LapisInfernalis
LapisInfernalis
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@Akuivxii said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3563282#Comment_3563282
Hello LapisInfernalis. Thanks for getting back to me.
I was mid healing a fellow survivor before the killer interrupted and downed me while the perk was still active (I was not hit by the killer prior/the exits gates were not powered yet.)
Does healing cancels off the endurance status effect? even when not fully healing yourself or another survivor? I'm new to using Off The Record and maybe there's a well known repercussions to having endurance which doesn't need specifying, but the perk's description doesn't mention that working on totem/gen/heal would cancel off the effect.
Yes. Any action besides doing killer objectives like disarming traps, cleansing etc removes endurance. Even if you just do it for one second.
So you starting to heal removed it.
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@Gandor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3562847#Comment_3562847
Make it simpler. Can't mori during enduring. Realistically against mori meyers that's 90% after unhook and maybe 10% for very cheeky/risky saves from ground with buckle-up.
This would make it incredible hard to use TS against OTR or similar effects. And this could also be abused as well.
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For me it's fine and I use the perk every time.
Are you sure you weren't hit right after the unhook? Or did you do a totem/gen/heal?
And remember, as soon as the last Gen is finished the perk deactivates.
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@Ariel_Starshine said:
I am having this same issue today, it's really weird. I checked the integrity of the files, it says it''s all good. Restarted steam, internet is fine but game still says the same error as OP.
just wanted to get my drops in-game, now i have the same issue. internet is fine (watching a stream right now), game files are fine too.
pls fix.
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@PoonMePapa said:
I’m very happy and excited for the new upcoming Blighted outfits for Xeno, Sadako, and Yoichi, but it’s very disappointing going 12 months only to get 3 new blighted outfits and all of them being licensed. Other original characters like Meg, Ace, and Deathslinger and been waiting for their own blighted skins for YEARS and at only 3 per year it seems we won’t ever get them. If this trend of releasing them in 3’s continues, could it be possible to release them every 6 months instead? That way the original characters might have a shot at getting some.
As a Jeff Main I have been waiting for a blighted outfit for 4 years now and it seems I have to wait at least another year.
Although the new Void skins look cool too.
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@Venusa said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3562853#Comment_3562853
Expectation: Those who are still waiting for one should get one first.
Reality: Tome 50: Feng Min.😭
Sadly yes.
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Before characters get a 2nd tome, those who are still waiting for one should get one first.
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A simple fix would be to make it impossible for him to mori you for maybe 20s after you get unhooked.
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If you are on Steam, try to check file integrety. Right click on DBD -> properties -> local files ->check integrety.
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3562062#Comment_3562062
How he works?
Hes an m1 killer. Theres not much more to him.
I think people are not paying enough attention.
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@KateMain86 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3562048#Comment_3562048
If they gave the same attention to the least played characters as they did the most, there would be less cosmetics overall and less money being made from them. This game was made to make profit. Focusing on the parts of the game that generate the most profit is just good business.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3562050#Comment_3562050
If you have 2 characters you're making money from and one is generating 100x more profit than the other, who is the logical and better choice to focus on and will neglecting the other cause enough loss of profit that the other wouldn't make up for? Its not about what is more important. It is about what is in the best interest of the company to sustain itself and grow. The player base generates the money so marketing in the most appealing way to the player base is the key. Making sure every main player of every character on the roster is always happy with what is available for their mains doesn't seem like the best business decision.
How is it then that it worked for other popular character before? Kate, Meg, Claudette, Nea....
But yes, I get it.
Money money money money money money....
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@Mandy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3562056#Comment_3562056
interesting one, right now Kindred doesn't show the killers aura, so are you sure that they were also within range?
We are monitoring those vertical distances, after making some adjustments for the Live version
A fried I played with told me. But I understand the confusion.
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3561726#Comment_3561726
They where not bad.
It's just that rpd is pretty nice for Freddy.
Some predrops there, some Mindgames here and BAM.
I think the real problem is that many people don't know how Freddy works anymore. I have seen maybe 2 Freddys in a month.
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@Mandy said:
To clarify a few things here, this is not an "Anti Camp Feature" this is purely for the cases of face camping. The bar will not stop if the killer is right next to you but continue to fill until you can hop of the hook at an opportune moment. The best time for survivors to hop off is just before the 1st ends and then before the 2nd stage ends - to waste as much of the killers time as possible.
And I don't believe making unhooks silent will assist in the problem at all, they will likely make killers never leave the hook area at all - as they lose that vital information.
Camping and tunneling are still viable strategies - one that can be punished by the other survivors in the match also - doing the generators whilst the killers are camping for example, or taking hits when a survivor is being tunneled to allow the survivor to get to another loop.
The feature that we just implemented is of course being monitored and we will be carefully looking at the effects of it, but it's most definitely not an anti camp feature and it's not meant to affect "regular" camping.
There is only one scenario (besides the already mentioned TS) which is bothering me:
If you are on a hook and the killer stands right next to it on a hill or dropdown (Kindred told me that he was well inside 16m) about 10m from me, the bar does not go up.
I guess the game thinks that he needs to go down the hill the way he got up, but it's not the case. It would be nice if a fix is considered.
Examples can be found on MacMillan (hills), Coldwind (hills+harvester+main), Haddonfield, The Game, Red Forrest and many more.
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@[Deleted User] said:
It is really fun It would honestly make a fun game mode everyone loading in with random perks
True. It would need to be a bit adjusted so that you can't get SB together with any Exhaustion or anti-exhaustion perk besides adrenaline. That is a common problem I see.
Tbh, one could also try this with items and addons included. The only problem here would be special stuff you don't want to loose like year 5 medkits and such. Or a year 3 firecracker.
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@Nazzzak said:
Because she sells well. If you were in charge of putting out products for a company, I imagine that in the interests of keeping yourself employed you'd probably want to make sure your products are appealing and making money. It's common sense. I do think that they have definitely taken the feedback into consideration though, because less popular survivors are getting more and more cosmetics these days.
Then I ask: what is more important: money or your player base?
The players will give you money, but only as long as they are happy. You don't do that by neglecting a part of your community.
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@KateMain86 said:
My question is, why doesn't Feng get more things? I wish they would take the cosplay idea even further with Feng and let her use any cosmetic in the game.
If they want to frustrate the non-Feng players for doing it, then yes.
All others have to be patient and wait for their one or 2 cosmetics per year, but Feng players always get something extra. During Lunar New Year she had 2 cosmetics in the rift, one new LNY outfit in the store and a LNY recolor on prime.
Now it is that she gets 80% of the charms in the tome, when it was different just one tome before. Very sus if you ask me.
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If you have such problem with those perks right now, how about equipping Gen defense en mass and then tunneling one out asap? I know it s not fun, but it works. Play Nurse or Blight. They don't care.
If we really want to do anything about this stale meta, then we need to fix loops. WOO is not the problem, it's how tiles connect. Also WOO is used to see stuff on maps which are visually overloaded like Borgo or Dvarka.
MFT should just not have the endurance effect. And maybe turned down to 2%.
Hope is fine with 7% because it's just during the endgame. But it should not stack.
Resilience should be for everything but gens.
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No. I hate injustice.
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I really love the random perk archive challenges and I think it would be quite fun to be able to do something similar if you want to without using a website where you can still prepare a bit.
So why not implement a button which hides and randomizes your perks, so you get surprised during the match? Maybe also give extra BP or EP for this.
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@RpTheHotrod said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3561547#Comment_3561547
You can't genuinely believe that survivors being able to cross half of an entire map in 5 seconds is remotely okay.
For what it's worth, ultimate weapon also needs a nerf. Survivors shouldn't be requires to run calm spirit to counter a single perk. I'd at minimum give it a 45 second cooldown.
Odd... The same was said about BBQ and Distortion in the ancient times. That was before lockers blocked auras.
BTW CS also helps against Eruption or Infectious.
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@ironligma said:
Laughs in tombstone. No but seriously I love the afc but I also play slinger and when I need to stay in an area because there's and almost complete gen and a hooked survivor it agitates me.
I have seen a video with this Tombstone tactic. it's evil.
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@Nazzzak said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3561220#Comment_3561220
The devs made changes because of maps with second stories. Looks like Myers found a nice loophole.
Nothing that can't be fixed i guess.
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@adaw0ng said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3561308#Comment_3561308
Yes, that’s why I pointed out original characters so nobody pulls the “oh but what about licensed ones?” card.
Jeff has gotten a good amount of cosmetics this year, just like mostly anyone else. I would get the complaints about cosmetics until last year, but now… pretty much everyone gets consistent cosmetics. The Haddie situation really opened their eyes and I’m glad now that’s just in the past. If you want Jeff to get to the same level of Feng and friends, play him more with your friends or ask the community why they don’t like him as they do with others. Each character mostly has their target audience overall, and some just happen to be bigger than others. Again… Every games does it and it’s what gives them the biggest profit, and even like that lately all characters get a cosmetic at least every other major update (chapters and midchapters).
The problem with Jeff's cosmetics until recently was that they all looked so similar (leather jacket+bandana+jeans). And one of his best cosmetics was a prime one where we still don't know if we will see them ever again.
I guess most people dislike Jeff because he's so loud and tall and had mostly ######### perks too. The volume should be fixed (I posted this in another post), but his height is a minus as you can't hide as well. He's gigantic even compared to other males. He's also not a handsome young dude like Felix, Steve or David. He's a bear in his mid-40s. Even characters who are older like Ace or Vittorio have more fans because they have that kind of appeal to the playerbase.
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@Annso_x said:
Honestly I prefer having the same design on 1 wooden, 1 cover and 1 3D format over 3 times the same design on the same format but with different colours.
However, I agree the charms should be split at least somewhat equally between the featured characters
Yeah, that would work too.
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@adaw0ng said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3561295#Comment_3561295
... How is it disrespectful? I do not play her and I do not care. Good for her players, idk. All non-licensed characters are getting way more attention cosmetics/content wise this year, the team in charge of that has improved and grown and it's easy to tell so. I am very satisfied with the quantity and quality of cosmetics lately. This rift is the best one and bigger one if we talk about cosmetics, tons of them.
You cannot compare licensed and non-licensed characters. the latter will always get more.
How it is disrespectful? The devs give us characters to play with and then they ignore a bunch of them, because they did not make them appealing enough in the first place. or because they did not have the impact they wish they had, idk. players of all characters deserve some love, not only the lucky ones who love a character who is for some reason popular and therefore can work as the best money grab.
Even Haddie get's more love nowadays.
Mark my words, when the Iron Maiden/Slipknot collab comes out, Jeff (the Metalhead!) will get nothing but Feng, Kate, Nea or whoever will get something even if it doesn't fit them.
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@adaw0ng said:
If a character is popular and sells they are going to get more content. I think it's pretty easy to understand and every game works by that rule and the reason is because it works.
I understand that as well, but it ends up in a spiral of doom. And it is very disrespectful of those who do not main Feng.
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@Quizzy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3561272#Comment_3561272
Oh wow. This is very eye opening. Welp. If ur a man and not dwight, you will barely get much. But we shouldn't be surprised. Behavior needs money. I'm scared to see how much Kate has. Probably close to ace, david and jake. And they came out way b4 her
Kate has actually less then Feng.
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@Quizzy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3561231#Comment_3561231
U havent seen nothing yet. She's about to get 3 in total in a span of 2 weeks for this month.
I know.
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@Archael said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3561231#Comment_3561231
But less than Claud, Meg and Nea. And in pair with Kate
Feng has way more. It depends on how many of the seasonal stuff you have:
I don't have all limited cosmetics from her as I don't main her. I don't even really bought stuff for her too....
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@Archael said:
https://forums.bhvr.com/dead-by-daylight/discussion/393772/why-does-feng-always-get-everything
First of all:
I thought charms are for everyone, not tied to specific characters. But besides. Charms means literally nothing, since noone can ever see them. Rarely in the trial, and even less in lobby. Maybe charms on hooks can be seen and thus have value, but survs charms... no. I came with ideas about other cosmetic options, like for example customizable hooks. But BHVR are lazy developers, with very greed attitude.
And second thing is that Feng do not have as much cosmetics (for now):
https://us.v-cdn.net/6030815/uploads/PWE8RDUOMGU2/survs-cosmetics.jpg
But yeah, i agree, it would be great to see cosmetics to some other characters. Why Yoichi cant have cosmetics? Why Jonah get very little.
Ummm Feng has more cosmetics than Dwight and Jake. OG characters who were in the game much longer...
I know the store did not exist till Kate, but the ratio of cosmetics is just insane. During Lunar New Year, she got 4 cosmetics in 2 weeks. And not even all are in the store right now as she has tons of seasonal stuff.
@[Deleted User] said:
When you are pretty and talented things just happen for you sometimes no need for hate cheer her on
I don't need this kind of injustice in a game, I see it enough when I look out of the window.
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I can confirm the mechanic is flawed. I had a camping Myers yesterday who put me on a hook close the a hill, he camped on top of it and although he was inside of the 16m radius (thank you Kindred) the bar did not go up. The Game literally thought he needed to leave the hill the way he got onto it... But in reality he was maybe 10m away max.
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@Emeal said:
Almost everybody loves Feng, Jeff enjoyers are more rare than most other Survivors- Feng has a popular idea as her design core, the Esports Player/ Gamer. Headstrong personality. Jeff is like an Artist, uhm and he likes music, like do you know how little that says to me. Adam Francis says even less to me, a teacher in Japan okay so uhm what?
Its a problem with some Survivors not having a personality or is something that resonates with people or has sex appeal.
If a Survivor has none of those its sold dead in the water, at least Killers have a power to play if you don't like their design or story.
Like Jonah, hes a math guy, like.. hes not high on my list.
I don't like Feng because those who play her are often so incredible toxic. And most of her background so far is like: She's a game addict who does e-sport and forgets everything else.
Not quite appealing to me. But hey.
Older Survivors have a background story of maybe 1 page or less and most forgotten characters are either of this era or did not come to the game with a lot of cosmetics. Or they just had bad lore with a very bad image like Jonah. First I thought "cool, a math dude" but then I saw then tick every cliche box there is.
I have many male friends who love Feng just because she is cute. Most of them don't even know her bio.
Why was Haddie not played when she came out? Because of missing cosmetics, because she has meh perks and because "she was ugly". Especially the last part blew my mind.
I am also not talking about Jeff alone as there are many characters who are forgotten, who deserve some love: Zarina, Jonah, Adam, Deathslinger, Twins.. And those I forgot as well.
It's the principle that frustrates me. Oni players have waited for ages to get a Tome and then they only get 1 charm, but Feng gets 10. I am lucky that I have the old ones, but that was ages ago.
I understand that the Devs want to make money, but if you anger or frustrate a part of you player base because their Characters are neglected, you should change that.
Did Feng deserve the tome? Yes, as she is afaik the oldest survivor who was still missing one. Did she deserve all that stuff? No.
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@xltechno said:
Even so, it is an unnecessary burden for him as the topic owner.
People who want to at least show their prestige should have the right to refuse this test.
They somewhere explained that they cannot do that. Don't ask me why.
There are also some people who have to live with some UI changes for about a year now, which is also a "test".
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I don't know if it's a bug. I already posted it there.
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@OnryosTapeRentals said:
What is it always with Feng getting everything?
Simply because she's popular.
It's a bit of a vicious cycle:
a survivor is popular --> developers release lots of cosmetics for them because it's lucrative --> people are drawn to play the survivor because they have good cosmetic options --> that survivor becomes even more popular --> and so on.
The opposite is true for the relatively unpopular characters (like Haddie, Jeff, Jonah etc.)::
a survivor is unpopular --> very few cosmetics are released because they don't sell well --> people are put off playing the survivor because the customisation options are poor --> that survivor becomes even less popular --> and so on.
I understand this, but even for Meg, Claudette, Nea or Kate it isn't that obvious. They get cosmetics at normal rates, but Feng? Here, take 3 + prime + X + bla (it was like this during the lunar new year).
In addition the charm are 3 times the same monster from her game and it's 3 monsters. Why? Why not give Dredge some charms? The shadow one is so lame tbh. I don't even know if the doll house is supposed to be for Dredge or just a "toy" charm (it looks like Garden of Joy).
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Punpkin and frosty eyes gone for me too
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"We want the prestige showing in the lobby, like most of the ppl"
Who is "most"? I heared of many people, myself included, who were harrassed in-game for being P100: Tunneled, camped, tbagged, etc. We were lobby dodged over and over (people don't get that prestige=/=skill), got told that we should get a life, that we cheated the P100 etc.
This is why it is tested not to be shown, because some people can't behave.
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This is an issue I pointed out what? 2 years ago? And for some reason it is still a thing....
@LapisInfernalis said:
I mean.... if I can't see the survivor, they shouldn't be able to blind me either.
I had multiple situations like that now. You might say "Just look at a wall". I did. It shouldn't matter if it is a wall or tall bushes. But if you don't touch it with your nose, they can still blind you somehow even if you can't see them.
This is just stupid.
I totally understand getting blinded through holes (f.e. through the shack walls) but not from outside my FOV. I wasn't even using Shadowborn or M&A!
Please fix this.
EDIT: Screenshots as proof:
These 2 are legit, since Dwight is clearly visible.
https://us.v-cdn.net/6030815/uploads/FR0BSJZHCOUB/20210501194523-1.jpg
https://us.v-cdn.net/6030815/uploads/M4B0SFY74H28/20210501194610-1.jpg
Why? I can't even see the beam!
https://us.v-cdn.net/6030815/uploads/173ZOOUGJ9Q9/20210501194404-1.jpg
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3560863#Comment_3560863
Bills older smoked a lot…. Ace has lived his whole life dealing with danger and he’s younger there’s your answer maybe
So Feng should be loud as hell because she's been a couch potato all her life? And what about Jill or Chris? They are special forces and in their late 20s/early 30s. So they should not cry as loud?
We are not talking about realism here but game balance. And as many people above said: all survivors should have the chance to get the same effect of IW.
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@MetalJesus said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3560668#Comment_3560668
So now you think it is fine to have mandatory perks for survivors? Good to know.
Playing certain character should not give you a disadvantage.
Exactly. It's hard enough to play the largest survivor out there who does only fit behind 30% of stuff other survivors can hide behind. No need to sound like a wild bear too.
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3560662#Comment_3560662
Maybe just use iron will I’m assuming you are a Jeff main people sound different it’s just a thing
My post is the reason why Iron Will is ######### on some characters. While I will be basically inaudible as Ada or Ace while using it, I will be still heard as much like those 2 without the perk when playing Jeff, Ash, Bill, Haddie or Jane.
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@Coffeecrashing said:
BHVR could easily use the existing sound files.
The big question is "how loud should all the survivors be"? Because maybe BHVR can't agree on this? Maybe someone at BHVR wants everyone to be as loud as Ada, and someone at BHVR wants everyone to be as loud as Jeff? Have you noticed that no one at BHVR has ever told us which survivor is going to be the loudness standard that everyone else is based on?
I don't care which survivor they decide to be the yard stick for the others. I just want everyone to be as loud as the others.
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@MetalJesus said:
Yeah, kinda unfair when you compare Bill/Jeff/Jane with Ace, or Zarina. It's bad enough to have different visual model sizes.
If you can hide Jeff in it, you can hide everyone else in it too.
But yeah, that is also a handicap.
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@ArthurVeloso said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3558475#Comment_3558475
THIS! That’s why it is useless to run this perk for loud characters. I stopped playing Laurie Strode bc she can be heard across the map. They need to bring it back again to what it was or make survivors almost completely silent without exhaustion feature to make the perk universally useful for all characters.
As a Jeff Main, I have learned to live with it. But I wish they would finally do something.
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@Gandor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3559748#Comment_3559748
Oh that means just 1 thing. U r not facing hardcore tunnelers but killers that actually want to play the game instead of just winning it every time
Maybe I'm lucky. Idk.
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@Gandor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3559330#Comment_3559330
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3559351#Comment_3559351
It is seconds later. There's an addon called VCR + a lot of weskers (at least those that go into match with hard-tunnel in mind) will proxy-camp so that they can hit you with M2 during your BT (before you have any possibility to hide or get anywhere). I don't know the exact math, but I would presume it's like 20s to full infection. Once you are fully infected the chase will end within 10s if this Wesker is not terribly bad. Overall these Weskers usually end up in 3v1 at 5-3 gens left
Weird, it has been ages since I last saw that addon. I usually see Crank+Tendril, Gloves, Vial and Unicorn, maybe an Egg or a Beetle gamer.
If they have VCR, you need to leave asap and make them work hard. Having a can beforehand helps a lot.
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This is completely normal. The moment you drop the pallet WAY before the killer arrives and you still get hit while having low ping is the interesting part.
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@Coffeecrashing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3559336#Comment_3559336
It’s not “seconds later”. You’re massively exaggerating how quickly the infection bar fills up.
It's about 40-50s normally and about 30s with Video Conference Device. It is pretty fast but this is why you prioritize spraying before healing. (Some people don't seem to get that).
I see so many people heal first and then they can't spray anymore because Wesker returned to the hook. And the bar is 2/3-3/4 full. In addition most people nowadays don't have any anti tunneling protection, instead they all count on MFT, Resi and Hope to carry them.


