Linkdouken
Linkdouken
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- Linkdouken
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Comments
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Some weather effects would be nice. Imagine some heavy rain and thunder sounds with wind blowing props like the cowtree
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Do it the old fashioned way - put their names on paper and Shuffle them in a box proceeding to play the drawn paper 😆
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That is unfortunate.
My example is Chaos Shuffle giving No Mither against an Oni. Happens all the time
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@vol4r said:
I don't see merging kpop with negan, just no.
Obviously the kpop theme wouldn't exist if it was a legendary skin so your comment is void
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Still sad AoT disappeared from sale…
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@UndeddJester said:
I need more than 1 upvote...
I can only grant 1..
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@ShanoaLegendaryPlz said:
Who knows they might throw him in as a survivor somehow due to the more recent shows.
It is possible but I feel like he was much more iconic as a villain especially with his charismatic teasing and as @smurf said he needs his bat Lucille which is unlikely to happen as a survivor since they are usually disarmed by the Entity
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@smurf said:
Only if Trickster gets a custom weapon called Lucille.
Oh it's an absolute must
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I agree and in the same regard - make the bubbles less obtrusive when a survivor is getting sacrificed as it doesn't help teammates anymore
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That would be funny for survivors t bagging at each other
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Unfortunately I think a lot of people either weren't willing to try TCoFS or decided they didn't like it because their favourite streamer didn't.
For that reason I suppose they want to Bury it along with previous failed games.
There wasn't enough publicity either.
It is by no means perfect, but I found it entertaining and loved the constant DBD references.
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I'll try it. Probably will feel way too alien to me resulting in going back to a pad after a few matches 😅
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@Lexilogo said:
I'm a Dying Light enjoyer, but I'll say I dislike the idea of picking a Volatile, it'd be like making a Licker the killer of a Resident Evil chapter. The perch point idea is cool, but unworkable thanks to maps like Lery's, unfortunately. Spoilers below for Dying Light: The Following:
The far better approach would be making a turned Dying Light protagonist, like Kyle Crane, into the Killer. It's simply more interesting than just a random volatile, though some work would need to be done to justify him being slowed down so much.
The biggest obstacle to this, and Dying Light in general at the minute, is honestly the Tokyo Ghoul chapter. When Ghoul's power got leaked a lot of people believed it sounded more like Dying Light than Tokyo Ghoul- The ultra high mobility idea, and thematic idea of a heroic person being broken into becoming a Killer in the trials, has already been taken by TG now. There are ideas that lend themselves better to Dying Light as part of the power, like maybe the Killer and Survivors are both racing to airdrops that occasionally land in the trial grounds, but at the end of the day Crane would probably be getting a grapple traversal power similar to Kaneki as the core of his kit and I doubt we're getting a Kaneki rival like that so soon.
Anyway, with all that said, I would absolutely like to see it. Even if it was only a skin collection, I think Dying Light would be a welcome and fitting addition to this game.
Very good point - indoor maps could cause a perch power to be unusable unless there was a work around such as putting holes in the ceiling above possible perch locations which suddenly turns the killer more of a jumpscare style. Probably too much effort though, it's hard to say.
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It happens wayyy to often and feels really frustrating when the locker isn't even in camera
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@LordGlint said:
Would be interesting to see what they could do with him power wise. On paper... he's about as generic as it gets as "man with machete", but... who knows what they can cook up.
I'd really like to see him as a true brute of a killer with an ability to destroy things like vault locations or something
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@Mandy said:
It's possible that the teleport had already started when you took the tape, without video information we would not be able to investigate this further.
Hi Mandy. My apologies, I didn't consider clipping it at the time. Is that working as intended if a teleport was already started?
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I don't mind the attacks but 75 is a lot, especially for minimal reward.
When they want you get kills in a specific manner or down interrupt with a grab is a bit more tricky to the point some players will miss out.
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If you are talking about 2v8 killer queueing, I think they said it will be implemented on the next iteration
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Yes, he can injure and deep wound you extremely easily but cannot down with his power.
He is very strong and you are pretty much done for in open areas
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My solo games normally go better than my SWF ones because my friends tend to go down pretty quickly in chases (occasionally I do just as bad) so I find some of the randoms I get carry me to an escape
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Do you have Legion? Their perk Iron Maiden is useful to reload at lockers faster and having the added benefit of exposing locker users
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I'm in the same mindset about Otz.
I'm not sure who I agree with the most but I like to see streamers who look like their skill level or experience isn't much different from mine (HybridPanda playing survivor for example).
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@I_Do_Generators said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3938549#Comment_3938549
I did write a bug report and it came back as a technical issue, although I just think it's the servers which is what the answer usually is from other posts similar to this.
I had the same about my report on lag and rubberbanding- wrote off as technical issues but I know full well it was a DBD problem due to affecting other players in the matches too.
Wasn't as bad yesterday but I do feel that general stability is worse since the last 2v8.
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@ImWinston said:
- the only good use of "visionary" is in indoor maps, it can actually be useful. But you're right, deja-vu is better in every way. Rework: when a generator is completed, its aura is highlighted for you in white... near those generators (8 meters?) you have 2% haste. the effect persists for 3 seconds after you move away. sort of "batteries included" but for survivors
I like the idea, it encourages teammates to take the chase away from incomplete gens
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I used it and I don't like that it has gone but it probably didn't do anything anyway
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I'm in the deep rift - around 90 I think
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On average I'd say 2-3 gens are still left
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@XDgamer018 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3938684#Comment_3938684
I dont think bhvr would want to partner with them due to the controversy of the IP itself
Perhaps but isn't a creator of FNAF controversial too, yet that is just about to have a release?
I know very little on the subject, just echoing what I've seen mentioned on these forums etc
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Snakey killer sounds fun
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Lucky for Myers but not for you
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@tech said:
Dredge is kinda both an ambush killer as well as a teleporting one.
Could manually enter lockers to spook the unsuspecting survivors wanting that gen
Other than dredge I suppose mr springtrap himself as he also teleport and undetectable
I do enjoy Dredge too, especially considering he's actually one of the more scary killers
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Jeepers Creepers where'd you get those peepers?
How cool would it be if he could take a part of each survivor he hurts or kills to grant a corresponding buff
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Do you remember what these perks were?
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I am in agreement
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The Thing (John Carpenter)
Pennywise
Laura or The Keeper from The Evil Within
Issac and a Necromorph from Dead Space
Gremlins or Critters
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@brewingtea said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3938151#Comment_3938151
If it were up to me, I'd let the killer abandon whenever they want, regardless of how many gens are done or hooks they've gotten. You can't ruin the match for your teammates, so you do you. Why make someone stay in a match they're not enjoying?
This would cause so many people to stop playing if killers decide that they don't want to play and close the match down with no warning as you can guarantee some would be doing this just to troll.
An alternative is to let the killer open exit gate at any moment- at least the survivors then have time to leave should they choose
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Around £30 worth of auric cells for the whole collection 😟
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I don't mind it and hey, that still doesn't sound much different from regular mode 😂
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I don't listen to any other music while I play DBD as I don't think I could focus but chill games like Powerwash Simulator or Balatro I have Spotify on Shuffle so things like ERRA, Bad Omens, Linkin Park, Enter Shikari and lots of individual songs
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Sora is a little bit older so slight updated pic from one I uploaded earlier
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Expedition 33 and Balatro. Haven't really had time to play much else recently
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It'd be awesome if Pig got chase music that sounded like the Saw theme
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Weave Attunement was awful due to how difficult it could be to counterplay.
I don't think I like the sound of this because you could just be screwed from chest placement with nothing you could do about it
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Seems like Lights Out is very much marmite mode - people either love it or hate it
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No, they don't happen all the time and I cannot tell you what the reason is but I do find Alan Wakes voicelines trigger more often than Ripley
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Unknown if you like the teleporting around the map.
Demogorgon is a fun choice too
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@Nazzzak said:
I've been using Light-footed lately and it definitely confuses alot of killers, particularly around tall walls. I do wish they'd drop the vault condition completely but the buff it's getting soon will help.
Light-footed, Lightweight, Blast Mine and Smash Hit "float like a butterfly, sting like a bee"
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I think it was inevitable that they would make it more grindy and increase the size of the rift
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I still have a few for collectable purposes
