His synergy with aura reading perks is a bit much, but there are perks to counter.
Let it sit for 6 months, please.
Surviviors dosent care/ They suffer RIGHT now and need changes ASAP, i just want to be sure that changes will be FAIR for both sides.
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I have to try to play with his new apron addon, mb there is our solution to the slide cancels, exept things i describe earlier.
(OFC OFC people dislike my way to nerf him. That he wont be such Trouble.) -
@WeirdHexButOk said:
In my opinion, if a survivor makes it behind a wall before the ghoul reaches them with a special attack, the attack should not do damage. Of course, the ghoul would still gain some distance and even slow the survivor down for a bit, but the damage should be prevented. This change would make his special attack a free hit but only in open spaces, through windows, and other low obstacles. I would even go as far as to say that crouching near low obstacles should prevent his special attack from connecting, just like the Nemesis (but that's debatable). This change would provide survivors with some sort of counterplay to his special attack, one which would require quick thinking and skill.
That being said, I think the biggest issue with this killer is his ability to manually cancel his power and its extremely short cooldown thereafter. For most people, this seems to be the most frustrating aspect of his power because he can already get free injures + deep wound base-kit. The best solution for both sides would be to nerf his base-kit manual cooldown and rework one of his rare addons to buff it slightly. Even with the reworked addon, his manual cooldown should not be as short as it is now. Also, why does his special attack even apply deep wound base-kit? They should turn that into an uncommon addon, his power is already strong enough without it.
If they implemented even one of these changes, I'm sure the ghoul would feel much more balanced. I've tried many different builds, and by far exhaustion perks + windows of opportunity + flashlights seem like the best counter to him. But even with all that, a lot of maps have huge dead zones, hardly any windows, or they're just very small and pallets get burned through. I've noticed smaller maps feel extremely unfair when going against this killer, especially when he's enraged. In short, yes, he could use a nerf or two…
Good point, however about the second part, I can't agree. I don't want him to be addon depended/ I suggested the alternative of reducing the slide.
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/441637/do-we-realy-need-to-nerf-the-ghoul
He’s clunky. He doesn’t need a nerf. No power of his downs either. Not an issue.
I have to disagree. His ability, easy to use and that's the problem for most. I've made it more complicated in a separate post, I'm asking everyone who can to express their solutions on what to do with slide cancels and ability at all there.
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Kaneki
Rize
Rize
Rize
Houndmaster
Dracula
Kaneki
i escaped 4 ghouls 1 dracula.
Cuz running made for this.
I knew its solve my problem that i cant get away from ghoul.
Im not annoyed by his first hit at all.
Looped em like a basic killer 4.6, but one thing i noticed 2 from 5 times ghouls dosent trying to use their power to catch up. -
@Leon_Loves_Cheryl said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3904091#Comment_3904091
- Try to predict him. Is he going to cut you off with his leap or is he trying to catch up behind you?
2. He's an M1 killer. He cannot down you with his power. He can injure you with it, but he's even less efficient at it than Legion. Yes, Legion, while simultaneously sharing their inherent weakness against being ran around loops (no way to hit through or over them.)
3. His power is only nichely usable when looping, so position yourself safely (be near buildings or tiles that reliably waste time for the Killer.)
4. If for whatever reason you cannot reliably position yourself properly, Kaneki doesn't typically use Exhaustion perks which means perks such as Lithe and Sprint Burst will help you connect safe tiles (or reach them in the first place) efficiently.
i ve copied your tips, and get into over post. I hope youre dont mind. And i added 5th point from myself.
5.Use Made for this, this makes kanekis power less effective at chasing if you are marked and let you connect loops more effectively. So where he usual gets down, he cannot/
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No he is not/
I just copied Leon_loves_cheryl comment from over post cuz his words make since and i dont want to come up with some new things (just add a new 5point from myself)
1. Try to predict him. Is he going to cut you off with his leap or is he trying to catch up behind you?2. He's an M1 killer. He
cannotdown you with his power. He can injure you with it, but he's even less efficient at it than Legion . Yes, legion while simultaneously sharing their inherent weakness against being ran around loops (no way to hit through or over them.)3. His power is only nichely usable when looping, so position yourself safely (be near buildings or tiles that reliably waste time for the Killer.)
4. If for whatever reason you cannot reliably position yourself properly, Kaneki doesn't typically use Exhaustion perks which means perks such as Lithe and Sprint Burst will help you connect safe tiles (or reach them in the first place) efficiently.
5.Use Made for this, this makes kanekis power less effective at chasing if you are marked and let you connect loops more effectively. So where he usial gets hit, he cannot/
(Hope that helps)
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Dude used mft i ve got outplayed while chased him/ just a rehular match where i think i win but this guy makes me feel like my power does nothing. He reaches every loop he want. (5 hooks 1 kill 5 gens done) Ghoul is an S tier, just for sure. Played on dead sands. Good example of player that knows that they are doing!
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3904255#Comment_3904255
Catching up is already very strong (see dracula). Getting a free injured state is also very strong. I think you should be able to make it to a tile as a survivor. Sorry, but I think survivors should have any form of agency in chase.
Dracula is hard to play on the high level against good players and even decent, u have to combine all forms to get value and this is hardest part. He isnt even close to kaneki in mobility. And need a lot of practice to play. You miss hellfire u slowdowned so much that any survivior can chain into any loop on a map. Wolf form like demo, isnt very hard to dodje dash. Bat form, isnt very usefull in chase cuz surviviors will camp the pallet or window if youre turn into bat. (A lot of oprions for em.) So i dont see where dracula catching up is strong?
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@AmpersandUnderscore said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3904253#Comment_3904253
Im sorry, but how can you defend this?
Currently "bias" appears to be how people are defending this.
If killers could be blinded through walls, obstacles, and ceilings, people would be burning the forums down to get the obvious bug fixed.
No one with an ounce of integrity would say that's a skill issue, or even that it's clearly intended. But the "non functional, broken thing" benefits them in this case, so it gets blindly defended.
Im not blind im just trying to figure out why do people hate him. He just released. And need more time. Not just one day.
I thought it would be like this after ptb i make the post there describe my concerns, most people dislike my opinion that he dosent fits like this, but they didnt listen, said i dont undrstand ect ect. I knew it was going to be like with legion or even worse. /
He works as intended and mb we get some tweaks after a week or two.
So lets make the post, DISABLE THE GHOUL, cuz he is non functional, broken thing? (fix him faster plz?) *sarcasm*
- But the "non functional, broken thing" benefits them in this case, so it gets blindly defended.
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If they do that as i said we will get literally legion 2.0. Do you want legion 2.0 I dont . And im a legion main just for record.
You want his ability after injury to be completely useless am I understanding correctly?
@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3904197#Comment_3904197
How it is right now is not aceptable in my honest opinion. It feels worse than Legion.
Why does the first feel horrible to play? If the survivor got behind cover, then they should not get hit. Simple as that. It makes the Ghoul harder to play, but keeping in mind, that injuring people is literally FREE right now, I dont think thats a bad idea at all.
Also, Its not around a corner. Its straight up through walls, platforms and, from what ive heard, even different levels of elevation. If im behind a wall at a jungle gym, I SHOULD NOT GET HIT THROUGH A WALL. Huntress cannot hit you through a wall. She hits you around coorners because of ping and hitbox. I know that.
If thats working as intended, then why do I have to still play around walls as slinger? just make me hit through walls now. Free deep wound every time. Because hes slow, the second hit is justified to be a "bit" harder to get right? Slinger is slow but can injure for free and Kaneki is fast and can injure for free. You see how this sounds?
His dash downing survivors would make him rival Twins on ptb. You can catch up on people in an instant and traverse the map as fast a blight. That in itself is a power some killers could only dream of. Pig has to crouch down and then charge her ambush. Shes also 115 and hhas no mobility at all. This comparison makes no sense at all.
What I would like to see:
- Hits should not go through walls or ceilings. That is straight up wrong and feels incredibly cheap-
- Cooldown after using a leap to catch up should be increased to allow a survivor to make it LITERALLY ANYWHERE.
Everything else is absolutely fine imo. Strong but fine.
- Cooldown after using a leap to catch up should be increased to allow a survivor to make it LITERALLY ANYWHERE.
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@AmpersandUnderscore said:
Do I think he needs a nerf? I'm not sure if it's bugs or feature in some cases at this point.
But it certainly feels like the skill floor is off here on both sides. Everyone is brand new to this killer, the killer and survivor players are all seeing this for the first time.
So if this killer has a playable skill floor that's low, meaning that a player brand new can pick them up and be effective almost immediately, that's not necessarily a bad thing.
But if the skill floor to oppose that is vastly higher, that can be a problem. Survivors complaining about getting hit around corners and through walls sounds like a bug tbh, and that should be fixed.
But bugs aside, if the skill floors are drastically off for either side, something should probably change.
We had the opposite problem for singularity: too hard on ptb for killers to pick up and have a handle on the kit, and too easy for survivors to counter. And they balanced it by nerfing emp's and making the killer a bit easier to play.
It sounds like we're in a similar position, but reversed: easy to play, yet some of the counter play is bugged, or possibly overturned if truly working as intended.
About the hitting behind the wall see the comments above, man and I clearly explained why this happens. (I dont think this is a bug, its just works like that with surviviors hitboxes and ping. And change it like Wesker (when he couldnt hit anywone just because his ability hitbox was too short) on release will be a stupid idea i thought about. -
@AmpersandUnderscore said:
Do I think he needs a nerf? I'm not sure if it's bugs or feature in some cases at this point.
But it certainly feels like the skill floor is off here on both sides. Everyone is brand new to this killer, the killer and survivor players are all seeing this for the first time.
So if this killer has a playable skill floor that's low, meaning that a player brand new can pick them up and be effective almost immediately, that's not necessarily a bad thing.
But if the skill floor to oppose that is vastly higher, that can be a problem. Survivors complaining about getting hit around corners and through walls sounds like a bug tbh, and that should be fixed.
But bugs aside, if the skill floors are drastically off for either side, something should probably change.
We had the opposite problem for singularity: too hard on ptb for killers to pick up and have a handle on the kit, and too easy for survivors to counter. And they balanced it by nerfing emp's and making the killer a bit easier to play.
It sounds like we're in a similar position, but reversed: easy to play, yet some of the counter play is bugged, or possibly overturned if truly working as intended.
Or just didnt figured out yet. (And wont until his leap slide wont be reduced.)
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@Inosennatoki said:
Hopefully Ghoul won't get nerfed.
Never know, now mb yes, after one week i dont think so/ We forget who is majority of players.
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@cheapslurpiee said:
I've played a few games against my Dragon King today and I have to say it's been a little odd.
He's not necessarily OP because he can't down you with his power, but he IS a 'First Hit Demon'. You would be better off simply staying injured and pre-running, because otherwise you're just wasting time. If he looks at you, he's locking on to your cake and getting a piece, causing you to become starstruck by his aura and unable to move for a couple seconds even if he's 15+ feet away from you. He's got his own TV show, ya know...
After the initial hit, it's just a regular mending chase. Not sure if he gets a speed boost at all, but he seems pretty darn fast, probably hallucinating you're Touka or something. I cant help but scrunch my face because of the first hit, however. It's not counterable. He(or she) gets a taste behind pallets, when youre turning corners, across distance, etc. It's not like you can starve him like an Oni. If he does the attack and you're in the same map as him, you're gonna get put into deep wound it seems.
Quite resonable speech i think. So i think devs will change him some way, he wont change too much from what he is now, just will be hold W ble. He suffers from the basic looping and counter open areas while survivior trying to run away. JUST STAY in the loops as much as possible. Hide, crouch under short constructions if dont want to be injured. If u alr, just dont panic and wait him to make a mistake in movement. Dont run like usial. Against blight and nurce you too holding W? i think you are not. Just give surviviors a bit of a time to learn how to loop him. Killer just released/
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@Leon_Loves_Cheryl said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3904192#Comment_3904192
This is intended because of concessions that had to be made due to the power not dealing damage instantly.
Let me explain:The nature of his power necessitates the hit going through if you're around a corner or behind a gen because it has a travel time. It's like how Huntress hits you right before you round a corner, that's still a legitimate hit, it just doesn't have a delay. Because Kaneki's power has a delay, it LOOKS weird, but it needs to be this way because there are only two alternatives:
- He just lets you go after he *already lands the hit* on you because it "doesn't look correct"
- He vacuums you back around the corner to "make the hit look better" and make you lose more distance in the process.
In the first scenario, it feels terrible to play, and in the second scenario, it feels *even worse* to play against than the average player currently perceives it to be.
The hit is perfectly fine as-is in my opinion. There were concessions that had to be made in terms of "feel" because Kaneki doesn't damage you immediately (again, like with my Huntress example.) He hits you around the corner because he locked onto you BEFORE you rounded the corner.
There were indeed concessions that had to be made in terms of "feel" because Kaneki doesn't damage you immediately (again, like with my Huntress example.) He hits you around the corner because he locked onto you BEFORE you rounded the corner.
It is 100% working as intended.
However, I would certainly be down with reducing the duration of his enrage animation while also reducing the amount of time that the survivor is stationary so it's fair for both sides (since I don't personally feel like he's overpowered - he's the only dash killer where his dash doesn't have the ability to down survivors, so it's actually fair for it to work the way it does. Even Pig's dash can down people.)
This solution would resolve the janky/stuttery feeling while being power-neutral.
Great explanation! I couldn't have done better, yes I wanted to give Huntress and Wesker from PTB as an example. But you did better than me. Yeah it's because Surv's hitbox is literally behind them, which is why killers can punch through pallets and windows and why hatchets can hit at weird angles and behind walls.
Green is hitboxes. Just found it in the Ethernet dont be mad. -
@radiantHero23 said:
Id just like to not get hit through walls. Thats it.
MB he need a bit of a short distance that he could injure, im talking about trigger that causes him to hit or let go a survivior/
Its quite long i think. But sometimes kaneki just let surv free instead of injuring them. If i collide with a wall in that moment and survivior have distance. -
true, but i didnt noticed any changes to the unknown, but to kaneki they will do probably.
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XD He is even quiter now than ptb was released. i just agree that a bit loudy he is)
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@Pteraptoruzz said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3904186#Comment_3904186
Which tactics? Trying to dodge a hit that's basically an autoaim in 99% cases with a mobility move that has low cooldown?
Hold him in loops as long as possible, majority of players cant do that. So he just shread through all spawn and start hooking one by one.
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@Thusly_Boned said:
I don't know, but we aren't going to know on day one, that's for sure
truly agreed just saw a bit posts like Kaneki is an S tier, i cant loop Kaneki what am i need to do smth like that. And first guy who saw this post dislike it. Sad. Didnt read i think/ If anyone wants to share their outrage, it should be well reasoned . Not just put they rage on the new killer that they cant conter them.
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i think that people need more time to learn how 2 counter him. Cuz like every killer on release dudes will beg to nerf him very fast.
But kaneki is an atomic bomb that should be learned, or devs think to kill fast, or its just their design to make killer as strong as possible to people to buy them, and then just nerf them to not causing any problems to the majority of players. -
@D_mo08 said:
I had a match today where there was 1 gen left and I completed a gen and it didnt update
another match (in the images) the counter didnt update the gen for 2 gen completionshttps://us.v-cdn.net/6030815/uploads/U435NLCY3Y5T/deadbydaylight-7-17-2024-3-29-36-pm.png
https://us.v-cdn.net/6030815/uploads/VAUEODAFP4H5/deadbydaylight-7-17-2024-3-31-15-pm.png
https://us.v-cdn.net/6030815/uploads/EYGRLATMHRU7/deadbydaylight-7-17-2024-3-32-26-pm.png
https://us.v-cdn.net/6030815/uploads/S4XORM0Y8SXD/deadbydaylight-7-17-2024-3-34-58-pm.png
Did not capture last one
Same thing but in the oposite direction. As the killer i noticed that when survivior finished a gen and one survivior is dead, its counted like it was 2 gens reparied. So my counter and game showed me situations like 1 gen remaining and 4 gens left on the map. But it had to be 3 generators left right?
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@TragicSolitude said:
I think it's the counter that's broken. I and many others are experiencing matches where multiple gens pop when only a single gen is actually completed. It's unlikely you'd be able to reproduce this with bots: it requires at least one dead survivor and for the dead survivor(s) to leave the match (in other words, not spectate). Bots can't leave or spectate.
I had a match yesterday where 2 survivors were dead, 4 gens were left. Me and the other remaining survivor were working on the same gen and popped it together. It went from 4 gens left to 1 gen left. The number of dead survivors (who are not spectating) seems to be the key to how many gens pop at once.
And it happend again.
One survivior was dead, and when 2 gens left one dude finished one gen and game was over.
Your theory have more sense right now.
I didnt recorded that moment, but i saw it.
Here is a screenshot with a litlle dialog. (just prove that this happend.) -
@TragicSolitude said:
I think it's the counter that's broken. I and many others are experiencing matches where multiple gens pop when only a single gen is actually completed. It's unlikely you'd be able to reproduce this with bots: it requires at least one dead survivor and for the dead survivor(s) to leave the match (in other words, not spectate). Bots can't leave or spectate.
I had a match yesterday where 2 survivors were dead, 4 gens were left. Me and the other remaining survivor were working on the same gen and popped it together. It went from 4 gens left to 1 gen left. The number of dead survivors (who are not spectating) seems to be the key to how many gens pop at once.
I guess you are right, because it happend again!
Without any reasons! And at least one survivior was sacrificed.
Wierd bug, that i dont like, cuz it stops me from playing my lovely killer role.
Its hard to check what was the reason. -
@sinkra said:
My request to the devs is please stop reworking killers, because "rework" in their eyes clearly means to make a killer ridiculously overpowered and then when more people obviously play it they see it as a success. 80% of your playerbase are survivors, it's time to start thinking about their fun as well. If every game was against SM or Twins the majority of the playerbase would quit.
They think, this is why ptb 8.0.0 exist.
Sad -
@vikvlg said:
Здесь эту тему никто из руководства не прочтет и не оценит, но можно пофантазировать)
1) Предложенный режим более менее подойдет только для пати по воису, которая сможет договориться по ограничениям на количество (предметы, перки), я плохо представляю как это должно работать для рандомов.
Вот зашли мы с тобой в лоби (два рандома), у обоих по детальке, а можно использовать только одну, в итоге чья деталька останется, а чья удалится? Как мы с тобой будем договариваться? Через чатик?))) Если сделать случайно, или кто первый зашел/выбрал того и тапки, то будут постоянные ливы из лобби, т.к. кому-то обламывают билд.
2) Сортировка перков по категориям - имхо мимо. Если мы говорим про гиков (и тех кто к ним стремится), то люди и так неплохо знают все перки (а с поиском/фильтром, так вообще лафа), к тому же часть из них крайне сложно отнести к какой-то одной категории (например, Друзья до гроба Чаки и Ненависть Духа - и инфа/ауры, и состояния).
3)
Включается система мименто мори, когда остаётся 2е выжившихЯ бы добавил таймер: если нет погони и никто не чинит ген (5%, чтобы он перестал портиться) в течение пары минут, только тогда включается мементо.
4) Возможно, будет интересней, чтобы игроки за манов выбирали несколько разных манов (с билдами), а при старте игры выбирался один из них случайно (писать о выбранном мане на экране загрузки, чтобы было время морально подготовиться, можно только ману, можно и сурвам).
5) Если о таком говорить, тогда и турниры было бы неплохо запилить, причем на автоматическом уровне. Объявляется даты и время трунира, люди скидывают заявки, происходит жеребьевка, составляется турнирная таблица и всем назначается время. Дальше играете сколько-то игр, набираете очки, и двигаетесь по сетке. И все это может работать без жюри, а лаги считать элементом геймплея))) Кстати, за победы в турнирах можно выдать банеры - тоже неплохая мотивация.
1) на то и есть увеличенный таймер + в игре есть сеты, так что лучше подготовить несколько разных билдов. Если у выживших будут 2 одинаковых сильных аддона, то отключается менее приоритетный и последний подключившийся.
2) Лишним не будет, если надо будет пересобрать билд по быстрому.
3) Эта система призвана убрать возможность выйти в ничью, так как игра считает ммр каждого сурва отдельно с маном. (Ман убил одного +20 = -20 двух +20=0 трёх +20=+20 четырёх +20=+40) Люк даёт 0.
4)Можно было бы дать выбор между сетами и рандомным сетом выбраным игрой для данного мана.
5)Турниры это отдельная вещь, турнирный режим, лишь поощряет за сильную игру с разнообразными билдами. И не более.
Возможно разрабы когда-нибудь снова проведут турнир, но первый они профукали, при чём тотально!
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I dont like new chainsaw miss cooldown speed, it feels awful compared to what it was before 7.5.2.
Eventually you could make the speed a little slower, now misses feel too punishing.(Nah, its fine, but still feels wierd)
Sob...
All problem with misses was on cooldown addons!
U fixed addons, then speed after miss.
What next? Overdrive itself?
Revert miss cooldown speed change plz!
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As i said this post is forgotten, theres no longer nerf or buffs, or addon changes, or any useful info anymore/
Cuz, trickster killrate is stabilized, and no one cares that his addons are trash ect ect...
Meh, i think they will nerf billy and blight in the same way to turn them into trash.
Cuz as we know, devs dont know how to balance them right, or its just a joke to all killer com...
1st release rework on a ptb (sometimes its truly perfect).
2nd when its releases on a live servers (nerfed all those things that made those characters so perfect on ptb)
3d fotget about it.
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@Revvium said:
Also when are we getting all the sound and visuals de-bugged? watching back original trickster PTB makes me cry, there's so many good visual and audio effects that have been rendered almost nonexistent which is horrific, i fell in love with this character because of his charm, charm given by his insanely good audio and visual design. Some sound effects i go thousands of games without hearing, and his old "HYUH HYUH HYUH" when ramping up is gone too! it so sad!
I loved originial trickster, I loved him for himself, not for any other character.
Closed distance damage, that he could apply very fast, especially with main event it was uncounterable.
And now radio silence from devs, make me think that they just forgot about our cuty k-pop serial killer.
Nah, how obvious that was.
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Nothing will changes cuz, in developers eyes trickster is alright now.
And no matter if his addons are broken and useless, that ability is trash in most situations.
Main event isnt that thing that u want to see every match.
And trickster shouldnt plays from only main event/
No confirmation, no info, no words.(From devs)
sad
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3d part about the main event is a real strange decision.
Cuz losing 2 blades after a miss for the main event is way too punishing. And main event should be reward, for players who struglle against team up surviviors.
I hope this change never get live, cuz this will make the main event garbage again, and developers, when was ptb, tried to get rid of that problem.
But 2 health states main event is fine.
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I like complaint that u did.
But 8 blades to receive max throw rate in 4 bl per sec? This is awful/


