KblokoBR
KblokoBR
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- KblokoBR
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Comments
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@legacycolt said:
I will play her more because she takes skill to play now
Sadly not, because the skill required to counter her is by the survivor side and not yours.
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@Pennywise said:
Why nerf SWF because one killer is being rebalanced? Not all killers are Spirit players vs SWF teams. Seems like a kneejerk reaction to some much-needed changes.
Maybe because this killer is one of the few many that can barely match SWF competitives? Raise your MMR and play trapper, you will get it.
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@Sluzzy said:
Why would you nerf the only thing that can barely win? I know genrushing teams are not fun, but blame the devs for nerfing survivors so much and buffing killers so much that survivors have figured out genrushing is the only way to possibly get out.
I wonder of what metta you are talking about... 2016? (cof... KEYS nerf?)
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@burt0r said:
Expect them to finally apply community suggestions, of buffing solo with for example aura reading perks made base kit to compensate for coms and buffing killer in general accordingly, when hell begins to freeze over.
BHVR: "Oh so you ask for community feedback? Taking that in consideration pinhead chains now breaks faster and nurse blink can't go trough walls."
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@Gamedozer7 said:
https://forum.deadbydaylight.com/en/discussion/280611/this-game-become-the-speedrun-simulator
Your not wrong though. I don't think people realize that this game completely brakes down when you try to be as efficient as possible. That goes for both sides
When you realise that is when thing turn weird and the game is not fun anymore.
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@MalEducado said:
im testing those strategist and they are the best way to win most of the matches
The problem is that people want to speedrun every game in both sides using these strats only to win endlessly over and over again. For me this is so boring because every match is the same recipe, and one side rather or not is forced to use some strategies because if don't they dont win.
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@Sluzzy said:
This is a general discussion about how these perks are too strong.
The killer meta is overpowered and is a substitute for skill.
Can't stop the gens? Use Ruin.
Prevent the objective? Use POP.
Need more help stopping gens? Use Undying.
Need even more help stopping gens and help finding survivors before they can finish the hard to finish objective? Use Tinkerer.
Need more very easy to obtain bloodpoints for OP addons and auras to find survivors and stop the objective? Use BBQ.
NOED instantly causes the need to do 10 objectives. Devour Hope does exactly that as well.
Meanwhile, the killer objective cannot be changed or delayed.
Way too strong and is very unfair. These need to be nerfed.
It promotes unfun and unhealthy gameplay. It is causing genrush teams to be the only way to have a chance to win. With it being impossible to hide from so many aura and tracking perks, and killers having less and less counterplay, sitting on generators with no interaction with killer is the only way to win.
Until these are nerfed, if the killer wins with these perks you can't brag or feel good in the endgame. You didn't win. The perks won.
I think you forget the perk "Press E to win" and others plenty second chance perks that can be used in FOUR survivors. These perks you complain about is to compensate the lack of control killers have because guess, they are ONE.
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@Unifall said:
I dont think they'll do that for a while. Imo they're tok scare to add strong killers. That's why every killer has alot of counters these days
The fear of loose survivor playerbase is the problem that afects killer playerbase, that have no choice but to play the same top tier killers or play another one and loose badly.
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@TicTac said:
https://forum.deadbydaylight.com/en/discussion/comment/2464257#Comment_2464257
You are clearly overestimating red ranks.
I have 2500 hours and i know that this build is useless against good teams. I quote myself: "But if you lose against a good team, just complain that its unfair bc they tryhard so much, that they use their brains in a video game."
But thats not the point. The point is that this build is braindead and it gives you decent results against the weak players called average red rank.
Dude against bad players even perkless trapper is op, braindead or not, you can call too two people holding M1 with prove thyself on the far gen. The lack of creative killer powers does not make required skill in gameplay (unless top killer like nurse...)
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@Phasmamain said:
Are you choosing to forget all the great totem spawns and matches you’ve had? Guarantee you’ve had matches where ruin spawned in a dark corner of the map and stayed up all game
In not forgetting it, this ocasions is just in one of ten matches, and this is the problem
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@JHondo said:
The new idea is to release a killer that's a bit weaker then work on tweaks after they can see how they perform. The next chapter has some Nemesis changes and I'm sure the midchapter will have more. Every update since released has had some trickster changes, he feels a bit better but for a ranged killer there's literally no topping Huntress so I don't know why they bother.
Hopefully Pinhead won't feel like trash upon release but we'll see.
The problem i see is that the concept of the power, the intent, are no match for a sweaty competitive match, mostly have more downsides then upsides.
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@SasukeKun said:
https://forum.deadbydaylight.com/en/discussion/276665/for-how-long-we-gonna-have-weak-killers
I agree, tho i play a LOT of Nemesis and he's pretty strong once you get the hang of his whippy.
Trickster is garbage and just needs a buff, an Actual buff
But someone who sees that a majority of the killer powers are weak.
How do you compensate the distance of the first whipps? i trying to use him properly too
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@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/2408228#Comment_2408228
No Mither exists. NEXT.
Monstruous Shrine?
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@PalletsAndHooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2454269#Comment_2454269
You can simply turn off chat.
If you see somebody dying in the street "its just don't look", see that this don't solve the problem? the thing will continuing existing
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@remoirel said:
SBMM isn't even on and all i get is Blight. Blight with 2 slowdowns, tinkerer and blighted crow. Players that live and breathe Blight so they know exactly what they can bounce off and what they can slide off.
Oh boy i just spawned into a game and this ugly greek skinned freak is zooming towards me with lethal pursuer i'm sure going to have fun this game!
I pray for the day the add ons get nerfed. Or he gets the 110 treatment. I'm bored.
Just git gud and stop crying, mobility killers are the most close to balance 4 men
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@Inspire said:
https://forum.deadbydaylight.com/en/discussion/comment/2444391#Comment_2444391
I can't name a single person who genuinely enjoys playing as or against clown.
Its not the obligation of the game make you enjoy every match or every killer, if you have fun or not is up to you. Every game has annoying things, and both sides of dbd have, survivors bt faceunhooking, flashy clicking, things that you can say "i don't enjoy playing agains clickers ;(" but is not up to the game this aspect, as well as these killers.
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@ThanksForDaily said:
In 45 seconds you can circle around the map and then you can kick whatever gen you want. Plenty of time.
If you are a mobility killer yes
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@ThanksForDaily said:
Wow. What a unique build.
Creativity is not efficiency. Be creative leads to 1k at max in purple/red ranks btw
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@Tsulan said:
So... do you think the current (no skill based) matchmaking is fine?
I think they should have to worry to other problems that are more basic, like old af bugged nurse blink, bugged blight dash, this way fixing the basics, and looking to ways of really balance the game, and then for last balance mathmaking.
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@Wedeguy said:
https://forum.deadbydaylight.com/en/discussion/274664/sbmm-seriously
It's there more to help solo q.
And screw even more killers, as if the new upcoming killers like nemesis and pinhead being weak enough
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Its sad that he is so weak, more because its NEMESIS an immortal and ruthless in RE games, when saw in dbd as a killer that is easly """"outplayed"""" by the survivors having as power a tentacle that speeds buffs them not even injurying. I hope they look in ways to make him something in this game, or he will be an eternal joke.
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@TwitchyMike said:
This game is arguably survivor sided as it should be. And I can see points to both sides of killer and survivor arguments about balance. But at the end of the day this game is Survivor favored and anytime I see someone talking about ways to nerf a killer or anything that benefits the killer I am somewhat confused. Do survivors just want the easiest time going up against the killer? I personally think a lot of relativity and perception goes into this next paragraph as to why survivors would think killers are OP but here it is.
If survivors don't escape they "Lost" Now in my opinion if you escape as a survivor that should be just as hard as a killer getting a 4k. From someone who plays both Killer and Survivor pretty equally I can safely say when I escape it's the same feeling as getting a solid 4k in DBD. Now that's my opinion. I personally am better at this game playing killer but still equally enjoy playing as survivor.
So for those hard core survivor players please help me understand the complaints about killers.
Simple. They are bad so they blame the killer to not fell so bad
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@IOIOO said:
Spirit: A new animation is added when she starts phasing/ no longer moves with frames without addons
Doctor: Movement speed is reduced to 3.9m/s when charging a shock
Nemesis: Zombies no longer detects survivors if they are behind an obstacle
slinger: is permanently deleted from the game, peace.
Lol nemesis problematic. The crying...
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@HR_Helios said:
All he needs is the ability to carry more traps at the start (Base kit brown bag is enough that's the main addon I run on him) that way he's not so addon dependent. That and more centralized traps. Traps spawning in the middle of no where where I have to go out of my way to get them is majorly annoying. Mainly Qol stuff. He's still gonna be weak but that's okay. I don't want him to be any stronger than he is personally.
Its a pain have to loose so much time to use his power. Its kinda similar to nemsis that speed buffs in the first tentacle attack.
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@bibibib8 said:
The matchmaking is ######### and for a some good reason people hate playing killer because its too hard
Its hard and survivor is more easy to blame the team or call the killer of tunneler and camper (even if they are not)
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@Kaitsja said:
SWF isn't the big bad everyone says it is. Your average SWF isn't playing at the same skill level as Oracle. Nerfing SWF would accomplish very little. If you apply a gen speed penalty, watch them bring toolboxes and Prove Thyself.
Solo queue needs to be buffed to be on par with SWF, and then changes can be made from there. But simply nerfing SWF will get us nowhere.
and they don't already bring?
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@InsatiableMop said:
https://forum.deadbydaylight.com/en/discussion/comment/2401325#Comment_2401325
Resorting to insults doesn't resolve anything.
nothing new here
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Awesome critic, cirurgic i would say
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@stikyard said:
https://forum.deadbydaylight.com/en/discussion/comment/2401219#Comment_2401219
How often does this happen though? I'm not Killer main, so I'm not playing Red ranked Killer enough to know how often they lose to an OP SWF. I'm guessing it's not very often as, I've asked on this forum "How often do you lose as Killer?" and, they basically laughed at me. "Lose? As Killer? In DBD?." 🤣
I do admit that 4 skilled players on comms can be very powerful and, that is winning by any means.
Kinda the same when a skilled Killer can Nurse slug everyone in 5 minutes, that's unbearable as Survivor but, it doesn't happen that often in my experience.
I personaly win many matches in a row, and then loose one or two. But if i take base at my gameplay i would say it is ok and dont need changes. But i think outside my will not like some of pp here, and try to look for better resolutions for this problem that many put to light. Everytime this topic is touched ever have pp to just "get good" and #########, not caring for existing problems that they benefit (as free coms).
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@GamerEzra said:
https://forum.deadbydaylight.com/en/discussion/comment/2401055#Comment_2401055
https://us.v-cdn.net/6030815/uploads/RDVQMWQMAA81/deadbydaylight-2021-07-28-02-08-12-moment-li.jpg
https://us.v-cdn.net/6030815/uploads/4ZV9EASOI1IW/deadbydaylight-2021-08-01-10-30-14-moment-li.jpg
https://us.v-cdn.net/6030815/uploads/7ZQC3749NHT4/deadbydaylight-2021-08-01-16-03-54-moment-li.jpg
https://us.v-cdn.net/6030815/uploads/FSL7O9JZ25VJ/deadbydaylight-2021-08-02-12-33-58-moment-li.jpg
I'm not saying a 4k is impossible with swf.
I think i don't have to tell you which games were swf...
Other bad thing that no one survivor main ever complain is that bullshit in every end game chat. you can say things as always like "just don't read", "you get hurt by end game chat", but the problem are not this.
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@indieeden7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2401212#Comment_2401212
So now you're insinuating that if SWF didn't have any means of 3rd party communication they would still be unbalanced? Makes zero sense but okay.
No, im repeating what others have said. That solo survs have to get in-game features like base kit kindred to compete the inevitable coms in swfs as like killer have others in game tool to deal with that.
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@stikyard said:
Poeple assume SWF is OP.
My whole team is bad and, I would generally assume the same for most people who just want to play with friends.
Now all Red ranked SWF might be another issue but, how many people is that, my guess, not many.
Isn't because your team is bad that all others will be and otherwise. the question is that if any of teams enter with play to win at all costs the game is unberable for killer.
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@DragonMasterDarren said:
"SWF isn't the problem, 3rd party communication software is the problem" - me every single time a "nerf SWF" topic pops up
Nope, the problem is the owners of the game don't knowing how to balance this and staying in confort zone because of no competition.
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@Bwsted said:
Can you name any game that penalizes players for playing with their friends?
Honest question. I don't know of any, but if there were examples maybe we could learn a lesson or two from their successes. Or failures.
Its not penalize its BALANCE if you can read the post, but if you see this in a bad way for swfs is up to you.
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@GamerEzra said:
https://forum.deadbydaylight.com/en/discussion/comment/2401014#Comment_2401014
You say exactly what I said what every swf player says.
You only make it worse by saying that killer is easy, and that the trickster ON RANK 1 doesn't need any perks or add ons.
Sorry but I don't think anyone believes this.
Its easy to blame the others skill even they don't know how good you are, so assuming that you are bad grant theyr squads safety
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Good argument, showing three pictures to prove that killer is "easy", make a 1 hour gameplay with your more "skilled" killer and then we make the average.
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@KajdanKi said:
https://forum.deadbydaylight.com/en/discussion/comment/2400732#Comment_2400732
why not? is it written somewhere in rules?
Need to be a rule to be right?
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@MeltingPenguins said:
https://forum.deadbydaylight.com/en/discussion/comment/2400165#Comment_2400165
how exactly do swfs 'generate money'
More people playing, if they enjoy playing increase chances of buying skins, (besides 4 people buying the game)
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@Zozzy said:
I use SWF so there for SWF is perfectly fine and balanced! 🤪 <-- people that say it isn't an issue
They can't and won't nerf SWF because it generates to much money and requires effort. They need to buff solo players at base instead Like Kindred as basekit for a start.
Thats the problem, but people will never make the relevance of this issue be enough for bhvr
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@HaunterofShadows said:
https://forum.deadbydaylight.com/en/discussion/comment/2400153#Comment_2400153
That ######### happens every match. You being bullied as killer does not mean your going against a swf
That's true, but the point here is not the bully, the bully is only one thing they do because they know they have coms and just have to pre-drop pallets because they all are coordinating to do gens together. I particularly enjoy the clicky ones, but most of pp dont.
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@SkeletalElite said:
How do I convince my wife's boyfriend that he's wrong for enjoying Survivor?
For the past two days every time I walk by my bedroom and see him in there playing with a SWF with meme perks I get absolutely livid. I cannot believe he would betray this exclusively killer main household like this.
Sometimes I'd step in and say something like "H-hey Kieth, um, you know that playing in a Survive With Friends is basically an exploit, right? Like it makes aura perks like Bond almost useless a-and you can constantly call out the killer's location"
And he'd always say something ######### stupid like "Not now, champ. Go back to your room me and your wife need to have an important talk"
One time I tried to redditpill him again and said "H-hey Kieth you know that survivor is really unfun to go against because of Ruin Undying. And some killers are uninteractive to go against like engravings billy, um like you don't have enough time to react to the curve around loops. Don't you wanna join us and main spirit instead"
Now get this Reddit. He had the AUDACITY to say "I don't really care about ruin, its just a infinite flashbang generator. But if my team suffers too much from Ruin I'll maybe try to cleanse it with counterforce. I just want to focus on stunning the killer with head on"
I immediately ran out of the room sobbing, I sat at my desk and threw my chicken tenders all over the floor in disgust. He is a totem cleanse exploiter.
I just don't get it reddit. I'm at my wits end at this point. I cannot fathom how someone could enjoy exploiting in the current state of the game. I've already tagged the developers at least 13 times in my Reddit comment manifestos do you think I should start tagging him as well? I don't even know if he checks Reddit.
Good history.
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@HaunterofShadows said:
Also you think people are gonna keep playing the game if they get a de-buff simply because they want to play with friends
Do you think people gonna keep playing with killer if the matches is just SWF bullying and tbag simulator?
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@MeltingPenguins said:
https://forum.deadbydaylight.com/en/discussion/comment/2400127#Comment_2400127
so, you are punishing randoms, people not on coms etc all because... why exactly? cause if you are talking unfair, let's look at how certain perk combos give certain killers an unfair advantage:
Lethal pursuer on any killer with great map mobility? how is that fair, for example?
Dude just see championships calls videos and you will see what is fair. The letal pursuer is ok because his value may be one or two hooks in the early game, now you want to compare to coms throug the hole game? that is even IN the game.
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@indieeden7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2400120#Comment_2400120
And then any solo players that they were matched with are also being negatively impacted, your nerf to SWF has also nerfed solo queue.
Nope, just members of the pre-lobby
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@MeltingPenguins said:
https://forum.deadbydaylight.com/en/discussion/comment/2400120#Comment_2400120
Why? because they are in a group? Again, they might easily not be in a call, meaning that each of them plays as if they are a group of randoms.
What you are suggesting is ludicrous. and especially against certain killers plainly unfair.
Lol pre-made lobbys without coms? just play with randoms instead so. Do you think this case is the more common too?
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@MeltingPenguins said:
How WOULD you 'nerf' swfs to make things 'fair'?
Because you can't know if people are actually on call. BHVR has no way of actually checking if a call is active AND who is in it.
Pre made lobbys you can know if it is by just programming the game and adding debuffs, i think for that ocasions base slowdown in generators for survivors because with coms make them is pretty easy.
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@vacaman said:
Do you guys remember that when you were a kid you allways won against your parents when you were playing a game? It felt so good! I beat my own dad at chess! The reality was obvious, he let me win and that made you me good and confident.
I think you understand where I am coming from. Every time I see someone complaining about survivors genrushing or killer tunneling at end game chat all I see is that kid complaining because he didn't win, and he keeps wanting to have that illusion of victory, usually disregarding the situation he was in.
I'll never get why people get so irritated some times to the point of insulting over a videogame.
One thing you have to think is that people always have problems, so in the free time they play games and dump theyr bad feelings in it, because "whatever this is a game and are random people." And most of the cases is just a bad looser.
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@SoskiHeroKiller said:
Ik that discord has at least covered voice chat, but with crossplay its a challenge for console and pc players to play a game together. Also their is the public lobbies, which ik sounds bad, but wouldn't it be great if you could talk to a player who u respected and become friends. Welp here is ur chance. Let's make sure the dev's hear us through this vote.
I confess it would be funny if you can hear the crying in the hook of the sweatys calling you tunneler, that would be cool, but between survs exist discord.
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@Almo said:
https://forum.deadbydaylight.com/en/discussion/comment/2362636#Comment_2362636
We had it without the infection boost during early testing. It was really unfun to play against, so it had to change. Having played both versions, honestly the live version is far better.
I totally sympathize with feelings that it makes the tentacle less useful than it could be. But having seen what it's like in the more powerful state, we know it was too much.
If instead of just infect, in the first tentacle injure and infect? Don know if would be too strong but as it is his power is almost usless
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@Almo said:
https://forum.deadbydaylight.com/en/discussion/comment/2362636#Comment_2362636
We had it without the infection boost during early testing. It was really unfun to play against, so it had to change. Having played both versions, honestly the live version is far better.
I totally sympathize with feelings that it makes the tentacle less useful than it could be. But having seen what it's like in the more powerful state, we know it was too much.
Instead of remove the speed boost, do you think it would be better if in the first tentacle, he injure and infect the survivor?