Ghoul slide cancels almost perfect... Almost.(My suggestion to devs how to change his slide cancels)

Welp, i know that some people are tired of his catching up so i decide to make this post.
And I dont want to discuss there an auto aim he has, just want to discuss his Slide Cancel.

His Cancels recovery time, and recovery time after vaulting a pallet and window, and grabbing the survivior:

https://youtu.be/M5Y2Qneoazc



My suggestion that his recovery time after using Cancel should be 2,3 or 2,5 seconds instead of 2 seconds, just because as a survivior i think that i dont have just a bit of time, time like a Half of second, to connect to the next loop before kaneki can catch up and put me down/
A lot of people asks for 3 seconds, but it will be too much. He will be another Legion before this patch buff then, and his slide cancels become completly worthless.(Or he just after cancel will be m1 killer that will play as m1 like legion/)

This is his main playstyle and it should be improved to make it fair for both sides.

It was fine on ptb because he didnt have such slide, so he slowered down and cant just walk after you and m1.

So there is change ethier recovery time or cutting his slide, that will feel worse for a lot of people.

And that after vaulting a pallet it should be 2 seconds recovery time instead of 1,6-1,7 seconds its very low, that Ghoul can just walk right after you and down, just because he stuns you when grabbing. In Engraged with 1 second pallet vault its even worse.

Its very low, compare to Legion and Wesker. They give time and space for surviviors to make a move, kaneki dosent.
So i want him to be more forgiving for surviviors mistakes like 2 killers i mentioned earlier.

Constructive criticism please?

Ive look into his mechanics to see how it could be changed.

So just leave you opinions, what will you suggest devs to change with his slide cancels?


And remember One eyed king dont sleep.

Comments

  • @LordHeXaGoN said:

    Welp, i know that some people are tired of his catching up so i decide to make this post.
    And I dont want to discuss there an auto aim he has, just want to discuss his Slide Cancel.

    His Cancels recovery time, and recovery time after vaulting a pallet and window, and grabbing the survivior:

    https://youtu.be/M5Y2Qneoazc



    My suggestion that his recovery time after using Cancel should be 2,3 or 2,5 seconds instead of 2 seconds, just because as a survivior i think that i dont have just a bit of time, time like a Half of second, to connect to the next loop before kaneki can catch up and put me down/
    A lot of people asks for 3 seconds, but it will be too much. He will be another Legion before this patch buff then, and his slide cancels become completly worthless.(Or he just after cancel will be m1 killer that will play as m1 like legion/)

    This is his main playstyle and it should be improved to make it fair for both sides.

    It was fine on ptb because he didnt have such slide, so he slowered down and cant just walk after you and m1.

    So there is change ethier recovery time or cutting his slide, that will feel worse for a lot of people.

    And that after vaulting a pallet it should be 2 seconds recovery time instead of 1,6-1,7 seconds its very low, that Ghoul can just walk right after you and down, just because he stuns you when grabbing. In Engraged with 1 second pallet vault its even worse.

    Its very low, compare to Legion and Wesker. They give time and space for surviviors to make a move, kaneki dosent.
    So i want him to be more forgiving for surviviors mistakes like 2 killers i mentioned earlier.

    Constructive criticism please?

    Ive look into his mechanics to see how it could be changed.

    So just leave you opinions, what will you suggest devs to change with his slide cancels?


    And remember One eyed king dont sleep.

    i know that for potential patch its 2 days, but still.

  • I disagree, the slide cancel timer is what allows for skilled play at loops. If they want to nerf his catch up then they should affect his cooldowns or change other areas so it isnt a compunding issue imo.

  • @caipt said:

    I disagree, the slide cancel timer is what allows for skilled play at loops. If they want to nerf his catch up then they should affect his cooldowns or change other areas so it isnt a compunding issue imo.

    After vaulting a pallet compare to Wesker this shouldnt stay like this. His ability cooldowns are fine, his recovery time compare to others are too low. Will you ever get hit by Wesker because he jumped over a pallet or a window after you? I dont think so. So kaneki shouldnt do this too. Or wesker can use his ability to catch up like Kaneki? No… Only compare there is spirit, but sprit have a decent cooldown to use her ability. And without ring she is nothing compare to kaneki in catch up.

  • @LordHeXaGoN said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3907886#Comment_3907886

    After vaulting a pallet compare to Wesker this shouldnt stay like this. His ability cooldowns are fine, his recovery time compare to others are too low. Will you ever get hit by Wesker because he jumped over a pallet or a window after you? I dont think so. So kaneki shouldnt do this too. Or wesker can use his ability to catch up like Kaneki? No… Only compare there is spirit, but sprit have a decent cooldown to use her ability. And without ring she is nothing compare to kaneki in catch up.

    thats an issue with enraged vault speed rather than fatigue

  • @caipt said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3907957#Comment_3907957

    thats an issue with enraged vault speed rather than fatigue

    His cooldown after engrage vault is literally 1,2-1,5 sec so ofc he could down you.
    If this will be 2 seconds, dont care how fast he can walk and he will slowing down, you can make it to the window or the same pallet in time.
    Like with Wesker. So he can counter god pallets, but suffer without tools in usual one.

  • @LordHeXaGoN said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3908617#Comment_3908617

    His cooldown after engrage vault is literally 1,2-1,5 sec so ofc he could down you.
    If this will be 2 seconds, dont care how fast he can walk and he will slowing down, you can make it to the window or the same pallet in time.
    Like with Wesker. So he can counter god pallets, but suffer without tools in usual one.

    The enrage vault is literally less than a second it is clearly the issue, not the fatigue. Nerfing the fatigue nerfs all the aspects of his kit that aren't braindead when we could just target those instead. make enraged vault slower and the problem is fixed.

  • @caipt said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3908621#Comment_3908621

    The enrage vault is literally less than a second it is clearly the issue, not the fatigue. Nerfing the fatigue nerfs all the aspects of his kit that aren't braindead when we could just target those instead. make enraged vault slower and the problem is fixed.

    They just changed for some reason Engrage modifier that apply on the pallet vault. So it becomes 1 sec. Idk why they didnt think that this would broke the usual gamplay by itself?