Kenshin
Kenshin
About
- Username
- Kenshin
- Joined
- Visits
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Comments
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just get once used to it to work for something. not like every other second chance perk.
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@Almo said:
https://forum.deadbydaylight.com/en/discussion/comment/583223#Comment_583223
What movie is this from?
isnt it from ur office? mr. cote posted this on his twitter :P
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you must have a really sad life if you have nothing better to do :/ and its even more sad that you think that this would change something. let me know if you need someone to talk i will be there.
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@Boosted_Dwight said:
I believe when the Archives come out
and when is that
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if he would start with more/all of his traps he would be actually an really good killer. but we all know what happened to ghostface :/
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nurse is the hardest killer to learn and takes time to get good with. also lot of ppl stopped playing the game since not much is changing.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/566987#Comment_566987
Humanoid killers, not human killers.
If it has a lot of features of a human such as arms and legs (standing on its legs), then that's a green flag.
but every single killer is/was a human before. that thing doesnt look like that.
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sadly he got nerfed into the ground shortly after release. so unfun how most of the time you cant even use his power. after the freddy rework he, trapper and the doc gonna be the worst killers.
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@xChrisx said:
As horvath said in a recent stream shes high priority right now, i hope will be the next killer to be reviewed, an addons rework isnt enough when she can still ignore the game mechanics
they will not touch base nurse. mclean said base nurse is fine only her addons need changes. s
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nurse and swf are two things that dont belong in this game. but you cant just remove/nerf one thing and leave the other.
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its a purple addon, so rare. stop complaining about it lol
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@TheBean said:
The preemptive, the sky is falling thread.
well, it happened with almost every killer so far.
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cant tell if this is bait or just a potato
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why would anyone be surprised? we should be used to stuff like this.
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killers cant have anything nice i guess? before nerfing stull like that look into survivor items and addons.
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is this thing even a human? it looks like a monster. bhvr is only doing human killers tho
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i hope u dont have high hopes about freddy after the ghostface fiasco my friend
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@Peanits said:
This is not a matchmaking issue, so to speak. There is still a large amount of people playing killer and there simply are not enough survivors to fill the lobbies. It is filling your lobby as fast as you can.
There are a few edge cases with the matchmaking that we are still ironing out, but waiting a few minutes for a killer match is to be expected at the moment. If you are waiting a long time (like you said, 45 mintues), this is not normal.
you could start with giving suvivors more bloodpoints for playing. thats a big reason why ppl dont want to play survivor atm.
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@Tsulan said:
We need to bring the old DS back, instant Flashlights, white blinding Flashlights, pallet teleports, increase number of pallets, reduce SC heal time and increase the WGLF BP bonus to 200%.
Then killer lobbies will be instant and survivor lobbies will take around 45+ minutes.
And yes, this is sarcasm.
i was actually thinking the same
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ppl getting hyped like about ghostface. poor souls
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@Acromio said:
You might as well stop making this kind of threads. The devs don't listen to killers. They never did, and they probably never will.
i will never give up!
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@Andreyu44 said:
https://forum.deadbydaylight.com/en/discussion/comment/560543#Comment_560543
https://forum.deadbydaylight.com/en/discussion/comment/560543#Comment_560543
No one was asking for a buff for the Huntress.
And the hitboxes are still BS.
huntress is trash against decent survivors and on 90% of the maps. so this thing might help her.
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@Mc_Harty said:
https://forum.deadbydaylight.com/en/discussion/comment/560546#Comment_560546
2 killers that everyone unanimously agrees needs improvements to their powers.
Consistency aside, this just makes Ghosts power less enjoyable and more at the mercy of survivors.
this
but most of the time we are talking against a wall.
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@Guiltron said:
- Stunning The Ghost Face with any stun while he is in Night Shroud will disable his power.
I mean, if you got stunned by DS or a flashlight, survivors could just look at you right after that, no biggie.
its not about what got nerfed, its about keep nerfing an dull m1 killer more and more. there is just no reason for it.
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best bait of the month for sure.
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as viable as trapper
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@Rizzo said:
I agree, the overlapping of rank reset, double bloodpoints event and the new killer created a series of issues in terms of queue times.
I'll give them your feedback and let's see how it goes.
rank reset is the biggest problem here. why is there even one if there is no reward? just remove it! only thing you do with that is to split the playerbase every month.
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MoM is fine now how it is. leave it alone and talk about the real problems.
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he is another m1 killer now
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@Peanits said:
That's quite a bold statement considering the patch was only released less than an hour before you created the thread. We'd love to hear what you think when you've had more of a chance to try the changes.
most of the community was against this and still u guys didnt listen and just went trough with this. no one was asking for this bs.
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@Raptorrotas said:
Are survivors still able to reveal him through walls? ("The player can see him, but the survivor is looking at a wall")
thats whats happening really often right now yeah
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just let suvivors repair gens slower while broken and its fixed. so simple.
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more info about the mobile game.
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@Peanits said:
Unfortunately that's not really something we can "fix" outright. In this case, the reason why you're finding lobbies instantly as survivor but not as killer is because there are a lot of people trying to play killer right now- so many that there aren't enough survivors to fill all of their lobbies. Even if the matchmaking was 100% perfect, we can't fill lobbies if there's not enough people to fill them.
This is something we're going to try to keep in mind going forward, though. Certain things do tend to cause people to play one side over the other, so we could try to plan things in a way that balances that out a bit more.
just give survivors more bloodpoints already like ppl mentioned years ago. lot of ppl dont even touch survivor because of the low bp u get especially if u play solo.
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who ever you are, take care mate!
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sounds like nothing new to us.
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what perk are u guys talking about? ppl should know before they getting banned.
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lets see if we get an answer from a dev here
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nice bait mate, no one is falling for that tho.
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@CptPlanet said:
Don't worry, BHVR said they now try their best to avoid making "Knee jerk reaction changes"....... seems to be going well.
like they said there would never be a clown killer? i cant even count anymore how often bhvr lied to us already.
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enduring was not nerfed, its DS what got buffed because of the enduring change. pretty good job so far?
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/532527#Comment_532527
I've gotta' clarify some things here because there seems to be a lot of confuison.
The range to break him out of stealth is unchanged. The detection area refers to the area on your screen that the killer needs to be in to start revealing him. That will be made about 8% larger. This does not make him easier or harder to reveal, it's just a little QOL change for those that aren't perfectly accurate (particularly helpful for those playing on a controller who are having a hard time keeping their camera right on him during a chase).
The pallet stun is something we got a lot of feedback for. A survivor is meant to be reveal you once they've seen you. If they threw a pallet down on you, they've definitely seen you. (That, or they're just running around the map throwing pallets down for fun and just won the lottery.)
Most of his add-ons are not being changed. His stalk rate add-ons are being decreased due to how powerful they were. It was possible to reduce the stalk time to under 1 second while leaning. The killer instinct add-ons are being reduced to compensate for his base killer instinct duration being increased. The rest of the add-ons remain unchanged.
"Marked Survivors may no longer be stalked". what about this one?
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there is even worse things. why is chase music for survivors almost gone? u can pin point his walking direction pretty good because his cloths are so loud while he is moving. u cant play any mindgames like that with him.
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@Catbucket said:
https://forum.deadbydaylight.com/en/discussion/69599/object-of-obsession-spam
they said nothing about changing these perks in the near future, all they said was that they do plan on looking into how these perks interact with stealth killers. Please stop spreading misinformation like this.
gf got released now. u cant tell ppl to wait a year or even longer before they doing something about this smh
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@CptPlanet said:
I'm sad that you did not change your profile picture to OoO before making this thread.
EDIT: YAY you did it. Now this thread is complete.
done
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cant wait for the billy and nurse nerfs. really want to see how many ppl will stop playing the game.
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well thats it, not gonna buy him. i cant believe what they are doing. THIS IS INSANE.
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@Mandy said:
Yes it's been extended - it will give you an indication in game as to when it has been extended to.
i really like that, but can we know why it got extended? thanks
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I'm reading everywhere people screaming "don't nerf ghostface plss!!" or similar things, but why?
nerf ghostface? nerver heard about that. where do u got that from?