KiraElijah
KiraElijah
About
- Username
- KiraElijah
- Joined
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Comments
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https://www.youtube.com/watch?v=f-cxPIOAfSk&list=PLzjQkHLvtv9pzM2Vt4Vu2IbshCVMyROjW&index=12
Black Veil Brides - Goodbye Agony
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@pootis_Bear said:
when did ash mains have pins? Did I miss something?
@pootis_BearYou missed them becoming a thing due to Legion having em, Look at @TreemanXD He took one
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@Detective_Jonathan Get on this immediately
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@TheJoker said:
https://forum.deadbydaylight.com/en/discussion/comment/433334#Comment_433334
They should just changed it when you play the entity "I Displeased Myself"
Hello @TheJoker, or is it @SurgDexil?
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@NoodleLegs said:
sure, i play on weekends though D: @KiraElijah
Alright, >:) Deathsquad Genrush perks @NoodleLegs
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@NoodleLegs said:
why am i here and what am i doing?
We're proving SC doesn't need to be basekit :P wanna join us? @NoodleLegs
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@PhantomMask20763 said:
https://forum.deadbydaylight.com/en/discussion/comment/433937#Comment_433937
@KiraElijah alright, I'll get my cloak mode claudette ready with all the gen rush perks XD
@PhantomMask20763 I'll do the same
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@PhantomMask20763 said:
@KiraElijah ye, but I already gave my thoughts on it being basekit on the last page. I think it's fine where it is. It's a personal thing, if you want infinite heals you run it, if you dont then you dont run it ¯\_(ツ)_/¯
Yep, also we gotta deathsquad Genrush this @PhantomMask20763
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@PhantomMask20763 said:
@KiraElijah but I like self care, i think its worth the slot, which is why I run it (I do like medkits tho)
Yea, but he's saying basekit @PhantomMask20763
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@PhantomMask20763 said:
@KiraElijah Aw, does that mean we would have to actually...*gulp* play?
Yep, we have to prove SC isn't needed or something like that @PhantomMask20763
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@PhantomMask20763 said:
@KiraElijah U right
@PhantomMask20763 And sadly, we can't just point at eachother in this serious match
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@PhantomMask20763 said:
@KiraElijah I'm in bed right now lol, I cant play, I'm a sleepy boi
Well, we'd have to wait until noodle can play anyway
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@Remisee said:
https://forum.deadbydaylight.com/en/discussion/comment/433908#Comment_433908
So when your a Swf group i woulded like to see you Guys in Action. Player ID is the same as here.
I'll @. them to see if they're down for it later
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Phantom has a buddy he may be able to bring though
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@Remisee said:
https://forum.deadbydaylight.com/en/discussion/comment/433857#Comment_433857
How about KYF lobby anytime?
Me and tree share a ps4, so you won't see us both on it
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Thanks <3 :D
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It does, that freddy there knows the pain
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@NoodleLegs said:
you're welcome, you have a good taste in music.
Thank you :)
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@Remisee said:
https://forum.deadbydaylight.com/en/discussion/comment/433857#Comment_433857
Ok so your the forum gangs here and swf on PS4. Can i maybe become a Screenshot of your Rank right now?
It's a gang because I called in some ps4 players to judge? and I'm not the one on my console right now
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@Remisee said:
https://forum.deadbydaylight.com/en/discussion/comment/433841#Comment_433841
And ingame? So when there are some Gens left? Let me guess killer dont find you huh? Keep baiting.
If I'm alone, then I'm prolly gonna die. big whoop, I died. The perk still shouldn't be built in
@Remisee
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@Chaotic_Riddle said:
<3
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@PhantomMask20763 said:
Hooray! I have been mentioned! Although I'm surprised you didn't even mention @TreemanXD 🤔
He gave me -10 on his rating and I'm still not over it >:( XD
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@Remisee said:
https://forum.deadbydaylight.com/en/discussion/comment/433805#Comment_433805
Tell that those tryhard Killers on R8 Ps4 with monitor & abuse perk in. Very, very rarely saw since launch of this game people, which doesn't have SC on their perk built.
Me and Treeman are both avid ps4 players
So are @NoodleLegs and @PhantomMask20763
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@Remisee said:
https://forum.deadbydaylight.com/en/discussion/comment/433830#Comment_433830
Stealth play, well so you saying the Killer never finds you or what? Nice when your a stealthy player, but why adrenaline on your perk built? I was guessing you play stealth? :-)
Even if I play stealth well I may still get hit, and adrena picks me up for that
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@fluffybunny said:
https://forum.deadbydaylight.com/en/discussion/comment/433835#Comment_433835
Haha. xD Hopefully they're at least comfy. @KiraElijah
Very comfy, I don't dress to impress, I dress with my basic 2 colors (Black and Grey) and with comfort
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@fluffybunny said:
https://forum.deadbydaylight.com/en/discussion/comment/433821#Comment_433821
Dx Screw the man, wear what you want lol
I'm fine with my Baggy T-Shirt and Skinny Jeans combination for now @fluffybunny
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@Remisee said:
https://forum.deadbydaylight.com/en/discussion/comment/433729#Comment_433729
I wouldn't mind. Would be better when its a Ability.Specially those folks oN my thread saying they dont have it on their perk built, but sometimes you HAVE JUST to heal yourself. Or they maybe all running claudettes perk to see injured Survivors and healing them but it cost even more time than selfcare actually does.
Or maybe I'm a Nea with Adrenaline, Balanced Landing, Urban Evasion, Spine Chill and Stealth Play
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@fluffybunny said:
https://forum.deadbydaylight.com/en/discussion/comment/433784#Comment_433784
I'm more of a leggings, shorts person.
Also echoooo!
Yea, but as a male I must refrain from wearing leggings xD
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@Sythalin said:
Since you have so much time, also research survivor nerfs against review bombs of the games. I promise you, the two are not mutually exclusive.
I'm just pointing out that survivors DO get nerfed, and most of these came from people who told me about them. I'm not doing tons of research
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@PhantomMask20763 said:
@KiraElijah Aw, tell him he can message me whenever he wants. But as much as I'd love to play, I'm afraid I must hit the hay. I woke up too early for my liking this morning so I need to make up for that. But I will be on all day tommorow because I've got no school!
okay
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@Remisee said:
https://forum.deadbydaylight.com/en/discussion/comment/433750#Comment_433750
When y'all dont run Selfcare and the ruin still excist with 5 Gens remaining, how your healing yourself than? Or when the Killer finds you again or you have to heal, to save a Mate on the Basement? Just don't get caught huh?
I don't run SC, I use medkits or just try to last out till adrena activates. and I survive rather well. too many people rely on SC
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@PhantomMask20763 said:
https://forum.deadbydaylight.com/en/discussion/comment/433664#Comment_433664
@KiraElijah I'm in my jam-jams right now so I cant post what I normally wear, but I normally just wear my standard grey or black sweatshirt with a t-shirt under and some sweats
@PhantomMask20763 Also, get mon to play swf with you. (He doesn't want to message and bother you)
EDIT: Mon is another game xD I meant Treeman
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@PhantomMask20763 said:
https://forum.deadbydaylight.com/en/discussion/comment/433664#Comment_433664
@KiraElijah I'm in my jam-jams right now so I cant post what I normally wear, but I normally just wear my standard grey or black sweatshirt with a t-shirt under and some sweats
cool (Continue my echooo)
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ty, but I like the jeans more. and pls continue the echooooo xD
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You were heartless if you didn't cry here
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ECHOOOOOOOOOO
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I just use Adrena, but I don't really think SC needs to be built in
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adding
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You forgot the DC'ers
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@friendlykillermain said:
https://forum.deadbydaylight.com/en/discussion/comment/433697#Comment_433697
Exactly will Smith was the villain all along the monsters were just the evolved human race and will Smith was their monster much Better the n the ending they went with
umm, spoiler alert
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@LCGaster said:
https://forum.deadbydaylight.com/en/discussion/comment/432203#Comment_432203
🎵 I see a red door and I want it painted black 🎵
"no colors anymore, I want them to turn black"
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I won’t post my face, but here’s my average outfit
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@fluffybunny said:
https://forum.deadbydaylight.com/en/discussion/comment/433604#Comment_433604
I don't think the purpose was to make comparisons, but to debunk people who say survivors don't get nerfed. @Tzeentchling9
Exactly @fluffybunny
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@Mat_Sella said:
- Blindess in lockers
- Self-Care nerfed from 80% speed to 50%
- Sabotaging hooks are now temporary
- Sabotaging Traps are now temporary
- Autodidact from -20 penalty and +20 tokens to -25 penalty and +15 tokens.
@Mat_Sella Adding these
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@Tzeentchling9 said:
Brighter maps? Lulwut? They get darker with every engine update.
Some maps used to be near pitch black
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@Lemming said:
Fine, here we go. All the Killer nerfs.
General killer nerfs:
- removed the ability to be able to prevent the unhook prompt from popping up by standing in front of a hooked survivor (since you listed the fixing of an exploit as a "nerf", that's what I'm doing right here aswell)*
- buffed pallets from the stun happening at the middle of the pallet drop animation to the start of the animation
- the ammount of pallets have been increasing each time shortly after they supposedly made less pallets spawn on the maps
- Nerfed bloodlust (3 times)
- increased the hook timer by 15 seconds per stage
- Removed the ability to be able to bypass borrowed time with insta down mechanics*
- removed the ability to be able to consume decisive strike without it having any effect on the killer when dropped*
- Made it harder to rank up for killers with the victory cube
- nerfed the ivory and ebony memento mori offerings
- Changed the killer's fov to make it harder to see survivors at a very close range*
- Changed the scratch marks to in many instances not accurately represent where the survivor ran off to*
- Changed the sound occlusion multiple times to make it harder for killers to hear where survivors are*
- buffed mist (offerings) making it harder for killers to find survivors
- added indicators for survivors to tell them when certain hex perks are being used
- increased the (default) duration of the stun after wiggling out
- Increased the wiggle penalty for dropping survivors from 25% to 33%.
- reduced the size of the target lock-on hitbox of survivors
- added the ability for survivors to be able to enter the hatch from all angles
- removed the killer's ability to be able to see survivors on hooks
- added that the killer blocks the aura of the hooked survivor when the killer stands or moves in front of the hooked survivor from the point of view of a survivor looking at the hooked survivor*
- removed the ability to be able to use items that belonged to other killers (i.e. myers with a chainsaw etc.)*
- added tiles in which there are areas which are unsurpassable for killers, but passable for survivors (the so called "fat shaming" spots)*
- increased the angle from which you can blind killers
- introduced pallets which can be broken from only 1 side*
- introduced pallets which are standing upright that cannot be passed or broken by the killer until a survivor performs the "drop pallet" animation*
- increased the range from which killers can be stunned with a pallet drop
- added the pallet vacuum for survivors
- changed the combine harvesters on coldwind farms to be more survivor sided (twice)
- removed the killer's ability to be able to fly*
- reduced the ammount of crows that spawn on the map
- changed the way survivors interact with crows by making it so that when a survivor crouches near a crow it will not alert the crow
- removed the ability to be able to earn bloodpoints from hitting a survivor that is on a hook*
- reduced the ammount of information that is available to the killer about the survivors in the pre-game lobby
- reduced the overall skillcheck chances of survivors working on generators which decreases the overall effectiveness of perks which affect skillchecks
- Removed the 3 O'clock skillchecks which decreases the overall effectiveness of perks which affect skillchecks
- Made it so that survivors can blind and force the killer to drop the survivor they were picking up during the pickup animation (twice)
- Removed the ability to have no cooldown when you hit a survivor right next to an object*
- Removed the ability to be able to reduce the effects from wiggling by hitting a wall while carrying a survivor*
- Removed the ability to be able to push survivors away from hooks
- Nerfed the mangled status effect from 25% to 20%
Perks:
- nerfed shadowborn (twice)
- nerfed spies from the shadows (spies from the shadows did not work at all for a long period of time)*
- nerfed bloodhound
- nerfed No one escapes death (twice)
- nerfed Play with your food
- nerfed Save the best for last
- nerfed unrelenting
- nerfed thrill of the hunt
- nerfed iron grasp (twice)
- nerfed brutal strength
- nerfed deerstalker
- nerfed a nurse's calling
- nerfed franklin's demise
- nerfed sloppy butcher
- nerfed thanataphobia (removed dead survivors affecting the living)*
- nerfed knock out (made open handed affect it)
- nerfed whispers (increased the volume of the whispers to make it harder to hear survivors)*
- nerfed tinkerer
Trapper:
- removed the ability to be able to trap hooks
- increased the minimal distance at which the trapper can place a trap next to another one
- changed honing stone from putting someone into the dying state guarranteed, to having a mere 50% chance of putting a survivor into the dying state after having been caught in a trap
- shadownerfed the size of the hit box of the trapper's traps several times
- changed the setting trap indicator to no longer match where the trapper actually sets his traps (twice)*
- removed the trapper's ability to be able to place traps on the hatch
- decreased the time it takes to disable a trap from 5 seconds to 2 seconds
- removed the ability to be able to set traps through staircases and certain floors*
- changed the trapper's traps to get stuck into walls or other objects when the traps were disabled or the killer would grab someone out of a trap near a wall or object*
Hillbilly:
- increased the duration of the stun when bumping into an object
- removed the ability to flick*
- removed bloodlust from when using his chainsaw*
- reduced the effectiveness of the addons which reduce the volume of the chainsaw
- increased the cooldown on the hillbilly's chainsaw
- removed the ability to be able to instantly break a pallet with the hillbilly's chainsaw within a 3 second window when the hillbilly had revved up his chainsaw and afterwards didn't hit anything at any given point after the last time he broke a pallet*
- removed the hillbilly's ability to be able to put a survivor into the dying state while simultaneously breaking a pallet when a survivor slides over a pallet as the pallet is being chainsawed*
Wraith:
- added an increased cloaking time on the windstorm addons (white and blood)
- increased the rarity of the blink (previously mud, now blood) addon without changing it's qualities
- removed the ability to be able to gain deviousness points by cloaking and decloaking in front of a hooked survivor*
- removed the ability to be able to appear as cloaked for survivors while not being cloaked*
Nurse:
- reduced the ammount of default blinks from 3 to 2
- reduced the nurse's movement speed from being the same as trapper, wraith, hillbilly etc. to being even slower than the movement speed of survivors (while running)
- nerfed every single addon she has
- nerfed the range of her lunge after a blink (three times)
- removed the ability to be able to look up during her fatigue*
- removed the ability to be able to break pallets, interact and grab during the nurse's fatigue*
- added an attack slowdown when swinging while carrying a survivor*
- removed the nurse's ability to be able to blink on top of the shack
- added the ability to be able to lightburn the nurse while she is charging up a blink
- changed the way the nurse's blink works to make it so that the nurse would always blink into the basement when blinking near it*
- added the weapon swipe animation after hitting someone after a blink before going into fatigue*
- added the ability to be able to pallet stun a nurse (although they removed the ability to be able to stun her mid blink and not just after a blink, it has been confirmed that this will be brought back in the future)
Shape:
- removed the ability to be able to stalk multiple survivors at once
- reduced the movement speed on the vanity mirror
- reduced the point generation on the vanity mirror and the scratched mirror
- removed bloodlust from evil within 1*
- added the vulnerable indicator for survivors when the shape goes into evil within 3
- reduced the ammount of bloodpoints the shape gets in the deviousness category from stalking
- removed the shape's hitbox while stalking
- removed the ability to be able to end a chase instantly by stalking to gain tokens on PWYF rapidly*
- removed the ability to be able to stalk survivors in lockers*
- removed the ability to be able to stalk survivors who have left the level*
Hag:
- added the ability to not trigger any traps when crouching over them
- removed the hag's ability to be able to recover from decisive strike and a wiggle out instantly*
- added an indicator for survivors to tell them when they are affected by the waterlogged shoe addon
- removed the terror radius from the hag phantasms*
- removed bloodlust from using the scarred hand
- changed the scarred hand to no longer bodyblock the moment the trap triggers, and can also no longer trap survivors when a survivor is stuck between a phantasm and an object*
- removed the ability to be able to have traps triggered by dying survivors
- changed the hag's pallet breaking animation in such a way that it makes the hag look downwards when she breaks a pallet, instead of forwards
- removed the outline of the hag phantasm when a trap is triggered*
Doctor:
- added an attack slowdown when swinging while carrying a survivor*
- removed the doctor's ability to be able to shock injured survivors from a massive distance*
- snapping out of it no longer counts as healing (thus perks that affect healing no longer affect snapping out of it)
Huntress:
- changed the iridescent head to remove 4 hatchets from your inventory, instead of removing only 2 hatchets from your inventory
- removed the ability to be able to throw hatchets without losing any tokens on play with your food*
- added that the huntress slows down massively when she puts away her hatchet after she pulled it out*
- Reduced the effectiveness of the addons which reduce the huntress' windup time.
Cannibal:
- removed bloodlust from when using his chainsaw*
Nightmare:
- added an indicator to tell survivors when someone is asleep
- increased the size of the nightmare's terror radius from 16m to 24m
- added a 3 second slowdown after putting someone to sleep
- added that you wake up when you recover from the dying state
- removed the ability to be able to rapidly put multiple survivors to sleep (this has recently been re-added again)*
- changed adrenaline to make it wake up the survivor who is using it when it activates
- removed the ability to be able to put survivors to sleep who are in lockers*
Pig:
- Removed the ability to be able to kill someone with a reverse bear trap by dropping them behind an exit gate*
Oh crap, didn't know we were gonna go through every change. I just added some of the biggest changes. also, you way inflated that list by adding every small change
And I didn't include killer buffs that nerfed survivor
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@[Deleted User] said:
- Entity Blockers are bugged and don't work most of the time. They've been bugged for nearly 2 months with still no word on a fix.
- Shouldn't have existed in the first place, but yes.
- Exhaustion perks were broken OP before exhaustion, so yes.
- Many loops still need to be changed. Every map still has a psuedo infinite or actual infinites.
- DS 2.0 was introduced last patch which is arguably worse than old DS and even more unfair regardless.
- A glorified "concede" button for killers to stop hatch standoffs/survivors holding games hostage is not what I'd call a "buff" but a QOL improvement at best.
Even though it was for balance, they're still nerfs
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I'll add those
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@StarMoral said:
And they're still so much better than killers...
Not really, but they're a whole lot better than they used to be (Balance Wise)
