LetsPlayTogether
LetsPlayTogether
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- LetsPlayTogether
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Comments
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Surely not.
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Which perk exactly is anti-tunneling? I obviously missed it for 4 years.
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So you will do something that you always did? Weird logic as alaways.
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@Snapshot said:
Honestly this is just ridiculous. Survivors DCing all day:
- get hit first --> DC
- get put in basement with Bubba (not camping) --> DC
- not getting a chance for DS because Pyramid Head --> DC
- Realizing the killer is Spirit --> DC
Over the past 3 days I played like 50 matches or so and in 39 AT LEAST 1 survivor DCed.
There needs to be some better punishment in my opinion
Or something needs to be done about the WHY. But of course thats no option. LOL
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Matchmaking didnt get changed, survivors got nerfed, and youre just bad. It was never so easy to play killer.
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@NursesBootie said:
https://forum.deadbydaylight.com/en/discussion/comment/1646389#Comment_1646389
This has nothing to do with whataboutism. It's more like: "We're fine with nerfing pop, but there are a few way more problematic perks that need adjustments for literally YEARS.
Obviously noone is fine and obviously no one has any good reason to butcher DS.
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No Discussion!
Mods pls move to feedback!
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@Rivyn said:
https://forum.deadbydaylight.com/en/discussion/comment/1646389#Comment_1646389
Almo opened the door with his half assed response as to why PoP was nerfed.
So what? Whatever anyone of the staff says this forum would gonna misuse the words anyway. Also complaining about a minor change, and nothing more is this, is already questionable enough. Those complaints just show how killer biased this forum is, and how far-off reality you guys are.
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/1646389#Comment_1646389
Its not really whataboutism if people are pointing out that the devs are nerfing perk A for the reason most people want perk B to be nerfed.
People's main complain ultimately boils down to DS lets you do too much while its up with no drawback and guess what was the reason why Pop got nerfed?
There are countless whataboutisms on this forum but this is one of the rare cases where it does not apply.
The comparison has no logic and its really sad that even players like ScottJund or Otz empower this nonsense by comparing two completely different situations, just because its trendy. That really hurts their reputation. Who cares if some biased people on forums want to nerf another perk, while ignoring all relevant information in regards of the perks usage. And if you want to compare trhem, how about giving pop the DS-Rant-Treatment? Just make pop deactivate after doing any actions besides whats its used for? Thats the logic all of you apply, and its nonsense.
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How about stopping this whataboutism nonsense?
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If DS would be removed the game would be unplayable and not just literally. Its quite hilarious that so many people intentionally ignore that a 5s stun isnt stopping tunneling at all but still complain about it. This just shows how killer biased this forum is, they just want a slaying simulator.
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And another one ignoring why DS is used. This shows perfectly WHO is biased to the bone.
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I dont see why the announced changes should change anything in perk viability.
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Yeah lets just ignore why DS is used by survis again and again. Sigh. Devs cant change DS and make it even more useless as anti-tunnel than it already is, cause its NOT an anti-tunnel perk, as long as killers play like meatheads to make the game as unfun as possible.
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You never tried to understand the actual situation, right?
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Yeah just completely ignore why DS and BT are used that much. Hilarious logic.
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You just make the perk worth less. Hilarious logic again.
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Imagine people assuming that not being able to get free hits as a killer equals to "ruining" the power. This must be bait LOL
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Dont know where you play but i have still 1-2 min lobby times as survivor, which means there are much more killer players in relation to survivors. Whch means survivors would need a buff by your logic.
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Then dont do it. Always those nonsense rants.
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@Angelicus23 said:
If you know that from pyramid gamers, then you should be able to predict it, a killer can't take a nerf because you make mistakes of forget to predict it and call the killer op
Its a 100% Hit. Theres no option for a survivor.
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So you were the lucky 1% with a functioning MMR. Good for you.
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Just ignore them.
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@Ivaldi said:
https://forum.deadbydaylight.com/en/discussion/comment/1533264#Comment_1533264
Today, MMR was turned off.
https://forum.deadbydaylight.com/en/discussion/comment/1533323#Comment_1533323
MMR would be a skill based system once it works properly.
There are no valid indicators for skill in this game.
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Rank never equals skill. The game has so many flaws that a skill ranking is basically impossible.
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You mean run DS on all ranks instead of something useless like selfcare, cause killers play in 9/10 games like a jerk?
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/1530869#Comment_1530869
You mean they aren't entitled to a kill but the survivor is (of course) entitled to a free escape. Anyway congrats on getting out of horny jail, I hope your incarceration has reformed you and you're ready to rejoin polite society.
If you let the survivor getting unhooked and arent able to down the unhooker which has no DS youve failed already. But i guess you still want a free kill.
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Thats entirely wrong. Its just that there are some killers that are far too easily playable despite their high power level. If you have an high MMR as survivor you will still face some high skilled "weak" killers, many unskilled players with Freddy like i said before, and some high skilled top tier killer. Same as before.
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@SloppyKnockout said:
https://forum.deadbydaylight.com/en/discussion/comment/1530469#Comment_1530469
You have 2 kills in the game. Exit gates are opened. You have a third survivor on the hook, and you want to ensure your kill. They get unhooked, but you immediately slug them. Except, the door is opened...and they have DS. So, no matter what, unless they miss that skill check, they get away for free.
Guess the killer played bad. DS clearly had zero benefit there. It was "just ineffective".
Thats exactly the one situation i talked about. But okay, i guess youre not happy without a free kill.
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So what? DS is just remarkable under a specific situation, otherwise its just ineffective. Same goes for Unbreakable. It brings Zero benefit if the killer doesnt play wrong. Stop complaining about non issues you make up cause youre bad.
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Doing things right is two steps back? Guess youre in no position to talk here with such a false premise.
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How about not ignoring half of the Billy changes?
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if they had no chase skill you obviously did something really wrong.
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So killers can cherry Pick their games? Surely not.
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So you really complain about the only situation DS has an useful effect? LOL
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And another one not giving any quotes. Pretty good job so far i guess.
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Quotes?
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Ping under 80 kills you more often as survivor. Also it looks like they killed vault hitboxes. I get hit in 8 out 10 fast vaults while already moving again. Its completely broken since last patch.
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Dont tunnel and dont slug. Pretty easy, cause you wont get in situations with four people having an active DS.
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Dont know any decent survivor that runs prove thyself. Its a bad perk.
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Quotes?
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So you are scared that one survivor just runs around and disarma traps? You understand thats one less doing gens right? Also you can bring in addons for this special case. You obviously dont play Trapper well.
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You dont see the flaws in your own post, right? Biased to the bone.
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Why? Your traps still manage the purpose of cutting of loops.
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Learn to run tiles.
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If You get 360ed that easily you do something seriously wrong.
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Its ridiculous how much killers are entitled to their cherry picking.
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LOL anyone who seriously think keys are worse isnt able to understand even the easiest elements of this game.
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Take off your tinfoil hat.
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Oh my god. Breaking pallets. How awful!