Langweilig
Langweilig
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@Lixadonna said:
R.I.P. stealth element.
pretty much
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Dead perk now!
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@ChaosWam said:
I have a few thoughts on this, but let me start by saying these aren't bad ideas at all for a 1.0 return. However, we should remember why Sadako was changed to begin with.
One of the biggest complaints I recall with Sadako was an M1 killer with a power that rarely came into play. As much as I'd like cursed tapes to be cursed while held with gradual condemned, there were reasons survivors would just rush gens and ignore the tapes. Taking a tape to prevent her from teleporting just meant you're going to give yourself a timed debuff, and even if Sadako teleports to you her teleport speed isn't fast enough to do anything by the time a survivor holds W to a new loop, which is a problem all M1 killers face. I remember enjoying Sadako for her unique builds like my personal favorite combo VCR+Deadman's Switch (RIP to both) but there's a good reason the condemned slugging was popular, because normal gameplay against survivors who could loop decently meant losing matches to the gen speeds. Granted, this was also before the gen changes, but if you play someone like Myers without tombstone you'll know what a good team can accomplish pretty easily. Even with Sadako's teleport being unrestricted, it would take too long to deal with survivors at good loops to make much use of it.
I do like that current Sadako has a interactive nature to it. Do tapes or risk condemned. I do think it needs tuning here and there, but I also believe it's better for Onryo herself and the back and forth. An M1 killer with a good incentive to do something other than gens. It's also why I liked 2.0 Sadako aside the obvious issues it had, because it at least made her power something to consider, not ignore until the last second when 4 gens have popped. Ironically, if you wanted pressure on 1.0 Sadako, you'd hit-and-run, slug, then spam the TV with Iri Tape reactivating it to rack up condemned for slowdown, even if it was rougher to do.
That said, there is a good argument for condemned spam since it's the best way to punish survivors for ignoring her TVs, and it prevents her movement which is also a double-edged sword. Part of me wonders if condemned should just be a global passive over time (at a slower rate I might add) instead of locked to TVs so teleporting isn't restricted aside from survivors grabbing a tape and teleporting isn't restricted as much, but that adds another can of worms to the survivor side.I do think the best way to bring Sadako back to 1.0 is to make TVs work differently. Removing the aura is one step, but how condemned is applied would be another. Even with 3.0 here, TVs should always allow Sadako to move to them, but they each have a condemned cooldown of 40 seconds, 70 if a survivor interacts with them. They can show up as yellow or white if they're ready to apply condemned, for example, then go on cooldown once they apply at least 1 stack. This prevents spam on both 1.0 and 3.0, while retaining the ability for movement. It would also be more lore-accurate considering Sadako can turn on a TV to travel to at will, just in-game the TV has to be on visually to apply the condemned. Heck, you could make an argument for survivors to be able to see TV auras IF they're ready to apply condemned since Sadako could still travel between them regardless.
On top of this, since condemned would be pulled back a tad tapes could apply the original effects regardless of 1.0 or 3.0 since applying condemned via TVs would have a cooldown regardless. Best of both worlds, I'd argue without compromising her recent additions.even if Sadako teleports to you her teleport speed isn't fast enough to do anything by the time a survivor holds W to a new loop, which is a problem all M1 killers face.
Her teleport was very useful back then, shure sometimes survivors won the mindgames and ran the opposite direction, but that was often very risky, because they did not know where you would come from. I really loved teleporting somewhere and then survivors did not know where I was and were running around randomly.
As much as I'd like cursed tapes to be cursed while held with gradual condemned, there were reasons survivors would just rush gens and ignore the tapes
My goal isn’t really to encourage tape grabs, because I find them turning off TVs pretty annoying. On the other hand I do think that the combination of all the buffs to her condemned and chase would encourage taking them for two different reasons. 1. Survivors might dislike that she can come out of a TV next to them and don’t like to get chased by her, which she would now be stronger in. 2. Her condemned would spread a lot faster than it has been in the past and now they have to deliver more tapes to remove it.
I do like that current Sadako has a interactive nature to it. Do tapes or risk condemned
This is pretty bad in my opinion since it makes her pretty much useless against survivors who know how to play against her and survivors who don’t just loose all the time. Survivors have far too much control over her tp and condemned right now.
Part of me wonders if condemned should just be a global passive over time (at a slower rate I might add) instead of locked to TVs so teleporting isn't restricted aside from survivors grabbing a tape and teleporting isn't restricted as much, but that adds another can of worms to the survivor side.
I would like if they did not make spreading condemned based around teleporting, but I don’t see behavior doing that honestly. It would also be relatively difficult to find a balance there.
I do think the best way to bring Sadako back to 1.0 is to make TVs work differently. Removing the aura is one step, but how condemned is applied would be another. Even with 3.0 here, TVs should always allow Sadako to move to them, but they each have a condemned cooldown of 40 seconds, 70 if a survivor interacts with them. They can show up as yellow or white if they're ready to apply condemned, for example, then go on cooldown once they apply at least 1 stack. This prevents spam on both 1.0 and 3.0, while retaining the ability for movement. It would also be more lore-accurate considering Sadako can turn on a TV to travel to at will, just in-game the TV has to be on visually to apply the condemned.
This could also be a nice way of doing it. Agree with everything. Just giving the TVs a condemned cooldown instead of a condemned and teleport cooldown would probably solve most of my issues.
Heck, you could make an argument for survivors to be able to see TV auras IF they're ready to apply condemned since Sadako could still travel between them regardless.
I’m not a fan of TV auras except of the one where you have to put in your tape and when you are fully condemned to find a TV. They give survivors such a huge advantage and constant walls hacks( that render your teleport useless) which isn’t very fun.
On top of this, since condemned would be pulled back a tad tapes could apply the original effects regardless of 1.0 or 3.0 since applying condemned via TVs would have a cooldown regardless. Best of both worlds, I'd argue without compromising her recent additions.
Yes this could work. Only to not misunderstand something grabbing a tape would not limit her teleport am I right?
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3811147#Comment_3811147
Ever since the reworks if you didn’t play her in the condemned way you were just straight up troughing the game. I wish her condemned would be a difficult (not super difficult)/skill requiring/optional but manageable mechanic to archive and it being used as way of don’t turn off TVs again.
the irony is that when i play sadako now, i don't even consider or think about condemn mechanic. it is complete after-thought. I am killing survivors much quicker by just ignoring killer power. that is why i find killer unfun to play. A killer power shouldn't be after thought. it should main focus……. of playing said killer. That is why i dislike playing her. I have better chances to mori survivors with pig boxes than this killer that is suppose be designed around mori's.
It was far too easy to get condemned kills (no real skill requirement)
Sure, a killer could be too easy to play because numbers are over-tuned or not balanced. Nerf numbers than. don't delete killer. Sadako feels deleted, not nerfed.
You can’t compare sadako’s condemned mechanic to dredge’s nightfall. Those are two completly different mechanics. The one only hinders/limits your view and the other lets you straight up getting morid. Therefore it is only logical that sadako’s condemned is more difficult to archive.
what makes you think that dredge's nightfall is not comparable? While yes, one mechanic is direct win condition, other killer powers are INDIRECT win conditions to them being successful. if direct win condition is impractical to acquire than it might as be irrelevant just like…. Dredge nightfall wouldn't have much of a reason to exist if only way to gain nightfall was to sit in a locker for 2 minutes. you can attribute that to any killer power.
the irony is that when i play sadako now, i don't even consider or think about condemn mechanic.
I also said that current condemned can be rendered useless as well as her teleport. Survivors have far too much control over both aspects and you are completely reliant on survivors ignoring your power. I think her first version would already improve condemned and the other aspects I mentioned.
Nerf numbers than. don't delete killer. Sadako feels deleted, not nerfed.
Well that’s how I feel since the first rework. Playing her more chase oriented was like throwing the game ever since the rework. You could just exchange the word “nerf” with “buff” and you would have my point of view of her first version.
what makes you think that dredge's nightfall is not comparable?
Dredges nightfall just gives you a slight disadvantage, but it hasn’t that big of an impact while sadako’s condemned can straight up turn matches into 3vs1, which gives you a huge advantage, so this ability should have some difficulty to archive. I don’t think it should be as bad as it is now, where you rely on survivors ignoring condemned, but it should also not be as oppressive as it was in 2.0. Making it spread like in her first version and making it a bit easier is in my opinion the best way. When we would revert her she would have more than twice as many opportunities to spread condemned by the shorter cooldown (100s-45s), condemned on hook and locked in condemned, those 3 parts would have made spreading condemned already a lot easier. Then the chase buffs might encourage more tape grabs, which then would spread passive condemned on them and it might lead to more condemned kills.
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@jasonq500 said:
I'm not sure how to feel about TV's still stays on when projecting, I personally think 45 seconds is at a decent spot especially with the return of tapes giving a timer of condemn
Other then that I really like this concept by bringing back sadako 1.0 in it's entirety form while giving more quality of life changes from her kit
I just thought it might be cool having no cooldown, but shure she would not need it and on the other hand I would free the addon spot of the current iri tape, which I don’t think is worth being an iri. I’m glad you like it.
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@GeneralV said:
Greetings, survivors, killers, and both-siders of the Fog! I hope this thread finds you doing well. Thanks for joining me today.
So, Freddy Krueger is currently trending around here. Unfortunately, it is not for a good reason. This poor killer, my favorite character in the game, is completely ruined. And this situation cannot be tolerated.
It is with that in mind that I would like to present you, once again, my idea for what should be done with this character. I have been a Freddy main since 2018 and would be honored to have a shot at fixing this killer that I truly love.
Without further ado, here it is:
Power: Dream Demon
Pull survivors into the Dream World
-Survivors who are awake do not see The Nightmare.
-Once targeted by The Nightmare’s power, survivors enter the Dream Transition for 7 seconds.
-During the Dream Transition Survivors can see The Nightmare intermittently and they suffer from the Incapacitated status effect.
-When the Dream Transition Lapse, the Survivor is pulled into the Dream World.
Once in the Dream World:
-Survivor’s auras are revealed to The Nightmare when they are outside of his terror radius.
-Survivors suffer an action speed penalty of 50%.
-To exit the Dream World, Survivors can find non-sleeping Survivors to perform a wake up action.
-Failed Skill Checks can also wake up.
-Hooked Survivors wake up.
Special Ability: Dream Projection
-Teleport to a Generator in view. Releasing the button early will cancel the action.
-Survivors cannot interact with the targeted Generator.
“You have nothing to worry about. This won’t hurt one… little… bit.” -Freddy Krueger
Add-ons:
Wool Shirt:
-Slightly decreases Skill Check chances in the Dream World.
Sheep Block:
Slightly reduces Dream Transition time.
-Time to fall asleep is reduced by 0.5 seconds.
Kid’s Drawing:
Slightly increases Dream Demon range.
Garden Rake:
Slightly increases Movement speed while casting Dream Demon.
Prototype Claws:
Moderately increases Movement speed while casting Dream Demon.
Outdoor Rope:
While Survivors are in the Dream World:
Applies a moderate (-6%) Action Speed penalty to Repair, Healing, and Sabotage actions.
Nancy’s Sketch:
Moderately increases Dream Demon range
Green Dress:
Considerably decreases Skill Check chances in the Dream World.
Slightly increases Dream Projection charge time.
Cat Block:
Moderately reduces Dream Transition time.
-Time to fall asleep is reduced by 1 second.
Unicorn Block:
Considerably reduces Dream Transition time.
-Time to fall asleep is reduced by 1.5 seconds.
Swing Chains:
Survivors suffer from an increased Action Speed penalty of 60% after 30 seconds in the Dream World
Survivors only see glimpses of The Nightmare during the Dream Transition.
Nancy’s Masterpiece:
Tremendously increases Dream Demon range.
Jump Rope:
Tremendously decreases Survivors' Action speed when in the Dream World.
Blue Dress:
Moderately decreases Skill Check chances in the Dream World.
Moderately reduces Dream Projection charge time.
“I had to keep you awake long enough so when you finally slept… you would never wake up again” -Freddy Krueger
Pill Bottle:
Survivors do not see The Nightmare during the Dream Transition.
Paint Thinner:
Tremendously increases Movement speed while casting Dream Demon.
Class Photo:
-When a Survivor is pulled into the Dream Transition, all other Survivors' Auras are revealed to The Nightmare for the duration of the Dream Transition.
-Tremendously increases Dream Transition time.
Time to fall asleep is increased by 2 seconds.
“Z” Block:
Tremendously reduces Dream Transition time.
-Time to fall asleep reduced by 2 seconds.
Red Paint Brush:
-Tremendously decreases The Nightmare's Terror Radius.
-Tremendously reduces Dream Transition time.
Time to fall asleep is reduced by 2 seconds.
-Slightly reduces The Nightmare's Movement speed.
“Don’t be afraid. I can make it the way it was... Just the way you liked it” -Freddy Krueger
Black Box:
When channelling Dream Projection, the following effects apply:
-All Generators spew blood.
-Suppresses the appearance of the Husk.
“I can sleep… I just don’t want to” -Dean Russell
https://us.v-cdn.net/6030815/uploads/OLG5TS2NT32U/image.png
And here it is! I hope you like what you see, and feel free to share your own thoughts and ideas here. We'll all work together to get our killer back!
-Signed by GeneralV, undisputed master of the Old DBD, and the most dedicated Old Freddy main in history.
I would like him that way, hopefully I get to play him one day. One little change to dream projection; Survivor’s around 16m of the generator you project to get automatically pulled into the dream world. I think dream pallets should be somehow a part of his kit even tho they aren’t quite useful, but they can be extremely fun.
For the addons; I think decreasing the chance of skill checks isn’t a very good effect and you have a lot of addons that do the exact same only with different numbers. I think you could add the killer instinct after each projection as addon.
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You know that removing it would archive nothing more than just removing another fun mechanic from the game. What makes you think they won’t just immediately run towards the killer to get hooked again.
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3810793#Comment_3810793
i think the design is just extremely flawed. the tv are suppose to be supporting mechanic that gradually increases condemn. Right now it is only primary way to build condemn and it doesn't work. it is either too good or too useless.
Let me use an analogy for how bad the current design for sadako is. Let's take dredge nightfall. Dredge nightfall builds nightfall charges in VARIOUS ways. You can hit survivors, you can leave survivors injured, you can teleport, you can use your ability to gain burst charges, you can hook survivors. there are MANY WAYS to get nightfall charges. This is how Sadako USED TO BE. She used to have MANY WAYS to apply condemn stacks. She would gain condemn stacks by teleporting. She would gain stacks by injuring survivors with the tape. She would gain stacks for other survivors healing. She had multiple facets for express potency in her ability.
Let's imagine Dredge nightfall. Let's say we just removed ALL of his nightfall mechanics to gain nightfall charges and we only leave him with 1 mechanic gain nightfall. You can only gain nightfall by teleporting to a locker and standing in a locker. Do you know how unbelievably bad dredge nightfall if only way to gain nightfall was to stand in a locker? You would be standing in a locker for like 2 minutes straight just to get a single nightfall. that is how the depiction for what current Sadako condemn is. Condemn is huge sink with impractical time investment for the reward.
The entire killer is strip to bare bones and the entire killer needs an entire re-visit. number changes are not sufficient. killer needs redesign. I just want personal 2.0 revert with maybe few modifications or lower numbers but that is just me. Current Sadako for me is uninteresting. I rather just play pig at this point over play any matches with Sadako.
You can’t compare sadako’s condemned mechanic to dredge’s nightfall. Those are two completly different mechanics. The one only hinders/limits your view and the other lets you straight up getting morid. Therefore it is only logical that sadako’s condemned is more difficult to archive.
More ways of spreading condemned would be good, that’s why I want ring drawing back, passive condmend, condemned on hooking someone and the generator addon I suggested. I don’t want her condemned to be as oppressive and annoying like it was in her second version. There it was far too easy to get the condemned kills. In the past I mainly thought of the mechanic as a mechanic to discourage turning off TV’s like it was in her first version and then later as a optional mechanic (which I want it to be again) that if you play it well and skillfully you get your condemned kills. In her second version I would say it was neither of those. It was far too easy to get condemned kills (no real skill requirement) and it didn’t serve as don’t touch the TVs, which is my main complaint ever since the reworks, because it didn’t allow me to play her like I wanted to. Ever since the reworks if you didn’t play her in the condemned way you were just straight up troughing the game. I wish her condemned would be a difficult (not super difficult)/skill requiring/optional but manageable mechanic to archive and it being used as way of don’t turn off TVs again.
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@jasonq500 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3810673#Comment_3810673
Back when sadako's tv respawn time was 100 seconds, it was absolutely an necessity to use, but since they reduced it heavily to 45 seconds, I honestly think there's no reason for old iri tape to be brought back
but if old iri tape is brought back, I think it should either have a downside, or just nerf the numbers of tv to turn back on
Shure it would need some changes, but the overall concept of it was great. If we get her first version back I would make it turn on 2-3 TVs upon hit (was 4) or on the current version your condemned would only get spread around one TV and again 2-3Tv’s turn on upon hit.
This is my idea of a revert and some additional buffs, that could also be brought to the current version.
@Langweilig said:
My three topics are chase buffs (flicker and tp), a revert of two aspects and addons (changes/ideas).
Chase/flicker buffs:
I think her flicker is a really cool ability, but not quite useful in most cases. I‘m trying to change that.
(Is the invisibility still bugged? If yes, please fix that behavior. Thanks)
- The otherworld visible duration gets reduced to 1s or 1,2s (was1,5s)
Through that change her invisibility would happen more often and make keeping track of her more difficult. Currently this is not really the case and it is very easy to know where she is located in chase. It would allow for smother and more fluid mindgames as well and maybe encourage more players to use that part of her power more. The time you have to wait for getting invisible again often discourages me to use it.
- The lullaby range decreased to 12-18m (was 24m) and please remove the directional part of it
It is really frustrating to have a stealth power that simply does not work. Like 90% of my opponents notice the lullaby in the visual heartbeat sensor and run instantly away before I came even anywhere close to them. Then the directional part of it always tells survivors where I will come from, so that they don‘t have a chance at running into me and it makes mindgames as her really frustrating when survivors have constant wall hacks through the sound of it. That was one of the big changes you did to dredge, please do this for her too.
- In Sadakos post manifest flicker the red stain is hidden or she is undetectable for the flickering duration (new)
A small change to make her flicker a little bit better. The red stain often gives you completely away and makes using the ability rather difficult, especially when you want to focus on using the invisibility in the right moments instead of focusing on hiding the red stain.
- She flickers for 4s after crawling out of an TV (new)
This is a nice thematic change she does in the movies and it would be nice seeing it in the game. I don‘t think it will have much use, but in some cases it might help. This is more a change for the horror theme of her.
- Demanifest flicker and manifest flicker get the same values, which means she is invisible for 1,2s after manifesting like when she is in demanifested.
Mainly to merge her two addons (reikos watch and newspaper), which both do exactly the same thing and it would just be a nice little buff
- Her invisibility does
not deactivate through breaking pallets and vaulting windows
When playing shack I often feel like my ability does literally nothing and like it should work for the window at least. I tried serveral times vaulting it while being invisible only to find out it does not work and I see no reason why it shouldn‘t. Other killers have a lot better abilities than this could ever be.
Teleport/chase buff:
-Please remove TV auras!!!!!! (Very important) or give me an addon for it
I know what your intentions were when you added them, but they did not solve the issue you wanted to solve of survivors not knowing where and how to find TVs (which wasn‘t hard before). Most of them who struggled still ignore and do nothing against her power, but it makes playing her a nightmare. You can never get close to anyone with the teleport like you could before you added them. They always prerun half an hour ago in the opposite direction while you crawl out of TVs, because they see you from a mile away through walls, which forces you to ALWAYS run bloody fingernails to not have a completly useless teleport. I remember in the past how good and fun it was to chase people through the TVs and what it is now! (It’s not fun anymore). Secondly it makes survivors disable most of her TVs all of the time against survivors who know what they are doing, which isn’t fun as well to have no teleport points. Last but not least it hurts the horror feeling of this character when you always know where she will come from. PLEASE BEHAVIOR THIS IS MY BIGGEST PAIN POINT WHEN PLAYING HER, PLEASE SOLVE THOSE TWO PROBLEMS IT WASN‘T ALWAYS LIKE THAT AND SHE WAS A LOT MORE FUN IN HER FIRST VERSION BECAUSE OF THAT!
- Tape insertion speed and the speed for turning off TVs is 1,5-2s (0,5s/1s)
A thing I liked doing in the past was interrupting survivors when they want to put in tapes or turn off TVs, but currently the interacting time with TVs is so low, that it is almost impossible to tp to the TVs in time. This is especially frustrating when playing aura builds and seeing them at the TVs and not being able to demanifest in time in order to get there. It’s not really about interrupting the removal of condemned for me, but this would be another use.
- TVs no longer turn off after projection (was 45s)
I don‘t see why not. Survivors can always turn off TVs for a long period of time and even without the TV auras TVs are loud and have an effect around them, so there is enough things that limit her tp already. She even has a cooldown in form of switching into the otherworld mode.
A revert of two aspects to make her more similar to her first version and some buffs to some of her issues back then
I never really liked that she got reworked since she has been my favorite killer back then. Ever since she was no longer as fun to play as she once was. All the focus was on making condemned super annoying and making her teleport trash in the process, which was my favorite part of her power. Don‘t get me wrong condemned is nice, but it should not be the only focus of her. The problem is her current mechanics of global condemned and having no downside to holding tapes forces turning off TVs non stop, which removes all teleport points near survivors. I don‘t think there is a way to have a good teleport with the current mechanics, which you (behavior) would go, so I suggest reverting those two aspects. (One way to solve it in the current version could be my second addon idea)
- Passive condemned: Every 25s of holding a tape you get 1 stack condemned
This is one of the main reasons why I will always prefer the first version. Survivors were not encouraged to grab tapes at all and I had all the TVs available most of the time even tho the cooldown was long. Chasing with her was so much more fun as the focus was not only on making her condemned well (and annoying) even tho I would say her condemned is in worse spot than it would be with 1.0 mechanics. I loved teleporting around and chasing survivor with the TVs, which is no longer possible/viable way of playing her if you want to win.
- Only one TV spreads condemned
Her condemned is only slowdown now if you don‘t play against beginners, who ignore TVs all the time. Then again making it global or all TVs, forces survivors to turn off all the TVs near them, which is extremely unfun. Lastly your own skill does not matter since she is all about the other side misplaying, you can‘t really impact much if they play right and it‘s not good giving the other side so much power over your ability. It‘s also not good Design to have an opressive ability like that, which is only oppressive against people who have no clue what‘s going on.
- Condemned gets spread in a 20-24m range (was16m)
To make it easier to spread condemned stacks, which could easily be outrunned back then, because it gets spread at the end of crawling out of the TVs animation.
Hookinga survivor gives all other survivors1 stackof condemned (new)
To encourage hooking over slugging and to actually chase someone instead of tp spamming. While I don‘t have a problem with slugging, especially on a killer that has no strong chase ability, both ways of playing her aren‘t really fun for the survivors. Instead of forcing everyone to play a certain way, I want to encourage playing in a more fun way instead of removing it and punishing all who play her even tho they didn‘t play that way just seems wrong to me. (This could probably even get added into the current version‘s basekit.) It would obviously also be a nice buff to condemned, which many say was too weak back then, but I think with those changes it would have been in a good spot.
Addon changes
- 🔴Iri videotape: Hitting a Survivor within 8 seconds after Manifesting turns on the last 2-3 TVs turned off (revert) - My favorite addon of all time in this game. With the live version it would need a compensation nerf, which makes that you only spread condemned only around one TV. I would also make current iri tape basekit without the negatives, which is a cool addon, but no worth being iri.
- 🟢Well water might need a new effect, because the buff to the post manifest flicker might make it irrelevant
- 🟢Ring drawing: Condemned Survivors spread their Condemnation to other Survivors, who complete a Healing action on an injured Survivor. - The old effect was a lot cooler/stronger/uniquer and the current effect should be basekit and not be on an addon, which I suggested in the reverting part. Please bring back this old/cool addon.
- 🟢Rickety pinwheel: Survivors suffer from the obvious effect and hear no lullaby (new), when within 12-16m (was 8m) of any TV. This effect lingers for 1-2seconds (new). Turning off TVs halves its range (new). - This addon got rarely used, because it doesn‘t really activate in the live version since survivors are encouraged to take tapes and in her former version it was ok, but not really useful since you are normally not walking around the map outside of her power. The range was also too small and often didn‘t even reach gens.
- 🟡Yoichis fishing net: Reduces the time it takes Survivors to acquire another stack of Condemned by -12 % when holding a tape (revert to its old effect) - The current effect does not really activate often and the older one was a lot more useful. We also do not really need 2 blindness addons (revert focused addon change)
- 🟡Sea-soaked cloth: Survivors suffer from the blindness Status effect when within 12-16m (was 8m) of any TV (was only turned on TVs). This effect lingers for 1-2s (new).Turning off TV’s halves its range (new). - The range was too small to be useful and in live TVs are always turned off, so it doesn‘t activate much.
- 🟡Reikos watch gets a new effect and its effect becomes part of 🔘old newspaper. I never understood why there is a diffrence between demanifest flicker and manifest flicker in terms of addons and power. Old newspaper would still be +33% for manifest and demanifest flicker invisibility
- 🟡Clumb of hair: Reduces the threshold for full Invisibility while Demanifasted by 10-14m (was 6m) and this effect lingers for 1s (new) -The 6m don‘t really matter. The addon could be really cool if it wasn‘t that weak.
- 🔘Cabin sign and 🟡well stone need both new effects since their effects are too minor or they need a big buff and cabin sign would do nothing if there is no cooldown after projection.
Addon ideas/suggestions (the colors represent the addon rarity)
- The haste from protection gets turned into hinderd and given to survivors for the duration of the speed in a 16m range of the TV. - Would be a fun meme addon. 🔘/🟡
- Sadako can tp to a turned off TV and activates it afterwards again, she does not spread condemned when doing it. - Would be strong addon for mobility (if TV auras get removed [Please]) 🟢/🟣/🔴
- Every time a generator gets completed every survivor gets a stack of condemned - Another way to spread condemned, could maybe even be basekit if she gets reverted. 🟡/🟢
- At the start of a match she crawls out of a TV next to a survivor and the TVs are not on a 30s long cooldown - This would be nice get into chase quick at the start of a match addon. 🔘/🟡
I hope my feedback was helpful and hopefully she gets changes that make her more fun to play again soon.
Thanks for reading!
What do you think , please give some constructive feedback?
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3810466#Comment_3810466
0 cooldown tp+near 33% bigger radius+1 stack of condemn. Sadako needs total re-balancing. She needs to be weaker on double story maps and stronger in ALL other maps.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3810604#Comment_3810604
her condemn is spammy and it’s boring, cursed tapes aren’t cursed and mean nothing.
On day 1 of her rework, i literally said 3.0 sadako is mindless spamming. people said that this version would take more skill to play and i said complete opposite that this version is low form of skill that Sadako has ever had.
She’s not in a good spot.
cursed tapes aren’t cursed and mean nothing. They can be held onto with no punishment. Tape interactions are the fastest killer interaction in the game all while sucking at chase as a killer.
said that on day 1. all changes for Sadako are pure-hand holding changes. the irony is that even with all hand-holding changes, people still manage to lose to this bad pure m1 killer with a teleport. The player that are bad didn't get better vs Sadako ability. they still just lose anyway. All it is now for killer is that killer is unfun to play. super annoying. ughhhh
One day she'll become good again? right?
Do you mean with a 0s cooldown she could just spam teleporting to the same TV underneath them until survivors have 7 stacks?
What do you think of giving each TV a 30s condemned cooldown, so this couldn’t happen? Then you could still tp to them, but you wouldn’t be able to abuse it.
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@jasonq500 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3810584#Comment_3810584
I wouldn't disapprove about her first alteration to return from her kit with the quality of life she's received, as for iri tape return as it once was I don't entirely agree on in my opinion
Why don’t you want iri tape back?
Yes her first version with all the buffs and QOL’s would be a dream.
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@AbsolutGrndZer0 said:
We did get in the livestream, they said that while they are going through with the Finisher Mori, the following changes will be made.
1. The Cypress Mori will be removed and everyone will be compensated with 1,000,000 Bloodpoints.2. The remaining Mori will be unchanged, and will allow for additional Mori opportunities.
3. Not a change from the PTB, but a reminder that Perks and Killer abilities remain unchanged.Would be funny if we get 1million bloodpoints for each one of them
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@jasonq500 said:
Sadako in my eye from her 3rd version is a huge success to me as she's somewhat back to her first gameplay design
What I'd argue that she never needed to be reworked in the first place when sadako 2.0 existed
While I like her current version more than the second version, I wish we would have gotten her first version back. I miss that TVs were not always turned off, no TV auras and her good old addons. Her addons feel so outdated now and like they are only good when having passive condemned, which we do not have anymore. Also ring drawing and old iri tape should return. I really dislike that they straight up removed those two. She was so much more fun back then
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3810131#Comment_3810131
He was nerfed mostly because of complaints from people who had never played DBD before. Mathieu Cote himself regretted that nerf, as people didn't even have time to learn how to play against him.
There was never a need to change his power extensively.
What I did was keep the teleport and add the Incapacitated status effect during the Dream Transition, which in my opinion as an Old Freddy main fixes the few issues he had.
I don’t understand why they didn’t just undo their change, when they say themself it was a bad change.
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Yeah it is kinda sad. Poor @GeneralV
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@Skaphegor said:
She is in a really good spot now.
The old versions of her were just oppressive and annoying. She was only played to farm free kills. Now, she has to work for it like other killers do.
She is fine imo.
I disagree with her being in a good spot. I don’t see a killer as good and healthy, who is a monster against people who have no clue what’s going on and on the other hand she has no functioning power against everyone else.
Only to not misunderstand, which of her old versions do you mean? When you mean the version before the current one, then I’m with you. Global condemned was annoying to play against.
When you don’t mean the first rework and the original version, which I suggested to return, then I don’t understand what you mean. That version was a lot weaker and required a lot more work for the kills than the current one does. I want the Sadako player to require skill again, instead of requiring the survivors to play bad to have a good match. She is not fun with all those limitations she got on her teleport since the first rework.
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@Devil_hit11 said:
Onryo isn't schedule anywhere in the change-list. so i have no comments on the killer other than i think buffing her condemn radius from 16 →24 meter will make her even stronger on Gideon's and Midwich.
My goal with this post is that she gets some changes sooner than later.
How exactly would it make her even stronger than she currently is on those maps, when only one TV spreads condemned? The range would already be a lot smaller with only one TV spreading it and I don’t think a 4-8m buff would be anywhere near as problematic or significant as it would be with global condemned and all TVs.
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When they nerf distortion too hard next patch lightborn should follow. Some people constantly say it made you immune to aura reading while it didn’t, but on the other hand lightborn makes you completly immune to blinds.
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@Boons123 said:
This is the kind of situation where the match becomes a sure loss as the killer refuses to hook the survivor and leaves the survivor in dying state to search for the other survivor just because the killer is greedy to get 4K.
If a team has not repaired 4 generators and 2 die, the remaining 2 are left with nothing but to hope that the other survivor dies so that this survivor can find the hatch.
-So my suggestion is when there are only 2 survivors left in the trial, these 2 will gain the ability to recover from dying state more than once and their recovery speed will be increased by 100% and after recovery they will gain 10% speed and endurance for 12 seconds.
So you won't be left in dying state for 4 minutes.
-Generator repair speed increases by 100% so they can finish quickly (Instead of finishing the generator in 90 seconds, the last 2 survivors will be able to finish one generator in 45 seconds.)
So the last two survivors have a chance to escape.
The general idea is good, but the numbers are way too high
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@Gastongard said:
I dont think that is toxic, but it definitely needs a revision, how come the strongest token is the first one? 30% (i think it is) gen repairing punishment should be at least the 3rd or 4th token. Not the first one. Its the same as devour hope exposing people on the first token. Even devour hope needs at least 3 tokens (i think) to expose people and get the strongest debuff.
Pentimento needs a rework.This would make it pretty bad
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@dwight444 said:
am I the only one who doesn't care about the BP gain? Like, it's not something I hone in on at the end of a match unless there's a multiplier and I'm just curious how high my bp is due to it
I just want to have fun and at least have matches that seem like they are winnable
I don’t care about it for a different reason. I hate spending them, it takes ages to spend two or more million points.
I only supported it, because others might want it.
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As a Sadako main I take it personal that you forgot her. She can also let you spawn with a tape in the hand even tho it does nothing and helps survivors.
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3809944#Comment_3809944
Probably not, I used it to get other players' feedback and see what they think about it. A suggestion for Freddy cannot be done simply with what I want for him in mind, I wanted to come up with a concept everybody would enjoy.
And thank you for your kind words, my friend, I sincerely appreciate it <3
If you'd like to see a post with my ideas, here it is:
Just disregard the suggestion for Black Box, I still need to come up with a different effect for that add-on (also thanks @UndeddJester for pointing out the oversight with the suggestion, I appreciate it!)
I will read through it the next days, maybe I can help you out with your addon
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@GentlemanFridge said:
https://us.v-cdn.net/6030815/uploads/969DJBYYBVHN/image.png
This just dropped an hour ago — it's the schedule for the dev stream of tomorrow, detailing the halloween event, as well as what to expect in the next month or so.
Side note that I didn't want to make a separate thread about:
Veteran forum users will know that I'm one of the resident news-sharing posters. Well over half of all my threads ever made on here are of me, well, sharing news. Typically minor news such as Store Codes. I started doing this because most announcements made by the devs are on Twitter, and that little widget that displays DbD Twitter posts doesn't appear in General Discussions, where most people will be looking. And that's not even mentioning the people who only browse the forums on mobile, where it doesn't appear at all, afaik.
As such, easy-to-miss announcements such as Store Codes and Teasers were frequently, well, missed by those who only frequent these forums. I was, in my mind at least, alleviating that just a bit.
You may also have seen me off-handedly mention that I recently deactivated my twitter account. I'll spare you the details, but it boiled down to mental health reasons. I haven't deleted my account per se, but I also don't expect myself to be returning, at least not for a while.
You can see the problem, though. Me deactivating my twitter account makes it much harder to continue my "role", for the lack of a better term, as self-proclaimed forum post pigeon.
To that end, I figured I should let y'all know that, in effect, I'm retiring from that role. I'm sure @CountOfTheFog will continue sharing news, as they have done alongsides me for a good while now.
I'm not leaving the forums, but you won't be seeing (as many) news stories from me from now on.
Anyway, have a good one.
I wish you the best and thanks for the great job. Hopefully your health will get better and maybe you return one day again. I’m shure @CountOfTheFog will do a good job until you return.
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@GeneralV said:
This will be the first Haunted by Daylight event I'll actually be around to play, the other two happened while I was taking breaks from DBD, hopefully it will be fun, and I'm confident this second iteration of 2v8 will have Freddy available.
My favorite killer can't be excluded from a modifier for the third time… right?
One more thing, thank you for your service, my friend! o7
I'm sure my fellow Freddy main @CountOfTheFog will do a great job sharing the news from now on!
Haunted by daylight was so sick last year. I loved the portals and everything. I hope they don’t change too much.
I can’t wait for 2vs8 to return and to play it with my friend again, but the wie times 😳 Freddy will hopefully join.
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3809933#Comment_3809933
For a while, yes. Late 2022 - Early 2023 I was barely playing DBD and Freddy hadn't even been mentioned by the devs in so long that it was hard to have motivation. But not anymore, those defeatist days are over.
Well, I've shared my concept on Discord servers that I have with friends, in the actual game talking to other players (someone even recognized me as the "Forums Freddy person") and I even have it on my Steam profile!
Do the devs go through discord and steam?
Hopefully you get your Freddy, you are the person that deserves the most being happy with him.
I’m waiting for a post where you show us your feddy ideas.
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3809899#Comment_3809899
Yeah, there is always a chance it won't end well.
But I've been doing this for over five years, and not just on the Forums. I'm allowing myself to have some hope this time, because I think I need it.
Haven’t you lost hope at some point? 5 years are so long. I have almost lost hope after asking for a Sadako revert for a year or longer.
Where else are you asking for Freddy changes? I might try it there for Sadako too.
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3809800#Comment_3809800
well in my opinion, SM didn't need any changes. that is a lot of other killer mains opinion as well. even those that play survivor agree that skull merchant is not an issue but survivor complain enough to get her nerfed just like all these other killers. the good news is that unlike these other killers that have no scheduling for any changes, bvhr said that there might be some rework at some point, so perhaps there is light at the end of the tunnel. Unfortunately for these other killers like Sadako, there is no light at the end of the tunnel for her as no changes have been schedule for her. At least none that we know of.
I meant skully’s first version which was a problems for the game as we hadn’t the anti 3 gen feature. A killer you can’t win against isn’t good. For the current version: I think removing the haste is good and making her a bit weaker, but they went way too far.
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3809867#Comment_3809867
And he was! Way more fun, unique and fitting for the character of Freddy Krueger!
You would've loved him if you were playing back then, and I'm confident you'll have a chance to test him. I'm confident I'll get my killer back.
When looking at Sadako I’m not that confident. They will probably make a new version of him. The best you will probably get is a mix of both versions or they give him a complete new power.
I hope they give him more skins when he returns.
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@poinepp said:
ıdk seeing map borders cross map make the map feel so small
Agree, they look so tiny and bad because of that and all the atmosphere is gone
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3809833#Comment_3809833
Indeed, my friend.
It is extremely unfortunate that people chose to complain instead of learning how to play against him and understanding why it was different than playing against the other killers available at the time. As a dedicated Freddy main, actually taking the time and reading the complaints from back then was genuinely one of the worst DBD-related experiences I've ever had and I don't want to look at those Steam reviews ever again.
There is a good reason why even Mathieu Cote himself said in a interview that he regretted that nerf. We can only hope Freddy will finally return to his original and fun iteration after the next changes.
I really hope they revert him, so I can test him my self. His former self looked so much more interesting
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@HighwayCatalyst said:
I always report via here. Did you submit an in-game report?
https://support.deadbydaylight.com/hc/en-us/requests/new?ticket_form_id=360000942011
Thanks, I have send one
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@A_T_E said:
A mod can correct me if I'm wrong, but I'm pretty sure hacking goes under the ingame report feature "Exploits". Report it ingame and BHVR should easily be able to see it.
I’m honest I forgot that.
What now?
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I want that back
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I doubt that survivors dc, because of too little bloodpoint gain, but more bloodpoints for survivors would be appreciated.
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3809571#Comment_3809571
they're even nerfing twins further by increasing cooldown for getting kicked. old twins had like 8 second kick punishment or something. like one of the reason why twins is unpopular is because she is extremely anti-newbie friendly. new killer player have no chance to pick up twins as killer because she is way hard. No killer get punished so hard for failing their ability. Like yeah they receive a cooldown but they don't teleport -30 meters away from target for dying with victor.
Than you also have victor get PUNISHED for being successful. Twin is currently punished for successfully using the power and punished for failing the power. poor combination that needs to be re-visited. there is no chance that holding victor hostage for 30 second for hitting healthy survivor is good. literally only survivor bias player will ever defend that mechanic and same is true for having large cooldown for kicking victor.
these two mechanic are only there to repress slugging. a fundamental play-style for Twins. they're hard trying to make slugging as unviable as possible dbd so they're nerfing twins as hard as possible to suppress twins gameplay and slugging as hard as possible. as a result, it makes killer feel like trash to play because win condition as unfriendly as possible as well as the killer itself.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3809038#Comment_3809038
most of these rework weren't reworks. they were nerf's appease survivors for survivor excuse of unfun play-style. I
Twins → Slugging
Skull merchant rework is successful for killer but the survivor disconnects/entitlement survivor problem got her nerfed. Now she's taking a break for 6 months.
Knight initially got buffed to be more focused on Assassin and less on Zoning/Pincer. now they nerfed assassin and kept all his other nerfs making him weaker. This is not talking about distraction deleting his ability.
Sadako also got nerfed. hard-nerfed. the irony for sadako is that Sadako is like freddy where…. even when killer is baby spoon fed for survivor, the killer has high kill-rate and high win-rate…
in summary, Survivor said. "These killer are unfun to play against, Please nerf all these killer to the ground." Bvhr: ok.
Well it is true for all of those except of Billy and Sadako. Billy was nerfed and most people disliked the change before the first rework and Sadako might be true with the second rework, but the first one was majorly a buff even tho I disliked the rework. Sadako was also not majorly played with slugging. Skull merchant on the other hand needed changes. The sad thing is this Sadako is only good against people who have no clue what’s going on now.
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I honestly gave up that they will ever improve them. They don’t even try.
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@ReverseVelocity said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3809259#Comment_3809259
It's not abused, you're just upset that Onryo has a lullaby.
I don't think it's fair to target your frustrations at an accessibility feature when it's a specific balancing feature of the killer you main that's causing it. It wouldn't be an issue at all if she didn't have a Lullaby as big as her TR.
That is pretty much the only issue I have with the visual heart beat sensor. It makes her stealth pretty much useless, which it wasn’t before its introduction. It would already help a lot if they made the lullaby have a 12-18m range instead of 24m.
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@Backmon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3809312#Comment_3809312
I guess if devs decide to buff blood warden they need fix this exploit or buff timer to 80 sec. But i prefer if blood warden activate after you hooking after last gen done and not if gates are opened.
Well it‘s not an exploit or anything. You just have to play around it and be a bit more careful. Either just wait until the timer is at one quarter and hook one or hook one and let them instantly unhook or pick the others up at 45% of the timer, then they will most likely die by the timer, you just have to be careful to not down somebody again. Is suggest play an insta down killer, makes it a lot easier.
But i prefer if blood warden activate after you hooking after last gen done and not if gates are opened.
This would be a nerf, so I don‘t exactly get why you would want that.
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When you down a survivor or hook them, the endgame timer goes down at half of the normal speed, which means bloodwarden is still 60s but the endgame timer is longer
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@tubalcane said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3809072#Comment_3809072
You must be living in Disneyland. Kill rates are stupid. The game should be fair, not set easier/harder to some nonsense metric.
Endless Pallets.
Endless Windows.
Tons of jungle gyms.
Things like automatic pickup off hook eliminated.
Anti-camp mechanic basekit that the killer has no view of but should.
Borrowed Time basekit.
Killer barely runs a buttcrack faster than survivor so survivor can literally w-key across a board while half a gen is done.
Bloodlust is trash, chases end when someone gets hit and they get that easy mode speedboost after being struck.
Faster than ever gens.
A guaranteed flashbang mechanic.
A bingo type freespace except instead of the middle of the board it's 2 gens guaranteed done on the first chase in most games.Should I keep going? How can they make it any easier for you? Maybe you want a new mechanic where once you are on the hook the killer has to run to the other side of the board or you get all your health states back? Or maybe a bigger board where you can more easily split up and once a killer starts a chase, even a fast chase results in 3 gens being done? Or maybe just six health states instead of 3?
Stop trying to make the game easier and make it fairer. What you are proposing is more "why can't survivors just shoot fish in a barrel, it's more fun when I constantly win." If this wasn't true so many survivors wouldn't complain about tunneling.
If so easy why dont you offer to stream so I can see how good of a killer you are? Maybe I'll learn from you. However, playing killer a few times a year when you survivor all the time doesn't make you a main no matter how much you say it.
I don‘t think you are interested in discussion anything, so just agree to disagree.
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@tubalcane said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3808799#Comment_3808799
It had to favor them. The game is getting so easy for survivors it's ridiculous. My 7 year old can just run pallet to pallet as a survivor to win. 25% of the pallets on each board need to be eliminated.
You aren't a killer main, you're just saying that to make your point more valid.
In what world are you living. No way you say this game is too easy for survivors. I don‘t care wether or not you believe me, I mainly play killer and it is super easy 80% of the time. Even the kill rates show a clear picture of that. The only time I play survivor is with friends and I can‘t wait for 2 vs 8 to return, because it was so much more fun to play killer together than it is playing survivor together.
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3808911#Comment_3808911
so ghostface buffs when? shrug?
I‘m really looking forward for him getting some long awaited buffs. Hopefully they continue buffing the weaker killers.
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From when are the behavior kill rate stats? The bottom kill rate stat is from behavior or?
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I don‘t consider Knight a rework, he only got some nerfs and buffs.
Twins thankfully didn‘t get reworked and I think they should focus on the current version.
Skull merchant needed to get changed, because of how miserable she made the game.
I really dislike the Sadako reworks and they should have kept the first version, which was a lot more fun for everyone. They only needed to give that version some buffs. Alone the buffs from the reworks would have made her first version great. Sadly I will never be able to play my favorite killer again.
Hillbilly will be fine and the last rework was good. He is only a bit overtuned right now. Depending on how much of an impact the nerfs will have, I will call this rework a success.
Trickster wasn‘t in need of a rework and they ruined the character for those who enjoyed him like they did for me with Sadako. He went from quite common in my matches to never be seen again like Sadako.
I would add legion to the list who was probably a good rework, but I have no idea what they exactly changed. I only know the majority of people found his first version extremely bad.
I haven‘t played when Freddy released, but I think his rework wasn‘t good. I would love to play as and against his first version, because in concept it sounded a lot more interesting than what we have now.
I really hope they focus on buffs and nerfs instead of reworks in the future. They just ruin said character for those who liked them after they reworked them. I hope Myers gets some buffs instead of a rework and the Freddy one will hopefully be good or a revert. Same with Sadako hopefully she will get her Orginal mechanics back.
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@jajay119 said:
I think a lot of it is to do with the compensation offerings as already mentioned. I’m constantly at around 4 million points with all the awards we keep being given and don’t seem to gain from matches - I don’t spent BP often because the blood web is a bore.
Yep that‘s like it is for me.
I really hope they improve the blood web. It takes ages to spend 2 million points, just making it faster and removing the level pop up would improve it massively. -
I won‘t through me into the killer for other survivors anymore. Either they leave me on hook and leave through the gates or they die immediately anyway after I took the hits and got downed.
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I had under 2 million before my last match and now I have 2.212.984 bloodpoints
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I don‘t really like that they will have an even longer cooldown on spawning victor. Having him most of the times was one of the things I really liked about him.
I think the other nerfs are fine.