LadyOwO
LadyOwO
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- Username
- LadyOwO
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Comments
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@Jacknalls_Paw said:
Probably because too many loops became unsafe after the buff to the turn-rate a few months ago. This combined with these two add-ons worsened the situation and so they decided to increase their rarity and reduce their effectiveness.
I love your name! A Thief: Deadly Shadows fan I take it?
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@Huge_Bush said:
I liked how her Milkshake brought all the boys to the yard.
The only killer with such a sexy walk cycle has gone 6 feet under.
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@ratcoffee said:
It's because they're cowards. Hag is one of my favorite killers to face (although I only get to do so like once every 2-3 months at absolute best 🙁)
Hag is bae
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The only thing that's going to happen on the ptb is SM getting Disemboweled instead of them just kill switching her till they can be bothered to do her rework.
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@GeneralSkien said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3801212#Comment_3801212
Listen, as much as I have been defending skull merchant, you must admit her problem is somewhat problematic. Her changes are way to overboard, but I still think her power was still a bit much.
And diseboweling her instead of kill switching her was a bit much
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@Azulra said:
So BHVR already said that these nerfs are essentially intended to "kill her off" so people will stop complaining about her until her rework. The thing is though is that this is, legally, the dumbest decision to ever make in the financial department because, since all of her perks are garbage until the PTB nobody purchased her for the perks meaning they specifically wanted the killer. If you intentionally make a change to the killer(a DLC killer may I add) that is so bad that they're almost borderline unplayable and openly admit to it then you are, at that point, scamming people out of money while straight up admitting to it essentially and will, obviously, result in a LOT of people demanding refunds.
They should've just kill switched her instead of practically disemboweling her with nerfs until they can be bothered to rework her.
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@GonnaBlameTheMovies said:
He needs to be sped up, his cooldowns on stuff like chains and teleport reduced, and at this point make Impaling and Iri Box basekit.
There is no need to hamper him this much, he's fine.
Glad someone else agrees tbh. Just those changes and he'll be perfect
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@HolyDarky said:
She got nerfed because survivors gave up against her which resulted in a high killrate. The developers want to make her weak so nobody plays her and nobody has to face her until her rework (the date is still unknown). Players don't give up against these two as often as Skull Merchant. It is similar to other killers.
I wish the developers would nerf these two killer and then buff them in the right direction:
- Pinhead: Nerf his box in that way that he has no longer an unfair advantage against SoloQ (e.g. let survivors see the aura of other survivors when they in range of 10meters around the box and let us see the aura of the survivor who holds the box. A quick message like "I go for the box" would be the best). His Box spawn logic should also become more random, so it is impossible for the Pinhead player to get an idea of where the Box could spawn. Nerf his Original Pain Addon so it no longer enables easy tunnling. Buff his chains by giving him a better slowdown on the survivors and that he can no longer break his own chains with his body. They could also become easier to use for console players. The chain cooldown could also be reduced. Some Addons should also get a rework but since it is only a tweak, I highly doubt they will do Addon reworks.
- Plague: Rework her Iridecent Seal Addon, make her Fountain spawns better (or at least make it so that the default one always spawns in the middle of the map), and give her two Fountains default (make yellow Apple Addon basekit and then rework this one). Also reduce her whisper VFX because this is really annyoing. Otherwise, Plague is mostly fine. She is one of the most balanced killers in the game. A unique chase music would also be great to hear. Fixing panthom hits would also be nice but this is difficult because it is ping/server depending.
Survivors can already see the boxes aura across the map so that's a dumb idea lol. I exclusively solo queue as survivor and pinhead is hardly ever a threat unless you just neglect solving the box all together. Not to mention how his teleport spawns you in odd places depending on the map.
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3800676#Comment_3800676
It accounts for enough 🤷🏼♂️ and to be fair pinhead wouldn’t need a nerf anyways. If anything he needs to be rewarded for long distant hook shots and presently he is not.
Yep. Even if you land possessed chain you're still slowed to a ridiculous degree that a survivor is able to get to a pallet or break off the chains using the environment. And unless you're running impaling wire they can still get away before you hit them
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@ObsidianButterfly said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3800632#Comment_3800632
Those numbers were excluding DC's, but did include AFK/non-participation and hookicide.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3800659#Comment_3800659
Do you have a more recent official list? No, you cannot use nightlight.gg as your source because it is unofficial and therefor does not account for a great many matches played.
Thanks for the Info. Couldn't remember weather DC's inflated kill rates or not lol. But if hook suicides are counted as well as AFK's then it's certainly going to be inflated to a degree.
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@humanbeing1704 said:
realistically the only thing that should get a change on plague is black incense her kit is completely fine
That's the one that let's her see when survivors vomit correct?
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@itsHammyyy said:
considering that skull merchant was nerfed for her 70% killrate, i mean. plague/ceno are next on the roadmap for changes and are also in the top 10 killers for kill rates, so i’m guessing the devs are going to follow in the “high kill rate = nerf” philosophy?
Keep in mind that DC's inflates kill rates so I doubt they will getting nerfs. Plus it's not like Pinhead is in almost every game so....
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@Mr_K said:
NOED flashbacks?
Either that or they want to unhook a teammate before finishing gens
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Don't forget how DC's can inflate those numbers so I wouldn't use that for a reference if I were you.
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@Hex_Ignored said:
She's one of the top campers and going against her, much like all other area control killers, requires a level of team work and coordination that is simply unfeasible for the average soloq group.
Most of her good Add-ons remove her teleporting though? Really no reason to run her iri Add-ons and pretty sure mint rag adds a 10 second cooldown to her teleports.
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@Gastongard said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3800582#Comment_3800582
Yes, Im not saying the opposite, I think its a really boring and really bad design a killer basekit where you need so many coordination and team work in a game where most people play solo, and devs wont also give survivors tools or mediums to comunicate or have some kind of little coordination. Its kinda the same as old SM, where you needed the most coordinated team to break a 3-gen, it was almost impossible playing solo against her.
You can literally erase her traps though. Urban Evasion makesit easier to play against her tbh
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@For_The_People said:
I’ve heard about the infamous survivor rule book that everyone talks about but I have noticed a few things in endgame chat exchanges between killers and survivors (which to be fair, has surprisingly rarely ever been toxic from my own experience).
I’ve noticed this on many occasions but only posting because yesterday I saw quite a few in quick succession and it stood out.
In soloQ, had a few killers who slugged and bled out and the endgame exchange between some of the survivors and killers: (these are across different games)
1: some killers said they didn’t like that survivors had flashlight in lobby so they were gonna tunnel and slug
2: killer said they didn’t like 3 toolboxes (none had bnp) so they did it to counter genrush
3: they saw a few players with the same character so presumed it was a swf so they played ‘sweaty’ (not my words)
4. Someone did a sabo in the game so they decided to slug everyone
5. Someone used blasting so they wanted revenge on the team
6. Someone hit them with two pallets so it was revenge
7. Someone self-unhooked so they consider it unfair and so tunneled them
8. One said they needed it for a challenge
9. One killer stated they disliked that there was a map offering
10. One said they saw medkits and didn’t want people to heal up so slugging was easier
11. One said they didn’t like someone using dead hard so went after them after that
12. Several said they felt survivors were being gen-rushed (in some matches this was at 4 gens)
It was like a roll call of things killers don’t like and I’ve seen it echoed at times in the forums. I’m not someone that wants to create drama so please do not consider this a killer bashing post.
I just find it very similar to the concept of a ‘survivor rulebook’. The fact that killers can tunnel and slug as a means of ‘punishment’ and remove agency from others in their toolkit is a little dismaying.My point is not to discredit killers or their motivations or the rights or wrongs of any play style or the above - but it seems there are two rule books. What exactly is considered inoffensive play for killers?
I'd like to see a physical version of the killer/survivor rule book made lol
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@ReverseVelocity said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3800553#Comment_3800553
Yeah, maybe they'll change their mind if enough people want it, who knows.
All I know is DBD mobile specifically has a bunch of emotes, there's a breakdancing one and it looks pretty silly to see in game LOL
Hopefully they do change their stance on it. Especially if people can either use the shards they earn or have some available in a bundle you can buy.
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@ReverseVelocity said:
They've said they don't want to do this in the past.
How lame. One can dream I suppose
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@brewingtea said:
>One of the major issues with him is that Survivors go straight for the box at the beginning of each match and end chain hunts early.
Someone's never tried queueing solo.
Also, one less player on a gen is good for the killer, hth
I exclusively solo queue. Bold of you to assume I don't. Chain hunts never have a chance to kick off unless I bring torture pillar and Iri Configuration. Shouldn't have to bring an add onto get any value from a killer tbh
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One of the major issues with him is that Survivors go straight for the box at the beginning of each match and end chain hunts early. Plus When pinhead teleports to whomever is solving the box the teleport not only takes to long but the duration in which the survivor is held in place is so short that the survivor has a head start after you finish teleporting. Plus when pinhead walks through his own chains they break. that's the most moronic mechanic I've ever seen
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@GeneralV said:
I like Lights Out, but what I cannot stand is the fact Freddy isn't available… again.
I want to play my favorite killer. If I cannot do that, what is the point?
Freddy Players getting the short end of the stick yet again 😮💨
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@Huge_Bush said:
Only if Killers get a Macarena Dance emote.
I would pay money to see Pinhead do the Macarena
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"Giving Dracula belly rubs now instantly opens the exit gates"
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If they do this then I want a Hell Priestess skin pinhead then
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@HexHuntressThighs said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3799863#Comment_3799863
?!?!?
You said and I quoteA perk being used a lot doesn’t mean it needs to be nerfed.
I provided you with a perk that was in fact nerfed for being used to much.
You are 100% factually wrong. The Devs nerfed the last version of Ruin because of its pick rate.
I literally factually proved you wrong. It is the best argument because it completely counters you 100% with no hope of ever arguing against it.
That’s all
That's the tea 🍵
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Nah. I'll trade you for a Basement camping leatherface though
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3799933#Comment_3799933
Not fun, but better than Wesker.
As long we are in agreement 🤝
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@shizzy_Pooh said:
I love that Dracula is in the game, but I would love to see a legendary lady vampire skin it would be so beautiful to see
Not until Pinhead gets a Female Hellpriestess Skin from the reboot
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3799889#Comment_3799889
And I would be happy to never see him again. Wanna trade?
You can have every Wesker I go against, if you give me something fun.
Ok. We'll give you Engineer Fang + Original Pain pinhead that tunnels you off hook
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People should just bring Boon:Shadow Step if it's such a big deal
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@drsoontm said:
Your opponents, be it killers or survivors, aren't meant to be babysitters. They aren't there to entertain you.
Just FYI.
This 100%
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@NerfDHalready said:
how do people not like wesker? i can go against weskers only and will be the happiest dbd player out here.
Rather play against wesker than nurse all the time tbh
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@pandorayr said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3799835#Comment_3799835
Many forget Hex Ruin was nerf because was used too much but some people"forgotten", well actually not worth remember..
Since it clearly requires you to do nothing to use it like WoO then it should be nerfed like you said right? Surely you're not backpedeling on your stance now?
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@pandorayr said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3799848#Comment_3799848
I think is a annoying perk and gives too much information without doing absolutely anything.
And how does this effect you? Last time I check it doesn't debuff the killer in any way so.... And any killer can bring ruin and they don't need to do anything to activate it. I guess ruin now needs to be gutted huh?
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Everyone just needs to start running Boon:Shadow Step now in place of distortion
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@Fleerinz said:
Why is it always the same killers every damn surv game that I play? Its always chucky nurse spirit hillbilly wesker blight
Can't you play something else for a while? Why do you always have to play the same boring killer? I am sick of hearing weskers tr or hearing nurses shrieking the moment the match starts.
By fun you mean blinding the killer and teabagging at the exit gates? I'll pass. it's much more fun seeing you dangling from a rusty hook about to be sacrificed :D
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@Rick1998 said:
so survivors can pet you
Free pets and scritches
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@tyantlmumagjiaonuha said:
When it came to the 3gen long game, Portal Energy and Toolbox were supposed to be a way for survivors to break the stalemate in some way, but the logic that perks are ineffective if not worn (the community manager actually said this) base kit punished the killers.Now they are being punished.
Killers are punished if they don't finish the match as quickly as possible, but that doesn't mean that tunnels and camping are also punished. This is why I enjoy playing Survivor these days, which is not punitive and allows me to play freely.
Perks like Surge and eruption made doing generators nearly impossible to do. Plus surge gets you to that 8 regression limit pretty quickly
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@Bookern said:
WF just lost its skill expression hug techs with no buffs to WF meanwhile Bat Form got major buffs and can easily catchup lost ground with its insane speed while Vampire form is the perfect Anti loop
So i ask why use Wolf Form now?
I like how people call abusing a bug "Skill" Expression. It's quite hilarious 😂.
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@SkeletonDance said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3799687#Comment_3799687
What do you expect them to change besides iri configuration basekit?
Make possessed chain less clunky to use and remove the ridiculous slow down you get afterwards
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@Backmon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3799628#Comment_3799628
Thats a main problem they choose average and highest amount of kick to balance around that. And this change was only buff for bad survivors who forced 3 gen by themself. That a true reason why this game is heavily survivor sided. Survivors left 3 gen situation that is only their mistake but punished for this was only a killer. Its not a big problem like when they give endurance after unhooking (also reward bad survivor gameplay). Play survivor is already ez mode and devs only do this much easier with every patch (no wonder that killrates except SM on a bottom of a marianna trench)
If survivor is as easy as you say then solo queue down to iri 1 and I'll believe you
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@SkeletonDance said:
I'm gonna guess they gonna slightly nerf his chain hunt and buff his chain projectile to compensonate
That would be a horrible idea. Chain hunts are usually over before they start unless you run iri configuration because as soon as the match starts someone always gets the box. Iri configuration needs to be base kit as well as impaling wire and pinhead shouldn't break chains just by walking through them
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Really? I rarely see pinhead anywhere right now except when I play him
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@arachnophobia123 said:
hopefully soon
I hope. I'm tired of having to run iri configuration and impaling wire just to get any value out of pinhead
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@MrMori said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3796975#Comment_3796975
Nothing placebo about it. It was a useful tech that could give you hits you otherwise would have no way to get on certain straight tiles. Clear and straightforward.
But it needed to go, just like it needed to go on Blight. Getting hit by it, especially when you don't know about it just feels unfair and is definitely not a very beginner friendly thing. For sure his kit feels better after patch though, I like that they buffed bat form and that they're leaning into him transforming more in and out of his power during chase.
The only thing I wanna see now is remove the movement restrictions on wolf form so you can move backwards at full speed. That would make it really scary at mindgaming loops.
If you need to exploit a bug to get hits it says alot about your real skill level just saying.
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@Royval said:
they gutted her 😞
Freddy Kruger would like a word with you
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@NerfDHalready said:
that's my hot take: perma is multiple times unhealthier than tombstone. it's so boring, especially if they decide to camp hooks with it.
It's so fun not being able to play the game because your exposed all game/s
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@OnryosTapeRentals said:
Huntress just got a slew of buffs. What more could they possibly give her?
certainty not 7 more hatches