Kenshin
Kenshin
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- Kenshin
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because a lot of maps make his power almost useless and against decent survivors he is trash. in the end he is still an m1 killer with a power that gets controlled by the survivors (like plagues one btw). so much fun pls more killers like that! also playing against low ranks and/or bad survivors doesnt mean the killer is good. i 4k all day with wraith and yet he is one of the worst killers.
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who said we getting a leak today?
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because they want every killer on wraith lvl.
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ppl dont heal against m1 killers since they are no threat and can be easily looped to death (depends on the map too). but they usually heal against spirit/nurse since this two killers are feared. i think there should be a penalty for staying injured for too long.
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billy should go to a locker to refill his chainsaw. and when he bumps into stuff the chainsaw breaks and so he cant use it anymore.
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MoM is already fixed and its fine now how it is, so move on.
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problem is that the devs simply dont care. its an issue since release and almost nothing happened to fix this.
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playing killer will be so bad, almost like back in 2016
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@Peanits said:
(I apologize in advance, I didn't get a chance to read the whole post, I'm about to head out and wanted to share some info before I did. Sorry if any of this is mentioned.)
As you've mentioned, removing perk tiers isn't the direction we'd like to go at the moment. It's a little easier said than done and would create some issues, namely that a new player would stop getting perks early on (level 14 for survivor, for instance) and then receive no perks at all until they start unlocking teachable perks at level 30. It would feel pretty lackluster.
That said, we do have a pretty significant change coming to bloodwebs with the next update. We'll have a blogpost coming out towards the end of the month explaining the change.
do ppl get rewarded like with legacy back in the days? hope we get at least something
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could a dev say something about this? @not_queen @Peanits
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@shmoul said:
https://forum.deadbydaylight.com/en/discussion/comment/620191#Comment_620191
No you can't. It's edited in a CONFIG file, you're supposed to be able to configure it to your needs.
isnt that the same thing like changing the perk icons? devs said that EAC could ban you for editing the files.
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@CronaWins said:
You can unlock the FPS in the game files.
thats why im asking for an ingame option. i dont want to edit my files since you can be banned for that.
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like mr. cote would say: PRETTY GOOD JOB SO FAR
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100% agree
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there is still enough safe loops and even more pallets on this map now. running killers for 5 gens there is no problem if you know how to.
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he is the loudest survivor while injured. his grunts are so noisy its annoying.
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@fcc2014 said:
Maybe their food came?
in this case the person wants to know what happens if you do it multiple times.
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@Peanits said:
If you eliminate the area around every generator, that leaves you with significantly less places to check for totems. Instead of checking every single spot around the map, I only have to check the spots that aren't near a generator. That saves me loads of time and makes it more consistently easy to find.
I would suggest Thrill of the Hunt. It'll give you a total of 20 seconds to respond to the loud noise notification. Though at the end of the day, hex perks will always have some amount of risk to it, and having someone spot and cleanse it right away is the risk you take. You can run TOTH if you want to reduce that risk, or you could alternatively run a more consistent- if slightly weaker- perk like Pop Goes the Weasel or Corrupt Intervention if you want a guaranteed effect.
no offense mate, but did you even read his post? also an other idea would be to make hex totems look like dull totems for the first couple of minutes before they light up. ppl posted so many good ideas already and all you need is to try them out since the devs ideas never worked out yet.
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he is decent now but not too crazy. in the end still an m1 killer who gets destroyed by good/swf survivors
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next chapter should be around mid september. probably the 13th
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nurse is unique how she is right now. dont try to make her another dull m1 killer
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@ArecBalrin said:
https://forum.deadbydaylight.com/en/discussion/comment/600917#Comment_600917
That's a whole discussion that can't happen until everyone agrees it should be on a level playing-field. That has been my problem for 3 years.
First everyone(especially the devs) has to drop the BS that survivors should be measured along the standard of 'most don't play optimally though or are even capable of it'. If killers are going to be judged on their power at the maximum known potential, the so should survivors.
The conversation can not even begin until this is the consensus. No more fudging.
did you play the the springwood maps? they have now x1000 pallets and still the same amount of safe ones.
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if they really dare to touch nurse and leave swf how it is then we have to stand up boys. it will ruin the high rank gameplay.
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LALALALALALALALALALALALALALALALALALALALALALALALALALALALALALALALA
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no no and just no.
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it has already enough counters.
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nothing wrong with that. i like skins.
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you can be sure that the hell will open up if they dare to touch base nurse after 3 years. same with billy, while swf stays like it is. i really hope for the sake of the game that they think twice before changing stuff on her.
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i dont see why ppl would waste an addon slot for this bs tbh.
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@Peanits said:
It was actually mentioned in the stream, it'll be primarily add-ons. We're not looking to significantly change her base kit. There might be some slight changes, but we're mostly targeting the add-ons. It's just more efficient to do any minor tweaks we need to make to her power while we're already working on her add-ons.
i guess stuff like reduce her base range and then add the range back as addon?
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he is a bit better than before tho. but the best thing is that he is actually really fun to play now. i like him a lot.
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i dont wanna be that guy but... if you really have problems against the new freddy than you just need to get better and adapt. he is slightly better than before, nothing to crazy about him. so stop being angry and whiny try to improve instead.
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nah, legion is boring to play anyways.
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@XhaleGaming said:
What justifies harassment? Chat logs?
im really curious right now, what did you say to get a ban? like im getting insulted like a mad man and they never get banned. you can also DM me if you dont want to say it in public. also, just say gg in chat and leave. its not worth to talk with ppl who are salty or triggered anyways.
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he is really fun to play but not the strongest. but better than before for sure!
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we gonna have an answer on the dev stream today. i hope at least.
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it was a really nice animation tho, why got it even removed.
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they look really cool, but will you not get banned for this? or is it allowed?
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just open a straw poll or something.
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that would be a great idea. we would have more players. the queue times are insane sometimes.
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can we expect a small buff for clown and/or plague? according to one of your own statistics they both have the lowest kill rates of all killers.
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freddy got a bit better and thats it. also i didnt see anyone complaining about him so far.
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I personally think no. But lets try and look at both sides.
i dont understand this change. poor pig is getting nerfed and nerfed for no reason
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@Condorloco_26 said:
https://clips.twitch.tv/PluckyEagerAlfalfa4Head
I found this clip some time ago in a buried thread, and it has helped me understand some stuff about this game.
I didn't watch the whole stream where this came from, so I apologize if what's being said is taken out of context. I doubt it though, I think it's pretty clear.
They're talking about the depip squad.
Now I think they could say the exact same thing about this, or any other experiment trying to prove anything.
this. so pls end this discussion right here because its nonsense
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@BBQnDemogorgon said:
@Kenshin They've said mobile/switch are being made by new teams they hired separate from the main team.
The problem is the main team is always making new killers/changing perks or killers.
they also said that there will be no clown killer ever in DBD. you get me homie?
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because most of the DBD team works on the mobile and nintendo version. the rest is working on DLC's and skins since thats what makes the money. my guess is that they have 3-6 ppl actually working on the game. maybe not even in full time so yeah. at least thats how it looks like from our perspectives.
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@Gardenia said:
It's funny how the devs were quick to nerf legion, because they had similar reasons as to why they were a big pain. But with nurse it's because "She takes skill", no sorry but all you need is like 2 days to actually be a decent nurse and that'll guarantee you easy 3-4ks by itself. Some of you keep trying to push it's so hard to master her, so she deserves to absolutely have 4k after 4k when that should never be the case.
I've already provided reasons why her counterplay is borderline negligible, and why she's OP simply for the fact of if she finds you, you can barely do anything in a chase, kinda like legion but noone wants to see that.
you have to git gud and stop complaining the whole time.
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@BBQnDemogorgon said:
Most people are happy with where Ghost Face is at.
The only questionable bit is how certain perks work against his power. Besides that he's a fun jump scare killer. He's not super strong but he's not old freddy bad. He's on par with most of the cast.
yeah im happy too as survivor. he is so easy to loop and play against. u have control over his power and even if he gets to mark you, you just run some loops until its gone :) really fun to play against him.
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one match on a really good nurse map against potato surivors who only run forward doesnt proof anything my son. and yes, zubat is a good players. but still it doesnt proof much. i can upload my wraith 4k with 5 gens up, so wraith op? use logic pls.
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this perk doesnt belong in the game anyways so its fine now how it is period.