LetsPlayTogether
LetsPlayTogether
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@Dvl said:
https://forum.deadbydaylight.com/en/discussion/comment/1415468#Comment_1415468
Yes but why? Like a killer can pretty much play as they normally would and get a free cosmetic, so what’s with the need of the toxic aggression to survivors only looking for a crown too.
Thats the killers baseline mindset.
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Its an event, so killer have to play even uglier than before.
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Yeah its just another "Uhh ... gens go way too fast, but i won, but this doesnt matter"-Thread. Nothing changed.
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Yeah show devs how ugly killers beave in their game. The o ly response you will get is the exact opposite of what you demanded. Good for survivors, so devs will truely take you out for gods sake.
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Yea those poor killers. Survivors are bad killers are good. This tantra is getting lame.
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He got minor adjustments. Is this so hard to get?
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First gens doesnt really matter as killer. If you do not understand this you would be better off learning killer gameplay.
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This scenario is completely impossible. You can also easily avoid flashlight safes, in fact playing against flashlights makes it even easier for you as killer.
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Maybe survivors just spawn on the hook?
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As survivor it just doesnt make sense to throw them in. That’s my experience of this day watching several streamers and my own late night games. Every time all survivors throw in a gateau and the killer does not they play like the worst scumbags to deny BPs. Why giving these jerks BPs? Survivor should be able to deny BPs gain from their offerings. Its a joke survivors make 8k and threw in four gateaus and the killer gets 20k for ruining the game of the survivors on purpose.
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The only thing that is scummy was how PH was played. Also how should BT DS get superpowerful if they do not work on cages? Also Konami doesnt have anything to do with how the character works. Your whole post makes no sense.
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You will probably get three weeks of PTB again, so there is more than enough time to play PTB after the Event. Even So i doubt anyone needs more than a Day on ptb at all. You dont need to make up such unreasonable conspiracies.
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So a fair hit registration is bad? LOL If you will miss a hit it will be due to your own connection issue. Atm you just hit because the latency on your end is not registrated, which is utterly unfair.
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@ThisGuuy83 said:
https://forum.deadbydaylight.com/en/discussion/comment/1409739#Comment_1409739
Bubba is barley getting brought up to playing level. This is something that's been needed for years. Yet, when something is broken or needed w survivor, it's fixed within a couple months, tops.
Bubby is already playable its just not a nobrainer as several other killers. And these Billy adjustments were asked for since years. So try again.
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The Billy changes were asked for quite frequently through out the years. It was obvious that this would happen when chainsaw get focused.
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Why should any side be compensate for changes? Or are you gonna demand buffs to survivors cause bubba gets buffed? No? Then this is just another double standards thread.
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@TwistedJoke65 said:
https://forum.deadbydaylight.com/en/discussion/comment/1408354#Comment_1408354
Thanks for the insightful and helpful comment. Realy added to the conversation there.
What else should be said? It is like it is. And we dont need any more threads about it, cause it does not change anything.
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Yeah why do they promote slugging again?
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Deal with it.
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A cooldown which pretty much does nothing. Complaining about some minor adjustments is really hilarious.
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infinite chainsaw is fine. sure. revving the whole game is fine. sure. his addons were fine. sure. you really didnt think like that, did you? he needed theses adjustments, and they did nothing more than adhusting (despite we dont even know how they changed the addons).
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It was obvious that billy needs to get some drawback to his atm infinite chainsaw power. And the overheat accumaltions doesnt even look like its going to do anything as long as youre not just revving the chainsaw, which was just annyoing, and not even useful.
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Hopefully they change White Ward to counter loss of items. Otherwise its another smash in the face of using a White Ward.
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And whats the purpose of this infographic?
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/1407709#Comment_1407709
Because history repeats itself..and based off the video the chainsaw cd is massive..so..yeah forgive me if I've seen this bs before and am tired of it
There is nothing repeating itself. But go on with your unproofable rants.
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@Victor_hensley said:
https://forum.deadbydaylight.com/en/discussion/comment/1407718#Comment_1407718
yes, judge his power after being told 15 minutes ago without testing.
I dont judge him, I tell you whats wrong with whats its doing. You can read desciptions, right?
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I dont understand how they get into doing this set-thing at all, excluding licence-issues. Everybody knows that havng separate cosmetics makes the survivors skins even worth it.
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Power, addons and perks promoting slugging is basically the worst change that could be done. Game health goodbye again.
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Every time changes come out killers post complains like a hive mind without even thinking once about them, not even experiencing them at all.
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You got stunned by DS, the survivor is now basically escaped. LOL.
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You can not. Try to read the Terms of Use at least once, its not that hard.
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So you complain about a mechanic thats basically to prevent the rev-misuse of his chainsaw? REALLY?
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No surprise people showed again their double standards here. So how about never ever complaining about consistency, if its only okay if it just works for killers?
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@JesterClown said:
https://forum.deadbydaylight.com/en/discussion/comment/1407289#Comment_1407289
If you say killer is easy to play, you dont play killer, period. Even easy killers like the doctor or the legion become significantly harder to play when in the presence of a strong survivor team due to many of their strengths being invalidated. If you want to talk about killers abusing game design by camping, then I never want to see you defend the survivor no sound glitch, I never want to see you defend survivor body blocking with BT, I never want to see you defending pallet into flashlight to keep the killer stunned for an eternity, never use decisive strike aggressively because its meant to be anti tunnel, and never go into spots where a survivor is untouchable by a killer. But no, killers are the only ones that abuse game design.
Killer is easy to play. There is nothing to deny that as even hobby killers like me get to rank 1 pretty easily. And do your really wanna compare glitches and bugs to scummy gameplay? That shows youre in no place to talk big. Also rethink what a safe unhook is about, its not just the unhooked safety. Also pallet into flashlight is intented game design, and its not an eternity, and quite easily dealt with. And DS isnt abused, thats what DS is made for in first place, anti-tunneling, which doesnt even work well, is just a byproduct. But i guess its wasted time discuisson such things with your biased opinion on whats "right and wrong".
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Its kind of sad to see every hour the exact same threads püopping up from killers like a hive mind spouting their complains about a nerf thats entirely rightfully, cause scummy gameplay shoudlnt be an issue at all, but its like killers seeing this as intended game design. Its not! Killers are not meant to undermining the game design. Its so ######### easy to play kilelr and not relying on scummy gameplay thats even more sad that basically noone can play this game how its designed to be played.
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@Nutty_Professor said:
https://forum.deadbydaylight.com/en/discussion/comment/1405964#Comment_1405964
I personally play extremely fair when I play killer, I don't camp or tunnel. Although I personally have the mindset that the killer can play however they like.
However, I always see your posting extremely survivor biased posts, which makes me not believe that you play killer at rank 1.
I think you need to watch this video by Scott Jund:
Maybe you should rewatch and understand what he said. I dont think you got that.
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Always depends on how you play.
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@Nutty_Professor said:
I've mostly only been sending people to the cage/final judgement on their final hook, so this nerf won't make much difference to my play style.
https://forum.deadbydaylight.com/en/discussion/comment/1405897#Comment_1405897
Seriously, I keep seeing your posts and they are always extremely survivor biased, to point I believe you're trying to troll.
I highly suggest you try playing killer at red ranks.
Maybe learn to play killer properly, if you think its fine to tunnel or camp. I got to rank 1 as Trapper only without resorting to such pathetic methods. Its pretty easy.
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There is nothing to understand if you try to defend tunneling and camping. Why do Killers always want to play like a scumbag?
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And you may get stuck in crouching animation afterwards.
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You still outdo several survivor perks and any possibilty survivors could have to prevent hooking. Thats more than enough as a trade off.
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@Valor188917 said:
https://forum.deadbydaylight.com/en/discussion/comment/1404665#Comment_1404665
Ok let's talk about gamehealth:
Totems in open spots or next to gens.
Survivors in SWF having a huge unfair advantage with no compensation for the killer, not even BP as suggested a billion times which would not even impact gameplay but reward killers for enduring oftentimes relentless bullying either through ingame actions or postgame abuse with 4 ppl dogpiling you.
Keeping the looping bug in the game even tho killers have hated it since it's inception.
Genspeeds being way to high with with no reliable way to counteract on most killers.
Thats exactly nothing to do woth game health.
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The changes was needed to keep the games against PH healthy.
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PH wasnt fine, thats why he got changed rightfully.
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@FootMan2893 said:
https://forum.deadbydaylight.com/en/discussion/comment/1404500#Comment_1404500
You're not the first and probably not the last, but I'll still correct you. You missed the entire point of the post. Read it again and then read the comments. Also it was 2, not 3.
I am so sorry i didnt get that you only wanted to tunnel those two survivors carelessly. LOL
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@Valor188917 said:
https://forum.deadbydaylight.com/en/discussion/comment/1404488#Comment_1404488
sounds like you prefer ppl to play bubba while revving a chainsaw in your face?
If people wanna play scummy there's better options but how dare ppl not play by survivor rulebook while survivor is as easy as holding m1 and W.
Scummy players shouldnt play GAMES at all.
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Yeah bad thing you cannot easily force survivors into tormented, which cant be undone by survivors themselves. OMG.
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Yeah just let PH have his risk free cages. God dammit. Think just once what nonsense youre talking. Caging is a trade off, you avoid several hook related perks as killer as well as the possibility of not being able to hook due to pallet safe/flashlight safe/sabotage and can still predict to some extent where a cage will spawn, against being able to tunnel or camp too easily. Looks killer sided to me, but hey I am just a bad rank 1 killer.
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Disconnecting cause 3 gens got done. Its always amazing to see how kill players lack game sense, just thinking the game is done after 3 gens.
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Oh another killer main crying about the loss of scummy play. Its time to gitgud.