LapisInfernalis
LapisInfernalis
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@MoNosEmpire said:
This is unfair, there is NO counter and you are 100% GUARANTEED to die, there is no escaping the killer, there is no escaping the head trap (because she can grab you off the machine when you have almost finished the animation to attempt to take the trap off).
This is the most ridiculous design flaw I have ever seen.
If she finally gets the buff she deserves, I would be fine with it.
But as she gets shadow nerfed again and again, I don't see a reason to nerf her further. She is already at a pretty bad spot.
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@Wampirita said:
Weapons definitely shouldn't be linked to many of the sets for killers.
I've glitched out countless set skins in my life and weapons never had any clipping issues.
Heads in many cases, when swapped, created cursed abnormalities, so in those cases i fully understand them being locked, but if skin doesn't change proportions of the main model and every element still aligns with the base when swapped, said cosmetic SHOULDN'T be a set.
Good example of it is the God of Desire for Trickster, which literally causes NO problems when swapping elements, even with the new animations of the skin.
(https://www.tiktok.com/@nobarraax/video/7063975474107714862)
Sets should be revisited, especially for killers, or at least they should think twice before locking a normal looking skin behind a set
Oh yes the cursed glitches Legendary skins😂
I especially remember Jeryl and Chleon. Or rabbit Legion who just had a mask as head.
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@BooperDooper said:
I really wouldn't mind linked sets if the heads weren't also linked. Having linked sets for torsos and legs makes sense, not all of them work paired with other cosmetics or don't divide nicely (like dresses or bodysuits or something). But heads??? I would say all of them work with any other cosmetic, I wish I could use say Kate's greek legends head, or Yui's upcoming Ikumi outfit head or Yun-jins Soul sights head.
As far as I know the heads generally aren't the issue, but for some reason are also linked. I don't mind having to get the whole outfit, I just want to be able to pair the heads with other cosmetics too. Pls bhvr 😁
As someone who frequently glitched the heads of linked cosmetics to other cosmetics (or the killer equivalent with the weapon) when it was possible, I agree.
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I need RE0 Rebecca, RE4R Ada, RE7/8 Chris and RE4R Wesker.
And maybe Lady Dimitrescu and Mother Miranda.
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@BlightedDolphin said:
I feel like reverting Stridor’s nerf would be a good start. While I don’t think you should be forced to run a perk just for accessibIlity reasons, having the option to run Stridor to counter Iron Will or Off the Record would be a good compromise to be more accessible while not being something could be abused by the rest of the player base.
Only of I can hear that the perk is active again as well. I want to know if I am completely silent to the killer or not. You play pretty different in both cases.
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@RoastedGarlic said:
Perks that alter the games sound like iron will need to be reworked completely. Fighting game developers have started adding features for players who are visually impaired. Street Fighter 6 and Mortal Kombat 1 both having pinging sounds so players can tell which side of the screen they're on and how close they are to the opponent.
Players with poor eye sight rely on their ears. DBD is a casual game it isn't competitive, we've seen accessibility features for those who are deaf, and color blind. Mean while players with poor vision are just left in the dust.
Chase music simply needs to be turned down. Not all chase music is problematic.
Scratch marks need and blood need to be as bright as the wraith add-on. Maps like borgo need to have changes to make scratch marks stand out more against the ground.
As a partially sighted player. I feel the need to bring attention to this subject. It is 2023 sound should no longer be allowed to be taken from the players who need it.
that said this game needs more sound options entirely. For instance the blood web is obnoxiously loud, but if i turn down the sound I turn down everything and that just isn't right.
They have the visual indicator for gens and footsteps/moans on mobile.
Guess what it: Is so exact like you have wallhacks on. A survivor hides behind a rock? You get a visual indicator about 5m away that you can "hear" breathing (which is ridiculous and pretty impossible to hear at that distance. The ONLY WAY to get rid of it was old IW (and Urban Evasion I think). I don't know how it is now since the IW nerf.
Accessibility is a good thing, but in a game where hide and seek is the key, making things easier to find is not the way to go.
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Since killers can't camp anymore as effectively, they want to tunnel more efficiently. And stbfl provides them with it.
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@FourFingersOfFun said:
Don't expect any actual honest replies, they'll just pull the "oh its for accessibility!" card and then say stuff like oh the game is too dark so its hard to see killer/survivor so i need to run filters that boost brightness to the point every map looks like it takes place in the middle of a sunny day etc
For me this is actually the truth. The Autoheaven maps are very difficult for me to see anything that is remotely "dark". I tried all in-game options and none worked.
I only use slight alterations like more contrast and 3% more brightness and only for this realm. If I don't and you play a killer/survivor in dark clothes I am physically unable to see you because of the weird green/black color palette of the map. Doesn't matter if you are Myers, GF, Pig, Slinger, Wesker, Hag or a Claudette. The only way I can see killers on this realm in certain areas is by their red light. The rest just blends in.
@LazyClown said:
I hear many mentions throughout this community that you allow ReShade and Filters to be able to run on Dead By Daylight without a ban, I have even seen ways to utilize the game files in such a way to gain specific advantages.
If so, why isn't this considered cheating especially since you have crossplay (consoles) along with many players who want to play vanilla to provide fairness for both sides? And how does the anti cheat not detect this sort of activity? Or even what is the point of having an anti cheat if it's not going to do its job to protect players that want to play the game legit out of respect for other players?
Your game in its pure state (vanilla) provides protection for survivors and also can make the chases unpredictable and quite fun for both sides depending on the killer in play respectively, which is why many play DBD in the first place and is the best product you guys have and is the most superior asymmetrical game on the market. With that said, a subtle cheater or even someone that has better vision than the other players because they downloaded outside software. Or were able to configure the game files while the other platform physically can't do this or does not want to participate in this sort of behavior, because that's what it is, a behavior. These players are hurting the experience of any player who plays dbd pure while also pushing away potential word of mouth that can be gained with a fair system granting more future players overall. No matter what, any sort of advantage can save the killer minutes leading to a very unfair trial, and on survivor even wasting a killers time for say 30 seconds can mean an escape or even multiple escapes from the team that were not earned.
This is not a critique towards you all general, I understand that no anti cheat is perfect or maybe you don't have the time to implement a system that detects anything manipulated within the files of the game. But is there any way to enforce vanilla play? Meaning if your files are tweaked in any way you receive a ban, progression removal, and have to buy a new copy? For some reason most of the community finds what I'm saying is taboo, or that a "small" advantage is fine. But honestly, I believe in doing the right thing for all players that play fair for the enjoyment of other players and continue to keep trials exciting. What I don't believe in is making players feel insecure about each trial they go into not knowing if someone is cheating or not. I know this is a difficult situation, and maybe you guys are working on it (I hope) but this game needs to be able to protect its players that play vanilla.
If you give me more options to accommodate for my ######### vision on Autoheaven (and Springwood in some cases) then yes (see above). But you can't just call all people cheaters just because they use their GPU drivers.
Sure there are extremes, especially in comp dbd, where I have seen some filters which just make everything greyed out except red, so they can scratches/red stain better. Or the ultra saturated bright ones.
Also modern monitors come with similar filters and you can't just deny people to use certain monitors.
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As they are locked in the animation they cannot unhook themselves.
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@KaTo1337 said:
I dont see a rework for Nemesis anytime soon, he is in a very decent spot. There are A LOT other killers who need reworks and reconsiderations first.
Myers, Freddy, Pig.
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Tbh his addons are meh.... But if they rework him, PLEASE fix his damn hitbox! I am sick of getting hit behind walls and rocks just because he has a lingering hitbox and it moves with him. And please improve the visual feedback with the tentacle. I love it how he can still hit you even if the blue line is blocked by something....
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@Foempticol said:
Seriously, get rid of the unhook cancelling animation, it's only used to troll/grief teammates. I had a teammate do this to me yesterday simply because I cleansed a totem that they wanted to boon. I had to DC because I'm not watching the camera spin and my survivor scream over and over
This is currently the only way I know of to keep cheaters from auto unhooking themselves. So no.
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@adsads123123123123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3581918#Comment_3581918
Hiding the meter doesn't encourage camping since you can't camp to begin with.
Then why do you war it to be hidden? So you can proxy camp better with your stealth killer?
Kindred exists, you know
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@blithes said:
- mft is getting a nerf, have some patience
- hope is an endgame perk, survs basically play 1 perk down until all the gens get done
- hawkins is already heavily killer sided, there is like 1 safe pallet, the problem with hawkins is that it doesn't really synergise well with more recent powers
This.
Although Artist should be decent on HNL and Wesker might be too if they fix the collision errors with the slide doors. (for some reason he can't use his power anywhere near those doors and will bump there too even if he dashes parallel to them.)
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@Archol123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3581970#Comment_3581970
I wouldn't call those ones very strong... They are almost always a guaranteed hit, sure the long room ones are quite good, but I dont know what you mean with either a god pallet or two 2 mediocre ones?
I think the one window in the control room is pretty busted, Hens said it is a true infinite if you use the shift tech, but I don't know, I would however tend to believe him, whereas the window above the glass roof is not as strong, but still pretty good.
I mean sure they are not all the quality of the one pallet that spawns upstairs but I would even call the one you named really good mediocre, it is not as terrible as the ones that spawn in corridors, but it is still fairly bad or mediocre at best.
There is a long room which can either spawn 2 filler pallets at both ends or a single one in the middle deviding the room creating a god pallet.
The portal room bottom window is busted because you can drop from above and get right into it without stagger (until it is fixed soon). I don't exactly know what hens is referring to but even the top window is strong if you mindgames it correctly. Then you can chain it with the other window as well.
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I don't remember when it vanished. But it iss also missing the terror radius when I am hooked in stage 2 on Steam.
Characters: (I played a lot characters and it was missing every time even with visual heartbeat) Jeff, Chris, Claudette, Nea, Yui, Feng.
Perks: (seems to be independent) Iron Will, Object, OTR, MFT, DS, DH, Blast Mine, Hope, SB, Technician, Kindred.
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@Archol123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3581366#Comment_3581366
There are like 2 safe pallets? in the long room, as far as i know and even those can be played around and don't necessarily need to be kicked, or am I missing any? The map just spawns a whole lot of pallets but rarely strong ones, most are just really unsafe.
The catwalk pallets in the small rooms are very strong because you can play good mindgames with the window on top. Then there is the long room with 2 pallets and the other long room which can either spawn 2 mediocre pallets or one god pallet. The portal room has 2 god-windows.
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@poinepp said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3581942#Comment_3581942
I dont think it was a bug bc i remember since the first footages of this game ive watched back in 2017 this has always been like this until early 2022. So i assume it was just an intented feature but somehow got changed by design. You could also hear them screaming in the mori across the map now we dont.
Then I misremembered. I play this game for far too long now....
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It was a bug that existed for multiple months.
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I just think that the unused offerings (or a Sacrificial Ward that does not counter any offering) return to their owners. This already happens when multiple shrouds are used.
I think that the offerings should get reworked to only a handful of map types they represent.
For example: Licensed, dark, bright, outdoor, indoor.
This way a stealth killer or a killer with a more stealthy build could still get an indoor map for their build, but they would not know if they will get Lèry's, The Game, Hawkins, RPD or Midwich.
It would be unfair for killers or survivors with fun builds not to choose something that works with it.
Have you ever played Mirror Myers on Red Forrest because some survivors decided to choose that map? It's horrible. So if they would choose your idea then builds like this would be dead, because you can only avoid 1 realm as killer whereas you can avoid 4 as Survivor. And guess what: The Game would definitely be on that list.
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@adsads123123123123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3581899#Comment_3581899
You can't camp though since the anti-camp meter will rise.
That's the intention. No killer should be able to camp for long periods of time. Even stealth killers.
@adsads123123123123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3581807#Comment_3581807
False. There are many instances where a survivor wouldn't be able to see the killer without the meter. Examples would be GF and Pig crouching and Alien being underground.
Imo Alien should not be able to just camp at the next tunnel. There is a reason why Dredge can't use lockers next to a hooked person.
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@mikewelk said:
Exactly, and VPNs are probably on sale right now for Black Friday...
In that specific case it was just a player from the middle of Russia connecting to EU servers. But yes.
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@Archael said:
Its bad for killers but also for survivors.
No indications where gens are
No safe pallets.
No safe drops from hight.
Its map designed for M1 killers, and only for them:
Trapper, Wraith but without cloak, hillbilly without chainsaw, demogorgon with reduced shred, Sadako, Pinhead, Pig. Executioner should feel good here.
Gen indicators are bugged right now. There uses to be flickering lights on the hallways where uncompleted gens are. And closed doors also indicate a gen (like on The Game).
There are bunch of safe pallets and loops in the small rooms with the catwalks.
Some of the catwalks and Portal room provide safe drops.
Hag and Artist is good on this map and I guess Wesker will be too when the stupid collision bug is gone.
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@tyolico said:
The Stranger Thing map is very, very, very hard to KILLERS, and much easy to survivors.... sux and horrible desbalanced map... need change positions from generators.... 90% of survivors use item to play in this map....
Probably the map is picked because it was gone for 2 years.
But no, players always have a malicious intent.
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@tyantlmumagjiaonuha said:
I think they should either create an incentive for players to want to play matches against SWF, or separate ranked matches and casual matches. The world of a horror action game doesn't need an army-like SWF that communicates via radio.
Assuming casual=solo, then your killer queue would be astronomical while my queue will be astronomical too just because I want to play CASUALLY with a friend.
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Then killers would lobby shop more than they already do with high Prestiges and make matchmaking worse or they would just tunnel the poor soloq who is in the same lobby as a 3man.
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@djsoundlimit said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3579825#Comment_3579825
Well, on other maps killers can just stand on a little hill and overlook the 2 exit doors for survivors. Then you are screwed as survivor too. It is well balanced. I'd say ,welcome the feeling ;-) You win some,you lose some...
Exactly. You have Midwich on one side and GoJ on the other.
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@HugTechLover said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3579000#Comment_3579000
I have. MULTIPLE times in MULTIPLE threads. I have typed out long explanations in great detail. These gamers don’t want to hear it.
Their response is typically “bUt tHe hUgTeCh!!” Or “tHeRe iS nO coUntErPlaY” even though I JUST told them some key counters.
Funny how the same was said about Spirit back in the day.
I know there is counterplay against Blight, but some of his addons are too strong and should have been nerfed ages ago.
Example: why is blight allowed to get 7 rushes with an addon that also increases recharge? It would be the same as giving Nurse one of her old +1/+2 blink(s) addons back while removing her cooldown.
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@NewPlayer100102 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3579770#Comment_3579770
If they would just let us DC without penalty until this map is redone, or removed...
Its so much frustration on certain killers.
It's like The Game and Lèry's had a child. Not much different to those or any other indoor map.
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@NewPlayer100102 said:
I got to run it about 8 times today.
Its so bad.
And all these clowns seem to have it memorized.
With Xeno the portals are placed. Badly.
So me for example. I still know it from the old days.
I had some people give up yesterday because I know the old tricks for the catwalks XD.
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@ironligma said:
I for the most part like the map but I have a couple of changes that would make it perfect imo. I'd love to see more doorways because it's a maze sometimes and on a 110 killer it feels like it takes way to long to patrol gates. I think some loops need changing, and for the love of god, put a hook on the 3rd floor.
The only hook on the 3rd floor is the one on the stairs and if you are lucky one right at the drop down. You need to save these at any cost or you are screwed.
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@Konran said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3579763#Comment_3579763
I got DBD in 2020 but only played survivor back then and didn't quite understand the game very well, so no I'm not part of that group, despite wanting the ST characters back for sale.
True the map has some issues like 2 almost impossible to defend gens and some very safe loops as well as a severe collision bug with Wesker, but this map has one of the most disgusting 3gens you can have as well.
Trapper has some nasty spots, Hag was insane on this map and I guess Artist also will be. It's also good for stealth killers and was the best map for Mirror Myers. SM doesn't seem bad on it as well.
I played Sadako on this map and it was just too much for them.
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Funny... A few days ago many people wanted to have Hawkins back because "it wasn't that bad".
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@Xernoton said:
The only thing I would like changed is some of these loops. With the right killer the survivor is screwed in about 75% of these and others can't do anything about them. Also the amount of pallets could be reduced a bit, if some of these loops weren't quite as unsafe. Have you seen what Doctor can do on Hawkins? I assure you it's not pretty.
I know.... don't remind me 😱
Hag was insane back in the day, Twins was also not bad on it, Trapper was also insane (hidden traps in rubble), I bet Artist will be too and it also looks like a decent Wesker map (if there wasn't the issue with him being unable to dash through open slide doors).
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Clutter everywhere, hay piles, uneven hitboxes where you get stuck, trees and other vegetation that blocks projectiles where they shouldn't etc.
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Don't let him stalk easily.
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Current map standards? Which standard? You mean Borgo, Toba and Nostromo? Where you bump into ######### every few meters?
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@Aven_Fallen said:
- "Too many save gens
There are at least 2 gens at really hard to reach positions for killer (Upside-down room & Isolation Cell) which are also on the opposite side of the map, making it near impossible to defend those. Smart survivors will keep these 2 gens for last at all cost. If there is another gen on top of a catwalk this gets even harder for killer.
Suggestion:
Move the Upside-Down room gen to this corner here."
I mean... Just ignore those two Gens? It should be a basic understanding for Killers that some Gens are not worth defending. E.g. the Saloon-Gen on Dead Dawg.
Those two Gens are the same. If you just focus on the middle Gens, you will have 5 Gens to defend and if the Survivors do the two Gens which are free for them, it is whatever.
As I said, they will do ANYTHING not to do these gens and rush the others first. It was a common strategy back then and it worked. Maybe it is different now but we all know that survivors got a lot smarter over the years.
Even only having one of those gens in the end is pain (even with a 3 gen) because you need so much time going up. Same as on Saloon. If main is one of the last 3? Good luck....
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@Coffeecrashing said:
The super green tint should be removed from Hawkins. It's outdated, and we don't need maps that have a super saturated glowing effect. It's also annoying when the map just keeps switching between normal tint and super green tint, because the super green glow is sometimes just randomly sprinkled throughout the map in small areas.
Look at Autoheaven. There ist's a lot worse. Hawkins is fine.
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@Mooks said:
And yet many people even wanted the map to return even without the Stranger Things content (in a reskinned style eg for Trickster I have seen often suggested).
I wanted it to be a 2nd RE map as an Umbrella lab.
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Be happy that a lost license is back again.
And if you don't like the map, it's fine. But before calling for a removal again, maybe make some suggestions to make it better
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@altruistic said:
I will gladly take a chase, but you aren't getting aura on me for free with your 3 gen perk + UW Nurse or alc ring Blight.
I really wish Distortion would become top of the meta, it really should with how the game is played right now. You don't have to hide in corners or be afraid to take chase.
You deny a potential snowball from aura perks, add ons and powers. It can shift momentum really fast.
Distortion is a perk like Urban Evasion or Self Care. It kills the team when used wrong but can be very helpful if used correctly.
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I have the 2 sides of a Distortion user in my SWF group.
One plays more carefully but she isn't the typical immersed survivor. Her chase is OK but seems weak for her hours played. The reason is, that she played dbd on a very bad laptop for a long time (11 fps) which made chases impossible for her and therefore she preferred not to be found.
The other teammate is still newish and uses a full-on stealth build. Distortion, IW, Calm Spirit and Bond. He is someone quick to get angry about teammates "who bring the killer to him" even if they have no idea he is hiding there. And usually his chases are very short resulting in him getting tunneled out quickly.
If we all three play together it is usual, that I (and the random) end up with 2 hooks while my 2 friends still have none. This is the only problem I have with Distortion: It became so good and also necessary against powerful aura builds that killers only chase those who they can see which is often to the detriment of the team.
I personally like to use Object instead. It gives you the same information as Distortion but does not hide you. And aura addons usually become an UNO reverse card. (OoO against a Mirror Myers is fun. You get a warning if he is in 32m around you because the perk lights up even with Undetectable.)
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@CountOfTheFog said:
It looked way too similar to a hate symbol and was changed.
I already guessed that much, but I wanted to be sure.
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I was the one who asked the question back then and it is very disappointing for it not to be fixed yet.
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3576903#Comment_3576903
Ruin can't still be run that often?
That was a joke.
Ruin is dead since the change 1.5 years ago.
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@rvzrvzrvz said:
That was pretty clear for me with last few updates, new sadako/xenomorph/new skull merchant are awful it can't get any worse, now insane trickster buffs on top of it 💀, solo Q/casuals don't matter we are here to get farmed and inflate killrates
they are out of touch even when I escape it's just not fun anymore because everything is ruined, movement, healing, perks, boons, even doing gens with this pain res/pop meta is hell, still no decent tool to counter hard tunneling either, just watch twitch only sweaty swfs or hackers can still beat good killers now, it's boring as hell
Blame it on MMR. It made all matches sweaty.
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3576571#Comment_3576571
your not suppose to dodge all knives. it is a ratio of knives you dodge. for example if he throws 12 knives, you dodge 8 but 4 of them hit. the goal is to extend chases. from avoiding knives, you get into cover and then he cannot fire anymore. Trickster's gameplay plays in volleys. He volleys few knives until you get to an LOS blocker and then he stops. with current form of decay, decay takes 15 second so it is very rare that survivors heal in chase vs his power. with new changes being 10 seconds, you will regularly heal in chase vs ability. you can tank more hits so chases will naturally take longer. If he does not land 8 knives, you just fully and automatically. So even though it says you take 16 knives to down someone, it will be more like 20-24 or something along those lines to down someone. The decay had a longer timer because.... even without the decay, trickster's chase time was not very good. your opinion states that you think his unrewarding to dodge knives so they're buffing his counters. supposedly, these changes will make him a better killer.
Try that at low walls. And if you crouch, he will just M1 you.
That s the problem with spam abilities.
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@Astel said:
Personally I would like to see my own escape/kill rate.
I would too, but I would not necessarily want others (outside of friends) to see it because I get judged enough when my P100 6.6k hrs Jeff (or Wesker) does not meet their expectations.
I hope that you can choose what is shown like on Steam.