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LadyOwO

LadyOwO

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LadyOwO
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  • @n000b51 said:

    Using 'Friends 'til the End' constantly, it gives me a single aura reading for 10 sec (the most long aura reading from the game as far as I know). I can guess why you don't like this mechanic.
    But using it, it gives you a main target as killer & an objective for a short period. Very useful bc in this way, I'm constantly changing my target & this one is mainly warned I will come for him/her.
    In this way, I don't have to tunnel, no need to camp & if I don't see my obsession, I will found someone else. For me, this perk is more useful than Chili & BBQ or Lethal Pursuer.
    But if can't bear this, use 'Distortion' or jump into a locker every time the dark balloon from the hooked appears in your FOV (or just before is certainly better).
    Tell you that: Lethal Pursuer works just one single time in the game & Chili & BBQ reveals you only if you are far away from the hook.

    Distortion Is getting nerfed so killer aura reading needs to be nerfed as well. The amount of aura reading perks killers have is actually ridiculous.

  • @Moonras2 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3796769#Comment_3796769

    Yeah I'll agree with that one too. No bloodpoints or anything.

    Nothing but a message from tge killer in endgame chat saying ggez like they put in soooo much effort lol

  • @Moonras2 said:

    As someone who enjoys Myers I will back you up on this. It isn't even how I feel about it strength wise or anything. It's just incredibly boring to play against.

    Add Judith's tombstone to the mix and you just die the second you get caught. No hooking just straight up dead.

  • More often than not SWF teams will just farm you or leave you to die

  • @[Deleted User] said:

    Yeah I don't see this cooldown change sticking. Even the 6 m/s → 6.5 m/s change is questionable.

    Having him zooming across the map in bat form is ridiculous.

  • @Huge_Bush said:

    Only if Scratched Mirror gets buffed and gives Mikey 130% movement speed.

    Or just do 80%.

  • @bjorksnas said:

    id rather see it become more involved in earning infinite t3 than outright deleting it

    That would be acceptable. It's quite hard not to feed myers evil within without bringing a flashlight . Having him earn it besides stalking is a good idea

  • @theonryo123 said:

    They should do mode where killers can exchange powers like for example if your in a lobby let’s say your playing as Michael choose his power to be as a blight. Also with no perks

    An invisible nurse? gross.

  • @Chocolate_Cosmos said:

    Yes, I noticed even people on social media starting to talk about this more and more.

    The only way they can somewhat stop it is to remove self unhooking (without a perks that allow it ofc). I know this is technicaly a small nerf for Survivors but it would be for greater good and it way less matches would ended up ruined. Also skillchecks should only lose progress not insta kill you if you miss twice in row.

    Also the DC penalty should go up as well. Lets say it should start at 10 min then jump to 30 min if you do it second time. Punish people who leave easily unless it's like life emergency or something than you can easily wait 10 min.

    If you want to nerf survivor's then killers need one to make it an even playing field.

  • @danielmaster87 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3796428#Comment_3796428

    Wolf won't be fine, and certainly not viable. He can't catch survivors in that form.

    Funny you say that because I had several matches against Dracula's who had no problem downing survivors in wolf form

  • @ZamasuManzon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3796555#Comment_3796555

    It was indeed a compliment. :)
    Cry because you can't use anymore something that wasn't intended (and thus stopping you from gaining an advantage) is exactly my opinion as well.

    Glad you agree. Abusing bugs to gain an advantage over someone shows that they probably didn't have that much skill anyways. Now that the bug is fixed we can hopefully start getting more fixes on track to being addressed.

  • Not sure if that's a compliment but ok. I mean it's really hard to sympathize with op because because while I get the whole "survivorshave their exploits as well" argument (I've never knew of or used any) it was removed for a reason so it feels silly to cry about it.

  • Gen rush as in survivor's just doing their objectives you mean?

  • What did you expect OP? The so called "tech" people winge about was a bug/exploit. People being upset on not being able to abuse an exploit is really ridiculous..

  • @WolfyWood said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3796340#Comment_3796340

    It's funny because killer players say slugging, tunneling, camping etc are all valid playstyles but then say survivors who Sabo or take hits with perks deserve to be bled out for four minutes.

    Because survivors have too many perks/methods to blind the killer. Champion of light is especially annoying when flashlight squads bring it.

  • @GonnaBlameTheMovies said:

    I don't see a reason ro remove pregame lobbies. But the Killer is, sorry, not forced to run against your aggressive squad if they don't want to. They don't owe YOU in particular a game.

    Couldn't have have said it better than this. Flashlight Squads are miserable to play against unless you use up a perk slot for lightborn.

  • The Wraith. It's not like Phillip was a violent person when before he was taken by the entity. Plus the wraith always looks upset

  • @Hecata_Harbinger said:

    Killers are way to overpowered it's no fun to play survivor anymore, because all the killers play exactly the same as though they never got buffed, we would like to get more than 11k blood points per trail because of killers who end up getting blood points for playing sweaty.

    Well killers have to play sweaty in to combat SWF bully squads. It's always fun to get all the salty messages after you've decimated a SWF group. Especially if they've got TTV in their names :) I've gotten death threats from Twitch Streamers on console and I will keep doing my best to make them miserable :D

  • @UndeddJester said:

    You basically get that value of taking BT now; because no one runs it, no one expects it... so if you wanna punish tunnelers who wait out basekit BT, take BT.

    Combine with Babysitter... messes them right up.

    Ah. I really need give it a go then

  • @fussy said:

    To put it mildly, 98% of Sables I've ever seen are god awful at the game. They kill themselves on hook in every second match. It's nothing personal, people just judge by the majority.

    This is so true. Every Sable I've played With/against as killer and survivor have been soo bad it's actually hilarious

  • @humanbeing1704 said:

    if I can recall you used to be able to years ago but they changed it to the last survivor just auto dying

    All because killers complained about having to wait for a survivor to die. It's especially annoying if you get downed by BS insta-downs/NOED Right as the gates opened and everyone but you leaves because you got unlucky. Then the killer who failed to do their job gets a guaranteed kill.

  • @Nathan13 said:

    I don’t understand why people are hating on Sable, I look at her character and everything about her is perfect for a horror game like DBD. Sable gets great cosmetics and she’s a beautiful survivor.


    Is it because survivors run into bad Sable teammates?

    It's not sabel I hate tbh. Its's her outfits. I really stylish/Formal clothing outfits for characters but sabel just has that stereotypical goth girl theme that looks kinda hideous to me.

  • @ChuckingWong said:

    Yea I never understood the distortion hate. Much like the WoO hate, its not something I notice on killer or take a problem with.



    Personally I think the game should not have as much aura read as it does. As its gotten out of hand. And is busted for several killers. Like Billy BBQ, you effectively ignore the downside of the perk as you are cross map in no time, as with most movement killers.

    "HES HERE HES HERE LOOK HES HERE!!!" is just so silly to constantly have up.

    Its why I think black incense just needs to have its effect yeeted from the game, its a completely unfair, broken Plague addon. Same with mirror meyers…
    Obviously with the meyers stuff, needs a change to his basekit and removal of the insta kill addons but…

    We now have weavabroken, another permanent aura reading ability that is just laughable, which devs say they are addressing so we will see what they do with it.

    This exactly. I won't The amount of aura reading perks killers have compared to Survivor's is insane. Now survivors are getting one of the only counters to killer aura reading perks/abilities nerfed.

  • @GeneralV said:

    CoH did need a nerf, but the original Self-Care from before the healing changes in 2018 was absolutely fine as it was.

    But people cried enough to get it nerfed unfortunately.

  • @Crowman said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3794834#Comment_3794834

    You have options for self healing. They just come at a cost. It simply cannot be more efficient to self heal compared to being healed by an ally.

    Also Thana isn't even a good perk on most killers and sloppy already got nerfed with a limited duration.

    That's still assuming your teammates actually will heal you or not. Unless you run with a SWF team your pretty much Screwed as a solo queue player.

  • @Brimp said:

    CoH proved why this was just bad to make self healing so good. Even now syringe is still a great addon because its a free heal at the cost of taking 2 addon slots or just 1 if you use the medkit to heal another teammate.

    And? Killers nowadays just bring Franklin's and Weave Attunment making med kits and other items and Add-ons just a waste... 2 perks ran together make any item brought into a trial worthless.

  • @Crowman said:

    Survivors shouldn't be able to heal themselves reliably without a cost. Right now there's plenty of options that either take up perk slots or are an item with limited uses. We don't need to be back in the days of CoH where injuries meant nothing.

    When you Solo Queue Self Heal is a must because your teammates are more likely to leave you to the mercy of the killer rather than heal you at all. Plus the fact that Thanatophobia punishes people for not being 100% healthy, and combined with sloppy butcher makes the match a complete slog to get anything done. Especially against Legion players who stack slowdown perks. How's that even fun for anyone??

  • @humanbeing1704 said:

    all the healing nerfs did was make medkits boring and uniformed I seriously don’t understand why they gave all of them the same charges

    Especially since most killers started running Franklin's Demise and Weave Attunement

  • @Arbmos1998 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3794743#Comment_3794743

    "biggest lie"
    Well look at certain content creators who just refuse to play entirely now because of how stressful it can be to the point of they only just play survivor now or they don't play DBD in general now and moved on to other games, I'd name names but this is against forums rules but if you follow any of the DBD content creator scene some names may spring to mind.

    More evidence would be that I am basing all this on my own personal experience, I also stream this game as I mentioned in the initial post and A LOT of the time I get people come in the chat to straight up complain about how I played and them refusing to admit their misplays.

    Again in my experience while yes I like to go for wins (as a lot of people do) this can lead to if my opponents are running 2nd chances galore, bringing strong maps, running sabo squads, SwF's etc I adapt to their level of play with what I have which again can bring us back to paragraph 2 in this response. If im lying despite thousands of stream hours and match uploads backing up what I'm saying then there is no convincing you.

    Guess these killers were "forced" to be absolute dicks huh?

    https://youtu.be/2URAuDdiaRA?feature=shared
  • @Arbmos1998 said:

    Personal Experience

    I'm someone who for the most part likes to use a variety of killers, perks, addons to try and be as unique, different and interesting as possible to play and go against but if there is one thing I am noticing it's that survivors I go against immediately assume I am a "baby killer" right off the bat trying gimmick "Tik Tok" stuff which does work against the less experienced players. For example I'll down someone and "Fake" picking them up with say Pig I'll crouch as If I am doing the pick up animation and what a surprise a survivor comes rushing in to flashlight save but because I haven't fell for it I get a hit off. But then for some reason they try to do it a 2nd time thus creates a start up slug through their own misplay. If a killer isn't falling for your strategy back off. I don't want to slug but you force it.

    Where Does this Lead? DC
    I can't tell you how common this is becoming, it's almost as if these people are trying to farm clips against really bad killers but then when it doesn't work against an experienced one they give up and go next. What does this then usually lead to? I stream DBD so usually these people will come into my stream and instead of them admitting they played badly they take it out on me and project harddd or they leave a salty comment on my steam profile making me out to be the bad person.
    "Slugging, Tunneling at 4 gens boringgggg Killlerrrr"
    The amount of gens shown doesn't tell us the whole picture, it could be 4 gens remain yet 3 of them are between 75-85% complete.

    Next issue - Current Gen Speed:
    As we know killer gen regression is becoming less and less to the point of where players are looking into the likes of Dying Light as their gen defense and gen regression kicks at base are laughable, 1/4th of a solo survivor regression. In my matches I'm seeing the likes of Brand New Part, Green Tool Boxes, Deva Vu, Prove Thyself, Resilence, Hyperfocus etc becoming insanely common. It's strange how BHVR are not keen on killers stacking their perks to combo yet for some reason survivor can just stack multiple gen perks?
    What does this now create? Usually players who are really bad in chase yet can slam M1 on gens because their perks and addons allow it. This is potentially why a lot of peoples solo queue games are miserable I swear the skill level of survivor is just getting lower and lower because they don't need to try as much to get winning results.

    I don't know about you but when I see gens fly stupid quick to the point of you genuinely think it's cheating I immediately feel I need to change up my playstyle to combat against them as I know full well If I switch my brain off and just do random chases I'll lose. Quick gens are forcing "Tunneling, Camping, Proxy Camping, Slugging" which I know full well the majority of the survivor playerbase despise going against. When gens are chill and more normal It allows me to go for more chases and make the gameplay loop more interesting, 4-5 min games do not.

    Map Offerings:
    I see Eyrie, disregard any intention I had on playing nice that match. In my experience people picking the likes of this map know It is strong and try to use it to their advantage. I am not saying they can't or shouldn't use it I'm just saying don't expect me to play nice against you after picking a map what heavily favours you. Any other scenario I will attempt to go for fun chases but again I am conditioned to change up my playstyle to have a chance at winning.

    Forced MMR: Which We Can't Even See
    This to me is boring, I'm not a fan at all with every match feeling like I am trying out for some Comp Team, sure I could just lose 50 matches in a row but the issue here is I am eventually going to end up back where I am now (wherever that is) because at the lower end the game is simply too easy and I wouldn't find it interesting straight up stomping new - mid players but at the same time I don't really want to go against potential Comp Teams every game. I have a feeling It's high because of the type of plays, strategies, cockiness I see, weak players wouldn't act this way and It is quite common player profiles I see has things like "Winner of X Tournament, 2nd in X Tournament" etc I am pretty sure these players wouldn't be on the lower end of MMR. I miss 2018 DBD where matchmaking had a bit more randomness to it.

    So players, something to take from this. Not every killer you are against is out to get you on a personal level If they just happen to tunnel, camp, slug etc. Sure you are going to come across the 1/30 killer who is just determined to slug all 4 because "lolololol" but survivors has a lot of tools given to combat this, no killer should be able to slug you all without the survivors making multiple misplays. Read the match, think about why the killer had to play a certain way, are gens flying? Are they struggling in chase and barely get one person in less than a minute? Are your teammates bm'ing? Are your teammates trying blind plays and not backing off which leads to slugs? Are they wanting to win the match just as much as you do?

    This has to be the biggest lie I've ever heard OP. If you're going to make such a bold faced lie at least provide some type of data to prove your claim instead of pulling things from thin air.

  • Well in solo queue it's pretty much needed because you can't always rely on your teammates to heal you so.....

  • @WolfyWood said:

    We literally just had a BHVR employee state that internal data shows tunneling and camping has remained constant even when gen regression was strong.

    Furthermore victim blaming the survivors as being at fault for how a killer plays is boring now, if all it takes for you to play to win is to start losing you were going to do it anyways.

    Couldn't have said it better myself.

  • It really varies cause I play both killer and survivor but l usually love playing survivor abit more

  • @RaSavage42 said:

    Could you imagine a Huntress standing in the middle of Gens and throwing Hatchets to get Surge value

    Or a Hillbilly zooming around gets a Down on a Survivor close to a Gen that's almost done

    Having a long cooldown or being 110% doesn't matter

    At that point I'd just DC because that sounds like Survivor Hell

  • @MrMori said:

    I don't understand what you mean. But I'll say this. Being able to mori another survivor when there's 2 people left or something would be absolutely hilarious.

    Unhooks self then goes then stabs the David king who's waiting for me to die so he can go looking for the hatch..

  • Seeing people use it that way hurts my soul.

  • Basekit Impaling Wire And Iridescent Box would be amazing

  • @legiondoctor said:

    2v8 but in lights out mode. Would be amazing

    no thanks. I've had my fill of trapper huntress or any other ridiculous combo

  • @ReverseVelocity said:

    It is decently common, but I guess it's mainly a combination of the fact that people prefer running other perks over DS, and that DS isn't as good at stopping tunnelling as it once was. It's only one second from the old 5s DS, but that makes a pretty big difference.

    Nightlight ranks it in #10, so it's for sure one of the more common perks. I see it a bunch still as well, just not in like every other loadout.

    I never run it tbh. I have way more fun running blast mine, self Heal, urban, and boon shadow step

  • Probably because more and more killers are slugging so it's a waste of a perk slot

  • @totallynotamegmain said:

    I feel like his teleport is very disorienting and sometimes puts you in really bad spots (like on the floor below the survivor) and I usually find that the time it takes to teleport and get to the survivor they almost always finish the box and have time to run away. Idk I mainly just want less confusing teleports

    Yeah. Usually by the time pinhead finishes teleporting the survivor already has a head start.

  • @humanbeing1704 said:

    not counting actual voicelines but stun sounds screams pain noises etc

    as long as we don't have a day 1 Kate Denson voice incident I think the va's are pretty decent

  • @100PercentBPMain said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3793479#Comment_3793479

    i know youre teasing, but funnily enough tgis does literally nothing for us. Starting the match with a chain hunt with near 100% accuracy is already expected of us Cenobites.

    The suggestion that others have made that Pinhead can't break his own chains would be 100x more impactful

    I usually run torture pillar +iri box to make them start a bit faster.

  • @NarkoTri1er said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3793402#Comment_3793402

    ohh yeah, if you have a good macro knowledge and want to play a killer with increased skill ceiling, it's "sad" and you are considered "bad" player. Yall truly need a reality check

    if you need to abuse an exploit to play then you have no right to talk.

  • @HerInfernalMajesty said:

    Hi everyone, I hope you’re all doing well today. I was wondering, what are some of your favorite maps? What is it about them that you enjoy? The story? The lighting? Gameplay? Main building? The offerings themselves? Let’s discuss!

    I enjoy hawking laboratory only win I'm playing pinhead. don't know why but my matches always.are quite easier on that particular map

  • @Spare_Them_Mori_Me said:

    The hate for hug techs is just sad.

    if you need an exploit to be any good that's just sad

  • Self Care, Empathy, Mirrored illusion, and Botany knowledge?

  • @totallynotamegmain said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3791286#Comment_3791286

    once again. 30 seconds vs 90 seconds. Of a perk that isn’t guaranteed to do anything. If nobody brings an item, uses it, or just gets rid of it, you get no value, for less than lethal.

    You missed my point completely, that lethal and corrupt not only last longer, give confirmed value, and also give additional value (lethal aura increase) than weave if they counter weave. Out of curiosity did you put it in quotes? it’s a hard counter that removed half (or 1/4 if they only brought weave) of the killers build PERMANENTLY if done correctly.

    If you don’t counter it that’s a skill issue, this is the easiest thing to counter, people dunked on killer for complaining about DH by saying it was easy to counter, but killers say it’s easy to counter this and there’s an uproar of whiners.

    This argument ignores the fact that Franklins is the literal reason that this wall hack combo works, you act as if survivors dropping their items and wasting what is 1/3 of corrupt value is somehow a game winner??? If you getting rid of your item is THAT BAD that you’ll lose the game then it’s once again a skill issue.if the killer dosent have Franklins then they don’t get the wall hacks on loops or gens, if you drop an item by a loop or gen that’s your fault. If there’s no franklins then weave gets no aura reading and only gets the same value as 1/3 of corrupt.

    If you aren’t complaining about it why is it in your argument? How does it accomplish more, if you drop an item that takes maybe 30 seconds then you get rid of the perk completely. Once again Lethal and corrupt gives you Longer, guaranteed value every single game that combos with other perks, weave dose not. If you give the killer infinite wall hacks from it then then that’s a skill issue.

    People complaining will literally ignore how builds work to remove something from the game.


    But since apparently that’s such a problem then it should be completely fair to say OTR is a broken perk that needs to be removed right? Because it wastes 90 seconds of the killers time if the survivor uses it to body block, and if they “counter” it then they waste their time on weapon wipe and give them speed boost away, giving it even more value. So because of that we should nerf OTR into the ground right? Of course not, because it ISNT AN ISSUE but double standards won’t let you acknowledge that so I don’t expect a response to this :)

    this

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