LetsPlayTogether
LetsPlayTogether
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And we just ignore everything told thousand times before AGAIN. Its really ridiculous how killers repeat the same nonsense again and again.
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DS doesnt prevent tunneling at all.
Also NOED is still just a crutch that rewards failure. This needs a complete overhaul.
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Oh again one of those "lets punish people for playing together" threads. Was the last one already too long ago? Stop reposting these pathetic topics again and again after being trashed ages ago.
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There is no counter.
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It should be 10 seconds to work properly. Anything else is just laughable.
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Why should the MMR reset?
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Adapt.
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So you ######### around with no arguments. No surprise.
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So quite noone would by a Pass. Great idea.
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Everytime i read "invulnerabilty" it makes me laugh soo hard. If you get hit by DS cause of overperforming, why still bitching about DS if it obviously isnt any issue at all.
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It didnt make any sense to change it at all.
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@Rivyn said:
https://forum.deadbydaylight.com/en/discussion/comment/1485593#Comment_1485593
You're not supposed to be able to use voice comms either, but we have them.
If you really think so youre completely off.
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@Rivyn said:
https://forum.deadbydaylight.com/en/discussion/comment/1483669#Comment_1483669
There's a reason why killers are unique. Loudouts are just one part of what makes a killer. Multiple medkits, for instance, can make Clowns life much harder. Or as stated, multiple flashlights against Wraith.
The other issue is if you're playing a killer you haven't invested a lot of BP into. That killer may not have a lot of options when it comes to loudout. So if a sweaty group is spotted, you either suck it up and lose, most likely, or you dodge and try your hand again.
Youre not supposed to cherry pick your games.
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Killer always said they play BBQ just for the BP. So no problem, i guess.
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You can still change you loadout. Dont cry.
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it totally sounds broken
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"heavily favoring survivors", dont make us laugh too hard.
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Those "Ideas" were already discussed a hundred times before. Stop creating threads that already exist hundred times.
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Gen speeds are fine. There are just too many bad players that think 4k is mandatory.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1476022#Comment_1476022
Damn guess it's just one hell of a coincidence that every time I've experienced that bug, as survivor or killer, they're/I'm using Iron Will. Truly bizzare.
Then think what you want, but dont tell obvious lies that were already mentioned in several Bug reports.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1476006#Comment_1476006
It kinda does. Footsteps are ######### regardless but Iron Will does remove the breathing noises from survivors when they're injured. How about informing yourself before posting?
@bjorksnas if you're experiencing these sound issues please report them here:
https://forum.deadbydaylight.com/en/discussion/164190/need-community-help-survivors-making-no-sounds
Using the correct format required. Provide as much information as possible.
Iron will doesnt do this. There is a general sound bug. It doesnt has anything to do with someone using iron will or not. Dont tell lies.
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This bug has nothing to do with iron will. How about informing yourself before posting?
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You dont really understand SWFs if you still think theyre a walk in the park. I guess cause you never got above rank 5 though this is pretty easy even for players that shouldnt even be near purple.
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Force them out. If you dont want to do this, it's your fault for wasting your time.
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Wow 70% in a killer biased forum want it easier to tunnel. LOL
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Camping is basically just a dick move. Cause devs arent able to prevent camping in particular situations, a penalty, even if it doesnt contribute in any way to the gameplay, is the least they could implement. Learn to paly the game properly if you think camping is allright.
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So how about learning to play the game? Then you will undersand that 2 gens in 2 minutes isnt anything to fear.
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I stopped reading after "Spirit is stronger". Thats ridiculous.
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Wow another unreasonable try to defend annoying game play.
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So you want to kill a niche perk cause of some crap perk? Another unreasonable complain.
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No Hook suicides? Hell, this added 15s doesnt bring much benefit, besides it just screws escape changes for last survivor. I dont hink this is well thought at all. the same for teleporting cages. In reality its even better for killers to run around the cage til it teleports cause it cost much more time for survs, or they just die cause the cage spawns too far away.
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"I cant tunnel survivors anymore, cause I cannot predict the obvious cage location" ... nothing more to see here.
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Poor story bro.
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@Deathslinger said:
Easy Fix: Solo Que and SWF que.
Killers who play Solo can experiment with killers, builds and play chill.
Killers who play SWF can go in expecting a challenge and bring killer/perks they feel are the best. Killers who play against SWF get a 100% to bp built in.
Survivors that play Solo get a bp bonus of some sort.
Swf don’t get nothing since they are cheating and killers fighting solos get nothing cause the incentive needs to go to those willing to fight the up hill battle~
Thats stupid. In solo q killers would have horrendous waiting times cause all SWFs are ignore which result in far less survivors than already in the game and swf survivors would have the same issue cause nearly no scaredy catwaka killer would be there.
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Its not. By the time you chase that one survivor that will probably use up all loops to not die, you would loose all gens. Its the same as camping. There isnt any argument to believe it would be effective.
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Ahh again generalizing SWF. Play the game and understand that this is no cherry picking simulator.
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Still ignoring the reality? Pretty good job so far, I guess.
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If you have issues with DS at high ranks you should think if you really belong into these ranks, cause if youre that fast downing all other survivors that you have to get hit by a DS and cant handle these tiny stun something is really wrong.
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Not in the state this mechanic is already abused by Triangleface.
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Deathlinger has no counterplay. That Was now proved more than enough times. Stop telling lies.
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@ThisGuuy83 said:
https://forum.deadbydaylight.com/en/discussion/comment/1455448#Comment_1455448
Ah, the leader of bug exploits defending his swf's. Go back under your bridge. No one likes you.
So is this the new trend to imagine bugs? Its getting really ridiculous.
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- There is no 360 bug.
- There is no dark spot bug.
- There is no auto aim bug.
And stop blaiming SWF for your lack of skill.
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No. Everything will get nerfed if its needed. Thats how balance works. And this game needs balance really bad.
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@GHOSTfaceP3 said:
https://forum.deadbydaylight.com/en/discussion/comment/1454475#Comment_1454475
I’m betting your a survivor main huh? Maybe play both sides before you make a smart add comment like that
Yeah. Survivor main. And killer rank 1, but surely you wont accept that. Or do you want to assume more wrong things?
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@YaiPa said:
https://forum.deadbydaylight.com/en/discussion/comment/1454462#Comment_1454462
yeah, let's totally avoid the entire discussion, on how broken it is to have the cow loop window directly linked to a long-wall jungle gym window, granting the ability to save both of those pallets...
You mean lets just pretend there is an issue cause many killers dont know how to shut down loops.
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So youre just too bad to play killer well.
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Wow you "outplayed" a Rank 20 clown. Good job.
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@BaroneMaximus said:
https://forum.deadbydaylight.com/en/discussion/comment/1451780#Comment_1451780
Like, you understand that with a mori and noed and devour that are actually the most cancerous perks and offering to go against as killer, they actually managed to escape through key right? They trumped any of the chances i had to win the game by simply opening the hatch, also the more i kill the easier is for them, because of how the hatch works. Like rushing gen is not that big of a deal you know xD
NOED probably did never even activate, and devours final stage probably didnt too. Also they needed to do at least three gens to escape with two players. Thats quite hard if you would have been doing well as killer with this setup.
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Again someone who just mixes SWFs into an issue that doesnt has to do anything with SWF. Its totally hilarious. Doing gens single handed at the start is common sense to all survivors.
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There is no rise in toxic swf. Survivors are going to fight fire with fire. Killers provoked survivors and that's what they get. But sure its again just those toxic survivors. LOL