KiraElijah
KiraElijah
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- KiraElijah
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I just bring Bloodhound, Bitter Murmur, Spies from the shadows, and Shadowborn no matter what 😂
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What I said, I mean what Leatherface saidLeatherbilly said:@Jack11803 said:
@Taretsu said:
What do they do?? Well they gather at The Cool Killers Club, of course!or wait... was it The Hookers?
Nea and the PUSSYCATS!
No no no, everyone knows it's Freddy's Bitches.
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The crow’s totally based on bloodborneLonerNova said:Hello all! I hope you're having a wonderful day, even if you're a pallet looper with a flashlight. I'm new here to the forum. I was recommended to make a post here by Jarvs, so here I am.
I'm a creative person. Doing things where I can run free with my imagination are right up my alley. Recently, with the Clown being revealed, I've done some scheming of my own chapters. I've actually conjured up four whole chapter concepts. A killer, survivor, map, the whole shebang. This post is going to be my attempt at sharing one of those with you, as best I can. I hope that you'll all consider what I present with open-minds, take it seriously, and most of all, I hope this has an affect. Whether or not this chapter gets integrated into the game doesn't matter. What I want to really do, is show people that our community isn't just a bunch of toxic, tea-bagging/camping jerks. Let's put a more lighthearted and positive side of the community on display, eh?
So, I'll start off with our killer, since they're objectively the most exciting. I want to keep your attention as best as possible, so let's 'clickbait' a bit here, if you get what I'm saying.
Our killer is The Crow. To be sure things are interpreted correctly, I'll be referring to the avian wildlife found in-game simply as birds.

The Crow, or, Corvus Clemens, was a plague doctor during the late thirteen-hundreds. He would lure sickly people to his house promising refuge and remedy, but they found no such thing. Instead, they'd only submitted themselves to become playthings for Corvus. He brutalized and murdered dozens of people in the name of art, ensuring their unavoidable death did not go to waste. Although, the artistic value of his work is... questionable. His work was heinous and disturbing, constructed from bone fragments, tufts of hair, samples of flesh, vertebrae, teeth, tongues, eyes, all of it a horrific collage. Often times the monstrous creations were painted in the victim's own blood.
When the plague's reign of terror came to an end, people began to put two and two together. Remains were found of Corvus' patients, and they looked quite dissimilar to that of an actual plague casualty. A witch hunt soon followed, but it turned up no justice. Corvus had vanished.
The name, The Crow is actually symbolic of the nature of Corvus' killings. Crows are sort of like domesticated vultures, preying on the dead, nearly dead, or simply organic waste. Corvus, much like an actual crow, preyed on those who were dying, and couldn't easily defend themselves. Not a major point, but one I wanted to mention.
The Crow has a base movement speed of 110%, and a terror radius of 28m.
The Crow's Power: Featherstorm:
The Crow's very soul has been split into fragments, some of which have been placed into the various birds found throughout the Entity's trial. As a result of this, the auras of birds are revealed to The Crow at all times. (This is unaffected by things like Sole Survivor.)
Additionally, The Crow does not startle birds when walking passed them.
Now here's the juicy part.
Note: (The Crow's power behaves similarly to The Nightmare's, in the sense that it's a targeted ability with a finite range, and indicator of where it's affecting.)
By using the primary active part of the ability, The Crow raises his left hand to gesture. Releasing the button performs the gesture. When The Crow performs this while aimed at a bird within his terror radius, the bird will fly to him. While the bird is flying, The Crow can activate the secondary active part of the ability. Teleportation. Both the bird, and The Crow are consumed in a maelstrom of black feathers. After a brief delay, The Crow emerges from the swirling vortex of feathers where the bird was located. (Feathers dissipate after teleportation is complete.)
If The Crow does not teleport to the bird's location, the bird will arrive directly at Corvus' position, and circle around him like it would a survivor. While this is happening, the terror radius of The Crow is increased moderately, and his movement speed is slightly decreased. The option to teleport is unavailable while the bird is circling him, obviously. By reactivating the primary part of the ability, the one that drew the bird to The Crow in the first place, The Crow will command the bird that circles him to fly in the direction he's looking. This opens another opportunity to teleport. If the bird reaches its maximum range before The Crow teleports, or hits an obstacle after being commanded away from The Crow, it'll explode into a cloud of feathers. If a survivor is within 6m of this, they'll be disoriented. (Kind of like a Blackened Catalyst explosion.)
If the bird hits a survivor directly while it's flying to or from The Crow, the bird will begin circling that survivor. This allows The Crow to teleport directly to them.
Now, some details:
Birds have a base flight speed of 130%. This can be modified with the use of add-ons, which I'll address later.
Birds cannot fly up. Weird right? Almost like it doesn't make sense contextually outside of video game mechanics. This is just to stop the killer from 'Nursing,' if you catch my drift. They operate simply on a horizontal plane.
Birds cannot go through walls, or other impassible obstacles. That one's fairly obvious.I'm also toying with the idea of letting The Crow teleport to disturbed birds around the map. Maybe that'll be a built in function, or perhaps an add-on. Leave your own thoughts on that in the comments, please.
Now that his power is out of the way, here's The Crow's teachable perks. I would throw together a rough idea of what the icons might be, if I had any sort of skills whatsoever when it comes to graphic design. Sadly, that'll be left to your imagination.
Fervent Feathers:
Survivors that startle a bird have a 50%/75%/90% chance to have that bird immediately start circling around them. Additionally, birds circle survivors for 10%/20%/30% longer.Grisly Gallery:
Putting your work up for display fills you with a potent sense of pride. Gain a stack of Grisly Gallery, up to a maximum of 4/6/8, every time a survivor is hooked. Each stack grants +1% movement speed, and increases your terror radius by 1m.I don't mean to alarm you, but here's some very simple math.
{X|1≤X≤4, XEW}
X = # of survivors currently on a hook. The effects of all Grisly Gallery stacks are multiplied by X at any given moment.
The domain I provided just above, simply states that at any given moment, X cannot be less than one, even if there are zero survivors hooked. This is to prevent the effects of the stacks from simply being negated entirely. As we all should know, anything multiplied by zero is zero. Thus, X is always at least one. X cannot be greater than 4, as there aren't enough survivors for anything more. The XEW simply means that X is always a whole number, and never 2.5 survivors, because that also isn't possible.Just wanted to make sure the math didn't spook anyone, even if it isn't particularly complicated. Math is scary to a lot of people. Anyway, I'll provide you all with an example of this perk right now.
Let's say that I'm playing as The Shape, and I down and hook my first survivor. Like Barbecue and Chilli would, Grisly Gallery gains a stack. This makes me 1% faster, and increases by terror radius by 1m. 1x1=1, so things don't get crazy yet. I go and down another survivor, and hook them up. The unlucky guy from earlier is still hanging out. Now I have two stacks, and X = 2. My movement speed now has a 4% increase, and my terror radius is now 4m scarier. Unhooking one of the two survivors, would reduce the value of X, causing the bonuses from my stacks to decrease to +2% movement speed, and +2m of terror radius. I think you all see where this is going.
Master of Manipulation:
Survivors failing a skill check within a 12m/18m/24m radius of you, suffer from the exposed status effect for 2/3/4 seconds.
(This is one of those perks that would need a lot of tuning to ensure it's not busted. It seems great on a killer like the Huntress, or Nurse, but what about good ol' Bing-Bong? Or Freddy for that matter? Not every perk needs to be viable on every killer, but its worth noting that this could feed into the onslaught of top-tiers outclassing low-tiers.)Those are the teachable perks I conjured up They're fairly unique, save for maybe Fervent Feathers, being a bit of a rehashed Spies From the Shadows. Now, onto The Crow's add-ons.
Add-ons:
Brown Tier:
- Rat Tail: Increases speed of birds slightly .
- Fragmented Bone: Increases range of birds slightly.Yellow Tier:
- Splintered Fingernail: Time to teleport slightly decreased. Teleport cooldown moderately decreased.
- Jar of Preservatives: Grants a considerable burst of movement speed after teleporting for 1.5s.
- Severed Iris: Allows The Crow to teleport to disturbed birds.Green Tier:
- Margaret's Bow: Flight speed of crows moderately increased. Range of crows moderately increased.
- Margaret's Ribbon: Grants the ability to teleport to idle/undisturbed birds and disturbed birds.Purple Tier:
- Bloodvial: After teleporting, grants you a tremendous burst of movement speed for 2 seconds.
- Alec's Molar: Time taken to teleport increased considerably. Range of birds increased tremendously. Flight speed of birds increased tremendously. Cooldown of teleport reduced slightly.
- Alec's Tongue: Grants a considerable burst of movement speed while within 16m of a bird. Speed of birds moderately reduced. Birds move moderately faster when travelling in the direction of a survivor.Red Tier:
- Feathered Whetstone: Survivors with a bird circling them suffer from the exposed status effect. The effect lingers for 5s after the bird leaves.Lastly, but certainly not least, we have our Mori. The survivor frantically struggles to get away, crawling backwards, facing up at The Crow as he looms over them eerily. They shield their eyes as The Crow raises his hand, but he doesn't bring a blade down on them. No, no. He reaches into his pocket, and removes a pouch of birdseed, which he then pours onto the survivor. They stare on in horror as a monolithic flock of birds envelope them entirely, devouring them alive. Their body is picked clean, leaving nothing but a skeleton behind. (Maybe the bones even have rag doll. It might be fun to bump into it while running around as survivor, who knows. That's certainly an unnecessary detail though.)
And that about wraps up The Crow. All that's left is his map. I'd imagine it to be something similar to Old Yarnham from Bloodborne, or perhaps a house in the woods, similar to Mother's Dwelling, where The Crow would have committed all of his torturous murders. It would certainly have a very... Ye olde vibe about it.
Now, The Survivor!
I introduce you to troubled friend, Gavin Callaghan.
First off, let's talk appearance.Gavin would definitely be rocking a plaid shirt, with a vest over top of it. He'd also rock a beanie, like Quentin's but brighter. Let's give him two example outfits to begin.
A red and black, long-sleeved checker shirt, with a muted green vest over top. He'd be rocking a bright orange toque/beanie, and some grey jeans.
Another version could be a blue and black, long-sleeved checker shirt, with a grey vest over top, alongside a blue toque/beanie, and some beige khakis.
Gavin is a small-town kid, with a troubled childhood. He sustained a lot of beatings growing up, and for no good reason at all. As he got older, he became more desperate to escape from it all, and turned to substances like alcohol, cannabis, and potentially ever more. About seventeen years old, Gavin was found out by his parents, and they were furious with him. His beatings before had never had real reason, but once given a reason, his parents were straight from a horror film. Punching and kicking, screaming and cussing, even throwing his own bottle of beer at him. Gavin fled the house, fearing for his life, and went straight to the social workers. A monotone woman told him that it'd be days before the proper paperwork would be filed, which meant he'd have to hold out until then. But he refused to return home. He stayed on the street, hoping in vain that his rescue would come. When it finally did, Gavin was gone.
Gavin's three teachable perks are as follow:
Good Natured:
After everything you've faced, you're still you; a good kid. Its hard out here, and the sympathy you feel for your fellow trial-goers is powerful enough to unlock hidden potential in your aura reading ability. Grants you the ability to see a survivor's aura within 34m/68m/unlimited range, while they are inside the killer's terror radius.Tempered Resolve:
The regular beatings you once endured have strengthened your spirit, and will to fight. When the killer picks you up from the dying state, 30%/40%/50% of your recovery bar is converted to progress in the struggle bar. This effect is doubled for the obsession.Relaxed Reflex:
The use of drugs whilst your brain developed had interesting side-effects, making certain things play-out almost in slow motion. The speed of skill checks are reduced by 15%/20%/25%. Success zone of skill checks are increased by 3%/6%/9%.And on that note, I suppose this Fan-made Chapter is over. Please leave your thoughts down below. I'd love to know whether or not I've got a solid idea, or if I'm completely deluded. I'm more than happy to tweak this as time goes on. Thanks for taking time out of your day to read this. I hope that you enjoyed, and if you did, why not share this with your buddies?

Have a good one. :chuffed:
-LonerNova
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Only for the first tier...powerbats said:Doctor on meat packing plant is stupidly broken because all he has to do is spam his aoe while walking on the upper floor and he'll nail everyone downstairs and vice versa.
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Myers, pls no tombstone
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1. Wraith
2. Freddy
3. Billy
4. Nurse
5. Leatherface (Because of his movie) -
Hmm, Wraith > Nurse > Freddy > Billy > Doctor > Pig > Leatherface > Trapper > Shape > Hag > HuntressDrBoneSaw said:The few killer mains out there, tell me your rating of the killers in the funfactor value,not how powerfull they are.
There's mine as an example:
Huntress > Wraith > Billy > Nurse > Shape > Doctor > Leatherface > Hag > Pig > Freddy > Trapper
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“You’re such a noob camper, stop tunneling”
Every Angry Kid/SWF group Ever
Reasoning: I stayed at the hook because I saw people approaching and grabbed them
My response: Who died, and who got 4 Kills? -
“You idiot camper, stop tunneling!” Random angry kids
I’m gonna stay at the hook if I see 3 survivors waiting and grap you for attempting save
that’s what I hate -
I do at the exit gate and allow the killer 2 free hits, unless they go T3 Myers or Down a Survivor
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Hmm, David TappDwight_Fairfield said:Take a wild guess

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Why should no fuss be buffed, as others say it is a challenge perk
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I think it would be great if it were optional
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You respect that 4% hook escape chance
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Why? It does it’s job, It delays the matchdragospk said:
Hex: Ruin needs a buff, such as a perks needed for delaying the game and giving a chance for the killer to get a performance above average, often ends up being destroyed within a few seconds as the game starts.
A new change could be made as follows for this new perk, this proposal only includes hex: Ruin and should not be assigned to any other hex.Changes:
We all know that once a survivor destroys the totem responsible for the hex Ruin, everyone is free from this curse, so we would change that, every survivor affected by the curse should find its own totem active and destroy it, this would be an individual totem for each survivor, remembering that this totem is an additional and all other totem who do not have an active curse continue on the map, so as an example in a game with hex ruin lvl 3 where all survivors are hit by the curse would have 1 totem active and 4 toten deactivated, so the active totem of each survivor is in different places and the survivor can only see the totem that effects him and not the others.***remembering that it would only be this way with hex ruin, and no other hex perk.
any suggestion will be welcome
Author: Dragospk
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I rarely see that happen, and poor doctor needs no nerfTreblucFayle said:Constant madness 3 is part of it. But mostly it's committing to a 3 gen strat from the very start of the game. Usually involves running Ruin/ Distressing/ Unnerving Presence/ Overcharge. Not chasing anyone unless they are near one of the select gens, and not trying to actually catch/down anyone. They "lock-down" the game until the survivors either give up or the killer makes a mistake.
This "strategy" can be overwhelming even to experienced players. And while other killers can do this as well, the Doctor can control such a large area at once that it becomes almost impossible to recover from.
This causes many people to not even play Doctor games and DC immediately. Even before they have any confirmation that the player is doing this. They leave because they "might" do it.
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Why, I almost always escape poor doctor, he isn’t really that usefulGhostEuant said:A small but maybe meaningful nerf to the doctor suggestion:
Survivors don’t start gaining madness by his terror radius until they are directly shocked by the Doctor at least once. Once they’ve been shocked once they can begin passively gaining madness.
Reasons:
-Doctor doesn’t get a free “here I am” notification by just walking around and not actually looking for survivors
-Better rewards survivors who are good at hiding/evading -
Good Ol’ Spine Chill
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I miss the days of splitscreenTeambossFloze said:I think that'll be a resounding no
- I wouldn't be keen ...alas split screen is dead these days (unfortunately) -
Why? Should survivors be punished for looping and pallet dropping because killers hate it? Survivors cause camping because they get saved when you walk 5 feet away
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Why? You shouldn’t have been caught, also camping is a legitimate strategy that shouldn’t be punished, what else is Insidious for?Chambie said:So i've dealt with alot of camping in this game, and I think that's the main problem, noone wants to help out when players are getting camped by a killer.
So I think a new in-game mechanic should be added called "Dead Eye" thats when Killers are camping and staring at the player being camped, which will give the player (who's on a hook and being camped) giving them like 600 points for it, but should also give minus points to the killer that's camping more than 30-60 feet away.
PLEASE add this to the game, its the only way to deal with campers otherwise this game might aswell die out in the next year, which its probably going to do since alot of people don't want to deal with ######### gameplay.
P.S I know there's going to be alot of over-emotional people over this small suggestion which would benefit for the survivors, if you feel like you are getting triggered, call this hotline 1-800-273-8255 and they will help you calm down.