Linkdouken
Linkdouken
About
- Username
- Linkdouken
- Joined
- Visits
- 4,004
- Last Active
Comments
-
Doesn't even work if the killer is a stealth killer or has the undetectable status effect which is quite commonplace in DBD now so yeah, the trade off is massively not worth it..
I still get tempted for an additional challenge though
-
@LordGlint said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3848864#Comment_3848864
I feel like alot of people are in the same boat I am of dropping the killer until some bug fixes happen. I was actually excited about trying her, but trying to use a power that often times actively hinders you is enough for me to have put her on the back burner after the 2nd day. We can figure out her "true potential" after the bugs get ironed out. I'm not touching her again until then.
I totally understand, it is frustrating when the dog seems to want to do it's own thing and difficult to get a hit in a lot of areas.
Hopefully BHVR get on this quick as there is potential if they can improve the dog AI the speed she gets from search paths can be be useful for catching survivors off guard
-
@Autharia said:
Over yesterday while running Hardened, eyes of Belmont, OTR, and Overzealous. I had 6 hound masters and 2 doctors that had scream in their builds. Only getting aura of gen completion.
I see, just thought I'd ask because sometimes people don't realise you cannot see the killers auras when they are undetectable.
Definitely sounds like an issue and a pretty bug one since it defeats the whole point in a perk that requires investment to become active
-
Are you sure you aren't seeing auras because it's a stealth killer? I've been running Hardened, Inner Strength, Shoulder the Burden and Eyes of Belmont which has been working fine for me expect against killers like Ghostface or scratched mirror Myers
-
Totems should work like chests or even generators by keeping progress on how much they've been cleansed, that way certain killers wouldn't be as oppressive with interrupting cleansing as they currently are.
-
She certainly isn't the best killer and there are absolutely issues with the AI and general workings of the power that need to be ironed out but this post is a little ridiculous.
Also she is very new, so it'll take a bit of time to see true potential
-
I assumed invocations would would like boons in the sense that all get applied at the same time, but after running weaving spiders and treacherous crows, I can confirm that is not the case.. They still take way too long especially with the whole being broken for the rest of the match sucks big time
-
@SuspiciousBrownie said:
Nobody is excited for a knockoff Deathslinger, with a gimmicky search ability that is essentially useless. Could’ve taken much more interesting routes for the power and made the killer look cooler.
Imagine if they made her a skeleton/ water logged corpse with a boarding axe and a skeleton dog or something cool like that. Normal human looking killers are getting stale.
They wouldn't want her base design to be too good - they can sell you a skin for that
-
I miss the old Haddonfield but completely understand why it had to change. Nobody wanted this version though
-
I personally only use map offerings if I get bored of seeing this same maps and haven't seen a specific one in a while
-
I'm always excited to see more DBD characters and maps.
From what I've seen The Houndmasters dog attack needs a slightly bigger hit detection but they do need to be careful and not overdo it otherwise she'll likely be horrible to go against
-
There really is something for everyone on DBD.. 😂
-
For years I was playing DBD entirely solo and I too have anxiety issues but I got a friend into the game and they introduced their friends into it and so we all became friends over Discord. I hope eventually you can find someone that you will be able to play with regularly even without comms
Also could anonymous mode help negate possibilities of getting grief for other players?
-
I've only had a few games as killer this time so far. Had a 7k (last got hatch) and nothing less than a 4k so it's been quite balanced in my experience so far.
Trapper, Hillbilly and Spirit were my chosen killers.
-
They should offer IRI shards to play survivor. BP gets boring when there are no perks or any prestige outfits left
-
I would be very surprised if they didn't have plans to bring Frank Stone into the main game at some point in the not too distant future.
Doesn't sound like the game sold well but I'm sure if there was a collaboration it would sell a little more
-
Likely a Scout revealing your aura?
-
I like the fact in enables more players in a match but amount of aura reading is even more ridiculous than the first iteration thanks to the class changes which doesn't feel great when paired with weak servers etc
-
@Murgleïs said:
Honestly, you need 2 medic to do that, in a 2v8 environnement, and they need to both use their power on a 2min CD. It doesn't seem very broken to me.
EEspecially with a coordinated killer team, someone can be 2 tapped regardless
-
Never
-
Console players may be a contributing factor to the no responses as we cannot see or type in chat
-
Kinda sounds similar to Sole Survivor so could have decent synergy
-
@AhoyWolf said:
You're basically playing a different Killer! This playstyle is obviously way weaker then to just switch to whatever abillity suits the current situations, but I really enjoy just running around as the Wolf just puncing on people playing pac-man as I chase!
I sometimes wish the wolf was it's own Killer haha.
I love that you are playing into your username 😄
-
I'm not sure what I would like but I think the likely buff will be him being able to use both dream snares and pallets switching between types like the clowns bottles
-
I believe that the 125 AC or 2250 IS price is a temporary sale at the moment. Might be wrong though
-
Also bo smoke bombs were used
-
I'm still getting this too on PS5. Just went against a huntress on Vecnas map and it's so hard to focus on what's going on
-
I found it's happened a few times in the past on difficult challenges or adepts that have taken a long time.. It's going to be the perfect match but CRASH moments before completion
-
@Aceislife said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3825910#Comment_3825910
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3825954#Comment_3825954
Before flashlight saves were changed you needed to start flashing the moment the killer kind of "yoinked" the survivor on their shoulder. If you did it before the animation ended, you would get the blind but not the save. I know at some point they tried to make flashlight and pallet saves so if you blinded or stunned during the animation you'd get the save every time the animation ended, but as far as I know, this was way before and they patched that really fast. In the games current state you can time the blind so you blind before the animation finishes, and you'll still get the save. They changed this a while back.
I have been playing since 2017 and I am quite certain flashlight saves were possible at any point in the animation for a little as I was (still am) terrible at them but I could achieve such a feat before. I can do it now on the odd occasion but most of the time I won't even bother with flashies
-
The Thing. I feel like a shape-shifting killer could still work even with SWFs if done correctly
-
@Mooks said:
this is an XBox exclusive badge, i think Codes were sent to the those that played during the time when the First 2v8 Mode was available, so its currently unavailable
I would have hopped on the xbox during this if I knew it was a thing
-
It's not bad on Trapper as you can cut off survivors and bait them into trapped areas
-
Flashlight saves used to be way easier before the moment you are referring to as you could blind at any point in the animation and it would be a save
-
I love Lightweight. Granted, doesn't stop aura reading but makes tracking harder for a killer
-
@sizzlingmario4 said:
It does. It even puts a useless entity blocker on the lit-up gate switch for the gate that's already open (but this won't prevent them from leaving).
The killer can't open a gate while NWO is active though so they have to do it before the survivor touches the other one.
Thank you. Poor souls are going to be victims of blood warden before they even know it
-
Praise the iri shards!
-
Twins need skins too that actually give Victor cosmetics but I know he's considered a power so it's tough but I don't know why they couldn't sort something out when they were making changes.
-
@solarjin1 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3820162#Comment_3820162
It was a player on here who said they won 2 survivor games in 200 hours of play time.
Oh wow. That is some dedication to the craft 😆
-
That has to be a record. Congratulations
-
Friends Til The End - the fact it gives aura reading and exposed as well as being able to switch to another seems like it does too much. I
-
The boon ability should be considered when it comes to range
-
@Knowva said:
Kind of a deep cut horror but Pumpkinhead would make my day.
I've wanted Pennywise in the game for a while and I think he'd work but pretty sure he won't be added.
Creature From The Black Lagoon, Frankenstein's Monster, I wouldn't be against a collab with Ghost & Gwar, Art The Klown would be fun in game, Sam from Trick 'R Treat
Just watched Pumpkinhead for the first time the other night. Surprisingly good practical effects and acting wasn't as bad as I was expecting either
-
I don't care as long as playing either side is fun.
-
Mostly a good idea for a rework.
Old Spine Chill was amazing especially when I had less hours in the game back then
-
How long were you trying to heal? I healed with Strength in Shadows but the progress bar wasn't doing anything. Fully healed despite this. That was a month or so ago though so maybe yours is more than just visual
-
@UndeddJester said:
Huge Jason fan, and I did post a suggestion back in my more formative time of the dbd forums, that I'm embaressed to share now... However he's a weird one, cause Jason has changed wildly over his lifetime, and it kinda depends where you personally fall on your favourite iteration of Jason.
Nerd guff:
I personally think Ft13th2 was a great intro for him, and in Ft13th parts 3 and 4 is when Jason really hit his stride. Ft13th5 is not even Jason so that sucks and is a blight on the series, but part 6 manages to take that and make chicken soup out of chicken ######### somehow...
Then everything got progressively weirder in 7, 8, 9... like they are fine popcorn films, but the lore around Jason just becomes so silly, just turn your brain off and go with it.
Jason X I actually like at the start, as daft as the plot is... I think it's Jason at his best in this film... but RoboJason is... well, its just not Jason, its the Terminator... totally different feel...
I think Freddy vs. Jason is probably my favourite iteration of Jason... he looks amazing, his behaviour/presence/aura are Jason to a tee (seriously he is a perfect unstoppable tank), he gets some frigging brilliant kills that are hell fun to watch, but also make sense... and the plot is actually surprisingly intelligent and treats him well with a lot of respect for the haracter... honestly if a handful dumb/goofy moments were removed/reworked in that film, I'd genuinely say its near perfect... and I'd love to see Jason from that film.
With all that in mind, the main beats around him for his power far as I'm comcerned are: -
- Jason is comparable to Myers, stealthy, but he doesn't stalk, he's more of a predator, always waiting for the right opportunity to strike. I'd be tempted to make his a stance switcher, a bit like Pig between stealth and aggressive mode.
- Jason is a very creative killer, he doesn't really have a set MO, and uses anything and everything he can find around him as a weapon. I'd like to see some interaction with objects around him. I think catching survivors near lockers/generators/totems/chests/even pallets should have additional interactions somehow. (Though it would be broken, slamming a pallet on a survivor is such a Jason thing in my head xD)
- He is strong, relentless and ruthless, and needs some kind of means of relaying that. Relating back to the previous point I envisioned his power being like a speed boost into a grab type mechanic for him... a bit like catching a survivor with Mori Myers, but it instead allows him to pick survivor up and use nearby objects on them for an instant down+additional effect. Breaking an unused pallet on survivors, breaking a generator by slamming the survivor into it, destroying a locker by smashing a survivor through the doors, throwing them headfirst into a window vault, etc, etc... If none are nearby for him to reach in time (or Jason chooses) the survivor is instead thrusts to the floor and the survivor loses a regular health state as normal (maybe even allowing you to throw them a short distance at another survivor)... something like that...
But regardless, yeah, Jason is a hard character to think of a power for, cause he is a surpringly versatile killer that is hard to pin down to one idea... xD
Jason being able to use pallets against survivors sounds hilarious.
A stance switch power sounds fitting for him - how about a stealth mode where he builds a haste speed when stalking which is then applied when he switches to an aggressive mode where said pallet power etc comes into play?
-
Glad it's not just me. Only had 1 match so far so was unsure if just a visual bug
-
@KatsuhxP said:
https://forums.bhvr.com/dead-by-daylight/discussion/427718/unable-to-wiggle-off-killers-shoulder
Had the legion mad grid by any chance? Because it sounds very much like it, it freezes the bar for 4 seconds after every hit you teammates take.
Came here to say this. Sounds like Mad Grit
-
@danielmaster87 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3801729#Comment_3801729
Your mistake is thinking they can't do both. 1 person gets an uncounterable flashbang save, the other 2 are on gens. It's simple.
That's not what the description of poster said - they said all other survivors coming at them with flashlights, meaning none are on gens. One player with good flashback timing is a nightmare I would agree
-
Think of it as a good thing, if they are all wasting too much time with altruism then they aren't on gens.