Kotentopf
Kotentopf
About
- Username
- Kotentopf
- Joined
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Comments
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I personally have sometimes issues to see keys on some characters, cause they move for a long time in so dumb angles, that the key is hidden behind their butt.
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Before the Wraith cube a pink add on made u immune to burning
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Afaik the burn mechanic is untouched by that. Which is totally fine imo. As Wraits is easy to get burned, but it consumes a lot of flashlight juice. Early burns wastes flashlights for the mid/late game
And the burn on teh nurse is pretty damn hard (if u dont know, you can burn nruse when she is charging her blink). I only burn nurse, when she tries to tunnle an other player.
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@OmegaXII said:
https://forum.deadbydaylight.com/en/discussion/comment/1403341#Comment_1403341
Do i have to kill them by playing as leatherface, or any killer can?
As leatherface of curse.
Can be a mori or a sacrifice. Im not sure about bleedout.
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Super annoying. I'd like to get some more then 1 flashlight and 3 medktis out of now spend 2 million BP.
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@Kotentopf said:
Same as Claudette vs Legion.
I mean, the killers tunnle the ######### out of you when you are golden and when you escape it is useless? I just get it now as killer, thats way easier and not bugged.
Still wonder which patch will be the bug free even - annivesary is no excuse.
Got it after restart. did not start a new match after the "successfully" match
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@Kotentopf said:
Same as Claudette vs Legion.
I mean, the killers tunnle the ######### out of you when you are golden and when you escape it is useless? I just get it now as killer, thats way easier and not bugged.
Still wonder which patch will be the bug free even - annivesary is no excuse.
Got it after restart. did not start a new match after the "successfully" match
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Same as Claudette vs Legion.
I mean, the killers tunnle the ######### out of you when you are golden and when you escape it is useless? I just get it now as killer, thats way easier and not bugged.
Still wonder which patch will be the bug free even - annivesary is no excuse.
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Have the same problem. Ever.
Unlocked FPS for 144 if its one of THESE kind of bugs..
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There is a camping penalty in the emblem system.
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@Desh said:
Because I've never seen most of these hacks that you speak of besides the "Unable to grab" hack which isn't a hack, it's a delayed response between the Server and Host.
I'm not saying I'm doubting you, but are you sure it's not a latency issue or bad bug? Lot of bugs have come with this recent chapter.
Proably a bug, yeah
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@Desh said:
All this talking of reporting but nothing on what the hacks are. What is it that hackers are doing that there's dozens of them? I've probably have ran into a couple, but nothing that is annotated within the game play itself.
Surivor hacks: Walking thru walls, walkign thru pallets, walking into the ground, unable to hit, unable to grab, flieng
Killer hacks: Hit thru walls, hit on the opposite side of the map, walk thru walls, flieng, probably see thru walls but thats nothing i can say for sure
I report the most of them with video proof and create a ticket.
But i dont know what it matter to name the hacks "What is it that hackers are doing[..]?"
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Got today again 50K
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there are so much rare offerings/addons, that these you want are actually ultra rare and ultra rare stuff is uncommon, maximal rare
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Also got 50k
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Had some more rounds and i can now say that im 95% sure, its triggered when you open a steam profile from post-screen
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I assume the pattern is: In Postlobby press Alt + Tab to focus another window (multi monitor) and trigger the bug
EDIT: it's not
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@Kotentopf said:
-PC
-Get stuck on a tree on a hill
-Walk to the tree
-Video: https://youtu.be/NxYFBbUlTiA
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@Kotentopf said:
-PC
-Get stuck on a tree on a hill
-Walk to the tree
-Video: https://youtu.be/NxYFBbUlTiA
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5 Games today and 5 games where i was not able to leave the god damn post game screen.
EDIT: 6 Games. 6 times Alt+F4 Its jsut brutally annoying. It's the Steam version btw
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@MrJericho said:
https://forum.deadbydaylight.com/en/discussion/comment/1321558#Comment_1321558
Idk where you do that anymore. They change their contact stuff constantly.
https://forum.deadbydaylight.com/en/discussion/comment/1322371#Comment_1322371
I still got challenges left, but yesterday I only had the issue 1/15 games. It's so random.
Yeah i had that problem today again multiple times. Played around 20 matches and had it 6 times
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Since i made all Archive Challenges i don't face that problem anymore. Maybe its related to the challenges?
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Dude i had this bug so often the last week. It's super annoying and i can not see a god damn pattern so i could avoid it. It happens on every button randomly - even on spectate.
Edit: Since today i'm getting this after EVERY match
Edit 2: Every. Match. <Screenshot added>
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Yeah ahd 3 games now where the pallet stun applied about a halv secodn after the hit i got. i rly enjoy these game. not.
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there are playstyles depend on slugging, f.e. deny hatch. Sucicide is like a free DC then.
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Yeah sure
*Plays Onis chase Music*
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In KYF is/was (never used KYF since release of spirit lol) an option "DLC characters" (or similar)
what does it, if not allow to use all kilres?
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Btw if you strugle against freddy pallets AND unable to wakup, run small game. Fake pallet is a kiler belonging and triggers small game. There is your counter.
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No one, absolutly noone. Not even the dark lord satan himself:
Dbd Survivors who did not escape against a killer: "Please nerf this killer, here is how: [..]"
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Fear the real sh*t
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@altruistic said:
Was it supposed to be yesterday?
It definitely won’t happen for at least several more hours since they’re NA, and it’s 1030AM in Germany.
I figured the teaser was all that they would release yesterday, but I am not entirely sure.
But now it's 11:10 here in germany!
@Elk said:
Don't worry when the Devs get Second Wind of this, they will give us the Breakdown. We'll make it!
I hope they made there choice, but the update is unrelenting. I assume they just save the best for last.
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@anarchy753 said:
"######### no one asked for."
No dear, it's just ######### you in particular aren't asking for. Plenty of people want her nerfed.
I don't want her nerfed. I want her counterable. Liek an simple indicator she is in phase. That would make her a lot more balanced.
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@NuclearBurrito said:
WHY ARE WE SHOUTIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIING!
THE MIDCHAPTER CAME YESTRERDAY! WOOOOOOOOOOOOOOOOOOOOOOOOOOO!
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@Satsui said:
Or you know, you can play without tunneling / camping with a nurse that has 3 blinks and noed.
lol just saying.
you dont know how i played. i jsut countered their playstyle. they tried to force me to let them use theire DS and i jsut did the stopwatch style.
also only 1 gen got done and they spawned to ruin. i only used bbq and three blink fast cooldown.
also the "3 blink nurse noed lol" can on survivor side be a "insta heal, flashlight, 4 DStrike swf voicechat, lol"
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@VSLl said:
2.2.0
- The Spirit: Reduced the terror radius to 24 meters: down from 32 meters
- The Spirit: The sound made while using her power has been reduced in volume
- The Spirit: Survivors will not hear the Spirit sound (when she uses her power) when they are within 8m from the husk
- The Spirit: Removed visibility of blood from injured survivors while using her power
- The Spirit: Slightly increased the duration of the passive phase effect
- The Spirit: Fixed the lunge distance so it is consistent with other regular speed killers (also fixed Huntress and Hag)
2.2.1
- Reduced the default recharge time of the Spirit's power from 20 seconds to 15 seconds
2.3.0
- The Spirit's phasing audio has been adjusted: Survivors within the Spirit Husk's terror radius will not hear the phasing sound. Survivors outside the Spirit Husk's terror radius can hear the Spirit's phasing sound, but will not be able to determine its direction. Survivors will no longer be able to hear the Spirit's breathing while she is phasing.
MY GOD IS SUCH A BUFF. Everything that is written about the Spirit in the named patches. All this fix bugs and fixes. The only buff she had was changing the cooldown of an ability from 20 seconds to 15. That's it.
OH MY GOD, WHAT A BUFF, IS IMPOSSIBLE TO PLAY.
2.2.0 is the initial relase of spirit. This change is in relation to the PTB. It was even not intended in the PTB this was a huge discussion at the time.
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@VSLl said:
https://forum.deadbydaylight.com/en/discussion/comment/785923#Comment_785923
I read these changes, these buffs, weakly. They also removed the ability to see blood when she is in phase walking, is that a buff? They made her what she is now. I do not see the problem and any hints of her nerf.
Seeing blood was a bug and not intended.
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@VSLl said:
They already nerfed her after the release. All. Nobody will touch her now. The following are alterations: Herman, Billy, Bubba, Michael and Amanda.
They actually buffed her after release in 2.2.1 and 2.3.0
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@Peanits said:
We've given it some thought, and while you do raise an excellent point, it is my unfortunate duty to inform you that this has not sped up the process.
We jsut have to beliefe in our toxic, salted hearts. With enough "GIVE US" you wil give us
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I'm scared about what possible could happen.. BEAHVR
Imo, 20$/€ is too much for the base game (standard price) with all the stuff you can buy ingame. It was needed for the beginning, yes. Just drop price drastic and maybe give some cells or something legacy to the ppl, who bought the game to make all that happen.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/740833#Comment_740833
For bloodpoints, no, not at the moment. Bloodpoints are a little different from emblems. You can only get positive amounts of bloodpoints and you get a little notification as you earn them. Emblems, on the other hand, can be positive or negative. It's helpful to see a breakdown of what earned or lost you points. They're obscured while you're in a match since they're usually a lot more technical (not just "you did a thing, get points").
Would it be possible? Absolutely, but it would give way less information than emblems and it likely wouldn't be worth the amount of time it would take to implement.
So you dont store the score events? You just store the actually earned points and display the event for a short time?
Sad. I'd actually not assume, that it is that hard to implement. Put all the Scoreevents into a list. Easy way would be string based by Eventname. And at the end put a (c# dev here) linq query over it and it'd be done. The "hardest" part would be the fancy tooltip.
Just to "specify": In my head, it is actually super simple designed. Quick WPF visualisation:
But thx for your reply :)
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@Peanits am i allowed to ask: Is something like that on the (internal) agenda? 🙃
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DBD is more like a game as a service. Continues updates and content as long there is income to finance it.
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@Wolff_Bringer said:
That's is a really neat idea. I would like that too.
Also, it would help you, decide things. Maybe even add, when someone you hooked get downed and you lose points, to show that.
But you don't lose Blood Points Ingame. You can combine the scores to informate your self.
Unhook is 1000 BP, safe unhook 500 BP. In my text example of the tool tip there are 3000 BP for unhook (3 unhooks) and 1000 BP safe unhook (2 safe unhooks)
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omg just uncloak baby killer ffs
Realtalk: The DDS are as ######### as in PTB and i assume they will never get it to work. I have the same bugs (Myers sound bugs, Doctor Mode Switch not get applied bug, etc.) as in PTB.
For the love of the game, dont push it live. Destroy that git branch or something. But dont push to master!
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This is so Off-Topic and not General..
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@brokedownpalace said:
Well you can't use any items in the dying state. It's consistent. You are supposed to be extremely vulnerable and nearly helpless.
I can use key open hatch while in madness 3 - the only item i can use in madness 3. Where is your consistent now?
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Getting ranked with 4 man swf Rank 3,3,2,1 as Rank 7 killer. Multiple times in a row now.
Had a long brake and instant getting ranked with voicechat 4 man swf is jsut disgusting and i really start to ahte the game just cause of matchmakign and swf voicechat.
Why is it so hard to block swf groups for matches?


